Marvel Vs. Capcom: Infinite Characters and Stages Roster Discussion Thread

enzo_gt

tagged by Blackace
The release date is fine. Would you rather the game get sent to die in November? They needed a title to fill that quarter, and it probably made more sense than a half year delay. It's not unusual for AA titles to launch in September.
 
Even when this thread was created people never really talked about movelist for characters. It was always roster discussion. I myself put forward some theoretical game play stuff about characters but people didn't even read it so why would anyone else bother? I have also made numerous posts about the game play in the past and people were more concerned about Chris making it in over Leon than the fact that Chris actually has less gun moves in this game than in Marvel 3. The priorities of this thread are obvious and the doom/gloom from a disappointing roster could have been seen a mile away.

It's not just about favorites not making it in. Dante is probably my favorite character of all time but I am well above this "I got mine so I am good" mentality. This is how we got Trump elected in the US, people only concerned for themselves and not looking at the bigger picture.

The roster isn't just the main cause of the doom and gloom. This reminds me of how the DMC fans got scapegoated because of the Dante redesign (ie. White hair) when the problems with that game were more widespread than just a character design. The roster in the game is just one problem, here are other things that people are concerned with:

*The release date makes no sense. It's well past the tournament season meaning by the time this game gets played at EVO a lot of hype will be lost around it. It's also not really in either the holiday season or early in the years when games seem to flourish. The release date is suspect as hell to anyone who follows gaming in general.

*The idea of selling a half baked roster and then selling the rest as DLC is a scummy practice for competitive fighting games. It has slowly escalated to this point and IMO Marvel Infinite is looking to be the worst culprit of this is practice yet. People are very right to wait a year or two for an all in one DLC package for cheap.

*The game play has taken quite a hit from Marvel 3. Maybe the Tag and Stone systems make up for it but it's really a gamble at this point. I personally am optimistic but I don't think it will be a significant jump from Marvel 3. Team making is a big part of the VS series, assists are also very important and so is high mobility. Mobility seems nerfed in this game as the focus seems to be more on the ground. This is probably the least of my concerns for the game but it is still a concern, it's possible that the game might be a bump down from previous Marvel games.

*The arts and visuals are bland making the game far less striking than Marvel 3. I don't know what they are doing here but the game looks rough. Hopefully this improves over time as it should but man the combination of that pseudo realistic art, bland effects and terrible UI... it's no surprise people think it looks like a phone game.

*Capcom's pedigree has been shot as of late. They have made numerous blunders in this genre and so far this game has not shown to curb those issues at all.

*The game's content modes look very vanilla. Nothing really stands out at the moment, it's all regular stuff that should be in the game. The story mode doesn't seem anything to get excited over especially if SFV is any indication. Nothing about this game looks to be on the polish or quality of IJ2 so expecting a campaign on that level is fooling yourself.

*Everything about this game looks like a step down from Marvel 3 and Marvel infinite is reusing so many assets from that game. It should have blown away Marvel 3 but instead it looks like it's re-purposing its carcass for a quick buck and all you are getting is a husk of its former self.


I don't want this game to be bad, I don't want this game to be just good either... I want this game to be great as I know this series of capable of being. I am a super fan of this series and it takes A LOT to curb my enthusiasm for this game but Capcom is trying really hard on all fronts.
Couldn't have said it any better.
It goes beyond the character roster, it's from other fronts too. Art/looks, presentation, gameplay changes and so on.

Hopefully we are wrong and it ends up being well received...
 

Seyavesh

Member
I don't want this game to be bad, I don't want this game to be just good either... I want this game to be great as I know this series of capable of being. I am a super fan of this series and it takes A LOT to curb my enthusiasm for this game but Capcom is trying really hard on all fronts.

yep, p. much this
i probably have more hours in marvel than every other poster in this thread combined and from the get-go nothing i've been shown excites me in any manner. not the gameplay, not the visuals, not the cast, not the design direction, nothing

to me, that's a real bad sign to me b/c even sf5, a game i loathe manages to do that with new character reveals. i get excited about fighting games i straight up don't play when they show shit because it's interesting at some level that has yet to be shown in any of the things they've revealed for marvel 4.

the idea that "real fans" and "~real~ fgc members" are all clamoring for this game is such horseshit that i don't even know where to begin in how moronic that type of statement is. my local community is in the same boat i am, where nothing shown has really been exciting or pushed any bar of quality in any terms so there's nothing left but holding out hope for capcom of all companies
 
The lack of characters isn't just the only depressing part. The voices sound really bad, the music sounds like it is heading towards bland supersaw electro again, the graphics still seem off, and, while I knew this was hoping for too much, the game isn't coming for the platform I'd hoped.
 

Jawmuncher

Member
Dahbomb pretty much summed things up for me as a casual player myself. You ain't gonna see me talking about gameplay much since I just play. At best I get to medium tier. I could do about level 5-7 on the trials and that's with focus.

So when the base roster is dissapointing (and not because it lacks Regina) and everything else hasn't been all that exciting. I'm going to be a bit worried. The game just doesn't look like it has the love and care MVC3 got before it from what has been shown. However I'm gonna try not to bog down the thread with that sort of talk. I'll look at the positives and see what happens at E3.

Currently I plan to buy the game regardless. But it's capcoms call if I get it day one or wait for a better deal down the line. I've waited 6 years for another MVC game. I can wait a bit longer.
 

Neoxon

Junior Member
The lack of characters isn't just the only depressing part. The voices sound really bad, the music sounds like it is heading towards bland supersaw electro again, the graphics still seem off, and, while I knew this was hoping for too much, the game isn't coming for the platform I'd hoped.
If I recall, it was said that the music in the first gameplay trailer was Captain Marvel's theme. I guess the Marvel side has a more epic sound while the Capcom side has that techno sound from (U)MvC3.
 

Seyavesh

Member
If I recall, it was said that the music in the first gameplay trailer was Captain Marvel's theme. I guess the Marvel side has a more epic sound while the Capcom side has that techno sound from (U)MvC3.

haha god i hope that's not true. that's yet another thing i guessed would be happening in the sense of all the marvel side chars having really boring nondescript themes like rocket raccoon's MVC3 theme rather than the shit that actually stands out like the rest of the newcomers
 

IntelliHeath

As in "Heathcliff"
yep, p. much this
i probably have more hours in marvel than every other poster in this thread combined and from the get-go nothing i've been shown excites me in any manner. not the gameplay, not the visuals, not the cast, not the design direction, nothing

That's a quite assumption since you don't know how much many of us actually play the game(s).
 
The lack of characters isn't just the only depressing part. The voices sound really bad, the music sounds like it is heading towards bland supersaw electro again, the graphics still seem off, and, while I knew this was hoping for too much, the game isn't coming for the platform I'd hoped.
I have yet to listen how the characters's themes sound.
3 had good renditions.
 

enzo_gt

tagged by Blackace
Also, we don't know enough about the game modes (since they haven't all been announced yet, especially the online modes) to really say. Just a drought of information, which is a past indicator of concern, however.

What's going to smack people in the faces come September is the notion that they're building the online infrastructure from the ground up again, which can go either way. Probably for the best that they're not using CFN, but CFN integration would have been amazing for event opportunities and continual engagement with players. I feel like they could have done that without necessarily adopting SFV's server set-up, but SFV might be that fucked as far as the infrastructure goes that they're better off without it and starting from scratch.
 

Dahbomb

Member
The release date is fine. Would you rather the game get sent to die in November? They needed a title to fill that quarter, and it probably made more sense than a half year delay. It's not unusual for AA titles to launch in September.
December is a month that exists, as is January, as is February, as is March.

Also that didn't stop them for releasing UMVC3 in November.


Releasing a game for the quarter? You sound more like a corporate than a consumer. Force releasing games for quarters is exactly what results in rushed games. If Capcom is trying to put this game out at a certain date to appease stockholders and investors... then they have already lost.
 

Seyavesh

Member
That's a quite assumption since you don't know how much many of us actually play the game(s).
it's definitely exaggeration given there's probably folks who have posted who are just as nutty as i am, but i've put a pretty gross amount of time into the game.
see:
7MGIExl.png


mind you i've basically had it idling while i jump in and out to mod it on the pc version so that one is mad inflated. however, i've been playing the game since day 1 of vanilla for pretty fucking bonkers amounts of time, both in terms of crack sessions that go until 6am the next morning and training mode. those crazy MMO hours folks rack up across the years are prob similar to the amount of time i've put into the game, so give it a fucking rest on the "you aren't a real fan if you don't like what you see" horseshit
 

enzo_gt

tagged by Blackace
December is a month that exists, as is January, as is February, as is March.

Also that didn't stop them for releasing UMVC3 in November.


Releasing a game for the quarter? You sound more like a corporate than a consumer. Force releasing games for quarters is exactly what results in rushed games. If Capcom is trying to put this game out at a certain date to appease stockholders and investors... then they have already lost.
And since when do games released in such close proximity to Christmas and in the shadow of giants in November have a reputation of doing well? Q1 is usually a bad time too because everyone is busy playing the games they got over the holidays.

Well, duh it's corporate who decides when games get scheduled to show that they've actually done shit that year. Either that or March, really.
 
Dahbomb summed up my thoughts.

I'm a fan of the Vs series. Have been since the very beginning. I don't want to see a disastrous launch put it in the same light as SFV. Capcom has clearly repeated that they don't want to have another SFV problem on their hands, either.

I still want to play Infinite and learn the game just like everyone else, but the big picture is what my focus is on. That being seeing the game succeed commercially. I already know it'll be the next big thing in tournaments.

I can be optimstic. In fact, I think the game will be fun. I can also be realistic and admit that Capcom is treading on dangerous water with these decisions they're making. Capcom is supposed to be decreasing the doubts of those who want to pick up their games, not heightening their doubts.
 

Jawmuncher

Member
It is a little shitty how so many big companies use February & March now while the summers still say empty for the most part. I remember back in the day DMC and Lost Planet in the early part of the year was unprecedented really and was a huge deal. I'd go so far as to say capcom pioneered that.

Regardless it's capcoms call when they release it. September just mean it'll probably have a nice sale at Black Friday for anyone on the fence who can wait two months. Hell by that time 4 character should be added.
 
Just a week until Sony's conference (probably where something new about Infinite will be shown). They have to give the fans some surprise, it would be great to recover the hype after the event.
 

IntelliHeath

As in "Heathcliff"
Also, we don't know enough about the game modes (since they haven't all been announced yet, especially the online modes) to really say. Just a drought of information, which is a past indicator of concern, however.

I understand that people are basing their fear based on SFV regard with Single Player contents, etc. I think people should wait and see the official announcements from Capcom for those mode(s) and contents before we jump into conclusion that it would be a bare bone. I'm still optimistic about it. I know the leaked list does set the bleak feeling on the game for everyone else.

I know it's the normal for people to overreact about things that we haven't seen YET but just give it a rest and feel free to bitch about it when they officially announce the contents itself.

it's definitely exaggeration given there's probably folks who have posted who are just as nutty as i am, but i've put a pretty gross amount of time into the game.
see:
7MGIExl.png


mind you i've basically had it idling while i jump in and out to mod it on the pc version so that one is mad inflated. however, i've been playing the game since day 1 of vanilla for pretty fucking bonkers amounts of time, both in terms of crack sessions that go until 6am the next morning and training mode. those crazy MMO hours folks rack up across the years are prob similar to the amount of time i've put into the game, so give it a fucking rest on the "you aren't a real fan if you don't like what you see" horseshit

Wish that I could have an activity log for PS3/XB360/PS4 so I would tally to see how many hours I played with MVC3 and UMVC3.

I don't see why you would direct that " you're not a real fan if you don't like what you see horses hit" toward to me. I haven't really implied that way either way.
 
Even when this thread was created people never really talked about movelist for characters. It was always roster discussion. I myself put forward some theoretical game play stuff about characters but people didn't even read it so why would anyone else bother? I have also made numerous posts about the game play in the past and people were more concerned about Chris making it in over Leon than the fact that Chris actually has less gun moves in this game than in Marvel 3. The priorities of this thread are obvious and the doom/gloom from a disappointing roster could have been seen a mile away.

It's not just about favorites not making it in. Dante is probably my favorite character of all time but I am well above this "I got mine so I am good" mentality. This is how we got Trump elected in the US, people only concerned for themselves and not looking at the bigger picture.

The roster isn't just the main cause of the doom and gloom. This reminds me of how the DMC fans got scapegoated because of the Dante redesign (ie. White hair) when the problems with that game were more widespread than just a character design. The roster in the game is just one problem, here are other things that people are concerned with:

*The release date makes no sense. It's well past the tournament season meaning by the time this game gets played at EVO a lot of hype will be lost around it. It's also not really in either the holiday season or early in the years when games seem to flourish. The release date is suspect as hell to anyone who follows gaming in general.

*The idea of selling a half baked roster and then selling the rest as DLC is a scummy practice for competitive fighting games. It has slowly escalated to this point and IMO Marvel Infinite is looking to be the worst culprit of this is practice yet. People are very right to wait a year or two for an all in one DLC package for cheap.

*The game play has taken quite a hit from Marvel 3. Maybe the Tag and Stone systems make up for it but it's really a gamble at this point. I personally am optimistic but I don't think it will be a significant jump from Marvel 3. Team making is a big part of the VS series, assists are also very important and so is high mobility. Mobility seems nerfed in this game as the focus seems to be more on the ground. This is probably the least of my concerns for the game but it is still a concern, it's possible that the game might be a bump down from previous Marvel games.

*The arts and visuals are bland making the game far less striking than Marvel 3. I don't know what they are doing here but the game looks rough. Hopefully this improves over time as it should but man the combination of that pseudo realistic art, bland effects and terrible UI... it's no surprise people think it looks like a phone game.

*Capcom's pedigree has been shot as of late. They have made numerous blunders in this genre and so far this game has not shown to curb those issues at all.

*The game's content modes look very vanilla. Nothing really stands out at the moment, it's all regular stuff that should be in the game. The story mode doesn't seem anything to get excited over especially if SFV is any indication. Nothing about this game looks to be on the polish or quality of IJ2 so expecting a campaign on that level is fooling yourself.

*Everything about this game looks like a step down from Marvel 3 and Marvel infinite is reusing so many assets from that game. It should have blown away Marvel 3 but instead it looks like it's re-purposing its carcass for a quick buck and all you are getting is a husk of its former self.


I don't want this game to be bad, I don't want this game to be just good either... I want this game to be great as I know this series of capable of being. I am a super fan of this series and it takes A LOT to curb my enthusiasm for this game but Capcom is trying really hard on all fronts.

Preach, Brotha Bomb, Preach.
 

Dahbomb

Member
And since when do games released in such close proximity to Christmas and in the shadow of giants in November have a reputation of doing well? Q1 is usually a bad time too because everyone is busy playing the games they got over the holidays.

Well, duh it's corporate who decides when games get scheduled to show that they've actually done shit that year. Either that or March, really.
Good games do well all year around. We have had a ton of great game early 2017 that have done well financially.

I am not saying to release it in November... hell I want this delayed to March if need be. But I know that's not really feasible... delaying means more budget and resources allocated to the game and Capcom probably doesn't have a lot of that.
 

Seyavesh

Member
Darn.

That's interesting. How is the game?

in terms of single player content it's extremely sparse. like nded said, there's a "heroes and heralds" mode which gives you cards that modify the properties of your characters in various ways but overall the game is quite lacking on that front.

oddly enough, they actually removed one of the more interesting SP modes from vanilla going into ultimate in the "shadow battle" mode where you'd basically fight gimmick fights vs. specific teams with specialized AIs that had weirdo patterns and stuff. there was a pretty funny one that was just 3x MODOKs who i believe would always go for the command grab super if possible.

...of course, as appropriate to capcom, the battles were paid DLC so i wonder if it has something to do w/ that? i dunno. it was always weird they were paid DLC that didn't transfer over in any function whatsoever.


Wish that I could have an activity log for PS3/XB360/PS4 so I would tally to see how many hours I played with MVC3 and UMVC3.

I don't see why you would direct that " you're not a real fan if you don't like what you see horses hit" toward to me. I haven't really implied that way either way.
if that wasn't your intention, then that's my bad. sorry 'bout that. i loathe that kinda stuff since i'm truly marvel-crazy and that's the vibe i was getting as a followup to karst's and noizychild's posts.

as for the hours... i vaguely remember my own hours played log between vanilla and ultimate but that really only makes up a portion of the amount i've put into the game since i normally travel to play rather than bringin' my own system places. i'm in that place where there's a slight fear in seeing the amount of time i've burnt on playing the dumb game just because i know it would truly be a staggering amount even if the majority of it was just hangin' out with friends and competitors
 

IntelliHeath

As in "Heathcliff"
if that wasn't your intention, then that's my bad. i loathe that kinda stuff since i'm truly marvel-crazy and that's the vibe i was getting as a followup to karst's post.

Naw, it wasn't even my intention to imply that. I'm just saying that people should wait for official announcements for other stuffs and I have no doubt that the roster is more likely to be true. I meant I'm a marvel head like you, and I have been playing marvel ever since first game came out for Arcade.
 
https://www.youtube.com/watch?v=rZbs_QQSgck

Probably the most random team I've ever played, and I played a lot of them.

Just being able to come up with stuff on the whim is why I love this series so much. It's why I have more time in the lab of UMVC3 than any other game.

I can only imagine the amount of tag mixups that will come out of Infinite.

Not to mention all of the Infinity Stones stuff.
 

IntelliHeath

As in "Heathcliff"
https://www.youtube.com/watch?v=rZbs_QQSgck

Probably the most random team I've ever played, and I played a lot of them.

Just being able to come up with stuff on the whim is why I love this series so much. It's why I have more time in the lab of UMVC3 than any other game.

I can only imagine the amount of tag mixups that will come out of Infinite.

Not to mention all of the Infinity Stones stuff.

I just realized that I'm going to miss hitting the lab to experiment the team with assists and see how I could do massive damage with assists.
 

enzo_gt

tagged by Blackace
I wonder how they'll balance Frank West's levelling mechanic to account for instantaneous tagging which makes for easier comboing into photograph (provided that hitstun deterioration is similar to that in UMvC3, although I hope it is more severe). Maybe raise the XP required for each level? I hope he keeps that mechanic in some form, though.
 
For me, its not a bad roster....its an incomplete roster. At the very least Iron Fist, Dormammu and Ghost Rider should have returned without much issue. That would give us a Defender, another villain, and an Agents of Shield representative (a bit of a flimsy one granted but one all the same)

Going beyond the obvious reason being DLC baiting,

I am wondering if this is all because of the story mode. Injustice 2 had a 3hour plus story with 28 characters and people were disappointed about how some characters
specifically Swamp Thing and Doctor Fate. I'd throw in the Society as well
were treated. MvCI is reported as not even close to that and they also have 28 characters. I don't see how they'll make a story mode with enough screentime for even the characters they do have. Firebrand and Nemesis were likely chosen because they will be used as lackeys for Ultron-Sigma.
 
Hm. I know it might be an odd comment, but I wonder why they only rarely try to push Storm's 90s costume. Both in this, in MvC3, and I believe in her solo she had a bit ago, she's in her old original costume. But then you have Cyclops and Rogue there going full 90s.

Because the old original costume is more popular/well-known, and also looks a lot better than the goofy white pajamas and crazy 80s hair.
 

JeTmAn81

Member
yep, p. much this
i probably have more hours in marvel than every other poster in this thread combined and from the get-go nothing i've been shown excites me in any manner. not the gameplay, not the visuals, not the cast, not the design direction, nothing

to me, that's a real bad sign to me b/c even sf5, a game i loathe manages to do that with new character reveals. i get excited about fighting games i straight up don't play when they show shit because it's interesting at some level that has yet to be shown in any of the things they've revealed for marvel 4.

the idea that "real fans" and "~real~ fgc members" are all clamoring for this game is such horseshit that i don't even know where to begin in how moronic that type of statement is. my local community is in the same boat i am, where nothing shown has really been exciting or pushed any bar of quality in any terms so there's nothing left but holding out hope for capcom of all companies

Come at me bro, thousands of hours in Marvel 3 since day 1 vanilla
 

Neonep

Member
The release date is fine. Would you rather the game get sent to die in November? They needed a title to fill that quarter, and it probably made more sense than a half year delay. It's not unusual for AA titles to launch in September.
Or they could wait to release the game when it has the appropriate cause you know it will be a bare bones game. This goes back to way does Capcom need to get it out so soon. Take their time and don't repeat what happened with SFV.
 
Or they could wait to release the game when it has the appropriate cause you know it will be a bare bones game. This goes back to way does Capcom need to get it out so soon. Take their time and don't repeat what happened with SFV.
Delaying causes a project to go over budget and costs money. Let alone missing a holiday window... In SFV's case I think it would have been better, but clearly Capcom wanted to get a game out before financial year end.
 

eggandI

Banned
Even when this thread was created people never really talked about movelist for characters. It was always roster discussion. I myself put forward some theoretical game play stuff about characters but people didn't even read it so why would anyone else bother? I have also made numerous posts about the game play in the past and people were more concerned about Chris making it in over Leon than the fact that Chris actually has less gun moves in this game than in Marvel 3. The priorities of this thread are obvious and the doom/gloom from a disappointing roster could have been seen a mile away.

It's not just about favorites not making it in. Dante is probably my favorite character of all time but I am well above this "I got mine so I am good" mentality. This is how we got Trump elected in the US, people only concerned for themselves and not looking at the bigger picture.

The roster isn't just the main cause of the doom and gloom. This reminds me of how the DMC fans got scapegoated because of the Dante redesign (ie. White hair) when the problems with that game were more widespread than just a character design. The roster in the game is just one problem, here are other things that people are concerned with:

*The release date makes no sense. It's well past the tournament season meaning by the time this game gets played at EVO a lot of hype will be lost around it. It's also not really in either the holiday season or early in the years when games seem to flourish. The release date is suspect as hell to anyone who follows gaming in general.

*The idea of selling a half baked roster and then selling the rest as DLC is a scummy practice for competitive fighting games. It has slowly escalated to this point and IMO Marvel Infinite is looking to be the worst culprit of this is practice yet. People are very right to wait a year or two for an all in one DLC package for cheap.

*The game play has taken quite a hit from Marvel 3. Maybe the Tag and Stone systems make up for it but it's really a gamble at this point. I personally am optimistic but I don't think it will be a significant jump from Marvel 3. Team making is a big part of the VS series, assists are also very important and so is high mobility. Mobility seems nerfed in this game as the focus seems to be more on the ground. This is probably the least of my concerns for the game but it is still a concern, it's possible that the game might be a bump down from previous Marvel games.

*The arts and visuals are bland making the game far less striking than Marvel 3. I don't know what they are doing here but the game looks rough. Hopefully this improves over time as it should but man the combination of that pseudo realistic art, bland effects and terrible UI... it's no surprise people think it looks like a phone game.

*Capcom's pedigree has been shot as of late. They have made numerous blunders in this genre and so far this game has not shown to curb those issues at all.

*The game's content modes look very vanilla. Nothing really stands out at the moment, it's all regular stuff that should be in the game. The story mode doesn't seem anything to get excited over especially if SFV is any indication. Nothing about this game looks to be on the polish or quality of IJ2 so expecting a campaign on that level is fooling yourself.

*Everything about this game looks like a step down from Marvel 3 and Marvel infinite is reusing so many assets from that game. It should have blown away Marvel 3 but instead it looks like it's re-purposing its carcass for a quick buck and all you are getting is a husk of its former self.


I don't want this game to be bad, I don't want this game to be just good either... I want this game to be great as I know this series of capable of being. I am a super fan of this series and it takes A LOT to curb my enthusiasm for this game but Capcom is trying really hard on all fronts.

Anything to get away from MvC3's gameplay is a plus imo cause that game was complete trash gameplay-wise. Agreed on all other points though. Next tuesday we will know for sure if things really are as bad as they look. Maybe the game has been considerably upgraded since we last saw it..
 

Dahbomb

Member
For the record I do think that the game play in Marvel Infinite is mostly fine and will have its own fair share of tech/high skill cap/degenerate/hype stuff that make the series what it is. I am still interested to see how the game will shape up at high level play and what type of strategies/tactics emerge from this tag system.
 
For the record I do think that the game play in Marvel Infinite is mostly fine and will have its own fair share of tech/high skill cap/degenerate/hype stuff that make the series what it is. I am still interested to see how the game will shape up at high level play and what type of strategies/tactics emerge from this tag system.

I agree with every thing you have said in this post and the one before, however I will forever miss assists and everything about them (no more Happy Birthdays ugh). Assists were simultaneously the most rewarding and the most frustrating mechanic to me. A well timed assist that extends a combo for crazy damage or gets you out of a sticky situation or opens up a world of opportunity for you with mixups or high/lows or whatever is an amazing feeling, as is punishing someone that was trying to do just that by killing off their assist/point character because they read you wrong or were off by a fraction of a second.

I think this game is gonna have crazy fun combat and yes I know they said HB's were still in (sorta), but that's one thing that just won't be the same
 

Neonep

Member
Delaying causes a project to go over budget and costs money. Let alone missing a holiday window... In SFV's case I think it would have been better, but clearly Capcom wanted to get a game out before financial year end.
They should have just treated this game in that same regard. Release before the end of the fiscal year. Hopefully this game doesn't look the same next week as it did during that last trailer. If it still looks the same with that trash ass hud then we have a problem.
 

TWILT

Banned
I don't particularly want to be negative about the game either, but Dahbomb pretty much summarizes my thoughts. I'll probably still get the game (unless they do something ridiculous like put DmC Dante instead of the OG one), but E3 needs bring the hype hard.
 

Neonep

Member
Even when this thread was created people never really talked about movelist for characters. It was always roster discussion. I myself put forward some theoretical game play stuff about characters but people didn't even read it so why would anyone else bother? I have also made numerous posts about the game play in the past and people were more concerned about Chris making it in over Leon than the fact that Chris actually has less gun moves in this game than in Marvel 3. The priorities of this thread are obvious and the doom/gloom from a disappointing roster could have been seen a mile away.

It's not just about favorites not making it in. Dante is probably my favorite character of all time but I am well above this "I got mine so I am good" mentality. This is how we got Trump elected in the US, people only concerned for themselves and not looking at the bigger picture.

The roster isn't just the main cause of the doom and gloom. This reminds me of how the DMC fans got scapegoated because of the Dante redesign (ie. White hair) when the problems with that game were more widespread than just a character design. The roster in the game is just one problem, here are other things that people are concerned with:

*The release date makes no sense. It's well past the tournament season meaning by the time this game gets played at EVO a lot of hype will be lost around it. It's also not really in either the holiday season or early in the years when games seem to flourish. The release date is suspect as hell to anyone who follows gaming in general.

*The idea of selling a half baked roster and then selling the rest as DLC is a scummy practice for competitive fighting games. It has slowly escalated to this point and IMO Marvel Infinite is looking to be the worst culprit of this is practice yet. People are very right to wait a year or two for an all in one DLC package for cheap.

*The game play has taken quite a hit from Marvel 3. Maybe the Tag and Stone systems make up for it but it's really a gamble at this point. I personally am optimistic but I don't think it will be a significant jump from Marvel 3. Team making is a big part of the VS series, assists are also very important and so is high mobility. Mobility seems nerfed in this game as the focus seems to be more on the ground. This is probably the least of my concerns for the game but it is still a concern, it's possible that the game might be a bump down from previous Marvel games.

*The arts and visuals are bland making the game far less striking than Marvel 3. I don't know what they are doing here but the game looks rough. Hopefully this improves over time as it should but man the combination of that pseudo realistic art, bland effects and terrible UI... it's no surprise people think it looks like a phone game.

*Capcom's pedigree has been shot as of late. They have made numerous blunders in this genre and so far this game has not shown to curb those issues at all.

*The game's content modes look very vanilla. Nothing really stands out at the moment, it's all regular stuff that should be in the game. The story mode doesn't seem anything to get excited over especially if SFV is any indication. Nothing about this game looks to be on the polish or quality of IJ2 so expecting a campaign on that level is fooling yourself.

*Everything about this game looks like a step down from Marvel 3 and Marvel infinite is reusing so many assets from that game. It should have blown away Marvel 3 but instead it looks like it's re-purposing its carcass for a quick buck and all you are getting is a husk of its former self.


I don't want this game to be bad, I don't want this game to be just good either... I want this game to be great as I know this series of capable of being. I am a super fan of this series and it takes A LOT to curb my enthusiasm for this game but Capcom is trying really hard on all fronts.

Flawless post. My thoughts exactly.
 

Mugy

Member
Ok, they can add an patch to the game to add X-men characters, that i can dig it. But why so late. Why improve the game AFTER launch with basic elements like gameplay, overall design, characters roster.

SFV, Injustice 2, and KI improve with each season, i get that, but i don't believe any of you guys wheren't excited with any of those games the way they where launched originally.
 
I always think that publisher should manage their budgets so it doesn't go too huge that you need to sell millions of copy just to break even like the tomb raider reboot.

It's sad to see the other side of the example that you really can't do much if you don't have the budget for it. I'm legitimately curious what's the budget for both SF5 and MvCI. Is it really just sheer incompetence that they spent their budget on the wrong thing, or if these game really does have tiny budget and the developer are just trying really hard to do the best they can woth what they have.
 

Armigr

Member
Ok, they can add an patch to the game to add X-men characters, that i can dig it. But why so late. Why improve the game AFTER launch with basic elements like gameplay, overall design, characters roster.

SFV, Injustice 2, and KI improve with each season, i get that, but i don't believe any of you guys wheren't excited with any of those games the way they where launched originally.

I definitely didn't care for Street Fighter V and Killer Instinct until they were both a full season in.

e: Well that's not entirely fair. I was interested in them before that point, but I wasn't convinced to buy them before that point.
 
Ok, they can add an patch to the game to add X-men characters, that i can dig it. But why so late. Why improve the game AFTER launch with basic elements like gameplay, overall design, characters roster.

SFV, Injustice 2, and KI improve with each season, i get that, but i don't believe any of you guys wheren't excited with any of those games the way they where launched originally.
It could be related to the FOX ban, taking in account that the deal for Infinite must have been done between 2014 and 2015.

But I'm with you, it's sad to see this happen with the game.
 
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