Besiege
Wait, you saw those GIFs and you still want impressions? Fine
From the moment you start Besiege, the polish put in the game is evident. The two-man team behind Spiderling Games have been working on Besiege since late 2013 and it shows in every aspect of the game, from the slick menu designs to the building UI that makes constructing vehicles effortless. It's the little details that stand out: wood beams snap in half when broken, blood stains your blades and the ground, your structure collapses and falls apart realistically when aflame, buildings crumble under the might of your cannon fire or swinging maces.
The current version of Besiege offers fifteen levels, with more to come in future updates. While your objectives are not that complex (ranging from destroying a specific building, destroying a certain amount of enemies, to transporting resources), building something that can steer effectively, withstand damage, and attack without breaking apart from recoil or movement can be tough. Half the fun in this game is experimenting and learning from your failures and tweaking your designs. Blocks at your disposal include everything from armor plating, pistons, Kerbal Space Program-style detachers, wings, and propellers to an arsenal of maces, cannons, and devastating saw blades. This toolset allows you to create all kinds of unstoppable killing machines. A mace-armed behemoth. A rolling windmill of death. A spring-loaded scorpion tail ending in a flamethrower. The variety of silly and creative builds you can create in Besiege is vast.
Splasher
This colorful platformer takes the spray mechanic of Tag and Portal and mixes it with the fast-paced precision gameplay of Super Meat Boy. Equipped with his nozzle-pack, the titular Splasher uses an array of various colored paints to traverse gaps and evade the myriad hazards within the INKORP facility. Paint proves to be a versatile tool, allowing you to defy gravity and scramble along any surface or bounce to great heights and off walls. This isn't a game of careful planning and puzzles; in fact, aiming and movement are all done with the left stick (trust me, use a controller). Splasher is all about speed and movement, spraying on the go, mid-air or running across the ceiling.
Your paint arsenal is more than just a means of traversal; when faced with enemies, either while running or when locked in quick arena battles, each spray type reveals alternate offensive uses: your default water damaging foes, sticky red trapping enemies temporarily, and bouncy yellow knocking them back. Combining these abilities along with environment hazards like lasers and saw blades allows you to deal with the demo's foes and furthermore, hints at the kind of unique challenges that Splasher could deliver with more paint types, enemies, and hazards. I'm eager to see more of Splasher in the future
iO
Cheating a bit here, since these impressions are based on the not-yet-available mobile version rather than the PC version.
iO is a physics-based precision/puzzle platformer. Behind its bright minimal style is a fun game about manipulating mass and momentum. Your goal in each level is reach to the exit, a task easier said than done when portals, gravity-swapping fields, unstable platforms, and other obstacles are in between. However your sphere has a trick up its sleeve, the ability to alter its size, either growing and shrinking. Changing size not only affects your...well, size, but also your weight, and learning how to use this ability is key to both reaching the exit and beating the par times
Size changing opens the door for a number of interesting and varied uses. Shrinking to reduce mass, and gain speed on a slope, then expanding to wall-jump, then shrinking again to become lighter and travel farther. Growing to brace against walls and control your descent down narrow passages. Using your size to push objects around and activate switches. iO doesn't reinvent the wheel by any means, but it's still a fun and challenging platformer worth a try.
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1. Besiege
2. Splasher
3. iO