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Graphical Fidelity I Expect This Gen

rofif

Can’t Git Gud
Graphics got a long way to go looking at prerendered rebirth parts

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rofif

Can’t Git Gud
that cutscene just made me angry. they had all this extra horsepower coming from ps4, and they used none of it to improve graphics. this is what the game shouldve looked like during gameplay. Im glad the game bombed. thats what you get for being lazy.
Their incompetence couldn't even handle any good anti aliasing to the point these idiots added nn scaling for 3d graphics...
So can't expect a lot from them.
 

SlimySnake

Flashless at the Golden Globes
Looking at Guerrilla's new job offers, we already knew this but we should expect more studios to use the Decima Engine.

They are clearly expanding the team responsible for developing their engine.
Too little too late. We are five years in. They shouldve started this years before this gen started just like epic did. Epic demoed nanite and lumen in may of 2020. we are literally almost 5 years in and no sony studio has managed to do the same.

hell, i dont think these new hires are going to do much for DS2 or even Horizon 3. Horizon 3 has been in dev for almost 3 years now, and i highly doubt they will add nanite equivalent support this late into the game.

at least DS2 has rtgi so they are getting their own lumen equivalent five years later, but the rocks and geometry in ds2 leaves a lot to be desired. kojipro artists will save it but man, im pissed that 5 years in they dont have a nanite equivalent.

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SlimySnake

Flashless at the Golden Globes
Their incompetence couldn't even handle any good anti aliasing to the point these idiots added nn scaling for 3d graphics...
So can't expect a lot from them.
but ff7 looked gorgeous for a ps4 title. i expected more because they set a really high bar last gen.

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Okay mate
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it does look like a ps3 title aesthetically. it has that classic ps3 brown filter. yes, the trees look better and there is more detail in levels, but man i play that game and im transported back to the ps3 era immediately. Games like crysis and far cry 3 look very similar.

btw, uncharted 3's jungle looks a lot better uncharted 1's jungle. ND was still struggling with the cell when uncharted 1 came out. they didnt even have vsync in to eliminate tearing. that was added in uncharted 2.
 

Msamy

Member
Too little too late. We are five years in. They shouldve started this years before this gen started just like epic did. Epic demoed nanite and lumen in may of 2020. we are literally almost 5 years in and no sony studio has managed to do the same.

hell, i dont think these new hires are going to do much for DS2 or even Horizon 3. Horizon 3 has been in dev for almost 3 years now, and i highly doubt they will add nanite equivalent support this late into the game.

at least DS2 has rtgi so they are getting their own lumen equivalent five years later, but the rocks and geometry in ds2 leaves a lot to be desired. kojipro artists will save it but man, im pissed that 5 years in they dont have a nanite equivalent.

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I agree with you about ds2 and but I am sure horizon 3 will have what we desire, guerilla did amazing and unmatched things in cross gen title
 
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SlimySnake

Flashless at the Golden Globes
I agree with you about ds2 and but I am sure horizon 3 will have what we desire, guerilla did amazing and unmatched things in cross gen title
you have learned nothing from Ghost Of Tsushima and Intergellactic i see. ;p

It took 4 years for lumen and nanite to finally result in games like Hellblade, wukong, and silent hill 2. if they are only just hiring talent to persumably bring the engine upto speed with UE5 then i dont think we can get those enhancements in a game thats already been in development for 3 years by now. just look at immortals last year. they added ue5 support late in the dev cycle but couldnt do much with it other than completely tank performance.
 
Crimson Desert has you throw enemies into medieval tables and benches and they all get destroyed. Last year's trailer showed a dragon destroying a castle's upper walls as it landed on it. It was very impressive but that kind of stuff is the first thing to get cut. This year, the dragon clip as you riding on the dragon and destroying castles but it didnt look as impressive from above.

All wooden objects like big towers can be destroyed as well either by throwing explosives at it or charging through them on your horse. I thought it was great to see stuff like that in a video game. They seem to have been focusing on draw distance, number of NPCs, and other visual effects while keeping the overall visual fidelity somewhere around RDR2's PC version. Maybe a bit better lighting, but at least i can see where the extra horsepower is going. I am playing Forspoken right now and my god what an ugly looking game. Awful textures, poor grey ass visuals, last gen cities. basic level of detail. Rofif you crazy.
What about that game where you can drive a car through a castle? Destruction looked pretty good in that
 

Msamy

Member
you have learned nothing from Ghost Of Tsushima and Intergellactic i see. ;p

It took 4 years for lumen and nanite to finally result in games like Hellblade, wukong, and silent hill 2. if they are only just hiring talent to persumably bring the engine upto speed with UE5 then i dont think we can get those enhancements in a game thats already been in development for 3 years by now. just look at immortals last year. they added ue5 support late in the dev cycle but couldnt do much with it other than completely tank performance.
You are right but I hope we got what we want in future , also I think intergalactic will have full rt features in pro, but it really needs something as nanite as hell.
 
hell, i dont think these new hires are going to do much for DS2 or even Horizon 3. Horizon 3 has been in dev for almost 3 years now, and i highly doubt they will add nanite equivalent support this late into the game.
Horizon 3 is probably still not at the full-production stage, I don't know how Guerrilla is structured right now because they also have Horizon Online but logically Horizon 3 will enter in full-production probably in 2025.

Horizon 3 is likely to be cross-gen and the earliest possible release date will be 2027, or even 2028.

As it stands, Guerrilla is probably at the stage of preparing to enter full production by developing the technology they will need for the objectives they have set for Horizon 3.
you have learned nothing from Ghost Of Tsushima and Intergellactic i see. ;p

It took 4 years for lumen and nanite to finally result in games like Hellblade, wukong, and silent hill 2. if they are only just hiring talent to persumably bring the engine upto speed with UE5 then i dont think we can get those enhancements in a game thats already been in development for 3 years by now. just look at immortals last year. they added ue5 support late in the dev cycle but couldnt do much with it other than completely tank performance.
The job offers I mentioned have nothing to do with wanting to catch up on certain Unreal Engine 5 technologies.

These job postings are more about Guerrilla preparing to have more people supporting its engine, which makes sense if more and more studios within PlayStation use it.

As it stands we just have no idea of Guerrilla's roadmap for its engine, the only thing we know is that according to their Technical Director Michiel van der Leeuw who said in April 2023, that they had very ambitious plans for their engine so they've been working on it for a while now.
 
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SlimySnake

Flashless at the Golden Globes

Wukong should be in top 3 easily, i don't agree with them in many on this list

Edit: i spoke too soon. they selected indy over Hellblade 2 as their graphics over the year. im done lmao.

These idiots just put indiana fucking jones over Silent Hill 2, Black Myth, and Star Wars outlaws.

Why? Because its 60 fps. I am sorry but if it looks like a early gen ps4 game, who gives a shit if it runs at 60 fps. All the series x footage they used looks like garbage. Path traced version looks better, but john was like oh its very well optimized. Umm, no its not. it is literally not selectable on anything below the 3 4000 series GPUs. a total of maybe six people can play that mode. And thats ok, but dont say its well optimized.

I see a lot of this sentiment everywhere. In the bethesda should switch to UE5 thread, people are like they should switch to this engine. Have you all lost your mind?? It looks a generation behind starfield which uses way better lighting and asset quality in its interiors. It also ran at 60 fps indoors once they unlocked the framerate so its not like its that poorly optimized. hell, i ran it maxed out at 60 fps on day one with only some drops to 50 fps in big cities.

There are no RT reflections or shadows on consoles. But hey its 60 fps so lets give it our 2nd best looking game of the year. Just a few weeks ago i pointed out that Alex would give anything his goty as long as it has path tracing like when he put a ps3 game in their top 3. well, he's at it again.
 
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Msamy

Member
These idiots just put indiana fucking jones over Silent Hill 2, Black Myth, and Star Wars outlaws.

Why? Because its 60 fps. I am sorry but if it looks like a early gen ps4 game, who gives a shit if it runs at 60 fps. All the series x footage they used looks like garbage. Path traced version looks better, but john was like oh its very well optimized. Umm, no its not. it is literally not selectable on anything below the 3 4000 series GPUs. a total of maybe six people can play that mode. And thats ok, but dont say its well optimized.

I see a lot of this sentiment everywhere. In the bethesda should switch to UE5 thread, people are like they should switch to this engine. Have you all lost your mind?? It looks a generation behind starfield which uses way better lighting and asset quality in its interiors. It also ran at 60 fps indoors once they unlocked the framerate so its not like its that poorly optimized. hell, i ran it maxed out at 60 fps on day one with only some drops to 50 fps in big cities.

There are no RT reflections or shadows on consoles. But hey its 60 fps so lets give it our 2nd best looking game of the year. Just a few weeks ago i pointed out that Alex would give anything his goty as long as it has path tracing like when he put a ps3 game in their top 3. well, he's at it again.
This year they definitely missed a lot wukong and hb2 should share first place
 

ckstine

Member
Just realized Space Marine 2, Brothers remake, No One Wants to Die didnt make it but these games did-
They have honestly lost almost all of their credibility in my eyes. I have no idea what they were thinking with this list in particular, though. Pretty much all of them were very brain-dead takes. 2kliksphillip is the only graphics-related content I like anymore, which is highly specific and largely non-analytical.
 

SlimySnake

Flashless at the Golden Globes
They have honestly lost almost all of their credibility in my eyes. I have no idea what they were thinking with this list in particular, though. Pretty much all of them were very brain-dead takes. 2kliksphillip is the only graphics-related content I like anymore, which is highly specific and largely non-analytical.
I've been on their case throughout the year, but this is just going too far. I will never ever take these fools seriously again. Persona remaster over horizon remaster. Metaphor and FF7 Rebirth over Space Marine 2. Astro and some random indie game over so many other UE5 games. Indy over Wukong, Hellblade and SH2. Just a bunch of goofballs.

I've seen ravion's path traced shots posted here, and they dont even come close to hellblade 2. if its about scale then star wars outlaws and wukong both have great scale and both feature path tracing with way better asset quality and lighting.

DF has literally lost their minds.
 
Edit: i spoke too soon. they selected indy over Hellblade 2 as their graphics over the year. im done lmao.

These idiots just put indiana fucking jones over Silent Hill 2, Black Myth, and Star Wars outlaws.

Why? Because its 60 fps. I am sorry but if it looks like a early gen ps4 game, who gives a shit if it runs at 60 fps. All the series x footage they used looks like garbage. Path traced version looks better, but john was like oh its very well optimized. Umm, no its not. it is literally not selectable on anything below the 3 4000 series GPUs. a total of maybe six people can play that mode. And thats ok, but dont say its well optimized.

I see a lot of this sentiment everywhere. In the bethesda should switch to UE5 thread, people are like they should switch to this engine. Have you all lost your mind?? It looks a generation behind starfield which uses way better lighting and asset quality in its interiors. It also ran at 60 fps indoors once they unlocked the framerate so its not like its that poorly optimized. hell, i ran it maxed out at 60 fps on day one with only some drops to 50 fps in big cities.

There are no RT reflections or shadows on consoles. But hey its 60 fps so lets give it our 2nd best looking game of the year. Just a few weeks ago i pointed out that Alex would give anything his goty as long as it has path tracing like when he put a ps3 game in their top 3. well, he's at it again.
Why would performance matter? Wasn’t their favorite graphics back in the day Crysis? They talk about it all the time. Just having pathtracing should not automatically put you above all the games that beat you in every other area - otherwise Cyberpunk 2077 is still the graphics king
 
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SlimySnake

Flashless at the Golden Globes
Why would performance matter? Wasn’t their favorite graphics back in the day Crysis? They talk about it all the time. Just having pathtracing should not automatically put you above all the games that beat you in every other area - otherwise Cyberpunk 2077 is still the graphics king
they used performance/stutters to disqualify black myth and silent hill 2.

meanwhile they are absolutely ok with a game that cant run rt reflections and rt shadows on cards under 10gb. in fact, only 4070-4090s can run PT and they account for maybe 7% of the gpus on steam's hardware surveys and 0% of the consoles. i know 4080 is 1.5% and 4090 was only 1% last i checked with 4070 a bit more popular around 5% but you arent activating all the pt effects on these 12gb card either.

the game being optimized is the biggest load of nonsense ive seen. i am forced to run the game with terrible shadow pop-in and terrible distant texture detail just like the xbox series x version below from DF's own review. the game has awful vram usage for such a linear game with really last gen looking assets.

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this is from their own review:

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I am sorry but how is this the best this year? their footage of sh2, black myth (only captured the first forest level btw, they didnt even get to see the nanite levels) and hellblade 2 looked a generation ahead of this game. maybe 2.

Oh and if we are talking about polish at launch, lets not forget that they shipped the console versions literally broken with all forest levels simply looking worse than low PC settings because they forgot to include trees in the RT bvh structure. And they still havent fixed the animation skipping issue in the cutscenes that DF themselves found extremely irritating. So frametime spikes in sh2 and black myth = bad, but every single cutscene animation skipping every half a second is ok.
 

powder

Member
Best Graphic 2024 No.1 VS No.10....man...DF did a great job....

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yeah, it’s almost like they couldn’t get over their performance obsessions. RTGI at 60fps is impressive but that sounds more like “best visual performance” and not “best graphics.”

I think the obvious choice for them was Hellblade 2 but I think they tried to go for something more interesting since HB2 is literally just a graphics showpiece.

I think they should’ve given it to Wukong, but maybe they didn’t play through the whole thing to get the full picture?
 
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ckstine

Member
I've been on their case throughout the year, but this is just going too far. I will never ever take these fools seriously again. Persona remaster over horizon remaster. Metaphor and FF7 Rebirth over Space Marine 2. Astro and some random indie game over so many other UE5 games. Indy over Wukong, Hellblade and SH2. Just a bunch of goofballs.

I've seen ravion's path traced shots posted here, and they dont even come close to hellblade 2. if its about scale then star wars outlaws and wukong both have great scale and both feature path tracing with way better asset quality and lighting.

DF has literally lost their minds.
Yeah, I feel like metaphor is just indefensible. Like at least with penny's big adventure or whatever, it has a nailed aesthetic. Metaphor is just last gen asf.
 
I think the obvious choice for them was Hellblade 2 but I think they tried to go for something more interesting since HB2 is literally just a graphics showpiece.
And this is the worst part.

HB2 is well received, both by the press and even more so - which is the only thing that matters - by gamers. On Steam it has very positive user reviews.

The old "it has no gameplay" rhetoric is just pure bollocks: it's a different kind of game, like many we had in the past (Journey, to name one that is universally acclaimed) and it's the best looking ever, period.

And I enjoyed playing it more than many other "full of gameplay" titles.
 

SlimySnake

Flashless at the Golden Globes
I mean duh, isn’t that what best GRAPHICS mean? What do you mean by interesting?
Yep. Having astrobot, that weird ugly ass game, and other honorable mentions that simply dont belong in that list is simply a joke. especially when it comes at the expense of other more deserving games and studios.

their argument for astrobot was that it has no shortcomings and is a complete package. yes, a completely dated package. they talked at length about the physics but its just a bunch of items on the ground that have zero impact on gameplay. zelda totk had entire dungeons and shrines built around physics. here, we just get apples on the ground you can walk through. yay?

its there just as salad dressing. and ok, fine physics can help sell the graphics, and yet they didnt even mention space marine 2 which has the best skyboxes ive ever seen, and it actually uses it to sell the illusion of this massive war. the best kind of salad dressing ive seen this year. hell, i wouldve chosen helldivers 2 over this. those volumetric effects and crazy explosions were far more impressive than ps3 era visuals of astrobot.

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Last gen game assets with path tracing slapped on?
last gen? in 2022, he chose a ps3 era game because it had path tracing slapped on it as the third best looking game.

timestamped:


at least they got it right that year with callisto and horizon fw taking the top 2 spots, but they put plague's tale requiem behind portal.
 
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Yep. Having astrobot, that weird ugly ass game, and other honorable mentions that simply dont belong in that list is simply a joke. especially when it comes at the expense of other more deserving games and studios.

their argument for astrobot was that it has no shortcomings and is a complete package. yes, a completely dated package. they talked at length about the physics but its just a bunch of items on the ground that have zero impact on gameplay. zelda totk had entire dungeons and shrines built around physics. here, we just get apples on the ground you can walk through. yay?

its there just as salad dressing. and ok, fine physics can help sell the graphics, and yet they didnt even mention space marine 2 which has the best skyboxes ive ever seen, and it actually uses it to sell the illusion of this massive war. the best kind of salad dressing ive seen this year. hell, i wouldve chosen helldivers 2 over this. those volumetric effects and crazy explosions were far more impressive than ps3 era visuals of astrobot.

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last gen? in 2022, he chose a ps3 era game because it had path tracing slapped on it as the third best looking game.

timestamped:


at least they got it right that year with callisto and horizon fw taking the top 2 spots, but they put plague's tale requiem behind portal.


I know Alex has a full time job outside of his work in DF, my hunch is he might work in VFX and specialise in lighting or something along those lines, there's no other explanation for someone being this obsessed with something.
 

powder

Member
I mean duh, isn’t that what best GRAPHICS mean? What do you mean by interesting? Last gen game assets with path tracing slapped on?
I dunno, ask them what they thought was more interesting about Indy than Hellblade 2. I agree from a pure visual standpoint that Hellblade 2 is the most impressive, but for some reason these guys weren’t content.

I bet individually they’d all give different answers. If I had to guess, John was pushing for Astro Bot, Alex pushed for Indy, and Oliver probably would’ve picked Alan Wake 2 or something. Bottom line is that the whole video seemed very unserious and no one should really come to these guys looking for comprehensive opinions about anything other than the granular bullshit they usually do videos on
 
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SlimySnake

Flashless at the Golden Globes
Cant wait till next year when this game is passed over for mario odyssey 2 which would look worse than ps4 era ratchet games.

And whatever path traced alex ends up hyping up.

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powder

Member
Cant wait till next year when this game is passed over for mario odyssey 2 which would look worse than ps4 era ratchet games.

And whatever path traced alex ends up hyping up.

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Is this one UE5? I’m already bracing myself for how hot it’s going to come in on consoles.
 

SlimySnake

Flashless at the Golden Globes
I dunno, ask them what they thought was more interesting about Indy than Hellblade 2. I agree from a pure visual standpoint that Hellblade 2 is the most impressive, but for some reason these guys weren’t content.

I bet individually they’d all give different answers. If I had to guess, John was pushing for Astro Bot, Alex pushed for Indy, and Oliver probably would’ve picked Alan Wake 2 or something. Bottom line is that the whole video seemed very unserious and no one should really come to these guys looking for comprehensive opinions about anything other than the granular bullshit they usually do videos on
John is always pushing for these NES era games. his goty list is bizarre. like he's stuck in the 80s. its not even cute like oh looks he's into indie games and 2d sidescrollers, it's just sad that nothing AAA he played this year got him going.

Oliver couldnt care less. he said he played indie for 2 hours and was like sure. that makes sense, good performance, blah blah blah.

Alex was the one pushing for indy the most. the only reason why he won over the other two was because he pointed out that hellblade 2 is a corridor game, while indy has some open world environments, and runs at 60 fps on consoles. i dont understand why that logic couldnt be applied to pick Outlaws, Wukong and Silent Hill 2 over Hellblade 2, but expecting logic from these doofuses is expecting too much these days.
 

SlimySnake

Flashless at the Golden Globes
Is this one UE5? I’m already bracing myself for how hot it’s going to come in on consoles.
Nope. it's their own proprietary engine.

And Yes, it will look nothing like this on consoles. They've only been showing PC footage for the last 4 years. Probably running on 3090 and 4090s.

The game is still a full year away, watch them downgrade it bit by bit. Even on PC.
 

powder

Member
John is always pushing for these NES era games. his goty list is bizarre. like he's stuck in the 80s. its not even cute like oh looks he's into indie games and 2d sidescrollers, it's just sad that nothing AAA he played this year got him going.

Oliver couldnt care less. he said he played indie for 2 hours and was like sure. that makes sense, good performance, blah blah blah.

Alex was the one pushing for indy the most. the only reason why he won over the other two was because he pointed out that hellblade 2 is a corridor game, while indy has some open world environments, and runs at 60 fps on consoles. i dont understand why that logic couldnt be applied to pick Outlaws, Wukong and Silent Hill 2 over Hellblade 2, but expecting logic from these doofuses is expecting too much these days.
Yeah, John including Penny’s Big Breakaway in that video was ridiculous. The game was fun for a few hours but graphically it looked like a Dreamcast game.
 

wafflecioccy

Neo Member
I’m just gonna say it: Callisto Protocol is second only to Hellblade 2 in facial detail. The fact that the faces during gameplay share parity with the cutscenes is incredible. I don’t know how I waited this long to try Callisto out, but the tech and fidelity across the board is pretty outstanding here.
Yeah, it's nice but unfortunately both were financial failures.
 

SlimySnake

Flashless at the Golden Globes
I’m just gonna say it: Callisto Protocol is second only to Hellblade 2 in facial detail. The fact that the faces during gameplay share parity with the cutscenes is incredible. I don’t know how I waited this long to try Callisto out, but the tech and fidelity across the board is pretty outstanding here.
This is one of those games that didnt show well on youtube. the combat didnt look good. the story looked mid and after the reviews being mid, i straight up had zero desire to play it.

I think they shouldve done more to market the game and i dont just mean better trailers. I think there shouldve been more setpieces in the game that are easy to market and some better combat mechanics that scale well. its too linear for its own good though i did enjoy it precisely for its linear campaign and fun combat. Still, doesnt matter because i only played it when it came to PS+. I contributed to it flopping.

The studio is still alive even though the studio founder left late last year. They are working on a UE5 game and i wouldnt be surprised if it looks like marvel 1943. this is an extremely talented team the studio founder put together.
 

SlimySnake

Flashless at the Golden Globes
Finally done with the Vatican in Indy. Only took 20 days. These textures were atrocious. lol. The indoor dungeon after this was very well lit. Thats where RTGI does its thing. Outdoor areas dont look good. Especially Giza. My god. I swear AC Origins looked better.

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SlimySnake

Flashless at the Golden Globes
Decided to give Plague's Tale another shot after being underwhelmed with it back in 2022. However, coming off of Indy, i gotta say it looks like a generational leap. it still doesnt match up with Black Myth, SH2 and other UE5 games that go for a photorealistic look, but while it still looks gamey, i love the lighting in most areas and especially, volumetric effects that are typically swapped out in other games come launch time. I think it's maybe a setting or two away from looking CG like callisto. maybe rtgi or rt reflections might have helped here.

Still, great to finally see some high quality quixel assets everywhere. Lots of detail packed into every scene with great texture work that Indy is completely lacking.

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Rayjin

Neo Member
that cutscene just made me angry. they had all this extra horsepower coming from ps4, and they used none of it to improve graphics. this is what the game shouldve looked like during gameplay. Im glad the game bombed. thats what you get for being lazy.
did you even play remake ? ive finished remake just recently and went straight to rebirth and the graphical upgrade was pretty decent, to the point where i didnt understand all the shit rebirth got, lot more geometric details, way better lighting, high quality textures overall and an actual open world instead of a giant corridor that remake was full of shitty hidden loading part a la GOW ragnarok, not to mention the giant upgrade the combat system got

performance mod def look like poop but thats peoples fault who believe the 60 fps meme and have no clue about rendering costs
 
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GymWolf

Member
Lol when i said that astrobot physics wasn't that impressive you people jumped at me, how the turntables...

And if i may, callisto is a shit ass game but i would put face fidelity even higher than hb2 tbh, the male protagonist 100%, debatable for senua vs the asian chick.
 
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GymWolf

Member
did you even play remake ? ive finished remake just recently and went straight to rebirth and the graphical upgrade was pretty decent, to the point where i didnt understand all the shit rebirth got, lot more geometric details, way better lighting, high quality textures overall and an actual open world instead of a giant corridor that remake was full of shitty hidden loading part a la GOW ragnarok, not to mention the giant upgrade the combat system got

performance mod def look like poop but thats peoples fault who believe the 60 fps meme and have no clue about rendering costs
And it arguably still look worse than 3 years old crossgen hfw, that's why people shat on it.
 
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H . R . 2

Member
I’m just gonna say it: Callisto Protocol is second only to Hellblade 2 in facial detail. The fact that the faces during gameplay share parity with the cutscenes is incredible. I don’t know how I waited this long to try Callisto out, but the tech and fidelity across the board is pretty outstanding here.

CP is an underrated gem, a technical showcase not just in terms of visuals but also animations
my only complaint was the story which was a wasted potential
some more shots in defense of CP
[all taken in/mid-game in photo mode except for the cutscene shots]

one of the best snow deformations out there:
the storm covers your tracks after a few minutes
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the lighting in this game, seriously! every room and scene is photo-mode worthy:
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facial animations mid-combat make the characters come alive
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the combat, although a tad repetitive, is very smooth and robust

I understand the criticism but this game is clearly underrated and underappreciated
 

SlimySnake

Flashless at the Golden Globes
did you even play remake ? ive finished remake just recently and went straight to rebirth and the graphical upgrade was pretty decent, to the point where i didnt understand all the shit rebirth got, lot more geometric details, way better lighting, high quality textures overall and an actual open world instead of a giant corridor that remake was full of shitty hidden loading part a la GOW ragnarok, not to mention the giant upgrade the combat system got

performance mod def look like poop but thats peoples fault who believe the 60 fps meme and have no clue about rendering costs
Decent isnt generational.

And at times it looks much much worse because its open world and they didnt have time to properly bake in lighting in several areas that look much worse than Remake ever did. There are several examples of this in the Digital Foundry top 10 list.
 
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