I prototyped a game idea, and I've played it with a bunch of different people. When I took it to a buddy's house, it was a hit, and people played for hours. When I played it with another friend of mine, as well as my girlfriend, they didn't really like it very much at all.
The main difference between liking it and not liking it, so far, seems to be based solely on how much of a fighting game enthusiast the player is.
I feel like now's the time to make the decision as to whether I should can the game entirely, or continue iterating on it until I can figure out how to make it fun for a wider audience. The best analogy I can come up with as to the reception of the game is that it's closer to Sportsfriends than Towerfall.
For reference,
here's a gameplay video.
If I cancel the game, I plan on making something like Windjammers. At the very least, in making that game, I wouldn't have any doubts about its fun factor; I already know that it's theoretically there if I can at least meet the bar set by the game that created the concept. I'm also much more excited to work on that than I've ever been for my current game, which I made for a game jam and only continued development on because people seemed to like it.
If I keep working on it, I'll have to sit and puzzle out the mechanics that would make it fun for people in general, and I'm not sure where I'd begin with that without adding complexity to the game (which I was hoping to avoid). The first options that come to mind are subtractive; somehow limiting the player's options in terms of, for example, swinging the sword. But I can't shake the feeling that, at this point, I'd be polishing a turd.
I'm leaning very strongly towards canceling the game, but the amount of work required to make something like Windjammers is astronomical compared to Sphere Blade. Off the bat, it requires halfway-decent character models and animations, where as I could get away with throwing fancy materials on spheres in my current game. On the other hand, it would be a great learning experience, which is half the reason why I'm doing this anyway.