• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Gran Turismo 7 Is Now The Franchise's Highest-Grossing Title In US

I have 650+ hrs in GT7 and 550+ hrs in GT Sport and have never spent a dime in microtransactions in either one of those games and still own all the best cars in both. Microtransactions in GT are for the very lazy and extremely casual as everything in the game is easily earned even with causal playing.

Cool story bro, does this change the facts that:

1. Most GT games cost $50 at launch
2. GT7 has credit microtransactions
 

Digital-Aftertaste

Gold Member
Wonder if this game will be ported to PC since the series has never had a PC release yet. Sadly, Sony's abysmal track record makes me think it would be better to not do so... especially if they will not support vr functionality for the port. It would be a lot of work.
 
Cool story bro, does this change the facts that:

1. Most GT games cost $50 at launch
2. GT7 has credit microtransactions
None of that shit has any bearing on the success of GT7. Many games have microtransactions and cost $70 and still end up failing horribly.

The game is fantastic and the plays really well with PSVR2 and that's why it's successful.
 
Last edited:
Calm down, no one was complaining. My simple point was higher price + microtransactions = highest revenue of any GT title.

That said, I own GT7, and it’s very easy to buy credit packs, and the fact that you even mention here that you earn more credits “after several updates” means monetization in the game was even worse before than it is now. If the games economy was designed to be fair and rewarding, they wouldn’t need to sell you credit packs.
You clearly have no clue what you are talking about. The highest paying races, spa 800, sardenga 800, etc have been there since 2022.
 

Skifi28

Member
Calm down, no one was complaining. My simple point was higher price + microtransactions = highest revenue of any GT title.

That said, I own GT7, and it’s very easy to buy credit packs, and the fact that you even mention here that you earn more credits “after several updates” means monetization in the game was even worse before than it is now. If the games economy was designed to be fair and rewarding, they wouldn’t need to sell you credit packs.
The economy was certainly worse at launch, there were simply much fewer races and events to earn credits which would make the complaints fair then. Right now they have practically overhauled it to the point the micro transactions might as well not be there.
 

Senua

Member
Worst "GT mode" but best gameplay, and obviously graphics. It's still a great game but it had so much more potential. GT with a proper old school Gran Turismo mode would K.O. all.
 
None of that shit has any bearing on the success of GT7. Many games have microtransactions and cost $70 and still end up failing horribly.

The game is fantastic and the plays really well with PSVR2 and that's why it's successful.

They fail because they are bad games. I never said or implied GT7 is a bad game. Some of you are adorably defensive about the most basic shit. Again, GT7 is $70 and has microtransactions, most other GT games were $50 with no microtransactions. It makes sense that GT7 made were revenue than the others.

Now, there’s no need to be defensive about the price or the microtransactions, because those were criticisms, just facts.
 
Last edited:

Killjoy-NL

Member
but not every GaaS out there able to churn out content like gran turismo though, and gran turismo has alot of content during launch.

The same cant be said to alot of GaaS or upcoming GaaS.
Thing is, not all Gaas titles have to be able to do that. They only need a handful.

Sony knows this.
 
They fail because they are bad games. I never said or implied GT7 is a bad game. Some of you are adorably defensive about the most basic shit. Again, GT7 is $70 and has microtransactions, most other GT games were $50 with no microtransactions. It makes sense that GT7 made were revenue than the others.

Now, there’s no need to be defensive about the price or the microtransactions, because those were criticisms, just facts.
Nobody is defensive about the game. I couldn't give two shits what you or anyone else thinks about the game, you're just spouting nonsense and spreading misinformation. Microtransactions have nothing to do with the game's success. I doubt even 2% of the game's playerbase ever touch them and the few that touch them are extreme casuals and noobs that drop off the game too early to make a difference. The microtransactions are worthless in this game because you get so much more money just doing the every day races than you will ever get from spending money on laughable microtransactions in the game.

The economy is so good in the game that myself and many others in this thread have mentioned they can be totally ignored and you will still get tons of money just casually playing the game. Nothing is locked behind a microtransaction paywall in this game and the money flows freely in the events the game has. You'd have to be an extreme casual or an idiot to spend money on the microtransactions in the game.
 
Last edited:

Nemesisuuu

Member
Nobody is defensive about the game. I couldn't give two shits what you or anyone else thinks about the game, you're just spouting nonsense and spreading misinformation. Microtransactions have nothing to do with the game's success. I doubt even 2% of the game's playerbase ever touch them and the few that touch them are extreme casuals and noobs that drop off the game too early to make a difference. The microtransactions are worthless in this game because you get so much more money just doing the every day races than you will ever get from spending money on laughable microtransactions in the game.

The economy is so good in the game that myself and many others in this thread have mentioned they can be totally ignored and you will still get tons of money just casually playing the game. Nothing is locked behind a microtransaction paywall in this game and the money flows freely in the events the game has. You'd have to be an extreme casual or an idiot to spend money on the microtransactions in the game.
Economy is good on GT7? Maybe if you are no lifer that likes mindless grind (or exploiting game bugs in custom races) on same events if you wan't to get specific 20m credits worth car. Don't even get me started on roulette rewards for daily workouts which in 99% cases stops on 10 000 credits while teasing you with better rewards - and this hasn't changed one bit since launch. If most expensive cars were in the 5 milion credits range, then we could talk about good economy - this is just laughable. Let's not start with how there are probably 3 or 4 events in game that give good credit prizes - you just go numb playing the same races over and over.

Edit: also always online - today it really shines, good luck with playing career or weekly events
 
Last edited:

SimTourist

Member
But but... people said the GAAS initiative was a total fail.
GT7 is not really a GAAS in the modern sense, they're doing the same thing since GT5 Prologue in 2007 where they add some cars and tracks for free, but even if they never added anything it was a fully featured game even at launch.
 
Nobody is defensive about the game.

Uh huh

you're just spouting nonsense and spreading misinformation

Nonsense and misinformation like this:

Microtransactions have nothing to do with the game's success.

This is nonsense. They had to make numerous changes to the games economy just to get it to where it is today, which still isn’t great, because they wanted people to use the quick credit microtransactions. Otherwise they wouldn’t be there and the economy wouldn’t have been what it was.


I doubt even 2% of the game's playerbase ever touch them and the few that touch them are extreme casuals and noobs that drop off the game too early to make a difference.

This is misinformation with numbers you’re pulling from your butt.

The microtransactions are worthless in this game because you get so much more money just doing the every day races than you will ever get from spending money on laughable microtransactions in the game.

More misinformation. If you grind events, sure.

The economy is so good in the game that myself and many others in this thread have mentioned they can be totally ignored and you will still get tons of money just casually playing the game.

The economy is so good that they had to make numerous tweaks to it because it launched in such a sorry state in order to push people towards microtransactions. Personally it’s why I waited to buy it. lol @ tons of money casually playing. That’s a good one.

Nothing is locked behind a microtransaction paywall in this game and the money flows freely in the events the game has. You'd have to be an extreme casual or an idiot to spend money on the microtransactions in the game.

More nonsense. I never claimed anything is locked behind a paywall. Again, I simply said the microtransactions exist and help add to the games revenue. I didn’t say anything negative, I’ve only criticized the game now that you’ve gotten super defensive and took the discussion to the games economy and such.
 

Melchiah

Member
GT7 is not really a GAAS in the modern sense, they're doing the same thing since GT5 Prologue in 2007 where they add some cars and tracks for free, but even if they never added anything it was a fully featured game even at launch.

It is GAAS just like Helldivers 2, MLB, and Destiny 2, but I guess that doesn't support the narrative of those who want to see service games as a fail.
 
GT7 is not really a GAAS in the modern sense, they're doing the same thing since GT5 Prologue in 2007 where they add some cars and tracks for free, but even if they never added anything it was a fully featured game even at launch.

Of course it’s a GaaS. Drip feed of new content, challenges/events that are routinely updated and changed, etc. It doesnt have to charge for new content for it to be a service game.
 

SimTourist

Member
Of course it’s a GaaS. Drip feed of new content, challenges/events that are routinely updated and changed, etc. It doesnt have to charge for new content for it to be a service game.
Well, they've been doing it since 2007 before Gaas was even a term and two generations before Sony's push for it. PD is just ahead of the curve.
 
4KnWl3w.gif


Well-deserved sales, the king of the genre.
 

Unknown?

Member
They fail because they are bad games. I never said or implied GT7 is a bad game. Some of you are adorably defensive about the most basic shit. Again, GT7 is $70 and has microtransactions, most other GT games were $50 with no microtransactions. It makes sense that GT7 made were revenue than the others.

Now, there’s no need to be defensive about the price or the microtransactions, because those were criticisms, just facts.
All the previous GTs were permanently price cut at this point while GT7 is tracking better than them in the same timeframe with only one temporary cut last holiday season. Of course it is lower than those old games that had 5 years on the market, but as mentioned, it is tracking higher so far.
 

lordrand11

Member
This and Demon's Souls are literally the only reason I purchased a PS5 and quite frankly are the only two games I have on the console that I want to play that aren't or won't be ported to PC xD
 
I cant wait to see GT8 on the PS6, but I'm very satisfied. Great graphics, great sim-arcade balance and love that they gave us a real VR mode, where as VR on the last GT game was very limited.
 

nial

Gold Member
The unit sales to revenue isn’t making sense in that case. Did they offer much fewer discounts or bundles?
PS5 version is the most expensive game on the series, while every other game already had permanent price cuts in the same time frame (in fact, I was just making a post showing this); it used to be pretty common for Sony to do this within 1-2 years after releasing a title.
 
Last edited:
The unit sales to revenue isn’t making sense in that case. Did they offer much fewer discounts or bundles?
Gt7, infact most Sony games in general this gen, haven't gotten discounts that previous gen games used to get. They have all retained higher prices in the same time frame( even percentage wise) as compared to previous gen. Gt sport was available for 10 bucks 2 years after release. Gt7 is still 35-40 bucks 3 years after release.
 

A.Romero

Member
Well deserved. It's a well made game but it's not perfect (nothing is).

I also think it would do good on PC based on brand recognition but competition in this genre is much more fierce in the PC space. There are really good games out there that take all kinds of approach to the genre and they tend to not grow old that fast thanks to the versatility of PC. I bet it will come to PC at some point but I don't think it will take the first place.
 

jm89

Member
"Gran Turismo 7 is Sony's top-grossing racing game but ranks fifth in units sold"



So it's milked more money than previous games but not outsold. That's a weird flex.
Gt7 has been out for 3 years and your expecting it to outsell the lifetime sales of the other gran turismo games? Weird flex indeed.
 

Unknown?

Member
Gt7, infact most Sony games in general this gen, haven't gotten discounts that previous gen games used to get. They have all retained higher prices in the same time frame( even percentage wise) as compared to previous gen. Gt sport was available for 10 bucks 2 years after release. Gt7 is still 35-40 bucks 3 years after release.
GT7 is still $69 on PSN and retail, right now.
 

//DEVIL//

Member
Of all the Sony IP this one makes the most sense to port to PC. It would probably sell 20M units easy as there's no competition. So, of course Sony doesn't port it leaving all that money on the table.

GT 5 and 6 will probably keep my PS3 hooked up to the TV for as long as I live lol.
I agree. I think the team PD doesnt want this game to be ported to PC. for I have to guess its probably because coding maybe. or afraid of mods on PC.

I do not believe in 1 game that sells consoles. but if there are games that come close to it. Halo on the original Xbox and GT7 on Playstation are the top of my head. GT7 is just that good.
 

nial

Gold Member
Permanent price cuts for the Gran Turismo series in the US:

Gran Turismo (May 12, 1998)
Gran Turismo - Greatest Hits (August 23, 1999)

Gran Turismo 3: A-Spec (July 10, 2001)
Gran Turismo 3: A-Spec - Greatest Hits (July 9, 2002)

Gran Turismo 4 (February 22, 2005)
Gran Turismo 4 - Greatest Hits (March 1, 2006)

Gran Turismo 5 Prologue (April 15, 2008)
Gran Turismo 5 Prologue - Greatest Hits (June 16, 2009)

Gran Turismo Sport (October 17, 2017)
Gran Turismo Sport - PlayStation Hits (October 4, 2019)

(I couldn't find information for GT2 and Tourist Trophy, while GT5 and 6 never received a Greatest Hits reissue)
Gran Turismo 7 is, 3 years after release, still being sold at full retail price.
 
Last edited:
Top Bottom