my take from all those minigames presented in the game, those game gameplay design lacked of headroom of allowing wide and greater variety of possibilities of playing. it bit rigid and restricted to how it should be played and how it should be winning.
I've said my opinion about minigames, really don't want to sound like a broken record.
personally i get what they trying to expand with the Gi tribe but the section feels like dragged too long and it feels like slog.
It's more understandable if you played the OG, I haven't, I played it after Remake a bit, but just until Wall Market.
So yeah, maybe you need part 3 as well to get the full picture, without that, to me it's a bit out of place, but I try not to criticize the story, as it's leaning to subjective territory.
The thing is, why I don't like some story bits and logic, I see this fresh now, without nostalgia, I think I said some time ago when I played Remake, that characters tend to behave like high schoolers.
And the funny thing is, recently I saw on some Youtuber that's a big FF7 fan and said something like FF7 resonated with a teenage audience, it had this teenage energy, so now those 30s-40s people really like it, it's relatable.
So this is a "me" problem, I don't have those feelings from not having experienced this at the time.
On a positive note, Nibelheim for me was an absolute joy to experience, I even liked the chocobo traversal mechanic, only downside was that Cait Sith segment, ughh.