that cutscene just made me angry. they had all this extra horsepower coming from ps4, and they used none of it to improve graphics. this is what the game shouldve looked like during gameplay. Im glad the game bombed. thats what you get for being lazy.Graphics got a long way to go looking at prerendered rebirth parts
Their incompetence couldn't even handle any good anti aliasing to the point these idiots added nn scaling for 3d graphics...that cutscene just made me angry. they had all this extra horsepower coming from ps4, and they used none of it to improve graphics. this is what the game shouldve looked like during gameplay. Im glad the game bombed. thats what you get for being lazy.
Too little too late. We are five years in. They shouldve started this years before this gen started just like epic did. Epic demoed nanite and lumen in may of 2020. we are literally almost 5 years in and no sony studio has managed to do the same.Looking at Guerrilla's new job offers, we already knew this but we should expect more studios to use the Decima Engine.
They are clearly expanding the team responsible for developing their engine.
but ff7 looked gorgeous for a ps4 title. i expected more because they set a really high bar last gen.Their incompetence couldn't even handle any good anti aliasing to the point these idiots added nn scaling for 3d graphics...
So can't expect a lot from them.
it does look like a ps3 title aesthetically. it has that classic ps3 brown filter. yes, the trees look better and there is more detail in levels, but man i play that game and im transported back to the ps3 era immediately. Games like crysis and far cry 3 look very similar.
Okay mate
I agree with you about ds2 and but I am sure horizon 3 will have what we desire, guerilla did amazing and unmatched things in cross gen titleToo little too late. We are five years in. They shouldve started this years before this gen started just like epic did. Epic demoed nanite and lumen in may of 2020. we are literally almost 5 years in and no sony studio has managed to do the same.
hell, i dont think these new hires are going to do much for DS2 or even Horizon 3. Horizon 3 has been in dev for almost 3 years now, and i highly doubt they will add nanite equivalent support this late into the game.
at least DS2 has rtgi so they are getting their own lumen equivalent five years later, but the rocks and geometry in ds2 leaves a lot to be desired. kojipro artists will save it but man, im pissed that 5 years in they dont have a nanite equivalent.
you have learned nothing from Ghost Of Tsushima and Intergellactic i see. ;pI agree with you about ds2 and but I am sure horizon 3 will have what we desire, guerilla did amazing and unmatched things in cross gen title
What about that game where you can drive a car through a castle? Destruction looked pretty good in thatCrimson Desert has you throw enemies into medieval tables and benches and they all get destroyed. Last year's trailer showed a dragon destroying a castle's upper walls as it landed on it. It was very impressive but that kind of stuff is the first thing to get cut. This year, the dragon clip as you riding on the dragon and destroying castles but it didnt look as impressive from above.
All wooden objects like big towers can be destroyed as well either by throwing explosives at it or charging through them on your horse. I thought it was great to see stuff like that in a video game. They seem to have been focusing on draw distance, number of NPCs, and other visual effects while keeping the overall visual fidelity somewhere around RDR2's PC version. Maybe a bit better lighting, but at least i can see where the extra horsepower is going. I am playing Forspoken right now and my god what an ugly looking game. Awful textures, poor grey ass visuals, last gen cities. basic level of detail. Rofif you crazy.
You are right but I hope we got what we want in future , also I think intergalactic will have full rt features in pro, but it really needs something as nanite as hell.you have learned nothing from Ghost Of Tsushima and Intergellactic i see. ;p
It took 4 years for lumen and nanite to finally result in games like Hellblade, wukong, and silent hill 2. if they are only just hiring talent to persumably bring the engine upto speed with UE5 then i dont think we can get those enhancements in a game thats already been in development for 3 years by now. just look at immortals last year. they added ue5 support late in the dev cycle but couldnt do much with it other than completely tank performance.
Horizon 3 is probably still not at the full-production stage, I don't know how Guerrilla is structured right now because they also have Horizon Online but logically Horizon 3 will enter in full-production probably in 2025.hell, i dont think these new hires are going to do much for DS2 or even Horizon 3. Horizon 3 has been in dev for almost 3 years now, and i highly doubt they will add nanite equivalent support this late into the game.
The job offers I mentioned have nothing to do with wanting to catch up on certain Unreal Engine 5 technologies.you have learned nothing from Ghost Of Tsushima and Intergellactic i see. ;p
It took 4 years for lumen and nanite to finally result in games like Hellblade, wukong, and silent hill 2. if they are only just hiring talent to persumably bring the engine upto speed with UE5 then i dont think we can get those enhancements in a game thats already been in development for 3 years by now. just look at immortals last year. they added ue5 support late in the dev cycle but couldnt do much with it other than completely tank performance.
Wukong should be in top 3 easily, i don't agree with them in many on this list
This year they definitely missed a lot wukong and hb2 should share first placeThese idiots just put indiana fucking jones over Silent Hill 2, Black Myth, and Star Wars outlaws.
Why? Because its 60 fps. I am sorry but if it looks like a early gen ps4 game, who gives a shit if it runs at 60 fps. All the series x footage they used looks like garbage. Path traced version looks better, but john was like oh its very well optimized. Umm, no its not. it is literally not selectable on anything below the 3 4000 series GPUs. a total of maybe six people can play that mode. And thats ok, but dont say its well optimized.
I see a lot of this sentiment everywhere. In the bethesda should switch to UE5 thread, people are like they should switch to this engine. Have you all lost your mind?? It looks a generation behind starfield which uses way better lighting and asset quality in its interiors. It also ran at 60 fps indoors once they unlocked the framerate so its not like its that poorly optimized. hell, i ran it maxed out at 60 fps on day one with only some drops to 50 fps in big cities.
There are no RT reflections or shadows on consoles. But hey its 60 fps so lets give it our 2nd best looking game of the year. Just a few weeks ago i pointed out that Alex would give anything his goty as long as it has path tracing like when he put a ps3 game in their top 3. well, he's at it again.
I really don't know what they thinking with this bullshit rankingI posted that before i finished the video and i totally missed that they were still deliberating, and ended up choosing Indy over HB2. OMG.
Ladies and Gentlemen, your 2024 GRAPHICS OF THE YEAR!
They have honestly lost almost all of their credibility in my eyes. I have no idea what they were thinking with this list in particular, though. Pretty much all of them were very brain-dead takes. 2kliksphillip is the only graphics-related content I like anymore, which is highly specific and largely non-analytical.Just realized Space Marine 2, Brothers remake, No One Wants to Die didnt make it but these games did-
I've been on their case throughout the year, but this is just going too far. I will never ever take these fools seriously again. Persona remaster over horizon remaster. Metaphor and FF7 Rebirth over Space Marine 2. Astro and some random indie game over so many other UE5 games. Indy over Wukong, Hellblade and SH2. Just a bunch of goofballs.They have honestly lost almost all of their credibility in my eyes. I have no idea what they were thinking with this list in particular, though. Pretty much all of them were very brain-dead takes. 2kliksphillip is the only graphics-related content I like anymore, which is highly specific and largely non-analytical.
Why would performance matter? Wasn’t their favorite graphics back in the day Crysis? They talk about it all the time. Just having pathtracing should not automatically put you above all the games that beat you in every other area - otherwise Cyberpunk 2077 is still the graphics kingEdit: i spoke too soon. they selected indy over Hellblade 2 as their graphics over the year. im done lmao.
These idiots just put indiana fucking jones over Silent Hill 2, Black Myth, and Star Wars outlaws.
Why? Because its 60 fps. I am sorry but if it looks like a early gen ps4 game, who gives a shit if it runs at 60 fps. All the series x footage they used looks like garbage. Path traced version looks better, but john was like oh its very well optimized. Umm, no its not. it is literally not selectable on anything below the 3 4000 series GPUs. a total of maybe six people can play that mode. And thats ok, but dont say its well optimized.
I see a lot of this sentiment everywhere. In the bethesda should switch to UE5 thread, people are like they should switch to this engine. Have you all lost your mind?? It looks a generation behind starfield which uses way better lighting and asset quality in its interiors. It also ran at 60 fps indoors once they unlocked the framerate so its not like its that poorly optimized. hell, i ran it maxed out at 60 fps on day one with only some drops to 50 fps in big cities.
There are no RT reflections or shadows on consoles. But hey its 60 fps so lets give it our 2nd best looking game of the year. Just a few weeks ago i pointed out that Alex would give anything his goty as long as it has path tracing like when he put a ps3 game in their top 3. well, he's at it again.
they used performance/stutters to disqualify black myth and silent hill 2.Why would performance matter? Wasn’t their favorite graphics back in the day Crysis? They talk about it all the time. Just having pathtracing should not automatically put you above all the games that beat you in every other area - otherwise Cyberpunk 2077 is still the graphics king
I posted that before i finished the video and i totally missed that they were still deliberating, and ended up choosing Indy over HB2. OMG.
Ladies and Gentlemen, your 2024 GRAPHICS OF THE YEAR!
yeah, it’s almost like they couldn’t get over their performance obsessions. RTGI at 60fps is impressive but that sounds more like “best visual performance” and not “best graphics.”Best Graphic 2024 No.1 VS No.10....man...DF did a great job....
Yeah, I feel like metaphor is just indefensible. Like at least with penny's big adventure or whatever, it has a nailed aesthetic. Metaphor is just last gen asf.I've been on their case throughout the year, but this is just going too far. I will never ever take these fools seriously again. Persona remaster over horizon remaster. Metaphor and FF7 Rebirth over Space Marine 2. Astro and some random indie game over so many other UE5 games. Indy over Wukong, Hellblade and SH2. Just a bunch of goofballs.
I've seen ravion's path traced shots posted here, and they dont even come close to hellblade 2. if its about scale then star wars outlaws and wukong both have great scale and both feature path tracing with way better asset quality and lighting.
DF has literally lost their minds.
I mean duh, isn’t that what best GRAPHICS mean? What do you mean by interesting? Last gen game assets with path tracing slapped on?I think the obvious choice for them was Hellblade 2 but I think they tried to go for something more interesting since HB2 is literally just a graphics showpiece.
And this is the worst part.I think the obvious choice for them was Hellblade 2 but I think they tried to go for something more interesting since HB2 is literally just a graphics showpiece.
Yep. Having astrobot, that weird ugly ass game, and other honorable mentions that simply dont belong in that list is simply a joke. especially when it comes at the expense of other more deserving games and studios.I mean duh, isn’t that what best GRAPHICS mean? What do you mean by interesting?
last gen? in 2022, he chose a ps3 era game because it had path tracing slapped on it as the third best looking game.Last gen game assets with path tracing slapped on?
Yep. Having astrobot, that weird ugly ass game, and other honorable mentions that simply dont belong in that list is simply a joke. especially when it comes at the expense of other more deserving games and studios.
their argument for astrobot was that it has no shortcomings and is a complete package. yes, a completely dated package. they talked at length about the physics but its just a bunch of items on the ground that have zero impact on gameplay. zelda totk had entire dungeons and shrines built around physics. here, we just get apples on the ground you can walk through. yay?
its there just as salad dressing. and ok, fine physics can help sell the graphics, and yet they didnt even mention space marine 2 which has the best skyboxes ive ever seen, and it actually uses it to sell the illusion of this massive war. the best kind of salad dressing ive seen this year. hell, i wouldve chosen helldivers 2 over this. those volumetric effects and crazy explosions were far more impressive than ps3 era visuals of astrobot.
last gen? in 2022, he chose a ps3 era game because it had path tracing slapped on it as the third best looking game.
timestamped:
at least they got it right that year with callisto and horizon fw taking the top 2 spots, but they put plague's tale requiem behind portal.
I dunno, ask them what they thought was more interesting about Indy than Hellblade 2. I agree from a pure visual standpoint that Hellblade 2 is the most impressive, but for some reason these guys weren’t content.I mean duh, isn’t that what best GRAPHICS mean? What do you mean by interesting? Last gen game assets with path tracing slapped on?
Is this one UE5? I’m already bracing myself for how hot it’s going to come in on consoles.Cant wait till next year when this game is passed over for mario odyssey 2 which would look worse than ps4 era ratchet games.
And whatever path traced alex ends up hyping up.
John is always pushing for these NES era games. his goty list is bizarre. like he's stuck in the 80s. its not even cute like oh looks he's into indie games and 2d sidescrollers, it's just sad that nothing AAA he played this year got him going.I dunno, ask them what they thought was more interesting about Indy than Hellblade 2. I agree from a pure visual standpoint that Hellblade 2 is the most impressive, but for some reason these guys weren’t content.
I bet individually they’d all give different answers. If I had to guess, John was pushing for Astro Bot, Alex pushed for Indy, and Oliver probably would’ve picked Alan Wake 2 or something. Bottom line is that the whole video seemed very unserious and no one should really come to these guys looking for comprehensive opinions about anything other than the granular bullshit they usually do videos on
Nope. it's their own proprietary engine.Is this one UE5? I’m already bracing myself for how hot it’s going to come in on consoles.
Yeah, John including Penny’s Big Breakaway in that video was ridiculous. The game was fun for a few hours but graphically it looked like a Dreamcast game.John is always pushing for these NES era games. his goty list is bizarre. like he's stuck in the 80s. its not even cute like oh looks he's into indie games and 2d sidescrollers, it's just sad that nothing AAA he played this year got him going.
Oliver couldnt care less. he said he played indie for 2 hours and was like sure. that makes sense, good performance, blah blah blah.
Alex was the one pushing for indy the most. the only reason why he won over the other two was because he pointed out that hellblade 2 is a corridor game, while indy has some open world environments, and runs at 60 fps on consoles. i dont understand why that logic couldnt be applied to pick Outlaws, Wukong and Silent Hill 2 over Hellblade 2, but expecting logic from these doofuses is expecting too much these days.
Yeah, it's nice but unfortunately both were financial failures.I’m just gonna say it: Callisto Protocol is second only to Hellblade 2 in facial detail. The fact that the faces during gameplay share parity with the cutscenes is incredible. I don’t know how I waited this long to try Callisto out, but the tech and fidelity across the board is pretty outstanding here.
This is one of those games that didnt show well on youtube. the combat didnt look good. the story looked mid and after the reviews being mid, i straight up had zero desire to play it.I’m just gonna say it: Callisto Protocol is second only to Hellblade 2 in facial detail. The fact that the faces during gameplay share parity with the cutscenes is incredible. I don’t know how I waited this long to try Callisto out, but the tech and fidelity across the board is pretty outstanding here.
did you even play remake ? ive finished remake just recently and went straight to rebirth and the graphical upgrade was pretty decent, to the point where i didnt understand all the shit rebirth got, lot more geometric details, way better lighting, high quality textures overall and an actual open world instead of a giant corridor that remake was full of shitty hidden loading part a la GOW ragnarok, not to mention the giant upgrade the combat system gotthat cutscene just made me angry. they had all this extra horsepower coming from ps4, and they used none of it to improve graphics. this is what the game shouldve looked like during gameplay. Im glad the game bombed. thats what you get for being lazy.
And itdid you even play remake ? ive finished remake just recently and went straight to rebirth and the graphical upgrade was pretty decent, to the point where i didnt understand all the shit rebirth got, lot more geometric details, way better lighting, high quality textures overall and an actual open world instead of a giant corridor that remake was full of shitty hidden loading part a la GOW ragnarok, not to mention the giant upgrade the combat system got
performance mod def look like poop but thats peoples fault who believe the 60 fps meme and have no clue about rendering costs
These were failures because games were bad. All there is to it.Yeah, it's nice but unfortunately both were financial failures.
I liked HellbladeThese were failures because games were bad. All there is to it.
For me this the most outstanding showpiece this gen,.Someone found a higher quality version of the GTA6 trailer from last year.
Grand Theft Auto VI é¢åç 1.mp4
drive.google.com
Looks pretty decent despite only being 189 MB. You have to download it.
I’m just gonna say it: Callisto Protocol is second only to Hellblade 2 in facial detail. The fact that the faces during gameplay share parity with the cutscenes is incredible. I don’t know how I waited this long to try Callisto out, but the tech and fidelity across the board is pretty outstanding here.
some more shots in defense of CP
[all taken in/mid-game in photo mode except for the cutscene shots]
one of the best snow deformations out there:
the storm covers your tracks after a few minutes
the lighting in this game, seriously! every room and scene is photo-mode worthy:
facial animations mid-combat make the characters come alive
the combat, although a tad repetitive, is very smooth and robust
I understand the criticism but this game is clearly underrated and underappreciated
No surprise, most expensive game this gen so far is CP77 and GTAVI budget is three to four times moreFor me this the most outstanding showpiece this gen,.
Decent isnt generational.did you even play remake ? ive finished remake just recently and went straight to rebirth and the graphical upgrade was pretty decent, to the point where i didnt understand all the shit rebirth got, lot more geometric details, way better lighting, high quality textures overall and an actual open world instead of a giant corridor that remake was full of shitty hidden loading part a la GOW ragnarok, not to mention the giant upgrade the combat system got
performance mod def look like poop but thats peoples fault who believe the 60 fps meme and have no clue about rendering costs