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Graphical Fidelity I Expect This Gen

Interesting, I think GymWolf GymWolf will be happy with this lmao


This game doesn't get a lot of credit as we all know, and one of the things that gets overlooked a lot are the graphics, it really is one of the best looking games I have seen in recent years and one of the best UE4 implementations. It looks stunning on the PS5 running at 60 FPS.

A generational leap over it by Bend would have been jaw dropping I have no doubt but it's likely we wont see that, or maybe we could as they have moved away from UE and onto GG's Decima (allegedly).
 
Rift apart is the current king of pixar looking graphic, luigi looks good for a switch game but it's vastly inferior to proper nextgen game with the same artstyle.

So yeah, even their best effort is not gonna beat people who actually care about graphic and great production values so they are not gonna be considered much in a topic where we post the best of the best.
We'll have to see how close they come to that, at 30 fps and heavily DLSS'd of course because this is the Switch 2 whole selling point.
 
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This game doesn't get a lot of credit as we all know, and one of the things that gets overlooked a lot are the graphics, it really is one of the best looking games I have seen in recent years and one of the best UE4 implementations. It looks stunning on the PS5 running at 60 FPS.

A generational leap over it by Bend would have been jaw dropping I have no doubt but it's likely we wont see that, or maybe we could as they have moved away from UE and onto GG's Decima (allegedly).
Exactly.
 

SlimySnake

Flashless at the Golden Globes
Speaking of Horizons,the decimas engine really has a long way to go in order to deleiver a visually cohesive package in a performant way.Tried HFW with dlaa enabled and Otis_Inf's photomode camera tools to maximum the lod value,the framerate hits are totally something else.Visually speaking,still a unsavable totally mixed bag in the roots,but way better than vanilla game that's for sure.Maybe it's just their old rendering engine really has issues when forcing to draw dense vegetations hq assets further away,or maybe it's always completely out of question to brute force high polygon vegetations environments with decent scale on current gen hardwares with traditional rendering methods?
MKEufe.png


With lod override,
MKEN0k.png


MKEPqx.png


MKEfYH.png


MKEU21.png


MKEcCc.png


And for a walking simulator the constant vegetation pop-in in Alan Walk 2 doesn't feel very charming at all,after forcing max lod with flawless widescreen to get rid of the mess the fps hit becoming quite a business as well, (average 50-60 fps with 4k dlss quality frame-gen) ,but at least way better than the hfw mess lol.Anyway really need these nanite methods for everything ASAP!
yep just look at all that fog that they use to mask the poor draw distance.

Avatar has a similar issue, but only at a distance and only when you are flying and you can tweak the settings to reduce pop-in. avatar actually utilizes mesh shaders and primitive shaders on consoles so they have something like nanite in there but still not enough.

i dont know if nanite is the only way to do this but as your tests show, we are hitting some kind of bottleneck here. I remember GTA4's draw distance setting just killing my PS4 caliber nvidia GPU 5 years after the game came out. its tied to vram AND the gpu compute shaders.

download the electric dreams demo from the Unreal Engine store. It utilzes nanite foliage and i dont think i saw any foliage pop-in there, but i didnt run many tests flying around either.

 

SlimySnake

Flashless at the Golden Globes

i am sorry but he lost me within the first 15 seconds. Nanite quality details? This guy is delusional.

I love me some days gone. i will defend that game till the day i die but its a good looking last gen game. Thats all. It has nothing on the new UE5 features. not lumen, not nanite. this guy has an agenda against UE5 and its getting him an insane level of publicity but he's a fucking joke.

A better video would be to simply showcase what happens when devs release polished games. There are some wonderfully optimized UE5 games and some shit ones. Same goes for UE4, Anvil, and most recently Snowdrop. Avatar vs Outlaws is like Jekyll and Hyde. Days Gone was at the time one of the least polished Sony exclusive, and the PC port took like 3 more years. Not even a fair comparison.

If he simply frames his videos pointing out devs who no longer believe in optimization, fine. But this UE5 hate campaign is just dumb.
 

SlimySnake

Flashless at the Golden Globes
Saw this posted in the Kingdom Come 2 preview thread. Looks decent. Just nothing special. Looks like RDR2.5.

572g0jj487ce1.png


xcn9d8j487ce1.png


32kru6j487ce1.png


More here:

 

GymWolf

Member
This game doesn't get a lot of credit as we all know, and one of the things that gets overlooked a lot are the graphics, it really is one of the best looking games I have seen in recent years and one of the best UE4 implementations. It looks stunning on the PS5 running at 60 FPS.

A generational leap over it by Bend would have been jaw dropping I have no doubt but it's likely we wont see that, or maybe we could as they have moved away from UE and onto GG's Decima (allegedly).
At least in here, we don't overlook days gone, i consider it the best ue4 game we had last gen visually or at least top 3 and in this topic we always post pics and shit (mostly me), fuck gears 5...
 
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GymWolf

Member
Saw this posted in the Kingdom Come 2 preview thread. Looks decent. Just nothing special. Looks like RDR2.5.

572g0jj487ce1.png


xcn9d8j487ce1.png


32kru6j487ce1.png


More here:

Impossible, the previews says that it looks incredible :lollipop_grinning_sweat:
 

rofif

Can’t Git Gud
i am sorry but he lost me within the first 15 seconds. Nanite quality details? This guy is delusional.

I love me some days gone. i will defend that game till the day i die but its a good looking last gen game. Thats all. It has nothing on the new UE5 features. not lumen, not nanite. this guy has an agenda against UE5 and its getting him an insane level of publicity but he's a fucking joke.

A better video would be to simply showcase what happens when devs release polished games. There are some wonderfully optimized UE5 games and some shit ones. Same goes for UE4, Anvil, and most recently Snowdrop. Avatar vs Outlaws is like Jekyll and Hyde. Days Gone was at the time one of the least polished Sony exclusive, and the PC port took like 3 more years. Not even a fair comparison.

If he simply frames his videos pointing out devs who no longer believe in optimization, fine. But this UE5 hate campaign is just dumb.
I don’t care about nanite but I hate people bashing taa and dlss2. Games never looked so clean. No aliasing on geometry and on textures. I love clean picture quality. We dreamed about this for years
 

SlimySnake

Flashless at the Golden Globes
I don’t care about nanite but I hate people bashing taa and dlss2. Games never looked so clean. No aliasing on geometry and on textures. I love clean picture quality. We dreamed about this for years
You can turn taa off on PC in most games. Looks like garbage even at native 4k lol just a jaggied shimmering mess.
 

Trilobit

Member
their talent lies elsewhere. no offense to ND and GG, but they got bitchslapped by the ToTK devs on a ps3 era hardware. amazing use of physics, ingenious even. and i hope thats what they do with the switch 2, show these other devs what games can really be about.

Yeah, Nintendo is a gameplay-first type of company. Everything else comes second and I wouldn't want to have it any other way with them. I have a real personal problem with graphics-first types of games like cinematic shooters that seem to forget that they are not actually movies, but interactive entertainment. With that said, in the best of worlds Nintendo would have ND levels of graphics and ND would have Nintendo levels of gameplay, but alas, reality is what it is. So my expectations on the subject of graphics of future Nintendo games is tempered as they don't really headhunt for graphical cutting edge personnel.

I still hope to see Switch 2 stuff in this thread in the future even though this thread is more about fidelity. I enjoy colorful pictures. :pie_ssmiling:
 

Gonzito

Gold Member
Saw this posted in the Kingdom Come 2 preview thread. Looks decent. Just nothing special. Looks like RDR2.5.

572g0jj487ce1.png


xcn9d8j487ce1.png


32kru6j487ce1.png


More here:


Nothing special? I think it looks incredible

Just showed the first screenshot to my girlfriend and she thought it was a real picture
 
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Buggy Loop

Gold Member
KCD 2 dev basically has no engine progression from Crytek or is it Lumberyard now, either way, it’s KCD1 probably tweaked internally. Performance reports means they fixed the CPU parallelism as that was Crytek’s weakness.

I’m expecting it to look good but not top tier for this thread.
 

Jack Howitzer

Neo Member
yep just look at all that fog that they use to mask the poor draw distance.

Avatar has a similar issue, but only at a distance and only when you are flying and you can tweak the settings to reduce pop-in. avatar actually utilizes mesh shaders and primitive shaders on consoles so they have something like nanite in there but still not enough.

i dont know if nanite is the only way to do this but as your tests show, we are hitting some kind of bottleneck here. I remember GTA4's draw distance setting just killing my PS4 caliber nvidia GPU 5 years after the game came out. its tied to vram AND the gpu compute shaders.
From my impression it's just their engine tends to be very performance unfriendly for some particular fetish when coming down to lod related stuff.In HFW's case I'm very willing to accept huge fps loss as long as the visual quality is up there,like forcing many of these noticeable vegetations,terrains,architectures becoming properly detailed assets to bring more consistency to the overall scenery.Sadly the lod tweaking result just ain't bring enough food to poor starving kiddos,charging too much for too little.
This is not the deal with games powered by other engines, e.g. forcing max lodscale in rdr2 resulting in 35%-55% fps loss depending on the scenes,and visually speaking it's coming close to night and day differences.While there certainly can be some spots still looks visiblly lacking,well usually the performance hits are nothing burger either. This 106 to 45 and 110 to 34,98 to 36 fps with gpu fully loaded in HFW are totally ice cold dude:messenger_neutral:Hopefully with Avatar lead the route these rendering growing pains becoming less problematic.And it looks like KCD2 is doing a great job in lod management and environment rendering?Have to give these open worlds more shots lol
 
Yeah, Nintendo is a gameplay-first type of company. Everything else comes second and I wouldn't want to have it any other way with them. I have a real personal problem with graphics-first types of games like cinematic shooters that seem to forget that they are not actually movies, but interactive entertainment. With that said, in the best of worlds Nintendo would have ND levels of graphics and ND would have Nintendo levels of gameplay, but alas, reality is what it is. So my expectations on the subject of graphics of future Nintendo games is tempered as they don't really headhunt for graphical cutting edge personnel.

I still hope to see Switch 2 stuff in this thread in the future even though this thread is more about fidelity. I enjoy colorful pictures. :pie_ssmiling:

Come on man, the gameplay in ND games are up there with the best in the genre. The Last of Us Part II plays wonderfully and the animations look great while still maintaining responsiveness. Uncharted 4 also plays very well (one of the few games I dedicated a big chunk of time in MP). You can maybe criticize the linearity or the overly reliance on cut-scenes and set pieces but the core gameplay on ND games are very, very good.
 

Trilobit

Member
Come on man, the gameplay in ND games are up there with the best in the genre. The Last of Us Part II plays wonderfully and the animations look great while still maintaining responsiveness. Uncharted 4 also plays very well (one of the few games I dedicated a big chunk of time in MP). You can maybe criticize the linearity or the overly reliance on cut-scenes and set pieces but the core gameplay on ND games are very, very good.

If the genre is called "most boring gameplay" then I wholeheartedly agree. And I can't believe you actually brought up Uncharted 4 which opened my eyes on ND's paltriness.
 
This is real life footage captured by drone in first person view which makes it look like a video game.

Maybe one day flight sim will look this good.


Thank you for sharing, i was expecting something close to it from MSFS2024, but it is unfortunately did not go far from MSFS2020, Adding here my screenshots from MSFS2020:
Engine is ready for most part, just asset quality with realistic photogrametry + realistic GI is KEY
jfwZMjQ.jpg

XFBOnTf.jpg
w0xfZ3Z.jpg
6LCqcWv.png
 
If the genre is called "most boring gameplay" then I wholeheartedly agree. And I can't believe you actually brought up Uncharted 4 which opened my eyes on ND's paltriness.
The problem is not in the gameplay with LoU2. No other 3rd person shooter matches the visceral combat. It's very polished and competent. The real problem is in the fact that the gameplay DOESN'T CHANGE throughout the games! After 10. 15, 20 hours of the same combat encounter it starts to get boring. Too much of a good thing is a bad thing.

You're acting like the gameplay itself is bad though when it's not.
 
Saw this posted in the Kingdom Come 2 preview thread. Looks decent. Just nothing special. Looks like RDR2.5.

572g0jj487ce1.png


xcn9d8j487ce1.png


32kru6j487ce1.png


More here:


Not sure about the other 2 but the 1st one looks like a real photo.
 
No nintendo won't push. They'll never focus on graphics like Sony did on PS4, squeezing that lemon to the last drop. Hell it seems even those studios have kind of lifted the foot from the pedal on PS5 to be honest. The modern costs for making these games is just insane.



They probably will be discussed in this thread but won't have staying power hehe.

That's also a thing you're right, there's only so much you can push the Nintendo art style.

I would be perfectly happy with a Zelda cranking up the Studio Ghibli art style even further, maybe closer to the original reveal of BOTW before the downgrades.
That orinal Botw gameplay reveal was so beautiful .. I was blown away. Talk about a massive downgrade tho that was the actual game!

And I know TotK has impressive physics, but man if that wasn't the most disappointing Zelda ever. Talk about losing the forest through the trees ....6 years for a sequel that didn't solve any of Botw's issues with enemy variety, dungeons, or rewards for exploring. The reused map plus the underground area just an inverted map. The story plays more like an alternate reality than actual sequel.

The physics just trivialized the puzzles and once ya figured out how to build a car and something to fly with you realize those things can solve every puzzle. The novelty wore off fast ...ughh can't believe this is the best they could come up with as a mainline game ...even if the physics are the most impressive thing about graphics that year that didn't save the game.

Maybe I was just a victim of my own expectations but I expected so much better than the same recycled game and a physics system. From the Zelda team no less, who had 6 years and had the environments, enemies, almost EVERYTHING already completed. It's so damn similar to Botw but not in a good way ...almost no reason the game needed to exist for what they came up with.

End rant. Apologies, Zelda is my all time favorite franchise and Ocarina my favorite game.
 
Not sure about the other 2 but the 1st one looks like a real photo.
I think it looks really good but I can understand the complaints. The rendering seems very simar to the first. I wonder how things will look up close ...that was one of the ugly aspects of KC1. From a distance it looked nice up close reminded me of the bushes in Ocarina of Time.
 

SlimySnake

Flashless at the Golden Globes
Thank you for sharing, i was expecting something close to it from MSFS2024, but it is unfortunately did not go far from MSFS2020, Adding here my screenshots from MSFS2020:
Engine is ready for most part, just asset quality with realistic photogrametry + realistic GI is KEY
jfwZMjQ.jpg

XFBOnTf.jpg
w0xfZ3Z.jpg
6LCqcWv.png
Honestly, this looks amazing.
 

SlimySnake

Flashless at the Golden Globes
The problem is not in the gameplay with LoU2. No other 3rd person shooter matches the visceral combat. It's very polished and competent. The real problem is in the fact that the gameplay DOESN'T CHANGE throughout the games! After 10. 15, 20 hours of the same combat encounter it starts to get boring. Too much of a good thing is a bad thing.

You're acting like the gameplay itself is bad though when it's not.
it was too long. TLOU1 was 15 hours long and was the perfect length. Cramming in 2 12 hour long campaigns plus a 3-4 hour epilogue was just dumb. Not every game needs to be 30 hours long.

The game is amazing but extremely poorly paced. It has some great setpieces but because they come every 2-3 hours, they dont feel as impactful and the game practically limps to a finish.
 
it was too long. TLOU1 was 15 hours long and was the perfect length. Cramming in 2 12 hour long campaigns plus a 3-4 hour epilogue was just dumb. Not every game needs to be 30 hours long.

The game is amazing but extremely poorly paced. It has some great setpieces but because they come every 2-3 hours, they dont feel as impactful and the game practically limps to a finish.
Whats wrong with a long quality game? You don’t have to play it all in one day…

I loved that TLOU 2 was “long” because it was immersive and quality…
 

SlimySnake

Flashless at the Golden Globes
Whats wrong with a long quality game? You don’t have to play it all in one day…

I loved that TLOU 2 was “long” because it was immersive and quality…
Because of what F Feel Like I'm On 42 said here:

The real problem is in the fact that the gameplay DOESN'T CHANGE throughout the games! After 10. 15, 20 hours of the same combat encounter it starts to get boring. Too much of a good thing is a bad thing.
its too samey. it doesnt evolve in any meaningful way despite abby being slightly more melee focused. its basically the same game from start to finish.

Which is fine for a short 8-10 hour game. Or even a 15 hour game like TLOU1. But 25-30 hours is pushing it. it got boring towards the end.

also, the game sets up its finale meticulously by having the wulf vs seraph war reach a climax at the end of day 3. the game mostly delivers on that, but ends up continuing for another 3-4 hours at which point it loses all its tempo and sense of pacing. for a story driven game, you cant have it be that poorly paced. especially towards the end.
 

Trilobit

Member
The problem is not in the gameplay with LoU2. No other 3rd person shooter matches the visceral combat. It's very polished and competent. The real problem is in the fact that the gameplay DOESN'T CHANGE throughout the games! After 10. 15, 20 hours of the same combat encounter it starts to get boring. Too much of a good thing is a bad thing.

You're acting like the gameplay itself is bad though when it's not.

That's what I felt with TLoU 1. I was just doing the same thing over and over again, I didn't sense any depth so I lost interest. In Uncharted 4 we got served the same "platforming" mechanics over and over again which basically amounted to push stick in this direction and jump when game tells you to. It was braindead. The only challenging part was some gunfights, but they were rare. It's weird how a developer of that caliber has such a hard time comprehending the importance of gameplay in a game. It feels more like an afterthought and necessary evil to them. They should just make movies instead.

Edit: When I talk about gameplay I mean during the whole game. If the game mechanics are sound and bug-free then that's of course great. But if it never feels like it has real depth or gets boring quickly because you just do the exact same things over and over again then the game has bad gameplay.
 
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Because of what F Feel Like I'm On 42 said here:


its too samey. it doesnt evolve in any meaningful way despite abby being slightly more melee focused. its basically the same game from start to finish.

Which is fine for a short 8-10 hour game. Or even a 15 hour game like TLOU1. But 25-30 hours is pushing it. it got boring towards the end.

also, the game sets up its finale meticulously by having the wulf vs seraph war reach a climax at the end of day 3. the game mostly delivers on that, but ends up continuing for another 3-4 hours at which point it loses all its tempo and sense of pacing. for a story driven game, you cant have it be that poorly paced. especially towards the end.
Exactly
 

rofif

Can’t Git Gud
it was too long. TLOU1 was 15 hours long and was the perfect length. Cramming in 2 12 hour long campaigns plus a 3-4 hour epilogue was just dumb. Not every game needs to be 30 hours long.

The game is amazing but extremely poorly paced. It has some great setpieces but because they come every 2-3 hours, they dont feel as impactful and the game practically limps to a finish.
Yep. As much as I love tlou2, it is too long. Anything from 8 to 20 is ok for these games. Uc4 is perfect length at 15.
Tlou2 is like 30-35 hours. It drags but is rewarding at the end
 

GymWolf

Member
Just saw these at R/halflife.
alyx released in 2020
Man i can't imagine what valve will do with the visuals if they release HL3 .

imagine-what-hl3-is-gonna-look-like-if-hl-alyx-from-2020-v0-p3d9hpwp7oce1.png


imagine-what-hl3-is-gonna-look-like-if-hl-alyx-from-2020-v0-8ctcee3q7oce1.png


imagine-what-hl3-is-gonna-look-like-if-hl-alyx-from-2020-v0-2vtpsj6q7oce1.png


imagine-what-hl3-is-gonna-look-like-if-hl-alyx-from-2020-v0-mv7mluaq7oce1.png
Wtf is this and why nobody ever posted pics of this game?

(I know the game i didn't know it looked like this).
Great pics Ubaldo.


Btw, with the surprise of no one, kc2 that looks barely any different than kc1 run well on console, now we can safely return to bash wukong that look a generation better and run like shit :messenger_sunglasses:
 
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Wtf is this and why nobody ever posted pics of this game?

(I know the game i didn't know it looked like this).
Great pics Ubaldo.


Btw, with the surprise of no one, kc2 that looks barely any different than kc1 run well on console, now we can safely return to bash wukong that look a generation better and run like shit :messenger_sunglasses:
When you’re in VR with Alyx it can at points trick your brain into believing what you’re looking at is real - it’s actually crazy
 

GymWolf

Member
When you’re in VR with Alyx it can at points trick your brain into believing what you’re looking at is real - it’s actually crazy
Tbh, that happened to me with way worse looking games, that's just the magic of vr, i was convinced to be one of the silly walking dudes while i was figthing in gorn


GORN-GIF3_thumb.gif


(Btw if you haven't, play this fucking game asap, some of the most meaty combat\gore ever made, this gif is old)
 
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GymWolf

Member
Btw while we are talking about gorey melee, you people should try the free betatest of half sword, the graphic is shit and many basic animations are very silly looking but the physically generated damage system, the blood spilling tech and some of the animations are incredible and you have to play it by yourself to understand how good it is, it looks silly in video form






If only kingdom come had this type of damage and animations instead of the theatrical shit it has instead i would play the shit out of it.
 
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