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Final Fantasy VII Rebirth PC |OT| The Definitive Edition

Alex11

Member
Yes, it does this with the PS5 Pro too.
Some places it looks okay others a complete mess.
Grainy look compression artifacts everywhere too.
Best go natve, that's what I did.
Don't care if it 60fps if it looks like I'm playing it on YouTube.
I changed the max framerate from 120 to 60 and it's much better, still has the grainy moments, but no so much and so obvious.

Maybe I'm an idiot, didn't quite understand, it could be that the game runs at 60 most of the time and the dynamic res kicks in less frequently or not at all.
 
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Reactions: TGO

Go_Ly_Dow

Member
So... why do you all hate Gongaga? It was the best map for me, at least I had to engage my brain when exploring. A bit of environmental puzzles to change things up was needed. In general I like this kind of map design (if you played Guild Wars 2: Heart of Thorns you know what I'm talking about). Also, it's beautiful.

Gongaga enjoyers, where are you? :messenger_bicep:

Gongaga lover here. I enjoyed the difficult navigation lol.

Felt true to the location.
 

Gonzito

Gold Member
The map is definitely beautiful and its actually interesting because in the latest chapters, the graphics get a bit of un a upgrade compared to the first chapters. Corel looks really good, Gongaga looks fantastic, and Cosmo Canyon looks so so good, in fact, the bad texturing issue kinda dissapear and you barely see them anymore.

Its definitely interesting and makes you wonder about this games development, it's like at some point they became more efficient making the graphics
 

mèx

Member
People are discovering ways to improve the shadow resolution (picture courtesy of burgerdog from ResetEra).

Code:
r.Shadow.MaxResolution=8192 ;Default 2048
r.Shadow.MinResolution=8192 ;Default 64
r.Shadow.MaxCSMResolution=8192 ;Default 2048
r.Shadow.WholeSceneShadowCacheMb=2900 ;Default 150

This seems to have a big impact on performance, values should be tweaked based on your GPU (those values are ok for a 4080/4090).
 
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violence

Member
People are discovering ways to improve the shadow resolution (picture courtesy of burgerdog from ResetEra).

Code:
r.Shadow.MaxResolution=8192 ;Default 2048
r.Shadow.MinResolution=8192 ;Default 64
r.Shadow.MaxCSMResolution=8192 ;Default 2048
r.Shadow.WholeSceneShadowCacheMb=2900 ;Default 150

This seems to have a big impact on performance, values should be tweaked based on your GPU (those values are ok for a 4080/4090).
edit: Nvm, I’m awake now.
 
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Gonzito

Gold Member
You don’t want even a hint of poo in your brownies.
CzehlsK.gif
 

Lethal01

Member
Does anyone know why the hair looks like complete ass in Rebirth vs. Remake? Is it because of DLSS and the game not being at native res?

These are at 4K max, DLSS, Dynamic Res max 100%, Dynamic Res min 66%, cutscene and gameplay:



This is Remake, also 4K max:



I noticed there was a ton of dithering on the ocean while playing, it was fixed when i switched of DLSS to TAAU that may work for the hair as well.
Were you using the DLSS4 mod?
 

Alex11

Member
I noticed there was a ton of dithering on the ocean while playing, it was fixed when i switched of DLSS to TAAU that may work for the hair as well.
Were you using the DLSS4 mod?
Yeah, TAAU is much better, unless you can do native 4K, that's the best.

No mod, nothing, just those settings and as I said above I changed the max framerate from 120 to 60 and it's less grainy.

I was used to how normally DLSS functions, you know, set it to quality and it remains the same regardless of fps.
Here I think if I have dynamic res max to 100%, max framerate to 60 and I also get constant 60 fps it remains at full resolution or maybe fluctuates between 100% and 66% instead of staying at 66% all the time because it fails to reach that 120 fps that I had previously set, something like that, Jesus, I don't know if anything I wrote makes any sense.

For me it's better than TAAU now, still weird, DLSS quality should look the best.
 

Alex11

Member
The Gongaga mini game where you have to get the chickens home by pulling the can/container by a string at the last second was so bad I can't believe they thought it up lol
I just did both of these right now, fucking hell, the chickens too, at the last chicken, I said "really", I thought I'm gonna have slowly go with that fucking chicken all the way back to town, I was ready to rage quit :messenger_beaming:

Holy fuck, you reminded me of this bullshit, lol.

Most mini games and side quest in this game are shit, quantity over quality.
Some side quests are really nice, don't understand why they couldn't focus more on that, not every mini game from OG needed to be here as well.
 

Revolutionary

Gold Member
Finished up Gongaga 100% and while it wasn't as bad as I remember (probably due to no longer being stuck at 30fps), there are many aspects that still firmly place it as the worst map in the game. Repetitive music (especially if you don't activate towers), annoying mushroom jumping and vine sliding navigation, and of course the worst part: it's more Crisis Core garbage seeping its way into the story.

I love me some redheads but Cissnei just reminds me of that godawful piece of shit game.


I will admit that Gongaga looks beautiful, though... especially on PC.
 
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evanft

Member
About 14 hours in. I'm in Junon. It's much better than Remake so far, but there are still issues.
  • I can't decide if stuttering is worse or better than Remake. It varies a lot.
  • Image quality is shit without DLSS4.
  • Tons of dithering in shadows, reflections, and hair. Clearly not using a new enough version of UE to fix these things
  • The menu system is absolutely horrific. Difficult to understand, hard to read, and just needlessly complex.
  • The weapon upgrade system sucks. It should have been removed entirely.
  • Spell casting animations are still too slow. There was a mod for remake to fix this so hopefully that happens again.
  • Why do I have to go to a fucking Chocobo ranch and pay money if I want to fast travel between regions?
  • The folio system sucks. Why can't it just be accessible from the menu instead of requiring me to find special locations to use it? Also, why does it look like ass?
  • Item transmuting is an unnecessary addition that should have been removed.
  • Can’t change loadout during battle. So let’s say I enter a fight where the enemy is particularly weak against wind or something, while maybe being resistant to something else. Well, if I don’t happen to have wind equipped or only have what they’re resistant to equipped, then I’m fucked and I should just reload my save, redo my equipment, and start over.
  • Open world is just an Ubisoft checklist of bullshit
About 30 hours in now. I'm on chapter 7, see it looks like I'm about halfway through. Pretty much all of my problems still apply.
  • I think I'm ready to just declare the combat bad. It's a mix of real time and turn-based that fails to excel at either. They would have been better off picking one direction and doing it really well rather than making some kind of hybrid.
  • The voice acting is so much better than Remake. I don't know what happened, but it's a lot less cringe while leaning into the campiness where appropriate.
  • The side quests are on another fucking level compared to Remake. There's actual writing and variety this time, which is great.
  • Most of the mini games should have been cut. I've found myself either using guides or cheats just to get past them once they got boring, which was usually within a few seconds of starting them.
  • The card game is fun when you actually get good cards. I wish it was more prevalent in the game.
  • I was wrong about the open-world content. It's actually worse than Ubisoft. I played through Assassin's Creed Syndicate late last year and that had a dramatically better world than this.
Overall, it's probably the best Square game I've played since FF12, but that's not really saying much. Square has spent the better part of the last two decades doing everything it can to ruin the reputation it built on the SNES, PS1, and PS2. For the most part, they've succeeded, which has allowed western RPG developers to absolutely slaughter them. Maybe this game is a sign of a turnaround.
 
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Garibaldi

Member
  • I can't decide if stuttering is worse or better than Remake. It varies a lot.

Cap the framerate at higher than you can achieve, or preferably mod it to remove it entirely. Disable vsync (choose the vrr option), then cap the FPS and vsync in NVCP.

Mine is much much smoother after doing that. I was getting mild frame time spikes spinning the camera with the default in-game FPS and vsync. With system controlled version it's now a flat line all the time.
 

Nickolaidas

Member
Cap the framerate at higher than you can achieve, or preferably mod it to remove it entirely. Disable vsync (choose the vrr option), then cap the FPS and vsync in NVCP.

Mine is much much smoother after doing that. I was getting mild frame time spikes spinning the camera with the default in-game FPS and vsync. With system controlled version it's now a flat line all the time.
Holy shit, I couldn't believe what a difference VRR made, it was like 90% of stutter fucked off in a jipee.
 

Alex11

Member
Gotta say, Yuffie is fucking annoying, if she says "materia" one more time I'm gonna fucking lose it. I get it game, she likes materia, let it go.
For me, almost every scene she's in it's like she doesn't belong there, like a cartoon character or a parody, I get she's supposed to be the comic relief, but it feels too much or wrong.

I liked the music in Gongaga, it was so unique, a different vibe from all the other areas, how it looks, not so much, it was a bit too samey everywhere you go.

Cosmo Canyon is gorgeous, I like it till after you talk to that old fart, after that, when you take control of Red, I feel the game is taking a weird turn with the Gi stuff, for me it sort of breaks the pace of the story, I feel like it would wave been a good companion side quest.
In fact, there a few of the main quests that would wave been better as companion side quests.
 
Gotta say, Yuffie is fucking annoying, if she says "materia" one more time I'm gonna fucking lose it. I get it game, she likes materia, let it go.
For me, almost every scene she's in it's like she doesn't belong there, like a cartoon character or a parody, I get she's supposed to be the comic relief, but it feels too much or wrong.

If you played the OG, you would understand why that's there, haha.

If they do Wutai in Part 3, that whole sequence will probably be overhauled a bit.
 

Alex11

Member
If you played the OG, you would understand why that's there, haha.

If they do Wutai in Part 3, that whole sequence will probably be overhauled a bit.
Yeah, probably, I said it a few times that I didn't play the OG and I know about the story more as a big picture, not all the small details.

I'm just saying how it feels to me as how it's presented here, like a new game, without nostalgia.
 

mèx

Member
Just started this. I expected to be wowed more with the graphics...still really looking forward to diving in but I just expected a little more.
It's an open world game made with a heavily customized version of UE4 held together by duct tape. If you start to look at the details it breaks apart. Lighting, shadows, textures... there is always something looking wonky. Some things are getting fixed by modders, but there are some fundamental issues with the techniques employed by the devs here. I wonder if they will switch to UE5 for part 3.

Still, the general image looks nice, in big part due to the art direction. All environments and towns are modeled with care and the main character models are really good.
 

Alex11

Member
After 90 hrs, the open world stuff+mini games finally got to me in Cosmo Canyon.

I'm sorry, but when a mini game inside a side quest so late in the game has multiple tutorials, yeah, that's a no no for me.
I get it, content and all that, but don't put that mini game inside a side quest that has an interesting story.

I don't even want to use guides to say finish with the mini game quickly, I'm finding hard to even finish the story now, it has become so tiresome and I really like the combat and music in this game and can't believe I'm feeling this way.
 
After 90 hrs, the open world stuff+mini games finally got to me in Cosmo Canyon.

I'm sorry, but when a mini game inside a side quest so late in the game has multiple tutorials, yeah, that's a no no for me.
I get it, content and all that, but don't put that mini game inside a side quest that has an interesting story.

I don't even want to use guides to say finish with the mini game quickly, I'm finding hard to even finish the story now, it has become so tiresome and I really like the combat and music in this game and can't believe I'm feeling this way.

Seen a lot of people online saying that they dropped the game once they got to Cosmo Canyon due to open world burnout, which is a shame, but understandable, and yeah, having that minigame in such an important side quest is stupid as fuck.

The game would benefit greatly if there was some sort "critical-path" mode which would just have the main quests and green side quests available and disable all of Chadley's stupid activities except the summons. They could have items and materia that you would normally get from Chadley's open world activities be distributed as rewards for completing the side quests instead. It would make for a shorter but better paced game.
 
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Alex11

Member
Seen a lot of people online saying that they dropped the game once they got to Cosmo Canyon due to open world burnout, which is a shame, but understandable, and yeah, having that minigame in such an important side quest is stupid as fuck.
It is a shame, but you know it's weird as the burnout doesn't come from combat or story stuff, it's all the little annoying things which become big if they force it upon you if you wanna do that side quest.

It is a really nice quest and what mini game to put there, that Gambit whatever, Jesus, I fail even on easy, lol, I mean, I think it had like 5-6 tutorials, lol, what? With individual and multiple commands to those robots, at what point too much is too much?
The game would benefit greatly if there was some sort "critical-path" mode which would just have the main quests and green side quests available and disable all of Chadley's stupid activities except the summons. They could have items and materia that you would normally get from Chadley's open world activities be distributed as rewards for completing the side quests instead. It would make for a shorter but better paced game.
Exactly, it's so good when you're exploring and stumble upon something on your own, then fucking Chadley calls to say "nice work, bye", man, shut the fuck up.
 

xenosys

Member
The FOV mod designed by Lyall really is superb.


VMxFBnS.jpeg


The ability to extend the camera right out either in battle or when you're exploring really helps with the experience. Instead of having a 1-3 option, you can extend it out to 10 if you want.

If a modder can do this in a week, then Square Enix not offering this level of customization for players is baffling.
 
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jcorb

Member
I was just thinking about this today. My only “PC” is my steam deck, and I don’t have a PS5. I actually already bought Rebirth, but I just can’t bring myself to start it. It just dawned on me today how “special” of an experience I feel like FF7 Remake was, and I feel like I would be getting a “lesser” experience on the steam deck, without that movie type experience.

At the same time, I’m deathly afraid I’m going to have the game spoiled for me, so I almost feel like I’m in a bit of analysis-paralysis.

I can’t justify buying a PS5, and CERTAINLY not a full blown gaming PC, but much as I love the steam deck, I just don’t think it’ll do justice to the game.

Anyone happen to work at sony who wants to pull some strings and hook a brotha up with a PS5? (still crazy to me that Rebirth didn’t get a special edition console).
 

Mister Wolf

Member
I was just thinking about this today. My only “PC” is my steam deck, and I don’t have a PS5. I actually already bought Rebirth, but I just can’t bring myself to start it. It just dawned on me today how “special” of an experience I feel like FF7 Remake was, and I feel like I would be getting a “lesser” experience on the steam deck, without that movie type experience.

At the same time, I’m deathly afraid I’m going to have the game spoiled for me, so I almost feel like I’m in a bit of analysis-paralysis.

I can’t justify buying a PS5, and CERTAINLY not a full blown gaming PC, but much as I love the steam deck, I just don’t think it’ll do justice to the game.

Anyone happen to work at sony who wants to pull some strings and hook a brotha up with a PS5? (still crazy to me that Rebirth didn’t get a special edition console).

Buy a used PS5. Should be plenty on Ebay.
 

SkylineRKR

Member
I see side and minigame fatique kicks in here and there. You can ignore them, however, a lot of good stuff is behind them. But the game is doable without doing all those. Or check what rewards you would like, only to these.

And chadley takes away any kind of exploration. You're not really finding things by yourselves. This is an issue I hope isn't there in 3.
 
Only started this a couple days ago immediately after wrapping up Remake (which I don't have strong feelings for). It's so far a lot better and even though I'm only on Chapter 1 still, from what I've played everything is better. Combat is more interesting, the story is well told and it looks awesome.

I'm definitely not interested in trying to 100% the game or see all of the content so I think I'll be OK when it comes to the open world stuff. I'm just going to do the things that seem interesting to me and probably mostly just press forward with the story.
 

Alex11

Member
I see side and minigame fatique kicks in here and there. You can ignore them, however, a lot of good stuff is behind them. But the game is doable without doing all those. Or check what rewards you would like, only to these.
This is my gripe, story stuff behind minigames, that isn't good game design.

Also the mini games, for example, the card game, I have a deck unmodified since before half way, I just restart and RNG does its thing.
The same is this last one, Gambits, sometimes I can't win on easy, others win on hard, just a matter of luck and it has these systems and subsystems with a bunch of tutorials, seems to much, they should be more fun and a little less trial and error.

I agree that the game is doable with just the story, but all these things still make up the whole game, content is content.

It may seem like a lot of bitching on my part, but it's just because I like the game as a whole, the combat is very good, addictive, fun and the music, it's just amazing.
It's a positive critique, if the 3rd solves these things, for me it would truly be a masterpiece.
 
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