• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Gran Turismo 7 Is Now The Franchise's Highest-Grossing Title In US

Auto_aim1

MeisaMcCaffrey
These idiots could have made more money if they gave a generous amount of credits for $20. Very few people are going to spend $20 to get 750k credits when cars cost 20 million.
 
Last edited:

EN250

Member
me too:

I just wonder how much money is PlayStation leaving on the table by not porting the game to PC and with VR support. Can you imagine?!?!😮🤯
Same amount they're getting now from Spider-Man 2 I guess? :pie_roffles:

Sony got played into giving exclusives away to the PCMR and the novelty is gone, no one cares anymore, PCMR has gigantic catalogue of games and it keeps growing...
 
well deserved, game has unmatched driving feel and polish. perfect balance of arcade-sim
cant go back to arcade racers after this.
I think they're throwing money away not having an open world GT game. I'm thinking a game with the exact same engine and physics, while having the option to just drive on a variety of roads in the same game world, it could be spin off to not throw GT off it's game.
 

Men_in_Boxes

Snake Oil Salesman
Good game, great in VR!

Cons

Lack of new cars- Most updates the best are is a 2003 Civic. Needs more current high end and GT cars!
The stale single player and AI. Fix by Sophy AI thou.
A touch too Arcadey. Wall riding is a thing.


GT8 as a launch PS6 game with Sophy fully incorporated in single player, lots of 2020+ cars in all categories and even better graphics would be damn fine!
Which racing game has the best single player career mode in your opinion? I'm always a little shocked at how little Gran Turismo has progressed in that area. Should be taking notes from Madden and FIFA imo.
 

Unknown?

Member
I think they're throwing money away not having an open world GT game. I'm thinking a game with the exact same engine and physics, while having the option to just drive on a variety of roads in the same game world, it could be spin off to not throw GT off it's game.
There were rumors, at one point, that they were going to do a C-Spec which was just driving on streets in town but it wasn't what you were thinking where they let you do crazy stuff.
 
There were rumors, at one point, that they were going to do a C-Spec which was just driving on streets in town but it wasn't what you were thinking where they let you do crazy stuff.
Nah I know about C-Spec from GT5 days. I'm not a fan of FH's flying cars and driving at 300kph in the town's farm plantations

I think GT could provide a more serious tone for open world games
 

Scrawnton

Member
Gt 7 is a live service game. Don't know why you think it isn't.
Because I was able to buy the game outright and never spend a dime more on all the content it has and all the tracks they put into it. It may be GaaS with extra monetization and hooks for whales / players who want every car, but I was able to get hundreds of hours out of it and never once thought about spending more after my initial purchase. I don't feel like I'm getting a lesser experience not paying them more money.

GaaS is usually associated with feeling like you're being fleeced, and I never once felt that with GT7.
 
Last edited:
Puts you in the context how big Froza reboot actually flopped. GT7 is a slap in the face to people who were yapping about that circuit racers are not popular anymore.
The Forza Motorsport "reboot" is actually hilarious how bad it was because most of the decisions that make it so bad make absolutely no sense. It's almost like they didn't play test it at all.

I have my issues with GT7, but it's miles better than Forza Motorsport. Hell, Microsoft is going to have a hard time making another FM at this point.
 

Mibu no ookami

Demoted Member® Pro™
Gran Turismo 7, Demon's Souls, Bloodborne, and Dreams made so much sense on PC. I can see why Dreams may have been killed, but can only imagine that Sony isn't porting the others because they don't want to put them on Steam.

I wonder how long until GT8 comes out, what platforms it'll play on, and how it'll differentiate itself from GT7. I can't imagine it'll run on PS4.
 

Synastry

Member
Gran Turismo 7, Demon's Souls, Bloodborne, and Dreams made so much sense on PC. I can see why Dreams may have been killed, but can only imagine that Sony isn't porting the others because they don't want to put them on Steam.

I wonder how long until GT8 comes out, what platforms it'll play on, and how it'll differentiate itself from GT7. I can't imagine it'll run on PS4.
0 chance GT8 is on PS4 2 games Per gen is what PD does and PS4 has had 2 gt games so gt8 is sure to be ps5/ps6 which is fine.
 

Mibu no ookami

Demoted Member® Pro™
0 chance GT8 is on PS4 2 games Per gen is what PD does and PS4 has had 2 gt games so gt8 is sure to be ps5/ps6 which is fine.

It's interesting to try and look at the history of gran turismo to determine its future.

Yes, generally there have been 2 GT games per generation (depending on how you define GT games, but more or less), but that hasn't always worked out for Gran Turismo or PlayStation and technological advances probably will change that as well as increased development times but also efficiencies in car creation.

We're beyond a point where Polyphony Digital has to cast off old assets because they aren't visually up to date enough. If anything what we're getting is compressed versions of assets anyways.

PS3 had no Gran Turismo game for 4 years because Gran Turismo 4 wasn't a native PS3 game and was significantly lower detail than games like Motorstorm. That was a massive issue. The same could be said about God of War 2.

It's one reason why people complaining about cross-gen don't really know what they're talking about. It's actually a great thing, but people envision it as previous generations holding back new generations, and that can become the case, but it really doesn't have to be. It's a financial requirement as games continue to get expensive until the new systems have larger installbases.

It'll be very interesting to see how many games are Switch 2 exclusives this year. Many of them will have to be simply because of technical limitations.
 
Last edited:
It's interesting to try and look at the history of gran turismo to determine its future.

Yes, generally there have been 2 GT games per generation (depending on how you define GT games, but more or less), but that hasn't always worked out for Gran Turismo or PlayStation and technological advances probably will change that as well as increased development times but also efficiencies in car creation.

We're beyond a point where Polyphony Digital has to cast off old assets because they aren't visually up to date enough. If anything what we're getting is compressed versions of assets anyways.

PS3 had no Gran Turismo game for 4 years because Gran Turismo 4 wasn't a native PS3 game and was significantly lower detail than games like Motorstorm. That's was a massive issue. The same could be said about God of War 2.

It's one reason why people complaining about cross-gen don't really know what they're talking about. It's actually a great thing, but people envision it as previous generations holding back new generations, and that can become the case, but it really doesn't have to be. It's a financial requirement as games continue to get expensive until the new systems have larger installbases.

It'll be very interesting to see how many games are Switch 2 exclusives this year. Many of them will have to be simply because of technical limitations.

Core weakness of PS4 is the SSD, not the ability to render assets. I can see GT8 heavily leveraging SSD, much better CPU for a better physics engine, and having RTRT deeply embedded in the rendering pipeline, similar to what seems GTA 6 will be doing. None of these are viable on the PS4. PS6, based on the current tech trajectory, will likely be similar to PS5 when it comes to CPU/SSD architecture.
 

Mibu no ookami

Demoted Member® Pro™
Core weakness of PS4 is the SSD, not the ability to render assets. I can see GT8 heavily leveraging SSD, much better CPU for a better physics engine, and having RTRT deeply embedded in the rendering pipeline, similar to what seems GTA 6 will be doing. None of these are viable on the PS4. PS6, based on the current tech trajectory, will likely be similar to PS5 when it comes to CPU/SSD architecture.

Yeah, the SSD is easily one of the PS4's greatest weaknesses and why the PS4 won't last as long as it could have.

You stop and think about what the PS4 Pro could have been with a 4K bluray player and an SSD, but even if the PS4 Pro got an SSD, it would still be locked together with the PS4.

That's why I appreciate the PS5 Pro a bit more in its design of adopting PSSR. PSSR is going to outlive the PS5 and many of those improvements will be felt on the PS5 Pro regardless of the base PS5, efficiencies in the amount of GPU power it takes, could result in for example increased framerates/resolutions of existing games.

I'm willing to bet that games using PSSR in 2028 are going to be a much further leap than games using PSSR in 2024. We've already seen significant improvements with PSSR in the last 3 months...
 
Good game, great in VR!

Cons

Lack of new cars- Most updates the best are is a 2003 Civic. Needs more current high end and GT cars!
The stale single player and AI. Fix by Sophy AI thou.
A touch too Arcadey. Wall riding is a thing.


GT8 as a launch PS6 game with Sophy fully incorporated in single player, lots of 2020+ cars in all categories and even better graphics would be damn fine!

The bumper car physics are kind of a GT staple now. Been in there since the first one. Idk how well it would do on PC, both it and Forza are kind of “baby sims” compared to what is one PC. But a GT8 with better physics and AI and a revamped career mode would be amazing.
 
Because I was able to buy the game outright and never spend a dime more on all the content it has and all the tracks they put into it. It may be GaaS with extra monetization and hooks for whales / players who want every car, but I was able to get hundreds of hours out of it and never once thought about spending more after my initial purchase. I don't feel like I'm getting a lesser experience not paying them more money.

GaaS is usually associated with feeling like you're being fleeced, and I never once felt that with GT7.
Helldivers has similar payment model. You can buy super credits but you also earn those from doing missions as well( they are lying around in the every map at POI). You don't need to spend a dime, there is no fomo. Seems to be something most Sony gaas games have in common.
 
These are such stupid records because in the end it's the 5th best-selling GT title which is nothing to write home about when you compare titles that were only on one system and GT7 is for both PS4 (massive market) and PS5. I think it merits more how much it sold to its predecessors, not how much money it made in a single region.
 
Last edited:
Calm down, no one was complaining. My simple point was higher price + microtransactions = highest revenue of any GT title.

That said, I own GT7, and it’s very easy to buy credit packs, and the fact that you even mention here that you earn more credits “after several updates” means monetization in the game was even worse before than it is now. If the games economy was designed to be fair and rewarding, they wouldn’t need to sell you credit packs.

Anyone calling GT7 GaaS is plain wrong. I have over 200hrs in the game and haven't needed to spend even 1 cent. If any mission requires a specific car, they are easy to come by. The only people that do spend real money are the ones that dont want to wait for a lottery ticket to a holy grail car and then have to have 20.000.000 to buy it with in-game money. And those cars are never required for any of the missions.
 
Last edited:
These are such stupid records because in the end it's the 5th best-selling GT title which is nothing to write home about when you compare titles that were only on one system and GT7 is for both PS4 (massive market) and PS5. I think it merits more how much it sold to its predecessors, not how much money it made in a single region.
5th best selling because it's only been 3 years vs life time sales of other titles. Besides that, gt 3 and gt 4 were on ps2, the best selling console till date. Not to mention how gt 7 hasn't seen steep discounts yet( previous gt games usually had steep discounts within 2-3 years of being in the market). It's a big accomplishment and a return to form for the series. Gt7 is on track to be the best selling gt game till date.
 
Anyone calling GT7 GaaS is plain wrong. I have over 200hrs in the game and haven't needed to spend even 1 cent. If any mission requires a specific car, they are easy to come by. The only people that do spend real money are the ones that dont want to wait for a lottery ticket to a holy grail car and then have to have 20.000.000 to buy it with in-game money. And those cars are never required for any of the missions.

GaaS doesn’t mean you have to spend a single penny. GT7 has tons of service elements.
 
Ppl that complains bout mtx in gt are the same ppl that say they same about Forza. There hardly any making u feel like u need too. Just playing the game and u gonna unlock everything u want easy and fast on both.

Now as for the person who say it need to launch on pc, it sale 20mil, no competition. It may sale 20mil on pc for sure. But there for sure competition in the pc racing market.
 

Skifi28

Member
Ppl that complains bout mtx in gt are the same ppl that say they same about Forza. There hardly any making u feel like u need too. Just playing the game and u gonna unlock everything u want easy and fast on both.

I disagree about the latest Forza. If you don't have the VIP pass or whatever it's called, races give you almost nothing. You keep progressing in the game and there aren't better races that give you more, after 100 hours the amount of money I can earn from just racing in single player is pathetic and I can't afford the cars I want. In GT you can earn millions very easily.
 
I disagree about the latest Forza. If you don't have the VIP pass or whatever it's called, races give you almost nothing. You keep progressing in the game and there aren't better races that give you more, after 100 hours the amount of money I can earn from just racing in single player is pathetic and I can't afford the cars I want. In GT you can earn millions very easily.
Well I mean, in Forza, only take a 3-4 races and you should get the car u want or need for that class. Cause you don’t use that money for anything but to buy a car. Don’t even need the vip thing at all.
 
Most GAAS don't require players to spend money. I've played over 1,000 hours of Fortnite over the last 5 years and haven't spent a 1 cent.

So a game is GAAS because it's always online? GT7 doesn't offer you any weekly specials for lottery tickets, price drops on cars etc, that doesn't exist in the game. You can't buy a livery, you cant buy exclusive rims, you can't buy a driver's racing outfit, there's a free community section where you download all that for free. The only thing that is dynamic is the multiplayer and all it does is change tracks weekly, whats GAAS about that?
 

Men_in_Boxes

Snake Oil Salesman
So a game is GAAS because it's always online? GT7 doesn't offer you any weekly specials for lottery tickets, price drops on cars etc, that doesn't exist in the game. You can't buy a livery, you cant buy exclusive rims, you can't buy a driver's racing outfit, there's a free community section where you download all that for free. The only thing that is dynamic is the multiplayer and all it does is change tracks weekly, whats GAAS about that?
GAAS games give players constant gameplay centric updates. The updates serve the player with a better game.

Hence, games as a service.
 

Skifi28

Member
Well I mean, in Forza, only take a 3-4 races and you should get the car u want or need for that class. Cause you don’t use that money for anything but to buy a car. Don’t even need the vip thing at all.
Without the VIP pass, the average race gives around 12-15k (unless you're willing to start from last place on the highest difficulty which is very frustrating with the aggressive AI). That's barely enough after a race series to afford one car for the next series and so on. I've never been in a position where I've had money to "burn" to just buy a few cars I like after 100 hours. I've been playing Forza since the first and it's by far the stingiest game when it comes to money/rewards.
 
Last edited:
Do tell, id love to hear about what service elements you have run into that make it GaaS but it doesnt make otehr games GaaS?

Rotating challenges and playlists, monthly content updates, etc. The game continues to change and provide “new” content to keep it “alive”.

Monetization can be a part of a live service game and typically is, but there are plenty of examples of games that use the model but don’t do the typical monetization. And don’t forget, GT7 does have microtransactions.
 

yurinka

Member
Do tell, id love to hear about what service elements you have run into that make it GaaS but it doesnt make otehr games GaaS?
GaaS are those designed to have post launch development to get updates (which could add new features, content, fixes, tweaks or balancing), during as long as makes business sense.

This normally implies having some kind of recurring monetization beyond the initial game sale, as could be IAPs, a good amount of DLC, season/battle/whatever passes, game specific subscriptions, etc.

Applied to Gran Turismo, GT Sport and GT7 are GaaS. The previous GT games weren't.
 
Last edited:

FreeY$L

Member
Rotating challenges and playlists, monthly content updates, etc. The game continues to change and provide “new” content to keep it “alive”.

Monetization can be a part of a live service game and typically is, but there are plenty of examples of games that use the model but don’t do the typical monetization. And don’t forget, GT7 does have microtransactions.
Is Gran Turismo 5/6 gaas also? They follow the same model of content release.
 

SimTourist

Member
GaaS are those designed to have post launch development to get updates (which could add new features, content, fixes, tweaks or balancing), during as long as makes business sense.

This normally implies having some kind of recurring monetization beyond the initial game sale, as could be IAPs, a good amount of DLC, season/battle/whatever passes, game specific subscriptions, etc.

Applied to Gran Turismo, GT Sport and GT7 are GaaS. The previous GT games weren't.
They've been doing this since GT5 Prologue in 2007 with new cars and tracks, big Spec 2.0 updates. GT5 had some paid DLC cars and tracks.
 

onQ123

Member
Huh? I played it yesterday when I couldn't change anything on PSN but maybe it was up already?
Just trolls showing up saying this stuff for attention they don't even know what they're talking about lol


Edit:

Next week when PlayStation post record revenue for this quarter they will be posting silly stuff about the outage in that thread also & I'll be back to quote this lol
 
Last edited:

Nemesisuuu

Member
Just trolls showing up saying this stuff for attention they don't even know what they're talking about lol


Edit:

Next week when PlayStation post record revenue for this quarter they will be posting silly stuff about the outage in that thread also & I'll be back to quote this lol
You could play it, but only single race with limited car selection (20 cars or so) since game has to be always online for career save. In short - you get demo when game is not online.
 
Last edited:

Unknown?

Member
You could play it, but only single race with limited car selection (20 cars or so) since game has to be always online for career save. In short - you get demo when game is not online.
Must have been back up partially for me then because I had access to all of my cars.
 

Edder1

Gold Member
Sony are a weird bunch, they ported Sackboy and Ratchet to PC that nobody was gonna buy, yet don't port GT7 that would probably sell gangbusters.
 
Top Bottom