Choosing a character who isn't often played is taking the higher ground
![IFCRw8m.gif](http://i.imgur.com/IFCRw8m.gif)
Also, everyone on that Xuan Dou Xi Wang hype should probably just play KOF13:SE. It's a good game.
Choosing a character who isn't often played is taking the higher ground
The Souls games are the game series of this generation. If those games were released in the PS2 era they wouldn't get that title but in this one they are far ahead of most games. You know a game has reached that status when people use phrases like "its the Dark Souls of X" to hype shit up.
Sucks I have to wait until April for DS2 though.
There was some stupid ass thread about how the next Zelda should be like Dark Souls.
re: hating ryu
low tier heroes are fine, but people who pick unpopular characters mostly because they're unpopular bewilder me. idk if anyone else has seen this but i recall a gaf thread about fighting game characters and more than one guy was like "i play so and so because no one plays him" ryu is cool, i'd play ryu, and akira too.
Who's everyone looking forward to trying out in GGXrd?
GOTG list
Sometimes it makes life easier in certain ways as fewer people know the matchup.
If you are mostly playing online, there is nothing more boring than fighting Ryu after Ryu after Ryu. Choosing a character who isn't often played is taking the higher ground and gives all the Ryu clones something interesting to play against.
Also if you play a rare character, there is more chance you will beat players at a lower level due to match up knowledge (or lack thereof). There is also a better chance of earning recognition due to standing out more.
Of course, that doesn't always work out...
![]()
The higher ground.
Souls is like Zelda I.
Chi Rithy said:Chi-Rithy ‏@ChiRithy Mar 7
@XianMSG ggs again! See you soon![]()
I still haven't finished Dark Souls.I put about 70 hours into two different characters, then my PS3 suffered from the YLOD. I lost all my saves and had to purchase a new PS3.People who enjoy the whole leveling up and getting better aspect of fighting games should like Dark Souls. The whole "get bopped, learn from the bopping, get gud and bop shit that was bopping you" aspect of Dark Souls is pretty similar to fighting games. Not too surprising that a lot of FGC peeps dig the game.
But yea, the games are definitely hard but I agree the difficulty is overrated. Maybe they're super impossible for people like my brother, who only plays Madden and CoD and had to play on easy to beat RE5, but if a normal dude goes into Dark Souls with a more survival horror mindset then it's not near as hard. Dark Souls is like, survival RPG.
The Dark Souls PvP community has a pretty huge scrub mentality though.
Yea some of the hyperbole take things over board but you should still try the game for the experience (love or hate).I hate that shit. There was like a 6 month period where it seemed every day someone on GAF was all "LIFE IS OVER. NOTHING CAN TOP DARK SOULS"
It's a shame, I wanted to play the game but I know if I play it, I won't like it. I already hate the game because of the way GAF praises it
Then there's people that think every game should be like Dark Souls. There was some stupid ass thread about how the next Zelda should be like Dark Souls.
Yea some of the hyperbole take things over board but you should still try the game for the experience (love or hate).
I think the hardest part for me was just figuring out what the stats did and some other more minute stuff. The actual combat mechanics I figured out fairly quickly, it was really more about managing that stamina bar for me. After that came learning boss patterns and weak spots.
Azure J: Man you are ALMOST a bigger Ninty fanboy than Enzo is an Xbox fanboy. That's like almost all Nintendo games + Bayonetta.
Since we are doing GOTG lists (no order here):
1) Demon/Dark Souls
2) Path of Exile
3) Bayonetta
4) Batman Arkham games (except Origins)
5) The Last of Us
Not sure if DOTA 2 would count. Stuff like UMVC3, DMC4, Mario Galaxy, Witcher 2, Vanquish would come in on the next tier.
Anything that's successful gets turned into a franchise or gets hella copied.I don't like Dark Souls turning into a franchise.
I don't like Dark Souls turning into a franchise.
Yeah DeS was cool for what it was. Dark Souls too. but now people seem to not only want Dark Souls 2 but also seem to be secretly hoping that original director's new game is Demon's Souls 2. and hoping for more games beyond that
and idk. I can only play the same kind of game from the same people so many times. I'm not even really excited for DS2 at the moment. The idea isn't fresh and interesting anymore.
Just seems like the industry craves the same game over and over until it makes them vomit, and it's weird to see a game like Dark Souls become a part of that cycle.
Glad Bayo is just popular enough. Pretty much the only single player game I'm interested in atm
Azure J: Man you are ALMOST a bigger Ninty fanboy than Enzo is an Xbox fanboy. That's like almost all Nintendo games + Bayonetta.
Just seems like the industry craves the same game over and over until it makes them vomit, and it's weird to see a game like Dark Souls become a part of that cycle.
You just come up with all 10 genres and try to remember the best game from each. That's sort of what I did.I couldn't possibly make a top 10 out of all the games I've played, besides the fact I know Deus Ex is 1 or 2, and I have a hard time relating to the fact people can do so easily. I wonder if it is because I play more genres than most people.
What was so special about Batman? Better not be its stupid combat
What was so special about Batman? Better not be its stupid combat
I'm a huge critic of Batman's combat, and more so when people use that particularly lifeless scoring system to justify its flaws, but what particularly leaves me perplexed is the Asylum > City sentiment, where the former is praised for its "focus". They are practically trying to do the same thing with their mechanics and encounters, with City being better, except the way you get between their areas of interest being slightly different and the ignorable collect-a-thon being a little bigger.
Top 5:
Galaxy 2
Bayonetta
The World Ends With You
Sin & Punishment: Star Successor
Galaxy
Basically it was awesome playing as batman for the first time. It was great. Then they made the same game, just bigger and with more time wasting. Nothing really new. So the experience was diminished with nothing to make up for it.
Anything that's successful gets turned into a franchise or gets hella copied.
It's the easiest way to make money in this industry. Most new IPs are made with sequels in mind. Titanfall and Destiny already have road maps for 3 games at least.
I agree about Dark Souls. Innovative ideas stop being innovative when you issue them annually.
There's nothing weird about it. Because a) people don't want the same game, they want an improved version.b) if a game that improves on it (even just in terms of graphics, which is actually a very important factor on how people enjoy games) or just isn't ultimately better doesn't come out (i.e., videogames stop being made), they just will play that game forever, c) there is nothing inherently special about Dark Souls and nothing that makes it unlikely to be a part of this "cycle", d) This is made clearly true when you consider it is made by FROM software, who appreciate the value of sequels (which is to say, they appreciate quality over novelty).
It is ironic you're name is "retro", btw.
And if someone played Arkham City first?
I dunno I think there is. Where as games like Assassin's Creed are designed for this cycle, Demon's Souls wasn't. It's popularity was an "accident" more than anything. I don't think anyone involved with making it could have imagined it would become as big as it is.
So it just seems weird to me to see a cult status game built up and hammered into that AAA sequel pipeline.
rather lower selling games with more weird design choices and/or game play elements.
Arcana Heart 3 LOVE MAX preorders are up on AmiAmi.
The only question now...PS3, Vita, or make it rain on Examu and get both...
First off, the annual Assassin's Creed (standalone expansion) schedule did not exist until after Assassin's Creed II released. It was "designed" to be that way after the fact, which can be made true for any series. This schedule, and the number of people involved, is nowhere near ubiquitous. So naturally, Dark Souls is not (nor Grand Theft Auto, BioShock, etc.) are all too analogous. What Demon's/Dark Souls does follow is the "sequel pipeline" that is common for most series (roughly 2-3 years with some expansion/DLC content bridging this).
"Cult status", which I guess is your way of saying "popular Japanese game", has nothing to do with it. Whether it is "AAA" (a nonsense term) or Japanese devs, people have been making sequels for decades. I thought I made this clear when I referenced FROM. Progress in videogame design (either on the level of genres or the fusion of genres) is based on sequels (spiritual ones, if not branded ones). It is only natural for people who like a videogame to like sequels (to see that game improved, in some manner).
Most current popular Japanese games did start out as cult games though.From a western perspective, you just described almost every Japanese title (especially if you ignore one's popularity in Japan, e.g. Monster Hunter). The ones that do sell a lot also have "weird" design choices.
1. Taken Tag Too
2. Guacamelee