The one from E3.
The one from E3 wasn't running on an XO nor a dev kit, rather a PC spec'd to roughly the Xbox One's performance level. Whatever that means.
The one from E3.
Good article.
I think real world performance of Xbox One and PS4 is going to be close.
And good that they've covered those topic, because those topics were in question. I ask it again, what other questions should he ask?They essentially asked exactly what Microsoft wanted to talk about.
I posted the list of Penello's claims that lead to this earlier in the thread:
This Digital Foundry article is for all intents and purposes a platform for them to try and elaborate on, clarify and/or espouse these above claims in more depth. It essentially follows the same pattern of these claims. It's not some spur of the moment, coincidental interview; it's a reactive PR event.
Does it have information, sure. Is it ultimately still something of a puff piece, most assuredly. It really doesn't help that in the prior article, Leadbetter, essentially parroted the same line about the XB1 being balanced and wrote something to the effect of the PS4 being unbalanced.
What if the bike can exist in two different places at the same time using low latency? Also, PRT turns the basket into a black hole.
What if the bike can exist in two different places at the same time using low latency? Also, PRT turns the basket into a black hole.
Dude, Ryse stands right now as, imo, the most amazing looking game on either system. I don't need to focus on all these multi-platforms that I haven't seen yet. Dude, I've seen Fifa on both PS4 and Xbox One. Do you see a huge difference there, either? That's one game we can talk about that's multi, right? Oh, but there's a catch, I know. It's FIFA
Whatever the case, I'm not living and dying on the numbers. We already know sony's kicking MS ass on the raw numbers. Nobody denies. Nobody is even denying that it will have an impact. Sony's console is stronger, period. But just how much will that show up in the real world is the question. That's all I'm saying. Personally, I would love if the PS4's advantage shows up every bit as much as the raw numbers indicates, because I'm going to own the system. However, realistically, I don't think it's going to happen. Call me one of those stubborn people that have to see it before I believe it. Is that so wrong?
Yea, that 900p game looks more impressive graphically than Killzone and Infamous to me. Listen, this isn't me saying Killzone and Infamous look like shit. They look fucking unbelievable. Unbelievable. I just think Ryse looks more crazy graphically. It doesn't matter to me what resolution it's doing it at. All that matters is what I see, and how I think it registers with me on a visual level, and Ryse's SP looks quite stunning. If people want to believe that Killzone and Infamous seriously look 44% or 50% superior graphically then that's their business.
The Crysis screens in the article show a clear difference.
![]()
![]()
Meh. I'd be hard pressed to tell or care which was 900p or 1080p from couch distance.
HE EXISTS!!!
Meh. I'd be hard pressed to tell or care which was 900p or 1080p from couch distance.
So why did Albert Penello say the 204GB/s figure is wrong?
http://www.neogaf.com/forum/showpost.php?p=81372357&postcount=632
Balanced, is that another way of saying less powerful, once its been through the PR spin machine.
So much disingenuous rubbish coming from MS, through out so many figures and walls of text, in the hope of muddying the waters.
Less pixels means more aliasing, you do see aliasing right?
Texture crawling and shimmering (texture aliasing) or "jaggies" (edge aliasing).
Meh. I'd be hard pressed to tell or care which was 900p or 1080p from couch distance.
People in this thread almost immediately picked up on the inadvertent admission that their lack of improvement from enabling 2 extra CUs compared to an upclock would suggest a different bottleneck affecting performance, in the number of ROPs they have for example - which could have been a point to bring up. Although on further inspection, as it was a conference call rather than a direct interview, perhaps there wasn't much room to challenge directly or ask off-script questions. But the write-up frankly doesn't particularly read as if any critical review of the information was really done, rather than simply regurgitating it at face value. And I thought the former was supposed to be part of DF's MO, thus titling their articles DF vs ____.And good that they've covered those topic, because those topics were in question. I ask it again, what other questions should he ask?
Leadbetter never said that PS4 in unbalanced, actually he said countless times that PS4 is more balanced than Xbone.
I'm not sure where all these countless times Leadbetter or DF in general has talked about how much more balanced the PS4 is are...According to inside sources at Microsoft, the focus with Xbox One was to extract as much performance as possible from the graphics chip's ALUs. It may well be the case that 12 compute units was chosen as the most balanced set-up to match the Jaguar CPU architecture. Our source says that the make-up of the Xbox One's bespoke audio and "data move engine" tech is derived from profiling the most advanced Xbox 360 games, with their designs implemented in order to address the most common bottlenecks. In contrast, despite its undoubted advantages - especially in terms of raw power, PlayStation 4 looks a little unbalanced by comparison.
Indeed he does!
Less pixels means more aliasing, you do see aliasing right?
Texture crawling and shimmering (texture aliasing) or "jaggies" (edge aliasing).
No, that would be your skewed interpretation.
Balanced means balanced. The tech guys clearly explained in detail what they mean't in the article.
So wait a minute all of a sudden 1080p doesn't matter?
Wtf am I reading?
As always better reduce res for stable framerate. This hasn't changed.
Thank god, even this gen with decent AA you don't really see it.
As always better reduce res for stable framerate. This hasn't changed.
60fps in MP in KZ:SF must be proven, because for now its 30-40 most of the time. And latest footage of singleplayer had drops to 20s in some heavier scenes.Ignoring the massive downgrade in resolution compared to those two titles (900p vs, 1080p), let alone framerate (60 fps for KZ:SF's multiplayer), the lighting, character models, action, background geometry, animation, etc. look noticeably worse than those two titles.
People in this thread almost immediately picked up on the inadvertent admission that their lack of improvement from enabling 2 extra CUs compared to an upclock would suggest a different bottleneck affecting performance, in the number of ROPs they have for example - which could have been a point to bring up.
In every comparison between both platforms?I'm not sure where all these countless times Leadbetter or DF in general has talked about how much more balanced the PS4 is are...
Thank god, even this gen with decent AA you don't really see it.
Thank god, even this gen with decent AA you don't really see it.
I think their attempts to prove that the performance is a wash means they are not happy with their boxes performance actually.
I mean... people have to run through so many "what if" hoops to get to the conclusion the x1 is not blown out of the water. The games will show what is up soon enough. I excitedly await the craziness that occurs when bf3 comes out... multiplatform comparisons will be completely glorious.
And good that they've covered those topic, because those topics were in question. I ask it again, what other questions should he ask?
Leadbetter never said that PS4 in unbalanced, actually he said countless times that PS4 is more balanced than Xbone.
Leadbetter | Dogital Foundry said:In contrast, despite its undoubted advantages - especially in terms of raw power, PlayStation 4 looks a little unbalanced by comparison.
So wait a minute all of a sudden 1080p doesn't matter?
Wtf am I reading?
If I was AMD I wouldn't take kindly to the claims of "Diminishing Returns" at 12 CU's when the HD 7970 has 32 CU's.
If these are the kinds of differences you guys talking about seeing this gen, you're in for a long ride. Keep those numbers handy, you might need them to remind yourselves of what you think you should be seeing at that rate.
1080p Is supposed to be a NEXT GEN benchamark.. if it cant be achieved its a failure imo
"Dynamic resolutions" doesnt cut it imo...
Yes ofc frame rate will be more important, but it shouldnt be an issue to startwith![]()
It's the third quote. This one:I'm bothered by the understandable instinct to attack the messenger rather than the message.
Leadbetter may be biased, and MS is obviously doing some PR spin, but that doesn't really matter. What matters is the facts as they were presented.
Please note that I agree that PS4 is obviously more powerful. I just think the "shill" accusations are kind of boring.
- Were they not giving us what we asked for? ("technical fellow" explanation of AP posts)
- Were they not accurate?
- Were they smart to do it, or should they have stuck with "just wait for the games"?
This is bona fide BS.Every one of the Xbox One dev kits actually has 14 CUs on the silicon. Two of those CUs are reserved for redundancy in manufacturing, <...> And we actually saw on the launch titles - we looked at a lot of titles in a lot of depth - we found that going to 14 CUs wasn't as effective as the 6.6 per cent clock upgrade that we did
Meh. I'd be hard pressed to tell or care which was 900p or 1080p from couch distance.
Good AA in this gen where ?
They are a few games i would say have good AA or IQ this gen .
Better to reduce effects more than res .
Can you show me some examples of this? Because this particular quote suggests the complete opposite. Leadbetter has been doing everything he can to downplay the differences between the two consoles, and tow the official Microsoft line.
The funniest one however is how a 10% CPU upclock is "significant" whilst 40-50% more GPU performance is merely "very evenly matched".
Tbh, he's sort of single handedly flushed DF's reputation down the toilet somewhat.
My brother games on my ps3 that I don't play anymore. COD MP looks horrible. Jaggies and low quality textures every where.
As always better reduce res for stable framerate. This hasn't changed.
As always better reduce res for stable framerate. This hasn't changed.
60fps in MP in KZ:SF must be proven, because for now its 30-40 most of the time. And latest footage of singleplayer had drops 20s in some heavier scenes.
LIST
So the 17% compute improvement nets less performance than a 6% upclock... how exactly...?By the posts of Sebbbi on beyond3D ROP is limiting factor only if shaders are written in simple way.
I've yet to see Leadbetter refer to the PS4 as more balanced than the XB1 - he'd be directly contradicting the other quote.In every comparison between both platforms?
Opinions, opinions, how do they work...I don't care for 1080p, I want more details, more open worlds, stable framerate. I can live with 720p and decent AA.
"Interestingly, the biggest source of your frame-rate drops actually comes from the CPU, not the GPU," Goosen reveals. "Adding the margin on the CPU... we actually had titles that were losing frames largely because they were CPU-bound in terms of their core threads. In providing what looks like a very little boost, it's actually a very significant win for us in making sure that we get the steady frame-rates on our console."
"We've done things on the GPU side as well with our hardware overlays to ensure more consistent frame-rates," Goosen adds. "We have two independent layers we can give to the titles where one can be 3D content, one can be the HUD. We have a higher quality scaler than we had on Xbox 360. What this does is that we actually allow you to change the scaler parameters on a frame-by-frame basis."
"I talked about CPU glitches causing frame glitches... GPU workloads tend to be more coherent frame to frame. There doesn't tend to be big spikes like you get on the CPU and so you can adapt to that," Goosen explains.
Well stick to current gen then, I'm tired of blurry muddy texture all over my 55" OLED screen. 1080p is suppose to be the standard for crying out loud we're already moving into 4k territory in a few years.