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Fighting Games Weekly | March 3-9 | Edition Edition

[QUOTE="God's Beard!";103414208]Just from messing around Yuri seems super super good in KOFXIII. Super hop EX Fireballs, easy pressure and mixups, good air mobility.

Just a lot of juice compared to Leona who was in her spot previously. I'll have to check out her juicy bit.

Duo Lon/Yuri/Kim seems like a lock.[/QUOTE]

She has so many tools at her disposal, and her vortex game is pretty strong; people in my community call her Akuma w/ tits lol

Command grabs, ambiguous cross ups(sometimes landing on the other side too depending on the set up.), decent pokes, a DP, fullscreen punish supers, great abare/anywhere juggles. The biggest thing she lacks is the damage her dad has so she has to do an extra combo or two to get the kill.
 
She has so many tools at her disposal, and her vortex game is pretty strong; people in my community call her Akuma w/ tits lol

Command grabs, ambiguous cross ups(sometimes landing on the other side too depending on the set up.), decent pokes, a DP, fullscreen punish supers, great abare/anywhere juggles. The biggest thing she lacks is the damage her dad has so she has to do an extra combo or two to get the kill.

Even for a beginner like me, cLK, cLP, LK xx HP SRK on hit/LP demon flip into divekick on block/pause into command grab is so intuitive.
 

gutabo

Member
Thank you! My birthday wish is that you don't face a top player first round in your next tournament =)

Hapy BD casperone!

And those 6 games from Xian...
FjaukSn.jpg
 

Anne

Member
Remind me of the event, again? What were some of the highlights? I'd like to help but I'm not sure if I payed attention to it or not.

KiT, had MLSwear Hakan beat Chris G in top 8 of SF4, backwards/blindfolded Street Fighter, Just won by running it back on Dieminion who came out of losers to put Justin down 0-2 in GFs. Was at the tale end of January.
 

Kimosabae

Banned
KiT, had MLSwear Hakan beat Chris G in top 8 of SF4, backwards/blindfolded Street Fighter, Just won by running it back on Dieminion who came out of losers to put Justin down 0-2 in GFs. Was at the tale end of January.

Yeah, I didn't even hear about that. I was conscious about the event, but I think something else had my attention that weekend. Sounds like I missed a great tournament.
 
KiT, had MLSwear Hakan beat Chris G in top 8 of SF4, backwards/blindfolded Street Fighter, Just won by running it back on Dieminion who came out of losers to put Justin down 0-2 in GFs. Was at the tale end of January.

Is that the one that 645 helped stream? I'm getting all these tournaments mixed up.
 

Jazz-ism

Banned
what's considered to be the most difficult SSFIV challenge? I'm dicking around with them, Adon 24 took me like half an hour, it's tricky. so far I've cleared sagat, dictator and Adon. gave up on claw 23 and viper 21.

the most difficult one is gen 23 or 24 iirc followed closely by one of vipers.... adons link from overhead is difficult to time too

the rest are hella easy. no reason you should be "giving up" on any of them
 

BakedYams

Slayer of Combofiends
I don't know the guy personally but it's probably been a rough time for him, his friend/roommate passes away, his team disbands, he leaves his home and moves across the country into a different situation with different people, etc. He does some dumb things some times but you gotta cut him some slack on the last few months.

Yeah, I was just asking for everyone's opinion and it seems to be the same with everyone. Being at Defend the North was pretty emotional come Sunday when they did the tribute for Remix. Hopefully Chris G is able to find some good friends and mature further throughout the years.

I never understood the thought process behind wanting someone to not have "stale" combos. If they do the job, then that should be what matters.

By stale, I don't mean repetitive, that was my fault on the wrong choice of words. I never get tired of combos from Marvel due to all the animations they put in for hit collisions. The word I meant to use was proficient. They do get the job done but its like Chris doesn't want to optimize with Doom or Vergil and does basic combos and sometimes extensions with his assist.

I don't know, he seems like a very emotional player to me, and if he's going through a rough patch it's going to be reflected in his performance.

Very true. Hope he gets better throughout the years. Had a personal friend that knows him and Chris is a very outspoken person when he gets emotional since he tends to be a closet the majority of the time.
 

Dahbomb

Member
99% of Doom players don't use optimized combos. The character does such silly damage that people just use the easiest BnB available. Its the same with Zero, people use the easiest Lightning Loop variant for them when more damaging variants are available.
 

Seyavesh

Member
consistency is definitely more important than damage and the result for them is probably the same most of the time buuuut

honestly there's no major excuse to not do the j.l footdive combo whenever you get a clean hit unless you're already gonna kill them because it adds a really huge amount of damage

with zero i can forgive it alot more as long as whatever they're doing is consistent because it's definitely gonna kill unless it's hulk or some shit

what i really want to see is more dooms do the corner airdash df hidden missiles->team super->super thing with him because it looks super cool
 
i think flashy comboes matter on a somewhat technical matter.

flashy comboes can be a natural evolution of a player who wants more, can do more. but on a technical level, it's more than just personal gratification.

in street fighter for example, damage dampening occurs yes so you get off a return on your commitment to a long combo, but it also adds up in the dizzy meter.

sometimes a 450 damage fancy combo is not as inherent as a 425 BnB, but that extra 25 could be the difference between a round finisher combo, or a magic pixel comeback!
 

Rhapsody

Banned
Whoever wants to watch me be terrible at P4A come here http://www.twitch.tv/deezee_kujaku
Got to learn those Labrys oki, Silky. And air axe on block is punishable iirc.
I broke out my copy of P4A today also.

I'd probably play a bit if I didn't have school stuff to take care of today.

I did pop in some GG +R for a tiny bit. To this day, I still can't consistently do Potemkin's 6K into Hammer Fall. Not that I'll need to for Xrd.
 
99% of Doom players don't use optimized combos. The character does such silly damage that people just use the easiest BnB available. Its the same with Zero, people use the easiest Lightning Loop variant for them when more damaging variants are available.

You are approaching Magus1234 thoughts. I really think there is a balance of getting the conversion, consistency, and hitstun. I don't want every Doom or Zero to play the same, even when they are in combos.
 

Silky

Banned
feeling much better aboot my Labrys play tho ;~;

my pal has a really good kanji that's helping me learn how to play against the character
 

Rhapsody

Banned
feeling much better aboot my Labrys play tho ;~;

my pal has a really good kanji that's helping me learn how to play against the character

Whenever you feel ready or the need for Labrys tech, you can ask me (or Q since he plays her too iirc).
She's a ton of fun once you're able to make an opponent respect you.
 

Dahbomb

Member
You are approaching Magus1234 thoughts. I really think there is a balance of getting the conversion, consistency, and hitstun. I don't want every Doom or Zero to play the same, even when they are in combos.
I am not saying they should, I am just reporting the reality.

Players should do the combos that they are most comfortable with and ones they get wins with. Period. Tournaments aren't combo video exhibitions, you don't get extra points for styling hard (only exception being Curleh Mustache where they have that swag award). Optimization while important should be one of the last things you do when it comes to improving as a player.

It's a common mistake when people overrate players because they use better combos or tech. Guess what happened in that Khaoz vs Justin match... guy with superior combos/tech got blown up.
 
feeling much better aboot my Labrys play tho ;~;

my pal has a really good kanji that's helping me learn how to play against the character

Good choice. My advice would be at some point learn a good red axe combo. Since they all deal so much damage the ideal use is to get your opponent close to Awakening and just kill them with a red axe combo using the D version of Beast at some point since it adds a ton of damage.
 
It's a common mistake when people overrate players because they use better combos or tech. Guess what happened in that Khaoz vs Justin match... guy with superior combos/tech got blown up.

The only player who can get away with it is MarlinPie, and that's because he's actually good at the game. And even then, he's not as good as the rest.
 

Dahbomb

Member
The only player who can get away with it is MarlinPie, and that's because he's actually good at the game. And even then, he's not as good as the rest.
Even MarlinPie goes for tournament combos when he needs to. I guess he will risk it when he's super far ahead but that has bitten him in the ass before.

You can maybe make the claim that style combos can demoralize the opponent although that only really works against lesser players. You aren't going to impress Justin Marvelous Wong with your fancy combos.


LMAO!

"We saved dozens of lives because of his willingness to rush down a problem instead of being lame and fighting it from afar."

However, as altruistic his silence may be, many will choose to believe that Christopher "Chris G" Gonzales is nothing more than an arrogant, entitled diva living off his girlfriend's parents' dime.
 

Zissou

Member
99% of Doom players don't use optimized combos. The character does such silly damage that people just use the easiest BnB available. Its the same with Zero, people use the easiest Lightning Loop variant for them when more damaging variants are available.

I think there's a difference between Doom and Zero in terms of combo damage output/necessary optimization/consistency. In Zero's case, a long as you 1) corner carry and 2) can do some lightning loop variant, you WILL kill every member of the cast. Doom doesn't do the same thing- optimization is necessary and even then, some character won't die (dependent on Doom's team comp and combo starter). Doom players get away with lazy combos because vast majority of them use him down the order and they have meter to derp combo into level 3 which will kill most characters you run into in tournament (that or they have Vergil, aka the walking DHC glitch on their team, so it doesn't matter). Also, more optimized Doom combos aren't even hard (outside of mid-screen Maziodyne loops which are inconsistent/impractical anyway).

consistency is definitely more important than damage and the result for them is probably the same most of the time buuuut

honestly there's no major excuse to not do the j.l footdive combo whenever you get a clean hit unless you're already gonna kill them because it adds a really huge amount of damage

with zero i can forgive it alot more as long as whatever they're doing is consistent because it's definitely gonna kill unless it's hulk or some shit

what i really want to see is more dooms do the corner airdash df hidden missiles->team super->super thing with him because it looks super cool

Agree with this. OTG hidden missiles xx THC ender only works with certain team comps though (Doom/Dante, most notably. Can work with Doom/Ammy sometimes- dunno about others). It's godlike though- that ender means Doom can ToD Thor off the opening hit of the match easily.
 
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