Dream-Knife
Banned
Highest selling first party game by the end of the year.
I haven’t seen anyone downplaying Spider-Man sales. If someone did they are as delusional as this poster!Has anyone actually said that?
Glad it's doing well, but "Fastest Selling" is the biggest con metric ever devised. Who gives a shit how fast something sells.
Spider-Man 2 sells 2.5m in 24 hours: Meh
Mario Wonder sells 4.3m: Nintendo is killing it.
Glad you and everyone is enjoying this. I don’t play platformers anymore. I tried to get back on but my patience’s and reflexes aren’t there anymore.I'm not the world's biggest Nintendo fan (any more) and feel they milk their franchises endlessly, but this... this is fucking awesome
Looks so good for a Switch game too. The design is just so confident. Particularly love the sound (music and effects). I'm not far enough in yet to say this definitively, but it's looking like this will be my personal GOTY.
AMEN.When they tell you games must be narrative cinematic experiences or infested with GaaS endless shit for value of your money… Nintendo proves all of them wrong each and every time. And players follow.
Gameplay > everything else. No other way around.
I want to play Mario Wonder again.How this compares to Starfield?
I just got back from Japan two days ago and the marketing for Mario was EVERYWHERE.You’re forgetting the budget here. One Sony barely interactive movie such as SM2 surely costed more to develop than a simple pure game without much marketing or heavy dev budget behind. It’s more of a win for Nintendo here than Sony studios no doubt. Not even debatable.
Considering there's 1,133.23 million videogames units for Switch, >16% of games sold for Swich are (big seller) Mario games.Mario Games on Switch
Mario Kart 8 Deluxe: 57.01m
Super Mario Odyssey: 26.95m
Super Mario Party: 19.66m
New Super Mario Bros. U Deluxe: 16.70m
Super Mario 3D World + Bowser's Fury: 12.58m
Mario Party Superstars: 11.44m
Super Mario 3D All-Stars: 9.07m
Super Mario Maker 2: 8.42m
Mario Tennis Aces: 4.50m
Super Mario Bro's Wonder: 4.30m
Paper Mario Origami King: 3.47m
Mario Strikers Battle League: 2.63m
Mario Golf Super Rush: 2.35m
Mario + Rabbids Kingdom Battle: >2.00m
Mario Kart Live Home Circuit: 1.73m
Mario and Sonic at the Olympic Games Tokyo 2020: N/A
Mario + Rabbids - Sparks of Hope: N/A
Total: >182.81m
How this compares to Starfield?
For it to be a con metric would seem to imply there's not a strong correlation between "fastest selling" and "best-selling".Glad it's doing well, but "Fastest Selling" is the biggest con metric ever devised. Who gives a shit how fast something sells.
Can you imagine how many Xmas wish lists this game is probably on right now?. Mario at Xmas is always a big hit with kids and parents and gamers in general. Well deserved for NintendoCleaning 10M until years end.
This2D Mario will stand the test of time. Suck it, AAA devs.
2D Mario will stand the test of time. Suck it, AAA devs.
Yes I talk about sales right now, not engagement.In terms of sales? Lightyears behind the competition (Starfield).
Yep, they are truly timeless. Masterpieces.Really tho, even the NES Mario games from 30+ years ago still feel good to play.
That's exactly my point. It might eventually be the same thing, but in the meantime it's just some useless metric to make a headline for a marketing department or a group of fanboys. Obviously Nintendo games have incredible legs but how "fast" it sells to a particular number just doesn't seem that valuable of information to me. It could be used as part of a series of metrics to indicate something interesting like attach rate, market conditions, release date, competition of Nintendo published game towards the holiday season, etc.For it to be a con metric would seem to imply there's not a strong correlation between "fastest selling" and "best-selling".
Yeah, many many people, but it was mostly in another forum so I messed up and ended with a warningHas anyone actually said that?
Historically mainline 2D Mario lifetime sales are over 30m plus for each release.Yes I talk about sales right now, not engagement.
Which forum did you mean?Yeah, many many people, but it was mostly in another forum so I messed up and ended with a warning️
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Historically mainline 2D Mario lifetime sales are over 30m plus for each release.
But the only issue for Wonder is that it’s releasing maybe end of Switch life! Can it reach 30m lifetime? I think so, Nintendo plays the long game for their games!
Edit: I mis remembered not all were 30m sellers. Super Mario SNES was 20m and Super Mario 2 was lower. Super Mario 1 40m. But NSMB Wii/DS 30m each. WiiU/Switch version 18m.
You’re forgetting the budget here. One Sony barely interactive movie such as SM2 surely costed more to develop than a simple pure game without much marketing or heavy dev budget behind. It’s more of a win for Nintendo here than Sony studios no doubt. Not even debatable.
They are both massive wins that are commercial and critical successes. Both are great games and neither are movies.You’re forgetting the budget here. One Sony barely interactive movie such as SM2 surely costed more to develop than a simple pure game without much marketing or heavy dev budget behind. It’s more of a win for Nintendo here than Sony studios no doubt. Not even debatable.
This is kinda awkward now that Spiderman actually outsold it. No other way aroundWhen they tell you games must be narrative cinematic experiences or infested with GaaS endless shit for value of your money… Nintendo proves all of them wrong each and every time. And players follow.
Gameplay > everything else. No other way around.
So you log in here and continue with that crap to stink up the place here.Yeah, many many people, but it was mostly in another forum so I messed up and ended with a warning️
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Too many on the spectrumSm2 barely interactive?
Yall just saying anything at this point lmao
One has bundles, special edition bundles, the most popular superhero of all times and multi million dollar marketing campaigns and the other is just a modest plumper![]()
Who's saying that..? From Software? Larian Studios?When they tell you games must be narrative cinematic experiences or infested with GaaS endless shit for value of your money… Nintendo proves all of them wrong each and every time. And players follow.
Gameplay > everything else. No other way around.
For me the last level is a challenge, that invisibility badge is killing me, any tips?I hope this success means it gets a harder DLC mode similar to Super Luigi U. Game is just too easy and thus boring in my humble opinion, the wonder effects are cool but also mostly gimmick that do not hold up after first playthrough. That said I think it is a great game for young kids and families. I just wish nintendo would not forsake the gamers that have been playing mario for decades and want a decent challenge.
For me the last level is a challenge, that invisibility badge is killing me, any tips?
Just use the clouds, I feel that the issue is that quite often you under jump because your being overly cautious, you need to be aggressive and trust yourself more, commit all the way into jumps.
Go play SMB The Lost LevelsI hope this success means it gets a harder DLC mode similar to Super Luigi U. Game is just too easy and thus boring in my humble opinion, the wonder effects are cool but also mostly gimmick that do not hold up after first playthrough. That said I think it is a great game for young kids and families. I just wish nintendo would not forsake the gamers that have been playing mario for decades and want a decent challenge.
This should be a form of human rights abuse.Go play SMB The Lost Levels