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Indie Games 2015 [February] Now Voting - Post 556!

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Besiege

Wait, you saw those GIFs and you still want impressions? Fine

From the moment you start Besiege, the polish put in the game is evident. The two-man team behind Spiderling Games have been working on Besiege since late 2013 and it shows in every aspect of the game, from the slick menu designs to the building UI that makes constructing vehicles effortless. It's the little details that stand out: wood beams snap in half when broken, blood stains your blades and the ground, your structure collapses and falls apart realistically when aflame, buildings crumble under the might of your cannon fire or swinging maces.

The current version of Besiege offers fifteen levels, with more to come in future updates. While your objectives are not that complex (ranging from destroying a specific building, destroying a certain amount of enemies, to transporting resources), building something that can steer effectively, withstand damage, and attack without breaking apart from recoil or movement can be tough. Half the fun in this game is experimenting and learning from your failures and tweaking your designs. Blocks at your disposal include everything from armor plating, pistons, Kerbal Space Program-style detachers, wings, and propellers to an arsenal of maces, cannons, and devastating saw blades. This toolset allows you to create all kinds of unstoppable killing machines. A mace-armed behemoth. A rolling windmill of death. A spring-loaded scorpion tail ending in a flamethrower. The variety of silly and creative builds you can create in Besiege is vast.

Not much I can add to that really. Surprising how much thought and polish went into this early version. There might be a few tutorials missing and some oddities with the camera controls, but other than that, this is guaranteed to be a hit. Its also one of the few build games to actually compel me to... play it, because of the clear mission structure and polish.

Highly recommended:
Besiege

Recommended:
An Untitled Story

Decent:
All the Way Down

Not recommended:
Anoxemia
Artificial Immunity
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I'm so bad at Besiege. One of my friends was watching me stream and simply said..

"Never become an engineer"

:(

That is unfortunate, but also... rather funny :D
 

Moobabe

Member
That is unfortunate, but also... rather funny :D

Well some people see the big picture, right? So you'll see a village beyond a wall and think "I'm going to build an amazing flying machine to leap over the wall then drop bombs on the village."

My thought process is way more lateral..

So I see a bomb in front of the wall - "Gotta blow that up, but how"

So I decided to build a long shaft on the front of my vehicle to trigger the bomb and take the brunt of the force but, because it was attached, it flipped my vehicle over.

Next problem - I built one of those objects to disjoint the shaft so it would travel forward of it own accord. Perfect.

Except one bomb wasn't enough to destroy the whole wall to let me through. So I position three bombs at the front of my automatic shaft, but the positioning is off so, when they explode, the force pushes everything backwards and the burning remains of the shaft land on my vehicle. Setting it on fire.

"Fire proof casing."

Doesn't work.

I finally position all my explosives so that the wall is almost completely ruined. My next issue, something that I hadn't planned for, is how to get through the wall. I attach steering to my vehicle and try desperately to plough through the debris, but I'm too low to the ground.

I ended up going around the wall, running into the first building before realising I wouldn't be able to get up the little hill to the windmill.

I then scrapped my entire plan and built a huge platform covered in cannons just high enough to shoot over the wall to destroy everything.

I'm the Picasso of Besiege.
 
Or you can shoot a cannon at the bomb that in front of the wall, detach the cannon with a decoupler, and then drive around and use an extendable saw blade arm on the building. (Pistons are awesome)
 

Moobabe

Member
Or you can shoot a cannon at the bomb that in front of the wall, detach the cannon with a decoupler, and then drive around and just an extendable saw blade arm on the building. (Pistons are awesome)

That's the kind of big picture thinking I'm not capable of!
 
Darkest Dungeon in an hour! Can't wait to check it out
---

Played Apotheon for an hour and it's pretty good so far. The art style is absolutely wonderful in motion. The combat is fast paced and has an arcade-y feel to it, as you roll past enemies, block with your shield, dodge arrows and javelins, and attack with varied weapons. I'm still in the beginning city, the tutorial really.
 

Moobabe

Member
Darkest Dungeon in an hour! Can't wait to check it out
---

Played Apotheon for an hour and it's pretty good so far. The art style is absolutely wonderful in motion. The combat is fast paced and has an arcade-y feel to it, as you roll past enemies, block with your shield, dodge arrows and javelins, and attack with varied weapons. I'm still in the beginning city, the tutorial really.

That's coming to PS+ isn't it?
 
Does anyone have any experience with Unrest on steam? The recent sale it is on got me thinking about it again and I was wondering how it ended up. It got some large hype among the indie circle I run in prerelease but after it came out just kinda nothing.
 

Moobabe

Member
Does anyone have any experience with Unrest on steam? The recent sale it is on got me thinking about it again and I was wondering how it ended up. It got some large hype among the indie circle I run in prerelease but after it came out just kinda nothing.

I think it's pretty interesting - gameplay is limited to speaking to a whole bunch of people and making decisions, but it's open ended enough to be engaging.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Does anyone have any experience with Unrest on steam? The recent sale it is on got me thinking about it again and I was wondering how it ended up. It got some large hype among the indie circle I run in prerelease but after it came out just kinda nothing.

I was contemplating to include it this month, but as you said, the current impressions are all just mediocre fizzle. Not bad, but... nothing to be excited about apparently. I'd love more in depth impressions from someone here though.
 
I was contemplating to include it this month, but as you said, the current impressions are all just mediocre fizzle. Not bad, but... nothing to be excited about apparently. I'd love more in depth impressions from someone here though.

Well, it was cheap enough for me to be impulsive so I grabbed it. I'll post up a few impressions although perhaps not for a bit cos that greek pot painting game is releasing tonight so I feel that is probably gonna eat up an evening or two.

The folk who made Unrest went on to pitch a cold war spy RPG which looked fairly interesting but failed to reach its goal last December, long before I learnt about it. I seem to spend most of my life stumbling across kickstarters that look promising but have failed weeks ago.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Well, it was cheap enough for me to be impulsive so I grabbed it. I'll post up a few impressions although perhaps not for a bit cos that greek pot painting game is releasing tonight so I feel that is probably gonna eat up an evening or two.

The folk who made Unrest went on to pitch a cold war spy RPG which looked fairly interesting but failed to reach its goal last December, long before I learnt about it. I seem to spend most of my life stumbling across kickstarters that look promising but have failed weeks ago.

Yeah, but the deal ends 9th of february, so there is a bit time left, but would be great if you could put up some initial impressions at least before the sale ends :)
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I just decided that I WILL put up the GOTY thread today or tomorrow. As some of you might have noticed, I started creating entries for the rest of the games based on Steam reviews to give it that personal text blurb touch.

If any of you has some time, there are two things left to be done:

1. Create 4 more posts for the following 4 games (you dont need to have played them, just pick impressions/reviews in the proper length that make the game sound appealing to you, edit it to make it sound better if necessary and post it in the Voting thread)

Mini Metro
Scrolls (Not on Steam, need to edit together a review blurb)
Super Win the Game
TRI: Of Friendship and Madness

2. Check whether there are demos for any of the games in the voting list and post an overview. Easiest way to check is google "Game name + DEMO", since Steam often does not have the corresponding demos. If you do this, make sure to throw a message in here or in the voting thread, so nobody is spending time with this task while you are already on it.

I'll be back in approximately 2-3 hours and work on finishing the rest task if there is still anything left.
 
Demo-wise:
- Luftausers has the early browser version
- Kero Blaster has Pink Hour (which is kind of a demo of sorts)

Not sure if you would count those as demos
 
Apotheon - $14.99 (PC, PS4)
QmGaQKr.jpg

http://www.alientrap.org/games/apotheon

Apotheon is a heroic action game set within the vibrant world of Ancient Greek Mythology. Ascend Mount Olympus, wrestle the divine powers from the Pantheon of Gods, and save mankind.

Darkest Dungeon - $19.99 (PC, Mac)
KSPZT0Q.jpg

http://www.darkestdungeon.com

Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
 

Phawx

Member
Indie friends! I leave for a few days on a business trip and we're already three pages into Indie February.


Well done.
 
Indie friends! I leave for a few days on a business trip and we're already three pages into Indie February.


Well done.
Tell me about it. It's great to see an influx of new names and discussion going on again. The last few months, the Indie threads had died down a bit.

Think I'll check out Naut and Echoes+ tonight

Btw, is there anything else coming out this month that people are anticipating? Although the thing with indies is that half the time, the coolest stuff comes just pops up out of the blue
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
And where are my initial Darkest Dungeon impressions? Baddy not playing yet?
 

titch

Member
Tell me about it. It's great to see an influx of new names and discussion going on again. The last few months, the Indie threads had died down a bit.

Think I'll check out Naut and Echoes+ tonight

Btw, is there anything else coming out this month that people are anticipating? Although the thing with indies is that half the time, the coolest stuff comes just pops up out of the blue

Played Echoes+ with a big smile on my face the other night - really enjoyed it.

Great job. We appreciate your hard work, Toma. Thanks!

Second that, i know i'm new here but wow the time and effort that goes into things like this it's a huge commitment and most appreciated.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Second that, i know i'm new here but wow the time and effort that goes into things like this it's a huge commitment and most appreciated.

Thankfully, I managed to cut down the time for creating the monthly threads massively (by delegating the Screenshot Saturday Task to Baddy and enslaving Toma Bot). Back then I easily spent 20 hours every month to collect and write up these threads. Now its a matter of 4-5 hours per month.
 
The perks of being on dev mailing lists, you learn about new indies before the sites do
Like the next game from Ice Water Games (Eidolon)

Viridi - PC, Mac, Mobile
6wKpFlb.jpg

http://www.icewatergames.com/viridi

Viridi is a meditative potted plant app currently in development. Curate a small pot of succulents that grow in real time.
Our goal is to provide a moment of peace and quiet that you can pull out of your pocket whenever you want and/or need it.
 

Cth

Member
I sent you a private message. Besiege has a gorgeous style, but in general I'm a little hesitant buying early access games, even when they're this pretty.

Just wanted to say that Sandstorm is gorgeous and fun to play! Lots of fun unlockables too! It definitely emulates what I'd imagine it to be like stuck in a sandstorm and lost.

It's nice that the game doesn't hold your hand either and keeps the immersion factor going. The first time I tried it, I was half awake and thought I was doing great -- I kept getting closer to the goal as indicated by the sundial at the top of the screen. Turns out the sun was setting and I lost half my daylight making a costly mistake.

Anyways, thanks again! Everyone should definitely check out Sandstorm. Quick, pick up and play game style with collectibles/unlockables and unique in presentation. There's almost a dreamlike feel to things as your vision blurs and darkens, etc.

B7UkDQGCEAEpQXh.png:large
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
The perks of being on dev mailing lists, you learn about new indies before the sites do
Like the next game from Ice Water Games (Eidiolon)

Viridi - PC, Mac, Mobile

Cute idea, I'd love a real time gardening app actually. Interested how that turns out.
 
Cute idea, I'd love a real time gardening app actually. Interested how that turns out.
Same.

Oh, and turns out they made another game. Probably more up your alley, pretty sure it was never posted about in one of the past threads
The Absence of Is - ????
b9KVm9W.jpg

http://www.icewatergames.com/absence/

For the first time in human history, the living are able to make real attempts at studying the afterlife. Lead the first mission into this new frontier as a team of four researchers and scientists—are these visions just random neural firings, or are you really on your way to another world?
The Absence of Is was based on a novel of the same name by Jeffrey Klinicke, and was built in a month for Antholojam I - a curated anthology of short games themed after golden age science fiction.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Alright then, lets plunge into a very badly lit and archaic basement. Gonna be the first in here to try it then.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I'm really having fun with Stranded Deep. The water and weather effects is really well done.

More impressions please? Is it mainly a Sandbox still or does it actually have content to follow up on? Whats your motivation to keep playing?
 
Finally, time to descend into the dank and endless dark of those pitiless cyclopean stones

Edit: I could listen to that narrator growl "of the Darkest Dungeon" all day. God damn, did they score big time by getting this guy.

Edit: just damn, he is so freaking good.
 
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