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List of PS5 Pro enhanced games

They still need to patch this ...a regular 4k oled is still a damn good TV, the majority of Pro owners don't even have 120 hz ...all they need to do is unlock the fps in Quality mode. If the Pro can't pull that off than I don't know what to say. They're just being lazy not patching it at this point

Source on that? If you don't have a capable display it would seem a waste to get a Pro as you are losing out on key features right out the gate. It's like owning a 500+ GPU and having a 1080p 60hz monitor.
 

Luipadre

Gold Member
I tested cyberpunk yesterday. Image looked sharper, but still got fps drops in the city a lot of times, feels like its running about the same which was really disappointing. Also i noticed the reflective surfaces had that weird shimmering and this one isnt pro patched at all. Sony needs to work on some firmware updates for the pro thats for sure.

Also devs needs to test their fucking games with PSSR enabled before releasing a patch. Some games are great, but lot of games having issues with it and its the same issues with flickering shadows and reflections. Use a different method if your game is a mess with it...
 
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Kerotan

Member
I tested cyberpunk yesterday. Image looked sharper, but still got fps drops in the city a lot of times, feels like its running about the same which was really disappointing. Also i noticed the reflective surfaces had that weird shimmering and this one isnt pro patched at all. Sony needs to work on some firmware updates for the pro thats for sure.

Also devs needs to test their fucking games with PSSR enabled before releasing a patch. Some games are great, but lot of games having issues with it and its the same issues with flickering shadows and reflections. Use a different method if your game is a mess with it...
Do you have VRR?
 
Source on that? If you don't have a capable display it would seem a waste to get a Pro as you are losing out on key features right out the gate. It's like owning a 500+ GPU and having a 1080p 60hz monitor.
I have an oled c8 which is 120 hz but can't do 120 hz without black crush due im guessing to compression as it's not vrr capable.

It's still a capable display and you suggesting it's pointless to get a Pro unless you have a 120 hz display is ridiculous and a bizarre way to justify them not patching Uncharted. There are obviously many improvements one can still get with the Pro without 120 hz.

Do I really need to list them for you? Come on you're being very obtuse here. As long as someone has a 4k TV they're getting 90% of the same benefits on Pro as someone with 120 hz.
 
I have an oled c8 which is 120 hz but can't do 120 hz without black crush due im guessing to compression as it's not vrr capable.

It's still a capable display and you suggesting it's pointless to get a Pro unless you have a 120 hz display is ridiculous and a bizarre way to justify them not patching Uncharted. There are obviously many improvements one can still get with the Pro without 120 hz.

Do I really need to list them for you? Come on you're being very obtuse here. As long as someone has a 4k TV they're getting 90% of the same benefits on Pro as someone with 120 hz.
I think the C9 is when LG added support for hdmi 2.1 for 4k 120hz the C8 is definitely still awesome though because of the oled panel I doubt you're missing much
 
Yes, C8 was the last model year before the switch to 2.1 hdmi. Yes you can do 120hz using hdmi but at the cost of only 1080p and no HDR. Also this tv doesn’t have VRR. Doesn’t really matter though too much for consoles this gen though 4/60 HDR is the target the Pro is hitting that in most cases in performance. 120hz solid on the pro is rare as the CPU isn’t going to push that high most of the time and the games that are going to have more wild swings. I’ve always stated that I rather have a 60 fixed than frame rate that swings from 70-90 fps with VRR, yeah you won’t get tearing but the dips are noticeable. Anyhow what I’m saying is the C8 is fine for this gen. Next gen if we have a larger jump in normalized fps an upgrade would be further warranted.
 

Skifi28

Member
I've been playing some Space Marine 2 and I've been really impressed. I've finished it on a decent PC and the experience is very close all things considered. It looks a little on the soft side, but that's the game's presentation mostly. The dynamic res is probably much higher than the base machine and doesn't look much worse than 1440p DLSS quality that I've played. I image it uses the latest FSR version as many of its telltale issues aren't very apparent unless you go looking for them. Performance is also very stable and remains at 60 or very close to it for the most part. Obviously it's not going to be a perfect 60 throughout the largest battles and set-pieces, but neither it was on my 11600 which is supposedly much better. I think it's a great way to play it and I'll go as far as to say that a patch isn't urgently needed here and I'd be more afraid of the devs making things worse in some way.
 
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I tested cyberpunk yesterday. Image looked sharper, but still got fps drops in the city a lot of times, feels like its running about the same which was really disappointing. Also i noticed the reflective surfaces had that weird shimmering and this one isnt pro patched at all. Sony needs to work on some firmware updates for the pro thats for sure.

Also devs needs to test their fucking games with PSSR enabled before releasing a patch. Some games are great, but lot of games having issues with it and its the same issues with flickering shadows and reflections. Use a different method if your game is a mess with it...
Why do you think the shimmering is not present on OG PS5?
 

thatJohann

Member
I tested cyberpunk yesterday. Image looked sharper, but still got fps drops in the city a lot of times, feels like its running about the same which was really disappointing. Also i noticed the reflective surfaces had that weird shimmering and this one isnt pro patched at all. Sony needs to work on some firmware updates for the pro thats for sure.

Also devs needs to test their fucking games with PSSR enabled before releasing a patch. Some games are great, but lot of games having issues with it and its the same issues with flickering shadows and reflections. Use a different method if your game is a mess with it...
This is why I keep stopping myself from buying a Pro, I keep reading about issues with even non Pro games and minor boosts to performance etc. I want to get one but I feel I’ll be annoyed that some games look worse on the Pro than on regular ps5, like silent hill 2.
 
It's there for sure. Reflections were the worst part of the game's image quality on PS5 and depending on the scene, they can look like just noise.
I know, that's why I'm confused some people think it's because of the Pro. Shimmer has been present on a lot of PS5 games. I didn't play Cyberpunk because of it's bad IQ since they introduced FSR2, was waiting on the Pro update, now they said they won't do it I might have to play it on base lol
 

Skifi28

Member
I know, that's why I'm confused some people think it's because of the Pro. Shimmer has been present on a lot of PS5 games. I didn't play Cyberpunk because of it's bad IQ since they introduced FSR2, was waiting on the Pro update, now they said they won't do it I might have to play it on base lol
Reflections aside in some situations, it really doesn't look that bad. FSR2 might not be ideal, but the base resolution is high enough for the image quality to be pretty decent. I've spent over 70 hours and I don't really mind it. I've also played on PC with all the bells and whistles and I still think the PS5 version looks "fine" for the most part.
 

Edmund

is waiting for Starfield 7
Guys. Is Quality mode for Silent Hill 2 on the pro running at 60fps?

It says 60fps on my LG Oled game bar but I'm not too sure.
 
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omegasc

Member
Yes, that's how LFC always works.
Within VRR window - it does nothing. Outside (below 48/40) - driver presents each frame twice.
That's what puzzled me with Uncharted Legacy of Thieves. Usually the VRR information on the LG TV gets accurate readings above 48, but with Uncharted it stays glued to 118.xx even when it is clearly above 48. Do you know what's happening in this case?
 

Traxtech

Member
So, given the way this enhance ps4 games works. Does that mean games with PS4/PS5 versions that are identical will now look better if it's the ps4 version? Because I tried some older games and the ps4 version is definitely crisper given the filter they're utilising.
 

emivita

Member
Couple of grabs from Observer: System Redux (PS+). Ray tracing, HDR, 60 fps and dinamic resolution pushing to 4K on the Pro.

hD7Wvrm.jpeg


q6zSOiW.jpeg


One of the most disturbing and mind fucked games I've ever played. And I've played a lot of them. So if you're waiting for a proper SH2 patch, this Bloober's game is a must play.
 
I've been playing some Space Marine 2 and I've been really impressed. I've finished it on a decent PC and the experience is very close all things considered. It looks a little on the soft side, but that's the game's presentation mostly. The dynamic res is probably much higher than the base machine and doesn't look much worse than 1440p DLSS quality that I've played. I image it uses the latest FSR version as many of it's telltale issues aren't very apparent unless you go looking for them. Performance is also very stable and remains at 60 or very close to it for the most part. Obviously it's not going to be a perfect 60 throughout the largest battles and set-pieces, but neither it was on my 11600 which is supposedly much better. I think it's great way to play it and I'll go as far as to say that a patch isn't urgently needed here and I'd be more afraid of the devs making things worse in some way.
How are the areas that dropped into the high 30s on base ps5? They were fine on Series X. Wondering if it was fixed.
 

Skifi28

Member
How are the areas that dropped into the high 30s on base ps5? They were fine on Series X. Wondering if it was fixed.
Haven't reached that part yet unfortunately. My CPU on PC was also struggling so I wouldn't expect miracles here. Probably the worst section in the game in terms of performance.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Tried Sable for one hour or so on the Pro since the performance on both PS5 and XSX has always been poor (fps drops and tons of travel stutter like in this video below).



I even made a thread here on GAF with the devs admitting that they won't go back to patching the game and fixing the poor perf on console.


Anyway, it still has traversal stutter on the Pro, but to a lesser degree than the base PS5, and the fps is much more stable overall.

 

krumble

Member
Hogwarts is a big improvement for Performance mode. Fidelity mode maybe not so much, but 60 fps mode looks razor sharp now. It's a great Pro port.
I’ll have to try it, I played hogwarts originally on a series x and picked this up cheap in the sale as I thought people said it was a nice improvement, but pro fidelity w ray tracing and locked 30 is just soooo muddy and uncapped is unplayable, like wtf? This HAS to be my most disappointing so far (own outlaws, Jedi survivor on Xbox series and not rebuying) there is lots of texture loading/popin etc this engine must be absolute crap or heavily cpu reliant to not scale even with a patch, and I only have a 1080p tv, there is no excuse for this given they patched it
Fidelity uncapped probably would need a PS7 to hit 60 and maintain image quality, this game ran fairly ok on my steam deck with tweaks, but ps5 pro fidelity uncapped runs worse than steam deck - and no that’s not an exaggeration

Going back to Stella blade
 

digdug2

Member
This is why I keep stopping myself from buying a Pro, I keep reading about issues with even non Pro games and minor boosts to performance etc. I want to get one but I feel I’ll be annoyed that some games look worse on the Pro than on regular ps5, like silent hill 2.
One of the games I was excited to try the PS4 Game Boost on was Just Cause 3. Holy shit, what a mess. Half of the terrains don't even render properly.
 

Polygonal_Sprite

Gold Member
I’m impressed with Outlaws on the Pro so far. A much sharper image compared to the base version and seems to be 60 (or within the VRR window in 95% of areas).

Not that I would have used it but it would have been nice if they included a 30fps mode with RT reflections.
 
I think the C9 is when LG added support for hdmi 2.1 for 4k 120hz the C8 is definitely still awesome though because of the oled panel I doubt you're missing much
Exactly ...don't get me wrong I do miss not having proper 120fps (it's a weird TV I can get 40 fps modes but the blacks are always crushed) but for people to say there's no point in getting the Pro unless you have 120hz is ridiculous
 
One of the games I was excited to try the PS4 Game Boost on was Just Cause 3. Holy shit, what a mess. Half of the terrains don't even render properly.
Man if only the PS4 boost was a little bit better ...it helps sharpening up some games but it's not much of a difference really ...some games I noticed a positive change are- Bloodborne, Arkham Knight, Watch Dogs 1, AC Unity while others I couldn't tell like DA Inquisition

I'm hoping Sony can continue to improve this but not holding my breath
 
Man if only the PS4 boost was a little bit better ...it helps sharpening up some games but it's not much of a difference really ...some games I noticed a positive change are- Bloodborne, Arkham Knight, Watch Dogs 1, AC Unity while others I couldn't tell like DA Inquisition

I'm hoping Sony can continue to improve this but not holding my breath
It's not going to work miracles in games not patched for it.
 
I’m impressed with Outlaws on the Pro so far. A much sharper image compared to the base version and seems to be 60 (or within the VRR window in 95% of areas).

Not that I would have used it but it would have been nice if they included a 30fps mode with RT reflections.
It's BS that they removed the Quality mode and left us with only one mode that doesn't reach Quality mode visuals ...i havn't tested it on Pro as i only played on SX via Ubisoft + but Quality looked great and had RT reflections.

I wonder just how much they downgraded the RT on the Pro ..didn't the game have like RT gi, reflections, and shadows (or was it Ao?)?

I can't think of another game that was more ripe for a PS5 Pro patch than Outlaws and it sounds like they f'd it up

BTW does anyone know in GT7 if you choose "prioritize framerate" and have a 60hz TV what exactly we're getting? Is it using PSSR, is it 4k/60, does it have any RT? Thanks ...i find that mode looks better than the prioritize RT but I'm wondering if it was actually improved over what existed prior at 4k/60 ...
 

S0ULZB0URNE

Member
I've been playing some Space Marine 2 and I've been really impressed. I've finished it on a decent PC and the experience is very close all things considered. It looks a little on the soft side, but that's the game's presentation mostly. The dynamic res is probably much higher than the base machine and doesn't look much worse than 1440p DLSS quality that I've played. I image it uses the latest FSR version as many of it's telltale issues aren't very apparent unless you go looking for them. Performance is also very stable and remains at 60 or very close to it for the most part. Obviously it's not going to be a perfect 60 throughout the largest battles and set-pieces, but neither it was on my 11600 which is supposedly much better. I think it's great way to play it and I'll go as far as to say that a patch isn't urgently needed here and I'd be more afraid of the devs making things worse in some way.
They haven't patched it yet right?
 
With all these issues with PSSR and botched game updates, are there even any games left that are impressive to play on PS5 Pro?
Yes ...aside from the obvious Sony games and Stellar Blade, if you're ok with 30 fps Alan Wake 2 and Jedi Survivor are both looking better than the base PS5. Especially Jedi Survivor which is getting shit on here. It seriously looks amazing in Quality mode. Callisto Protocol is very impressive. Many non patched games have had nice dynamic res increases and are looking and running better now like Cyberpunk which i was pleasantly surprised to see looking so nice.

Dying Light 2 and Dead Island 2 have decent Pro patches. FF7 is a great one. Lords of the Fallen and both RE games are looking great. Until Dawn Remake is now 60 fps and looks cleaned up.

There are lots of small improvements its just that perhaps the upgrades are not as big as I hoped. I learned today that pssr has twice the frame time cost as dlss ....that's kinda devastating to hear and means a) the Pro probably should've had a better GPU and b) devs aren't going to have much headroom to work with to further enhance games after PSSR is applied...this high cost of pssr conforms to what we're seeing with demanding games like AW2/Jedi/SH2/Outlaws having to use low internal resolutions ...

If this 2x cost of PSSR over the cost of DLSS, did Mark Cerny and Sony fumble the Pro's specs? I really hope this is all just early launch issues and that the Pro turns out to be a beast but it doesn't feel like it atm
 
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radiant_ch

Member
I’m impressed with Outlaws on the Pro so far. A much sharper image compared to the base version and seems to be 60 (or within the VRR window in 95% of areas).

Not that I would have used it but it would have been nice if they included a 30fps mode with RT reflections.

Really? I was nothing short than disappointed with it. Wait until you get to the jungle world of Akiva. The amount of shimmering and flickering in the worlds flora really is something. There were times I thought my TV is having an issue.. but no, it's the game.

For me, Outlaws currently got one of the worst implenations of PS5 Pros features. Patch 1.4 didn't really change something about it.

Play the Horizon-Games, Stellar Blade, Resi 4 Remake, The Crew MotorFest and so on.. and then go back to Outlaws ;).
 
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RagnarokIV

Battlebus imprisoning me \m/ >.< \m/
Couple of grabs from Observer: System Redux (PS+). Ray tracing, HDR, 60 fps and dinamic resolution pushing to 4K on the Pro.

hD7Wvrm.jpeg


q6zSOiW.jpeg


One of the most disturbing and mind fucked games I've ever played. And I've played a lot of them. So if you're waiting for a proper SH2 patch, this Bloober's game is a must play.

Thanks for the heads up. This is probably the definitive version now as the PC version still has bad stutter and random UE crashes when RT is enabled.
 

King Dazzar

Member
I’m impressed with Outlaws on the Pro so far. A much sharper image compared to the base version and seems to be 60 (or within the VRR window in 95% of areas).

Not that I would have used it but it would have been nice if they included a 30fps mode with RT reflections.
Performance is good and it looks sharp and detailed enough. But what's the point if tons of light sources cause constant texture flickering and horrendous shimmering. At times the textures on some objects like trees and other surfaces and plants are constantly turning/changing on and off. There can also be disco like effects happening to do with lighting on objects and around them. Its horrendous. Its so bad I've shelved the game. Its got some serious graphically bugs that need fixing.

I do think if they can fix those glaring bugs, it will look very good.
 
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Luipadre

Gold Member
Performance is good and it looks sharp and detailed enough. But what's the point if tons of light sources cause constant texture flickering and horrendous shimmering. At times the textures on some objects like trees and other surfaces and plants are constantly turning/changing on and off. There can also be disco like effects happening to do with lighting on objects and around them. Its horrendous. Its so bad I've shelved the game. Its got some serious graphically bugs that need fixing.

I do think if they can fix those glaring bugs, it will look very good.
Yeah i saw those issues. I wanted to play it after DA, but i will wait more
 
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