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Final Fantasy VII Rebirth PC |OT| The Definitive Edition

Spoilers for VR summons and some bosses, but a dude released a video recently where he solos the "rulers of the outer worlds" challenge with Tifa using NO materia



I like solo battling the VR bosses but zero materia is hardcore.

But if you are struggling at all with combat, watching how a guy beats a boss even without materia can help you get some pointers to do it real smoothly with materia
 

Kumomeme

Member
I feel the game is taking a weird turn with the Gi stuff, for me it sort of breaks the pace of the story, I feel like it would wave been a good companion side quest.
In fact, there a few of the main quests that would wave been better as companion side quests.
personally i get what they trying to expand with the Gi tribe but the section feels like dragged too long and it feels like slog.
 

Kumomeme

Member
It is a really nice quest and what mini game to put there, that Gambit whatever, Jesus, I fail even on easy, lol, I mean, I think it had like 5-6 tutorials, lol, what? With individual and multiple commands to those robots, at what point too much is too much?
my take from all those minigames presented in the game, those game gameplay design lacked of headroom of allowing wide and greater variety of possibilities of playing. it bit rigid and restricted to how it should be played and how it should be winning.
 
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How necessary is it to complete integrate for this? Completed ff7 remake back in 2021( don't really remember most of the story) and thinking of driving into this( once tifa and aerith mods are out), do I need to watch recap on YouTube or does the game offer it at the start?
 
How necessary is it to complete integrate for this? Completed ff7 remake back in 2021( don't really remember most of the story) and thinking of driving into this( once tifa and aerith mods are out), do I need to watch recap on YouTube or does the game offer it at the start?
Rebirth will have its own recap of the past game. I like intermission, the 2 chapter Yuffie story added to Intergrade. If you wanted the full experience I would recommend it, but you don't you could totally jump into Rebirth without playing Intermission.

If you mean mods that change characters outfit significantly, a guy on the previous page says that for some reason modders are unable to make mods that change character models at this stage and are only making mods that make minor adjustments. So you could play Intermission from Remake while you wait for modders to figure out rebirth
 
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DenchDeckard

Moderated wildly
Played for a few hours last night and I'm now getting absorbed into the game.

I am really quite surprised how flat thw game looks. It looks terrible in places. Coming from indiana jones and death stranding the lighting leaves a lot to be desired.

The world looks very flat and the movement is odd.

Runs pretty well to be fair I'm more or less locked 120fps maxed out without dlss and using TAAU instead.
 

Nickolaidas

Member
Guys, give the creator of this mod some love so he can continue improving the textures in the game, I think he needs some encouragement

I will, thanks.

Guys, do you think that parry is OP? I don't use it a lot, but damn, it is a KILLER when you fight monsters who attack a lot of times. I encountered in the Gold Saucer trials one of those Shinra Mechs, and by doing quick parry taps I would cause them to stagger within 15 seconds. Basically it would attack me with machine guns and I would tap parry and taka taka taka taka - WHAM! Staggered.
 

flying_sq

Member
So far, I haven't really had any performance issues ranging from 80-120fps at 4k DLSS maxed out no stutter at all. On a 3090 ti and a 5900X all core OC at 4.5. I am in lower Junon, I will say that there are enough things to do in each area so far, but not too many. Chadley and Mai need to stop interrupting you when you complete activities. I would actually prefer them to go to non speaking roles. I prefered remake so far, that game felt much more focused.
 

Alex11

Member
my take from all those minigames presented in the game, those game gameplay design lacked of headroom of allowing wide and greater variety of possibilities of playing. it bit rigid and restricted to how it should be played and how it should be winning.
I've said my opinion about minigames, really don't want to sound like a broken record.
personally i get what they trying to expand with the Gi tribe but the section feels like dragged too long and it feels like slog.
It's more understandable if you played the OG, I haven't, I played it after Remake a bit, but just until Wall Market.
So yeah, maybe you need part 3 as well to get the full picture, without that, to me it's a bit out of place, but I try not to criticize the story, as it's leaning to subjective territory.

The thing is, why I don't like some story bits and logic, I see this fresh now, without nostalgia, I think I said some time ago when I played Remake, that characters tend to behave like high schoolers.
And the funny thing is, recently I saw on some Youtuber that's a big FF7 fan and said something like FF7 resonated with a teenage audience, it had this teenage energy, so now those 30s-40s people really like it, it's relatable.

So this is a "me" problem, I don't have those feelings from not having experienced this at the time.

On a positive note, Nibelheim for me was an absolute joy to experience, I even liked the chocobo traversal mechanic, only downside was that Cait Sith segment, ughh.
 

evanft

Member
About 30 hours in now. I'm on chapter 7, see it looks like I'm about halfway through. Pretty much all of my problems still apply.
  • I think I'm ready to just declare the combat bad. It's a mix of real time and turn-based that fails to excel at either. They would have been better off picking one direction and doing it really well rather than making some kind of hybrid.
  • The voice acting is so much better than Remake. I don't know what happened, but it's a lot less cringe while leaning into the campiness where appropriate.
  • The side quests are on another fucking level compared to Remake. There's actual writing and variety this time, which is great.
  • Most of the mini games should have been cut. I've found myself either using guides or cheats just to get past them once they got boring, which was usually within a few seconds of starting them.
  • The card game is fun when you actually get good cards. I wish it was more prevalent in the game.
  • I was wrong about the open-world content. It's actually worse than Ubisoft. I played through Assassin's Creed Syndicate late last year and that had a dramatically better world than this.
Overall, it's probably the best Square game I've played since FF12, but that's not really saying much. Square has spent the better part of the last two decades doing everything it can to ruin the reputation it built on the SNES, PS1, and PS2. For the most part, they've succeeded, which has allowed western RPG developers to absolutely slaughter them. Maybe this game is a sign of a turnaround.
Uninstalled. Game is just so fucking boring.
 

Nickolaidas

Member
I recruited Cait Sith and now have enough materia and abilities to stop having all my characters be jack-of-all-trades and re-equipped them to be beasts in their respective departments. My Barret is now a tank, my Tifa is based on staggering as fast as possible and causing heavy damage, my Cloud is come-at-me-bruh, my Aerith can cast almost every spell known to man and heals as cheap as possible, etc.

In the beginning I tried having all characters have all the 'basic' spells in order to be able to cast every elemental magic at any time, but I think that was a wrong move, especially now that they have spell-like abilities with zero mp cost and pressure-able.

All in all, I LOVE the combat of this game. Corel, story-wise was a mixed bag so far, with many characters acting as if this isn't real life and kinda took me out of the experience - I mean, for fuck's sake, Dio, can you STOP flexing when accusing people of murder or when there are troopers shooting at my party?
 

mèx

Member
Dio, can you STOP flexing when accusing people of murder or when there are troopers shooting at my party?
No.

ff7-rebirth.gif
 

Nickolaidas

Member
I also want to say - I fucking LOVE what they did to Cait Sith in the game, especially combat wise. He's SO much fun to play, and the moogle gameplay is a nice twist on the 'gobling riding an ogre' / 'mech' mechanic. All characters feel so unique and fun to play, as opposed to the original which was just the same character with different limit breaks.

I must say I didn't expect them to spoil his identity so soon, though it's hardly something which affects the story.
 

rofif

Can’t Git Gud
I also want to say - I fucking LOVE what they did to Cait Sith in the game, especially combat wise. He's SO much fun to play, and the moogle gameplay is a nice twist on the 'gobling riding an ogre' / 'mech' mechanic. All characters feel so unique and fun to play, as opposed to the original which was just the same character with different limit breaks.

I must say I didn't expect them to spoil his identity so soon, though it's hardly something which affects the story.
He is the worst part of this game :p
His level was the worst, horrible part of the game.
 
I recruited Cait Sith and now have enough materia and abilities to stop having all my characters be jack-of-all-trades and re-equipped them to be beasts in their respective departments. My Barret is now a tank, my Tifa is based on staggering as fast as possible and causing heavy damage, my Cloud is come-at-me-bruh, my Aerith can cast almost every spell known to man and heals as cheap as possible, etc.

In the beginning I tried having all characters have all the 'basic' spells in order to be able to cast every elemental magic at any time, but I think that was a wrong move, especially now that they have spell-like abilities with zero mp cost and pressure-able.

All in all, I LOVE the combat of this game. Corel, story-wise was a mixed bag so far, with many characters acting as if this isn't real life and kinda took me out of the experience - I mean, for fuck's sake, Dio, can you STOP flexing when accusing people of murder or when there are troopers shooting at my party?
yeah combat is rad. don't forget the co-op synergy skills that don't cost ATB - cloud can parry all the "aga" spells with his "counterfire." Tifa and Yuffie's "slip n slide" and "ninja bazooka" can evade attacks. Those sandworm monsters that show up in corel will swallow your characters and remove them from the fight, but you can dodge them with those moves. The timing to use it is when they begin to descend from jumping up high.

To be honest I think you have to embrace the silliness to enjoy the story in this game. The dramatic stuff just feels bungled while the wacky character stuff is perfectly hilarious
 

Nickolaidas

Member
Those sandworm monsters that show up in corel will swallow your characters and remove them from the fight, but you can dodge them with those moves. The timing to use it is when they begin to descend from jumping up high.
Honestly, I just run out of the way while playing as Red XIII - it's how I just won the Sandworm variant JUST NOW.

And yeah, I REALLY need to take advantage of the synergy system. So far I only use it to have Cloud launch Tifa to the air or something.
To be honest I think you have to embrace the silliness to enjoy the story in this game. The dramatic stuff just feels bungled while the wacky character stuff is perfectly hilarious
Yeah, FFVII is meant to be silly and tragic at the same time - I just need to accept that. It doesn't pretend to be Cowboy Bebop or anything. It's more of a Neon Genesis Evangelion situation - the classic anime recipe for teens.

Which is weird, considering the game is mostly targeted at 40-50 year olds.
 
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Honestly, I just run out of the way while playing as Red XIII - it's how I just won the Sandworm variant JUST NOW.

And yeah, I REALLY need to take advantage of the synergy system. So far I only use it to have Cloud launch Tifa to the air or something.
It feels pretty frickin rad to get the evade timing down, and a counterattack is built into the move as well. Red can do it too, I think his dodge move is called phantom fang. Some of the moves do good damage for no atb like when cloud charges up a sword attack with aerith's magic powers, and some of them build atb fast which is really useful

Yeah, FFVII is meant to be silly and tragic at the same time - I just need to accept that. It doesn't pretend to be Cowboy Bebop or anything. It's more of a Neon Genesis Evangelion situation - the classic anime recipe for teens.

Which is weird, considering the game is mostly targeted at 40-50 year olds.
Yeah it's evangelion AF. Maybe they'll make it all make a lot of sense after the 3rd entry, they definitely think they're being super clever, but all the hints and meta stuff they are putting in are creating more questions than answers right now
 

Go_Ly_Dow

Member
The CCU a few weeks after release has remained at good levels and over the 20k mark at most times during the day. I think it must have sold quite well in multiple regions, Japan, Europe, US etc...

Current player levels always tracking above Spiderman 2 which has just released.

Implies Rebirth has performed decently, perhaps above S-E expectations for PC and well abov FFXVI, whilst Spiderman 2 has underperformed by a big margin.
 

mèx

Member
The CCU a few weeks after release has remained at good levels and over the 20k mark at most times during the day. I think it must have sold quite well in multiple regions, Japan, Europe, US etc...

Current player levels always tracking above Spiderman 2 which has just released.

Implies Rebirth has performed decently, perhaps above S-E expectations for PC and well abov FFXVI, whilst Spiderman 2 has underperformed by a big margin.

Player retention is really good. It lost only ~26% of players (CCU) after 2 weeks. Currently there are ~30k players, the peak was ~40k.

To continue the comparison I made in this post (players lost, two weeks comparison, launch aligned, Sunday to Sunday):
Persona 3 ~37%
God of War ~52%
God of War Ragnarök ~33%
FFXVI ~53%
Metaphor ~49%
FF7 Remake ~47%
Yakuza Infinite Wealth ~40%
 
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Go_Ly_Dow

Member
Player retention is really good. It lost only ~26% of players (CCU) after 2 weeks. Currently there are ~30k players, the peak was ~40k.

To continue the comparison I made in this post (players lost, two weeks comparison, launch aligned, Sunday to Sunday):
Persona 3 ~37%
God of War ~52%
God of War Ragnarök ~33%
FFXVI ~53%
Metaphor ~49%
FF7 Remake ~47%
Yakuza Infinite Wealth ~40%

Sounds good. I think it's safe to say a decent chunk of the core enthusiast FF audience which might be about 10-20% of it migrated away from console and on to PC.

So I expect the final game will launch a lot sooner.

Hard to say how soon because I'm not sure what kind of agreement they had with Sony for the trilogy and whether or not it was altered.

Then to consider the PC release takes more resources and testing and so if they are deadset on a certain period to release it, I think perhaps the 30th Annivesary of FF7 og release date (JP January 31, / NA September 7 / EU October 2) then it might be a push to get all version released on the same date.

But overall I expect it to launch on PC within 1-6 months rather than 12.
 

mèx

Member
But overall I expect it to launch on PC within 1-6 months rather than 12.
I don't think shortening the delay will make any significant difference to sales: the hype cycle come and goes for one time only (few exceptions apply). Even with a short 1-month delay you are going to severely gimp your sales, since in one month there is always the next big thing coming out, and people tend to gravitate towards new releases. JRPGs are notoriously front-loaded when it comes to sales, so capitalizing on the initial marketing push is even more important.

Either they release day one on PC/Switch 2... or the franchise is going to stagnate. Which would be a shame, since the mainline Final Fantasy game are the only JRPGs with actual high production values.
 

Alex11

Member
It's weird that people have so much trouble with the Box Throwing. I have no explanation for this.
Not a problem with the box mechanic, but with the character in general, I don't like Cait gameplay at all, how he moves, fights, etc.
And don't like these forced sections with just one character alone, it was a pain the combat like that, you know you play the whole game with a party, mix and match and all that, and then bam, you're solo now.

I like this particular piece of music so much:


This game and Nier Automata are the very few games that I listen to their soundtrack just whenever.

Damn, I don't know if any other game has me in such contradiction like Rebirth, love the combat and music, hate half the characters and writing.
 

mèx

Member
Managed to squeeze an A rank on "Two legs? Nothin' to it" while playing the piano minigame. Must be hell to get a perfect score on this one (I won't even try, lol).
 

Nickolaidas

Member
Finally reached Gongaga. Visually breathtaking and nowhere near as bad to traverse. Sure, it is probably annoying for people who want to run in a straight line, but if you take your time and absorb the scenery, it is the best map in the game so far - for me.

Music is also nowhere near as annoying as I feared it would be, based on what I read here.

Not entirely sure what Square is doing by having Yuffie and Barret be so suspicious of Cait Sith. If anything, by constantly pointing him as a spy/rat, it will make his betrayal later on all the more expected - especially when it is implied that Reeves is Cait Sith.
 
Finally reached Gongaga. Visually breathtaking and nowhere near as bad to traverse. Sure, it is probably annoying for people who want to run in a straight line, but if you take your time and absorb the scenery, it is the best map in the game so far - for me.

Music is also nowhere near as annoying as I feared it would be, based on what I read here.

Not entirely sure what Square is doing by having Yuffie and Barret be so suspicious of Cait Sith. If anything, by constantly pointing him as a spy/rat, it will make his betrayal later on all the more expected - especially when it is implied that Reeves is Cait Sith.

Gongaga region music is some of the best in the game, it made exploring much more enjoyable. You may not be annoyed now, but the last few objectives may wear you out - and that is coming from someone who likes it.
 

SkylineRKR

Member
Gongaga region music is some of the best in the game, it made exploring much more enjoyable. You may not be annoyed now, but the last few objectives may wear you out - and that is coming from someone who likes it.

The story dungeon there is offensively bad.

Uninstalled. Game is just so fucking boring.

It never really lets you explore, there is always some call coming in. The world just feels... artificial? Filled with towers and invisible walls. The game is actually at its best when you beeline it, but you'll miss a lot of content (personally I disliked the exploration in Junon with its big markers on walls, and the geysers placed everywhere to launch your chocobo in Cosmo Canyon). Some of the better scenes are locked behind the horrible protorelic quests which for some reason always want you to get the hang of a series of a completely new minigame that never appears again.

I started to hate the sidequests more and more as I progressed. I hated Chadley, unlocking the summons and pretty much everything locked to VR fights in a boring setting. And the worst? Those fucking Moogle houses. Who playtested this?

The original is extremely dated by now, but it nails the mystery, atmosphere, despair and sense of progression. The bad guy gets drip feeded, and has an unsettling aura. The minigames are used sparingly, and mostly reserved for Gold Saucer which by the time you enter it in Rebirth you might very well be burnt out lol.
 
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SkylineRKR

Member
What is so bad there, from what I understand they added some new story stuff there that wasn't in the OG?

It has some very annoying gimmicks. And

the game wants you to run the reactor dungeon back to back with 2 parties

I hated the overall area. Its just cheap, find some fucking mushroom throwing you onto the correct path or completely throwing you off. Its about as bad as the Cosmo Canyon gimmick with the whirlwinds... or the junon mountain climb gimmick. Every gimmick here is shit. Only grasslands is good. And I kind of didn't hate Nibelheim.
 
What is so bad there, from what I understand they added some new story stuff there that wasn't in the OG?

I mentioned this in the other thread... but for sure there was a deliberate attempt to mix things up with party composition. Gongaga is one of those places. Some people seem to hate this apparently.
 
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