GymWolf
Member
Tldr?
Because days gone specifically use one nasty ass "optimization" method to lighten the load with hell on screen that should not be a thing in any videogame worth a damn.
Ok, can I has gameplay in it?You got Hellblade 2
This thread is about fidelity no matter the art style. Like I’ve said many times before all games don’t need to aim for realism…Luigi's Mansion 3 already heavily disagrees but I understand Pixar-ish graphics aren't as appreciated in this thread.
There is gameplay in it…Ok, can I has gameplay in it?
We'll have to see how close they come to that, at 30 fps and heavily DLSS'd of course because this is the Switch 2 whole selling point.Rift apart is the current king of pixar looking graphic, luigi looks good for a switch game but it's vastly inferior to proper nextgen game with the same artstyle.
So yeah, even their best effort is not gonna beat people who actually care about graphic and great production values so they are not gonna be considered much in a topic where we post the best of the best.
Exactly.This game doesn't get a lot of credit as we all know, and one of the things that gets overlooked a lot are the graphics, it really is one of the best looking games I have seen in recent years and one of the best UE4 implementations. It looks stunning on the PS5 running at 60 FPS.
A generational leap over it by Bend would have been jaw dropping I have no doubt but it's likely we wont see that, or maybe we could as they have moved away from UE and onto GG's Decima (allegedly).
yep just look at all that fog that they use to mask the poor draw distance.Speaking of Horizons,the decimas engine really has a long way to go in order to deleiver a visually cohesive package in a performant way.Tried HFW with dlaa enabled and Otis_Inf's photomode camera tools to maximum the lod value,the framerate hits are totally something else.Visually speaking,still a unsavable totally mixed bag in the roots,but way better than vanilla game that's for sure.Maybe it's just their old rendering engine really has issues when forcing to draw dense vegetations hq assets further away,or maybe it's always completely out of question to brute force high polygon vegetations environments with decent scale on current gen hardwares with traditional rendering methods?
With lod override,
And for a walking simulator the constant vegetation pop-in in Alan Walk 2 doesn't feel very charming at all,after forcing max lod with flawless widescreen to get rid of the mess the fps hit becoming quite a business as well, (average 50-60 fps with 4k dlss quality frame-gen) ,but at least way better than the hfw mess lol.Anyway really need these nanite methods for everything ASAP!
At least in here, we don't overlook days gone, i consider it the best ue4 game we had last gen visually or at least top 3 and in this topic we always post pics and shit (mostly me), fuck gears 5...This game doesn't get a lot of credit as we all know, and one of the things that gets overlooked a lot are the graphics, it really is one of the best looking games I have seen in recent years and one of the best UE4 implementations. It looks stunning on the PS5 running at 60 FPS.
A generational leap over it by Bend would have been jaw dropping I have no doubt but it's likely we wont see that, or maybe we could as they have moved away from UE and onto GG's Decima (allegedly).
Impossible, the previews says that it looks incredibleSaw this posted in the Kingdom Come 2 preview thread. Looks decent. Just nothing special. Looks like RDR2.5.
More here:
Opinion - Kingdom Come Deliverance 2 | Final Previews are up
How was the performance on Ps5 pro? 60fps is very stable, but so far footage only from first map is available. Although apparently it is stable even in villages so hopefully no STALKER 2 shitshow.. There is no footage with Czech dub ? (which everyone should play on) I am Czech and will play...www.neogaf.com
I don’t care about nanite but I hate people bashing taa and dlss2. Games never looked so clean. No aliasing on geometry and on textures. I love clean picture quality. We dreamed about this for yearsi am sorry but he lost me within the first 15 seconds. Nanite quality details? This guy is delusional.
I love me some days gone. i will defend that game till the day i die but its a good looking last gen game. Thats all. It has nothing on the new UE5 features. not lumen, not nanite. this guy has an agenda against UE5 and its getting him an insane level of publicity but he's a fucking joke.
A better video would be to simply showcase what happens when devs release polished games. There are some wonderfully optimized UE5 games and some shit ones. Same goes for UE4, Anvil, and most recently Snowdrop. Avatar vs Outlaws is like Jekyll and Hyde. Days Gone was at the time one of the least polished Sony exclusive, and the PC port took like 3 more years. Not even a fair comparison.
If he simply frames his videos pointing out devs who no longer believe in optimization, fine. But this UE5 hate campaign is just dumb.
You can turn taa off on PC in most games. Looks like garbage even at native 4k lol just a jaggied shimmering mess.I don’t care about nanite but I hate people bashing taa and dlss2. Games never looked so clean. No aliasing on geometry and on textures. I love clean picture quality. We dreamed about this for years
I’m sure it looks better on their screens. YouTube doesn’t do most next Gen games many favors. But i had hoped for a more realistic art style. This looks old.Impossible, the previews says that it looks incredible
their talent lies elsewhere. no offense to ND and GG, but they got bitchslapped by the ToTK devs on a ps3 era hardware. amazing use of physics, ingenious even. and i hope thats what they do with the switch 2, show these other devs what games can really be about.
Saw this posted in the Kingdom Come 2 preview thread. Looks decent. Just nothing special. Looks like RDR2.5.
More here:
Opinion - Kingdom Come Deliverance 2 | Final Previews are up
How was the performance on Ps5 pro? 60fps is very stable, but so far footage only from first map is available. Although apparently it is stable even in villages so hopefully no STALKER 2 shitshow.. There is no footage with Czech dub ? (which everyone should play on) I am Czech and will play...www.neogaf.com
From my impression it's just their engine tends to be very performance unfriendly for some particular fetish when coming down to lod related stuff.In HFW's case I'm very willing to accept huge fps loss as long as the visual quality is up there,like forcing many of these noticeable vegetations,terrains,architectures becoming properly detailed assets to bring more consistency to the overall scenery.Sadly the lod tweaking result just ain't bring enough food to poor starving kiddos,charging too much for too little.yep just look at all that fog that they use to mask the poor draw distance.
Avatar has a similar issue, but only at a distance and only when you are flying and you can tweak the settings to reduce pop-in. avatar actually utilizes mesh shaders and primitive shaders on consoles so they have something like nanite in there but still not enough.
i dont know if nanite is the only way to do this but as your tests show, we are hitting some kind of bottleneck here. I remember GTA4's draw distance setting just killing my PS4 caliber nvidia GPU 5 years after the game came out. its tied to vram AND the gpu compute shaders.
Yeah, Nintendo is a gameplay-first type of company. Everything else comes second and I wouldn't want to have it any other way with them. I have a real personal problem with graphics-first types of games like cinematic shooters that seem to forget that they are not actually movies, but interactive entertainment. With that said, in the best of worlds Nintendo would have ND levels of graphics and ND would have Nintendo levels of gameplay, but alas, reality is what it is. So my expectations on the subject of graphics of future Nintendo games is tempered as they don't really headhunt for graphical cutting edge personnel.
I still hope to see Switch 2 stuff in this thread in the future even though this thread is more about fidelity. I enjoy colorful pictures.
Come on man, the gameplay in ND games are up there with the best in the genre. The Last of Us Part II plays wonderfully and the animations look great while still maintaining responsiveness. Uncharted 4 also plays very well (one of the few games I dedicated a big chunk of time in MP). You can maybe criticize the linearity or the overly reliance on cut-scenes and set pieces but the core gameplay on ND games are very, very good.
Tommorow will be interesting
YesIs this the same game from the ex-CDPR crew?
This is exactly what they'll do which I admire. Who wants every game to look the same?I would be perfectly happy with a Zelda cranking up the Studio Ghibli art style even further, maybe closer to the original reveal of BOTW before the downgrades.
Tommorow will be interesting
Opening cinematic, introduction to game systems and small gameplay teaserHave they said anything about the presentation, if it's going to be gameplay or just a trailer?
This is real life footage captured by drone in first person view which makes it look like a video game.
Maybe one day flight sim will look this good.
The problem is not in the gameplay with LoU2. No other 3rd person shooter matches the visceral combat. It's very polished and competent. The real problem is in the fact that the gameplay DOESN'T CHANGE throughout the games! After 10. 15, 20 hours of the same combat encounter it starts to get boring. Too much of a good thing is a bad thing.If the genre is called "most boring gameplay" then I wholeheartedly agree. And I can't believe you actually brought up Uncharted 4 which opened my eyes on ND's paltriness.
Saw this posted in the Kingdom Come 2 preview thread. Looks decent. Just nothing special. Looks like RDR2.5.
More here:
Opinion - Kingdom Come Deliverance 2 | Final Previews are up
How was the performance on Ps5 pro? 60fps is very stable, but so far footage only from first map is available. Although apparently it is stable even in villages so hopefully no STALKER 2 shitshow.. There is no footage with Czech dub ? (which everyone should play on) I am Czech and will play...www.neogaf.com
That orinal Botw gameplay reveal was so beautiful .. I was blown away. Talk about a massive downgrade tho that was the actual game!No nintendo won't push. They'll never focus on graphics like Sony did on PS4, squeezing that lemon to the last drop. Hell it seems even those studios have kind of lifted the foot from the pedal on PS5 to be honest. The modern costs for making these games is just insane.
They probably will be discussed in this thread but won't have staying power hehe.
That's also a thing you're right, there's only so much you can push the Nintendo art style.
I would be perfectly happy with a Zelda cranking up the Studio Ghibli art style even further, maybe closer to the original reveal of BOTW before the downgrades.
I think it looks really good but I can understand the complaints. The rendering seems very simar to the first. I wonder how things will look up close ...that was one of the ugly aspects of KC1. From a distance it looked nice up close reminded me of the bushes in Ocarina of Time.Not sure about the other 2 but the 1st one looks like a real photo.
Honestly, this looks amazing.Thank you for sharing, i was expecting something close to it from MSFS2024, but it is unfortunately did not go far from MSFS2020, Adding here my screenshots from MSFS2020:
Engine is ready for most part, just asset quality with realistic photogrametry + realistic GI is KEY
it was too long. TLOU1 was 15 hours long and was the perfect length. Cramming in 2 12 hour long campaigns plus a 3-4 hour epilogue was just dumb. Not every game needs to be 30 hours long.The problem is not in the gameplay with LoU2. No other 3rd person shooter matches the visceral combat. It's very polished and competent. The real problem is in the fact that the gameplay DOESN'T CHANGE throughout the games! After 10. 15, 20 hours of the same combat encounter it starts to get boring. Too much of a good thing is a bad thing.
You're acting like the gameplay itself is bad though when it's not.
Whats wrong with a long quality game? You don’t have to play it all in one day…it was too long. TLOU1 was 15 hours long and was the perfect length. Cramming in 2 12 hour long campaigns plus a 3-4 hour epilogue was just dumb. Not every game needs to be 30 hours long.
The game is amazing but extremely poorly paced. It has some great setpieces but because they come every 2-3 hours, they dont feel as impactful and the game practically limps to a finish.
Because of what F Feel Like I'm On 42 said here:Whats wrong with a long quality game? You don’t have to play it all in one day…
I loved that TLOU 2 was “long” because it was immersive and quality…
its too samey. it doesnt evolve in any meaningful way despite abby being slightly more melee focused. its basically the same game from start to finish.The real problem is in the fact that the gameplay DOESN'T CHANGE throughout the games! After 10. 15, 20 hours of the same combat encounter it starts to get boring. Too much of a good thing is a bad thing.
This is real life footage captured by drone in first person view which makes it look like a video game.
Maybe one day flight sim will look this good.
Absolutely. We'll never approach 100% life-like without AI to fix the small precision mistakes. In 10 years we'll not be playing 'CG graphics', we'll actually be playing real-life stuff. It'll be impossible to differentiate.We’re actually not that far off. I’d say 10 years it will look very very close
The problem is not in the gameplay with LoU2. No other 3rd person shooter matches the visceral combat. It's very polished and competent. The real problem is in the fact that the gameplay DOESN'T CHANGE throughout the games! After 10. 15, 20 hours of the same combat encounter it starts to get boring. Too much of a good thing is a bad thing.
You're acting like the gameplay itself is bad though when it's not.
ExactlyBecause of what F Feel Like I'm On 42 said here:
its too samey. it doesnt evolve in any meaningful way despite abby being slightly more melee focused. its basically the same game from start to finish.
Which is fine for a short 8-10 hour game. Or even a 15 hour game like TLOU1. But 25-30 hours is pushing it. it got boring towards the end.
also, the game sets up its finale meticulously by having the wulf vs seraph war reach a climax at the end of day 3. the game mostly delivers on that, but ends up continuing for another 3-4 hours at which point it loses all its tempo and sense of pacing. for a story driven game, you cant have it be that poorly paced. especially towards the end.
Yep. As much as I love tlou2, it is too long. Anything from 8 to 20 is ok for these games. Uc4 is perfect length at 15.it was too long. TLOU1 was 15 hours long and was the perfect length. Cramming in 2 12 hour long campaigns plus a 3-4 hour epilogue was just dumb. Not every game needs to be 30 hours long.
The game is amazing but extremely poorly paced. It has some great setpieces but because they come every 2-3 hours, they dont feel as impactful and the game practically limps to a finish.
Wtf is this and why nobody ever posted pics of this game?Just saw these at R/halflife.
alyx released in 2020
Man i can't imagine what valve will do with the visuals if they release HL3 .
When you’re in VR with Alyx it can at points trick your brain into believing what you’re looking at is real - it’s actually crazyWtf is this and why nobody ever posted pics of this game?
(I know the game i didn't know it looked like this).
Great pics Ubaldo.
Btw, with the surprise of no one, kc2 that looks barely any different than kc1 run well on console, now we can safely return to bash wukong that look a generation better and run like shit
Tbh, that happened to me with way worse looking games, that's just the magic of vr, i was convinced to be one of the silly walking dudes while i was figthing in gornWhen you’re in VR with Alyx it can at points trick your brain into believing what you’re looking at is real - it’s actually crazy
Just saw these at R/halflife.
alyx released in 2020
Man i can't imagine what valve will do with the visuals if they release HL3 .