Wow, Raw Data runs like absolute shit on my 1080 on low settings unless I raise multirender to 2. Aliasing everywhere :/
Easiest way for me is that the controllers look choppy.How can you tell when reprojection is being used?
On a 1080? Can you give more specifics on the settings you used? I'm rocking a 980ti and I wasn't expecting to need to dial it down that low. Do you have a CPU bottleneck or is it well established that this game isn't optimized?
Restarted the game and its running a bit better, but its still not good imo. I have an i5-6600K for my CPU so it cant be bottlenecking the game and my 1080 is OC'd as well.
On low settings the game runs at 90FPS, setting it to medium or higher requires reprojection to be used. On Epic settings the game drops to 30FPS. If I crank multirender to the highest setting, playing on epic is playable with reprojection and medium settings run at 90FPS. Super sampling isnt possible and tanks the framerate.
EDIT: I just noticed that my core clock is actually running way lower than it should for this game. 1595MHZ when running Raw Data....It should be running anywhere from 1950 to 2000MHZ normally. Reset the OC and now it's back to running at 2000MHZ. I'll test the framerate again, as it should run much better now.
Did you update your drivers today? They just released a fix for 10x0 gpus not boosting properly in VR games
Nope, single 1080 here.do you have SLI enabled? I heard that can tank performance in VR.
@ Raw Data - YES THE GAME THAT VR DESERVES! THANK YOU SURVIOS!
Personal experience side notes: Started as the katana woman, forgot that you had to use grip button to pull out the katana... and got confused by the narrator/girl comms partner telling you that she was still unlocking weapon access.
So spent the first couple rounds punching down robot motherfuckers with my fists and ducking constantly.
Hah. Maybe one day I'll do a fist only run through.
Also wish that katana girl had two katanas. Having the other hand do nothing feels a bit meh!
Nvidia exclusive game? Scary.
Like Oculus exclusive isn't bad enough.
The original Brookhaven demo guys are creating Island 359 to address this exact concern. The game uses a supposedly comfortable point-and-dash locomotion system.Raw Data looks cool, maybe even the best stand-in-one-spot-and-shoot-stuff-around-you game. But boy do I hope we get beyond those types of games soon.
Yeah I'm also stuck here. The ninja lady doesn't seem to work that well when the torso bots jump on you. Having them plus everyone else makes the end phases super hectic.Fuck. Raw data is hard. Getting hammered on the second mission already. Difficult with both cleric and ninja.
Those red exploding bots are super annoying to deal with (and I'm not good with throwing the blade either).
Thanks - I'll be sure to check them all out!Personally, I would suggest:
Audioshield (rhythm match music heaven)
Holo point (archery workout)
The lab ( should be your first port(al) of call)
Vanishing realms ( my favovorite game so far) (sort of zelda-esque dungeon crawler)
Budget cuts demo ( always finish with this when I demo the vive)
Pool nation (this is a great social experience)
I was gonna suggest Space Pirate Trainer....but in the last hour be changed to....
Raw Data( shooting heaven!)
If you have a wheel:
Project cars (my most played great game).
...and really compared to what I already spent on VR it's not so bad
It's a favorite of mine. Together with "well, others have much more expensive hobbies"Damn you and your infallible logic! Damn you!
(Also damn having everything for my upgrade except my new GPU :/)
Pretty much. Hold the controllers in front of your eyes and start turning your head while keeping the controllers directly in front of your eyes. (Basically keeping the controllers in what should be exactly the same visual position. Easiest to accomplish by keeping your head and arm positions locked and turning at your torso.) Without reprojection they look like they should. With reprojection they'll have a ghosting between their reprojected position and real position. (Reprojection will keep them where they were in positional space in the last frame, then they bounce to where they should be on the next frame, and then reproject lag again the next frame.)Easiest way for me is that the controllers look choppy.
The inverse kinematics in Raw Data are pretty bad. Doesn't seem to add anything to the experience and I'd go so far as to say actively detracts from it considering how rarely they line up with your RL arm placement (which looks and feels weird). Worst of all it also seems to break 1:1 movement and position if you can reach outside what the game thinks should be your limit (especially noticeable melee punching with fists). Scale on the models is also awful, Katana class looks like a baby's arms/hands. Reputedly it's a hard thing to do so I'm sure they spent a lot of time and effort on it, probably didn't have the heart to scrap it when they saw it wasn't really working out.
I could make one if no one else wants to.Raw Data needs its own thread. Seriously.
At least it seems like I'm not the only one with the periodic (exactly once every 90 frames) problem in Raw Data: http://steamcommunity.com/app/436320/discussions/2/366298942103623394/
Really curious issue, I hope it can be sorted out soon because the game is amazing.
The easiest way to tell if you are reprojecting is turning it off and enabling the performance warning overlay.
(I've had reprojection off since upgrading to a 1080 -- I don't need it in any VR games I play)
I could make one if no one else wants to.
Everything expect shadows on "Epic", 1.2 resolution multiplier.What settings are you playing Raw Data on? I need reprojection for anything above low unless multi-res is turned on.
The easiest way to tell if you are reprojecting is turning it off and enabling the performance warning overlay.
(I've had reprojection off since upgrading to a 1080 -- I don't need it in any VR games I play)
I could make one if no one else wants to.
Earliest easy to check this is pressing the steam menu button so you can still see the game and your waiting room controllers at the same time. Move them fast and watch how far back the raw data arms and gun track behind the ones in the waiting room.
If you do that it lags no matter what. Not a great way to tell performance (even though you are indeed experiencing problems).
Melee doesnt work well in this game at all. Hopefully that's still WIP. Also there are times when the game will randomly drop your gun for no reason or switch your hands for no reason.
I installed the new geforce drivers so hopefully I get performance similar to Durante once I test it after work.
Besides the performance and bugs, the actual game design is very well done. I didnt get a chance to try out MP, but the SP was pretty impressive. I can see the comparisons to SPT, but this is more like an evolution of that since you can actually move around the map.
Unfortunately I dont have a lot of space in my room, as it seems like this game scales extremely well with your playspace.
To melee you have to actually close your fist with the grab command (it depends on your settings).
Same goes for dropping guns: if you squeeze the controller you will drop / switch your gun.
Question for you Vive or Oculus users:
I've been really interested in VR lately but haven't had any experience with it at all, so rather than risk hundreds of dollars, I got a headset viewer for my phone so I could get a cheap "demo" of VR.
My question is, how representative is something like google cardboard to the experience that Vive provides? How is the field of vision - are you able to see any black bars in your peripheral/top/bottom?
I know that things like framerate and pixel density would not be good on an iPhone 6s plus, so I'm not judging it based on that - but I'm really curious about how immersive the expensive headsets are. My experience with a cheap one suffered a bit due to the field of vision being a bit too narrow. There were hints of something awesome there though, it was cool to get to peer "into" a 3D world for the first time.