Still think Intergalactic has the better faces.
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DS2 looks great, but there is something straight up.... waxy about them. Like there isnt enough detail in the skin. This straight up looks better.
So you understand what i say?![]()
I'm not a big fan of DS2 skin shaders but design is 1000x better than this atrocity.
So you understand what i say?
I thought i was going crazy.
I guess we really are the crazies because 98% of this forum think these faces are excellent.Yep, I have the same issue with DS1.
I bet 100 gaf social points that those rocks are not gonna look the same on close inspection #ReadyForMush
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The question is, how much do you have to get close before they turn into mush, for hb2 it was unnatural zoom that you can't see in normal gameplay without photomode, let's see if decima can do a good imitation of nanite or if they are gonna fall short.
I guess we really are the crazies because 98% of this forum think these faces are excellent.
How was your morning today? Did they let you eat breakfast without the straight jacket?
Horizon tertiary npcs with a couple of lines, 3 years old crossgen with a probably 10x times bigger cast, bigger maps and way more content![]()
Weak texture or DOF?
Hahaha. Skin in DS1 (and DS2 trailer) look more to me like wax figures, it's too smooth. Maybe they wanted to make actors look younger/better. IDK.
Horizon doesn't look like that. I didn't pay much attention to the discussion so it was probably already said.
Yep, ue5 must be trembling in fear...
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Fucking lmao.
Horizon tertiary npcs with a couple of lines, 3 years old crossgen with a probably 10x times bigger cast, bigger maps and way more content
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The game must be tired of so much winning for 3 years straight.
People really lose their mind everytime the wannabe movie director make something new, only miyazaki get more ball sucking from gaf.
I don't wanna go there, i refuse to believe that a nextgen only game with the same engine can look worse than a crossgen one, but to be even in a position to make a comparison...Yep, gameplay graphics in HZ still looks better.
DS2 looks very good but it definitely isn't the next Crysis.
I don't wanna go there, i refuse to believe that a nextgen only game with the same engine can look worse than a crossgen one, but to be even in a position to make a comparison...
I think ds2 is gonna end looking better overall, better light system, mayne better materials, probably more even textures in the open world, but this is not the engine to beat ue5, at least in its current state.
This is a graphics thread, not a Hairstyilst thread![]()
I'm not a big fan of DS2 skin shaders but design is 1000x better than this atrocity.
This is a graphics thread, not a Hairstyilst thread
Her model looks immaculate.
Do you think she looks a generation better than ellie during cutscene?This is a graphics thread, not a Hairstyilst thread
Her model looks immaculate.
Jesus dude and i thought i was the negative oneNot sure what all the simping over DS2 is about. The game looks impressive in cutscenes sure, but outside of that it doesn't look better than some of the cross gen games we've seen. The characters while impressive all look like they're Madame Tussauds' wax figures come to life. The game has impressive geometry in gameplay I'll give it that, but surely that's not hard to do when your gameplay revolves around a single character walking on screen for 95% of the time and only 2-3 NPCs being on screen the rest of the time. Also pay attention how the battle sequences with massive creatures always take place in environments where there isn't a lot of geometry. Overall people are tripping themselves over because it's a Kojima game and because of fancy shmancy cutscenes, but beyond that there's really nothing technically impressive here.
People were tripping over the first game's graphics when it came out, but looking back nobody is gonna say it was a visual masterpiece beyond some high tier cutscenes (I'm sure Kojima fanboys would though).Jesus dude and i thought i was the negative one![]()
I think you are selling short the game but on the other hand, when i read people saying new best graphic i remain perplexed to say the least.
The truth is always in the middle, the game is probably gonna be top 5-10 best graphic.
Doesn't the concept of a single character in a barren location actually help to achieve the best graphic possible for an open world?People were tripping over the first game's graphics when it came out, but looking back nobody is gonna say it was a visual masterpiece beyond some high tier cutscenes (I'm sure Kojima fanboys would though).
This isn't even being hateful towards Kojima Productions, that studio has proven they can make top tier looking games, but I just think the concept of the game is flawed and won't allow them to push technology to a point where the game is a visual masterpiece.
Yes you can be impressed on a visual level by something that pushes visuals hard with little action going on, but you would never call that a technical masterpiece because you know they're only achieving those visuals as a result of restricted game design. This is kind of why PT clones can never be in discussion for best graphics of the year no matter how good they look, because it's a lot easier to push photorealism in that kinda game design.Doesn't the concept of a single character in a barren location actually help to achieve the best graphic possible for an open world?
Nah, from what I recall, the PS5 version is simply the PC version's max settings ported to PS5.Slimy, is ds director cut on ps5 pro comparable to the pc version? is there a texture quality difference?
I have the game included with the plus or i should buy the director cut for 10 euros on pc and i really don't wana spend more money for this game.
Sometimes I feel like your one of the very few here with any real intergrity.I bet 100 gaf social points that those rocks are not gonna look the same on close inspection #ReadyForMush
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The question is, how much do you have to get close before they turn into mush, for hb2 it was unnatural zoom that you can't see in normal gameplay without photomode, let's see if decima can do a good imitation of nanite or if they are gonna fall short.
jesus christ stop with this torture.HB2 is still on another level.
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Sorry, is this thread about discussing which girl looks more like a plastic surgery face? oh sorry my bad.jesus christ stop with this torture.
Ok you win, whatever your point is.
Just stop with this bitch ass ugly face fullscreen.
Wrinkled ass zombie face whatever the fuq it is. Have mercy.
Wow a character who is one of 3 characters in a 5 hour long cutscene game looks better. yeah they took em like 7 years we get it.
I get it. graphics. but It's hard looking at her stupid wrinkeld burned face whatever. Is there a screenshot of her not making a face like her feet are currently not on fire?Sorry, is this thread about discussing which girl looks more like a plastic surgery face? oh sorry my bad.
rofif`d
Do you think she looks a generation better than ellie during cutscene?
that is your answer.
This is what i expected from ND nextgen only characters
Btw this dude also completely smash any model in ds2, dude is the end goal of character rendering.
Do you think she looks a generation better than ellie during cutscene?
that is your answer.
This is what i expected from ND nextgen only characters
Btw this dude also completely smash any model in ds2, dude is the end goal of character rendering.
I am playing DS1 again and the first few shots of the game look virtually identical to the Rebirth demo. They are clearly pre-rendered and i was hoping to see that kind of fidelity by kojipro on a console 7x more powerful.It's funny because this short movie was made with the exact same tech from 3Lateral then the one who is also used in DS2.
There is reason that even the games who use the exact same tech don't look anything like this because it's a short movie with no gameplay and we don't even know if it's running in real time or pre-rendered using Unreal Engine's offline rendering mode because the only thing they said that this film was rendered in Unreal Engine.
There is no point in hoping for something like that in current games, the best results will be obtained in productions like Hellblade 2 but we are closer to the fairly limited Interactive experience than to a real video game.
It's like when people expected to see a level of in-game photorealism equivalent to Unreal's Rebirth demo, and six years later, we're still nowhere near it.
Not to mention the amount of resources and sheet power to achieve this. Though, we’re getting closer and closer with the likes of HB2 and Callisto leading the charge. The reality of playing games that look like offline renders is still far yet, but we’re getting there.we will be lucky to have characters that good maybe by the end of next gen. thats on a whole other level. with these fools pushing 60fps, itll take longer than ever to get there
People are free to change my mind and I'm one of those people who rates Kojima Productions very highly when it comes to technology, but DS2 doesn't blow me away whatsoever. I would go as far to say that parts of DS2 gameplay remind me of last gen.
Well, i will give it a shot.Not sure what all the simping over DS2 is about. The game looks impressive in cutscenes sure, but outside of that it doesn't look better than some of the cross gen games we've seen. The characters while impressive all look like they're Madame Tussauds' wax figures come to life. The game has impressive geometry in gameplay I'll give it that, but surely that's not hard to do when your gameplay revolves around a single character walking on screen for 95% of the time and only 2-3 NPCs being on screen the rest of the time. Also pay attention how the battle sequences with massive creatures always take place in environments where there isn't a lot of geometry. Overall people are tripping themselves over because it's a Kojima game and because of fancy shmancy cutscenes, but beyond that there's really nothing technically impressive here.
Your first paragraph was basically you telling us how you're a fanboy of Kojima so I'll ignore it.Well, i will give it a shot.
First of all, it's one of the best trailers Kojima has ever made which makes every kojima fan tingle and feel things they havent felt in years. Having Snake make a cameo literally made me hard. That kind of nostalgia and 'feels' makes everyone gloss over the technical details. There is also only 1 minute and 40 seconds of gameplay footage in this starting from 2:40 to 3:30 then from 4:30 to 5:30. 90% of the trailer is cutscenes so people are judging the graphics based on what they saw for 9 of the 10 minute trailer. Couple that with the incredible cinematography for those 9 minutes, and its easy to see why the trailer garnered such acclaim.
As for the technical details, while i think the game is lacking nanite level ground detail, there are quite a few things its doing technically well:
- Water. The way the water flows in the stream is by far the most realistic looking water ive seen.
- Materials. Interiors and materials on characters look perfect. I cant see any need to use nanite here.
- Lighting. It's beautiful. There is ample bounce lighting off mountains, interiors look well lit, and trees dont look wrong like they do in many cross gen games.
- Scale - Very few games have this kind of scale, and not just fancy vistas, but also boss fights, and setpieces.
- Mountains look great even if the rocks on the ground dont look as detailed.
- Forest looks great and it can burn down.
- Avalanches, forest fires, sandstorms, floods, honestly, the interactivity is refreshing.
I also hold kojima to a much higher standard, and i will always call out any obvious technical flaws, and especially targeting 60 fps on base consoles, but Kojima sold out when he made MGSV cross gen and 60 fps. DS1 looked great at the time, and was my graphics goty that year, but Days gone had it beat in several areas, so did Control. But when you look at its scale, its cutscenes, the incredible WW1 and WW2 setpieces, and a half of a dozen biomes compared to very samey looking Control, it was an easy win for DS that year.
It's shot after shot after shot of exceptional cinematography.
90% of RDR2 is a large empty world with a few deers and rabbits running around. It's a vista game just like Death Stranding, Horizon, Metro Exodus, Witcher 3, Ghost of Tsushima, Far Cry, and well, 99% of open world games released in the last decade or so. The only difference is that it has no cities or villages with NPCs that serve as merely hub worlds in most games.I guess I would be far more impressed if the game was more dense and had a lot more going on with more NPC interactivity, but it's a game that mainly consists of you walking through barren land for overwhelming majority of the game. They have to do a lot more for me to be wowed by their technical prowess, which I don't doubt they can deliver, but the game design of DS will always restrict them.
Tell me, would you be as impressed by Cyberpunk 2077 if it was a game that had larger but empty world and with barely any NPCs and just revolved around you going alone doing deliveries? How would you feel if this was the case for RDR2 world? Imagine RDR2 world without NPCs, without all the animals, with limited systems, with very few living quarters.
You seriously not comparing all those open world games to DS, right? Those game actually have moment to moment gameplay, plenty of NPC interactivity and exchanges, plenty of ongoing game systems. All these ganes are also far more dense, have far more interactivity.90% of RDR2 is a large empty world with a few deers and rabbits running around. It's a vista game just like Death Stranding, Horizon, Metro Exodus, Witcher 3, Ghost of Tsushima, Far Cry, and well, 99% of open world games released in the last decade or so. The only difference is that it has no cities or villages with NPCs that serve as merely hub worlds in most games.
I could understand if RDR2, Kingdom Come, Wukong, Outlaws and Horizon had herds like we saw in the Halo Infinite reveal, but not a single game has come close to having that kind of wild life. RDR2 does it better than most, but having a few deers, rabbits and crocs isnt comparable to this or that very first horizon zero dawn gameplay reveal where you saw massive herds of dinobots moving together.
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I dont need NPCs packed in every game. I thought Spiderman 2's NPC tech was pretty damn good, but I dont think it made up for its lack of visual fidelity. DS2 looks better than all those last gen games, and on par with the best current gen open world games like Outlaws, Avatar, and Kingdom Come 2. I think it's in good company with its own strengths i mentioned above.
As for materials, i think they are rather impressive in the way they work with the lighting, and boast realistic reflective properties.
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The materials in cutscenes are identical ingame. Kojima never uses pre-rendered cutscenes. Every single asset you see here will look like that in game. thats the whole point of realtime cutscenes.You seriously not comparing all those open world games to DS, right? Those game actually have moment to moment gameplay, plenty of NPC interactivity and exchanges, plenty of ongoing game systems. All these ganes are also far more dense, have far more interactivity.
In RDR2 you have tons of things going on around you and at any moment can be engaged with the world, its NPCs, animal life, etc. Comparing this moment to moment gameplay to DS is a crime. There's actual gameplay and interactivity, but apparently you're more impressed by swaying winds and forest fires...
Saying you don't need a game packed with NPCs while comparing that to a delivery simulator where you're alone for 95% of the actual gameplay is kinda a really bad argument. You can do better than that.
You're bringing up cutscenes as a point of impressive materials, which again is supposed to impress who? I can name you a dozen games that do very impressive things in cutscenes on a toaster that is PS4. Cutscenes have long stopped being some kind of industry standard for visuals, almost any AAA studio with big enough budget can do impressive cutscenes these days.