Couldn't have said it any better.Even when this thread was created people never really talked about movelist for characters. It was always roster discussion. I myself put forward some theoretical game play stuff about characters but people didn't even read it so why would anyone else bother? I have also made numerous posts about the game play in the past and people were more concerned about Chris making it in over Leon than the fact that Chris actually has less gun moves in this game than in Marvel 3. The priorities of this thread are obvious and the doom/gloom from a disappointing roster could have been seen a mile away.
It's not just about favorites not making it in. Dante is probably my favorite character of all time but I am well above this "I got mine so I am good" mentality. This is how we got Trump elected in the US, people only concerned for themselves and not looking at the bigger picture.
The roster isn't just the main cause of the doom and gloom. This reminds me of how the DMC fans got scapegoated because of the Dante redesign (ie. White hair) when the problems with that game were more widespread than just a character design. The roster in the game is just one problem, here are other things that people are concerned with:
*The release date makes no sense. It's well past the tournament season meaning by the time this game gets played at EVO a lot of hype will be lost around it. It's also not really in either the holiday season or early in the years when games seem to flourish. The release date is suspect as hell to anyone who follows gaming in general.
*The idea of selling a half baked roster and then selling the rest as DLC is a scummy practice for competitive fighting games. It has slowly escalated to this point and IMO Marvel Infinite is looking to be the worst culprit of this is practice yet. People are very right to wait a year or two for an all in one DLC package for cheap.
*The game play has taken quite a hit from Marvel 3. Maybe the Tag and Stone systems make up for it but it's really a gamble at this point. I personally am optimistic but I don't think it will be a significant jump from Marvel 3. Team making is a big part of the VS series, assists are also very important and so is high mobility. Mobility seems nerfed in this game as the focus seems to be more on the ground. This is probably the least of my concerns for the game but it is still a concern, it's possible that the game might be a bump down from previous Marvel games.
*The arts and visuals are bland making the game far less striking than Marvel 3. I don't know what they are doing here but the game looks rough. Hopefully this improves over time as it should but man the combination of that pseudo realistic art, bland effects and terrible UI... it's no surprise people think it looks like a phone game.
*Capcom's pedigree has been shot as of late. They have made numerous blunders in this genre and so far this game has not shown to curb those issues at all.
*The game's content modes look very vanilla. Nothing really stands out at the moment, it's all regular stuff that should be in the game. The story mode doesn't seem anything to get excited over especially if SFV is any indication. Nothing about this game looks to be on the polish or quality of IJ2 so expecting a campaign on that level is fooling yourself.
*Everything about this game looks like a step down from Marvel 3 and Marvel infinite is reusing so many assets from that game. It should have blown away Marvel 3 but instead it looks like it's re-purposing its carcass for a quick buck and all you are getting is a husk of its former self.
I don't want this game to be bad, I don't want this game to be just good either... I want this game to be great as I know this series of capable of being. I am a super fan of this series and it takes A LOT to curb my enthusiasm for this game but Capcom is trying really hard on all fronts.
I don't want this game to be bad, I don't want this game to be just good either... I want this game to be great as I know this series of capable of being. I am a super fan of this series and it takes A LOT to curb my enthusiasm for this game but Capcom is trying really hard on all fronts.
If I recall, it was said that the music in the first gameplay trailer was Captain Marvel's theme. I guess the Marvel side has a more epic sound while the Capcom side has that techno sound from (U)MvC3.The lack of characters isn't just the only depressing part. The voices sound really bad, the music sounds like it is heading towards bland supersaw electro again, the graphics still seem off, and, while I knew this was hoping for too much, the game isn't coming for the platform I'd hoped.
If I recall, it was said that the music in the first gameplay trailer was Captain Marvel's theme. I guess the Marvel side has a more epic sound while the Capcom side has that techno sound from (U)MvC3.
yep, p. much this
i probably have more hours in marvel than every other poster in this thread combined and from the get-go nothing i've been shown excites me in any manner. not the gameplay, not the visuals, not the cast, not the design direction, nothing
I have yet to listen how the characters's themes sound.The lack of characters isn't just the only depressing part. The voices sound really bad, the music sounds like it is heading towards bland supersaw electro again, the graphics still seem off, and, while I knew this was hoping for too much, the game isn't coming for the platform I'd hoped.
December is a month that exists, as is January, as is February, as is March.The release date is fine. Would you rather the game get sent to die in November? They needed a title to fill that quarter, and it probably made more sense than a half year delay. It's not unusual for AA titles to launch in September.
it's definitely exaggeration given there's probably folks who have posted who are just as nutty as i am, but i've put a pretty gross amount of time into the game.That's a quite assumption since you don't know how much many of us actually play the game(s).
And since when do games released in such close proximity to Christmas and in the shadow of giants in November have a reputation of doing well? Q1 is usually a bad time too because everyone is busy playing the games they got over the holidays.December is a month that exists, as is January, as is February, as is March.
Also that didn't stop them for releasing UMVC3 in November.
Releasing a game for the quarter? You sound more like a corporate than a consumer. Force releasing games for quarters is exactly what results in rushed games. If Capcom is trying to put this game out at a certain date to appease stockholders and investors... then they have already lost.
There was no Story Mode in (U)MvC3, just an Arcade Mode.Is the MvC3 campaign fun?
There was no Story Mode in (U)MvC3, just an Arcade Mode.
There was no Story Mode in (U)MvC3, just an Arcade Mode.
Also, we don't know enough about the game modes (since they haven't all been announced yet, especially the online modes) to really say. Just a drought of information, which is a past indicator of concern, however.
it's definitely exaggeration given there's probably folks who have posted who are just as nutty as i am, but i've put a pretty gross amount of time into the game.
see:
![]()
mind you i've basically had it idling while i jump in and out to mod it on the pc version so that one is mad inflated. however, i've been playing the game since day 1 of vanilla for pretty fucking bonkers amounts of time, both in terms of crack sessions that go until 6am the next morning and training mode. those crazy MMO hours folks rack up across the years are prob similar to the amount of time i've put into the game, so give it a fucking rest on the "you aren't a real fan if you don't like what you see" horseshit
Is the MvC3 campaign fun?
Even when this thread was created people never really talked about movelist for characters. It was always roster discussion. I myself put forward some theoretical game play stuff about characters but people didn't even read it so why would anyone else bother? I have also made numerous posts about the game play in the past and people were more concerned about Chris making it in over Leon than the fact that Chris actually has less gun moves in this game than in Marvel 3. The priorities of this thread are obvious and the doom/gloom from a disappointing roster could have been seen a mile away.
It's not just about favorites not making it in. Dante is probably my favorite character of all time but I am well above this "I got mine so I am good" mentality. This is how we got Trump elected in the US, people only concerned for themselves and not looking at the bigger picture.
The roster isn't just the main cause of the doom and gloom. This reminds me of how the DMC fans got scapegoated because of the Dante redesign (ie. White hair) when the problems with that game were more widespread than just a character design. The roster in the game is just one problem, here are other things that people are concerned with:
*The release date makes no sense. It's well past the tournament season meaning by the time this game gets played at EVO a lot of hype will be lost around it. It's also not really in either the holiday season or early in the years when games seem to flourish. The release date is suspect as hell to anyone who follows gaming in general.
*The idea of selling a half baked roster and then selling the rest as DLC is a scummy practice for competitive fighting games. It has slowly escalated to this point and IMO Marvel Infinite is looking to be the worst culprit of this is practice yet. People are very right to wait a year or two for an all in one DLC package for cheap.
*The game play has taken quite a hit from Marvel 3. Maybe the Tag and Stone systems make up for it but it's really a gamble at this point. I personally am optimistic but I don't think it will be a significant jump from Marvel 3. Team making is a big part of the VS series, assists are also very important and so is high mobility. Mobility seems nerfed in this game as the focus seems to be more on the ground. This is probably the least of my concerns for the game but it is still a concern, it's possible that the game might be a bump down from previous Marvel games.
*The arts and visuals are bland making the game far less striking than Marvel 3. I don't know what they are doing here but the game looks rough. Hopefully this improves over time as it should but man the combination of that pseudo realistic art, bland effects and terrible UI... it's no surprise people think it looks like a phone game.
*Capcom's pedigree has been shot as of late. They have made numerous blunders in this genre and so far this game has not shown to curb those issues at all.
*The game's content modes look very vanilla. Nothing really stands out at the moment, it's all regular stuff that should be in the game. The story mode doesn't seem anything to get excited over especially if SFV is any indication. Nothing about this game looks to be on the polish or quality of IJ2 so expecting a campaign on that level is fooling yourself.
*Everything about this game looks like a step down from Marvel 3 and Marvel infinite is reusing so many assets from that game. It should have blown away Marvel 3 but instead it looks like it's re-purposing its carcass for a quick buck and all you are getting is a husk of its former self.
I don't want this game to be bad, I don't want this game to be just good either... I want this game to be great as I know this series of capable of being. I am a super fan of this series and it takes A LOT to curb my enthusiasm for this game but Capcom is trying really hard on all fronts.
Good games do well all year around. We have had a ton of great game early 2017 that have done well financially.And since when do games released in such close proximity to Christmas and in the shadow of giants in November have a reputation of doing well? Q1 is usually a bad time too because everyone is busy playing the games they got over the holidays.
Well, duh it's corporate who decides when games get scheduled to show that they've actually done shit that year. Either that or March, really.
Darn.
That's interesting. How is the game?
if that wasn't your intention, then that's my bad. sorry 'bout that. i loathe that kinda stuff since i'm truly marvel-crazy and that's the vibe i was getting as a followup to karst's and noizychild's posts.Wish that I could have an activity log for PS3/XB360/PS4 so I would tally to see how many hours I played with MVC3 and UMVC3.
I don't see why you would direct that " you're not a real fan if you don't like what you see horses hit" toward to me. I haven't really implied that way either way.
if that wasn't your intention, then that's my bad. i loathe that kinda stuff since i'm truly marvel-crazy and that's the vibe i was getting as a followup to karst's post.
https://www.youtube.com/watch?v=rZbs_QQSgck
Probably the most random team I've ever played, and I played a lot of them.
Just being able to come up with stuff on the whim is why I love this series so much. It's why I have more time in the lab of UMVC3 than any other game.
I can only imagine the amount of tag mixups that will come out of Infinite.
Not to mention all of the Infinity Stones stuff.
I just realized that I'm going to miss hitting the lab to experiment the team with assists and see how I could do massive damage with assists.
Meanwhile, in Future Fight...
Meanwhile, in Future Fight...
Hm. I know it might be an odd comment, but I wonder why they only rarely try to push Storm's 90s costume. Both in this, in MvC3, and I believe in her solo she had a bit ago, she's in her old original costume. But then you have Cyclops and Rogue there going full 90s.
yep, p. much this
i probably have more hours in marvel than every other poster in this thread combined and from the get-go nothing i've been shown excites me in any manner. not the gameplay, not the visuals, not the cast, not the design direction, nothing
to me, that's a real bad sign to me b/c even sf5, a game i loathe manages to do that with new character reveals. i get excited about fighting games i straight up don't play when they show shit because it's interesting at some level that has yet to be shown in any of the things they've revealed for marvel 4.
the idea that "real fans" and "~real~ fgc members" are all clamoring for this game is such horseshit that i don't even know where to begin in how moronic that type of statement is. my local community is in the same boat i am, where nothing shown has really been exciting or pushed any bar of quality in any terms so there's nothing left but holding out hope for capcom of all companies
Meanwhile, in Future Fight...
Or they could wait to release the game when it has the appropriate cause you know it will be a bare bones game. This goes back to way does Capcom need to get it out so soon. Take their time and don't repeat what happened with SFV.The release date is fine. Would you rather the game get sent to die in November? They needed a title to fill that quarter, and it probably made more sense than a half year delay. It's not unusual for AA titles to launch in September.
Delaying causes a project to go over budget and costs money. Let alone missing a holiday window... In SFV's case I think it would have been better, but clearly Capcom wanted to get a game out before financial year end.Or they could wait to release the game when it has the appropriate cause you know it will be a bare bones game. This goes back to way does Capcom need to get it out so soon. Take their time and don't repeat what happened with SFV.
Even when this thread was created people never really talked about movelist for characters. It was always roster discussion. I myself put forward some theoretical game play stuff about characters but people didn't even read it so why would anyone else bother? I have also made numerous posts about the game play in the past and people were more concerned about Chris making it in over Leon than the fact that Chris actually has less gun moves in this game than in Marvel 3. The priorities of this thread are obvious and the doom/gloom from a disappointing roster could have been seen a mile away.
It's not just about favorites not making it in. Dante is probably my favorite character of all time but I am well above this "I got mine so I am good" mentality. This is how we got Trump elected in the US, people only concerned for themselves and not looking at the bigger picture.
The roster isn't just the main cause of the doom and gloom. This reminds me of how the DMC fans got scapegoated because of the Dante redesign (ie. White hair) when the problems with that game were more widespread than just a character design. The roster in the game is just one problem, here are other things that people are concerned with:
*The release date makes no sense. It's well past the tournament season meaning by the time this game gets played at EVO a lot of hype will be lost around it. It's also not really in either the holiday season or early in the years when games seem to flourish. The release date is suspect as hell to anyone who follows gaming in general.
*The idea of selling a half baked roster and then selling the rest as DLC is a scummy practice for competitive fighting games. It has slowly escalated to this point and IMO Marvel Infinite is looking to be the worst culprit of this is practice yet. People are very right to wait a year or two for an all in one DLC package for cheap.
*The game play has taken quite a hit from Marvel 3. Maybe the Tag and Stone systems make up for it but it's really a gamble at this point. I personally am optimistic but I don't think it will be a significant jump from Marvel 3. Team making is a big part of the VS series, assists are also very important and so is high mobility. Mobility seems nerfed in this game as the focus seems to be more on the ground. This is probably the least of my concerns for the game but it is still a concern, it's possible that the game might be a bump down from previous Marvel games.
*The arts and visuals are bland making the game far less striking than Marvel 3. I don't know what they are doing here but the game looks rough. Hopefully this improves over time as it should but man the combination of that pseudo realistic art, bland effects and terrible UI... it's no surprise people think it looks like a phone game.
*Capcom's pedigree has been shot as of late. They have made numerous blunders in this genre and so far this game has not shown to curb those issues at all.
*The game's content modes look very vanilla. Nothing really stands out at the moment, it's all regular stuff that should be in the game. The story mode doesn't seem anything to get excited over especially if SFV is any indication. Nothing about this game looks to be on the polish or quality of IJ2 so expecting a campaign on that level is fooling yourself.
*Everything about this game looks like a step down from Marvel 3 and Marvel infinite is reusing so many assets from that game. It should have blown away Marvel 3 but instead it looks like it's re-purposing its carcass for a quick buck and all you are getting is a husk of its former self.
I don't want this game to be bad, I don't want this game to be just good either... I want this game to be great as I know this series of capable of being. I am a super fan of this series and it takes A LOT to curb my enthusiasm for this game but Capcom is trying really hard on all fronts.
For the record I do think that the game play in Marvel Infinite is mostly fine and will have its own fair share of tech/high skill cap/degenerate/hype stuff that make the series what it is. I am still interested to see how the game will shape up at high level play and what type of strategies/tactics emerge from this tag system.
They should have just treated this game in that same regard. Release before the end of the fiscal year. Hopefully this game doesn't look the same next week as it did during that last trailer. If it still looks the same with that trash ass hud then we have a problem.Delaying causes a project to go over budget and costs money. Let alone missing a holiday window... In SFV's case I think it would have been better, but clearly Capcom wanted to get a game out before financial year end.
I don't particularly want to be negative about the game either, but Dahbomb pretty much summarizes my thoughts. I'll probably still get the game (unless they do something ridiculous like put DmC Dante instead of the OG one), but E3 needs bring the hype hard.
Even when this thread was created people never really talked about movelist for characters. It was always roster discussion. I myself put forward some theoretical game play stuff about characters but people didn't even read it so why would anyone else bother? I have also made numerous posts about the game play in the past and people were more concerned about Chris making it in over Leon than the fact that Chris actually has less gun moves in this game than in Marvel 3. The priorities of this thread are obvious and the doom/gloom from a disappointing roster could have been seen a mile away.
It's not just about favorites not making it in. Dante is probably my favorite character of all time but I am well above this "I got mine so I am good" mentality. This is how we got Trump elected in the US, people only concerned for themselves and not looking at the bigger picture.
The roster isn't just the main cause of the doom and gloom. This reminds me of how the DMC fans got scapegoated because of the Dante redesign (ie. White hair) when the problems with that game were more widespread than just a character design. The roster in the game is just one problem, here are other things that people are concerned with:
*The release date makes no sense. It's well past the tournament season meaning by the time this game gets played at EVO a lot of hype will be lost around it. It's also not really in either the holiday season or early in the years when games seem to flourish. The release date is suspect as hell to anyone who follows gaming in general.
*The idea of selling a half baked roster and then selling the rest as DLC is a scummy practice for competitive fighting games. It has slowly escalated to this point and IMO Marvel Infinite is looking to be the worst culprit of this is practice yet. People are very right to wait a year or two for an all in one DLC package for cheap.
*The game play has taken quite a hit from Marvel 3. Maybe the Tag and Stone systems make up for it but it's really a gamble at this point. I personally am optimistic but I don't think it will be a significant jump from Marvel 3. Team making is a big part of the VS series, assists are also very important and so is high mobility. Mobility seems nerfed in this game as the focus seems to be more on the ground. This is probably the least of my concerns for the game but it is still a concern, it's possible that the game might be a bump down from previous Marvel games.
*The arts and visuals are bland making the game far less striking than Marvel 3. I don't know what they are doing here but the game looks rough. Hopefully this improves over time as it should but man the combination of that pseudo realistic art, bland effects and terrible UI... it's no surprise people think it looks like a phone game.
*Capcom's pedigree has been shot as of late. They have made numerous blunders in this genre and so far this game has not shown to curb those issues at all.
*The game's content modes look very vanilla. Nothing really stands out at the moment, it's all regular stuff that should be in the game. The story mode doesn't seem anything to get excited over especially if SFV is any indication. Nothing about this game looks to be on the polish or quality of IJ2 so expecting a campaign on that level is fooling yourself.
*Everything about this game looks like a step down from Marvel 3 and Marvel infinite is reusing so many assets from that game. It should have blown away Marvel 3 but instead it looks like it's re-purposing its carcass for a quick buck and all you are getting is a husk of its former self.
I don't want this game to be bad, I don't want this game to be just good either... I want this game to be great as I know this series of capable of being. I am a super fan of this series and it takes A LOT to curb my enthusiasm for this game but Capcom is trying really hard on all fronts.
That looked awesome.Meanwhile, in Future Fight...
Ok, they can add an patch to the game to add X-men characters, that i can dig it. But why so late. Why improve the game AFTER launch with basic elements like gameplay, overall design, characters roster.
SFV, Injustice 2, and KI improve with each season, i get that, but i don't believe any of you guys wheren't excited with any of those games the way they where launched originally.
It could be related to the FOX ban, taking in account that the deal for Infinite must have been done between 2014 and 2015.Ok, they can add an patch to the game to add X-men characters, that i can dig it. But why so late. Why improve the game AFTER launch with basic elements like gameplay, overall design, characters roster.
SFV, Injustice 2, and KI improve with each season, i get that, but i don't believe any of you guys wheren't excited with any of those games the way they where launched originally.