I just set the render target multiplier to 2.0 and the difference is remarkable. I'll have to see how well my overclocked 1080 handles it across other games.
Do most of you run with reprojection on or off?
Outside of VR, I will usually run double-buffered Vsync (Nvidia Inspector) and a frame rate limiter (RTSS) when achieving a stable frame rate is possible in order to achieve perfect video motion at the lowest input latency (outside of Gsync). Is there any benefit to doing such things for VR? I'd have to imagine input latency and video motion consistency are already at the highest priority for VR applications. Can anyone share any information or experience on this?
I found an interesting post on renderTargetMultiplier
It looks like it might be detrimental with The Lab's renderer. It would be nice if Valve added per-game profile settings in a future update.