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Marvel Vs. Capcom: Infinite Characters and Stages Roster Discussion Thread

MrCarter

Member
Innovating by bringing back a mechanic from 22 years ago?

Msharcadegame.png

Different mechanics with different abilities. Not the same.
 

Dahbomb

Member
Infinity Stones is more like V Skill/V Trigger system from SFV. But instead of being attached to specific characters, you can attach one to two characters you play.

So that would be like in SFV giving Balrog Urien's Armor on specials V Skill and Aegis V Trigger.
 

DR2K

Banned
We don't even know what infinity stones will be like. Since that hasn't been revealed and Capcom has been secretive about the game since the preorder reveal.
 

RocBase

Member
Yes it's looks like Mahvel, but why should we congratulate them (even though I'm excited to play this myself) on systems and mechanics that have been created and done in a previous iteration of a MvC game from 6 years ago? And if all these "people" wanted that kind of game they can literally boot up MvC3/MvC2 right now to quench that thirst because let's get one thing straight - no game should ever pander to thier audience but instead think of what they want to create and innovate. Something which MvCi will do with thier gem system.
Under this logic there's no need ever for a new iteration or take on any fighter because...the old one already exists? ??? And it's not like people haven't still been playing UMvC3, so I'm not sure what your point is. That it's not OK for people to want an update to a game with developer support?

I actually agree with you on that developers should be allowed creative freedom and not be shackled by their audience demands, however "pandering" to your audience and creating something innovative aren't necessarily mutually exclusive things. Half the reason they changed these mechanics in MVCI in the first place was to "pander" to a "casual" audience, something MvC3 also attempted doing with its design. Their creative and innovative process stemmed from around that. This is what I mean by not being mutually exclusive.
 
DBZ looks like a refinement to the 3 player tag system. Assist cool downs and no free crossup after killing a character / resets to mid screen. Curious to hear more about it.

Personally, I'm not a fan of not having incoming mixups in these types of games. A lot of Marvel hype comes from pulling off crazy incoming mixups or blocking crazy incoming mixups.
 

Slaythe

Member
Personally, I'm not a fan of not having incoming mixups in these types of games. A lot of Marvel hype comes from pulling off crazy incoming mixups or blocking crazy incoming mixups.

The reason many people hated MVC3 was because of this shit so I certainly am glad it's not in DBZ.

Here people get more chances to play, I'm perfectly okay with this. As if the DBZ game wasn't gonna be pure hype without this.
 
Yes it's looks like Mahvel, but why should we congratulate them (even though I'm excited to play this myself) on systems and mechanics that have been created and done in a previous iteration of a MvC game from 6 years ago? And if all these "people" wanted that kind of game they can literally boot up MvC3/MvC2 right now to quench that thirst because let's get one thing straight - no game should ever pander to thier audience but instead think of what they want to create and innovate. Something which MvCi will do with thier gem system.

New games, aside from Melee, get the largest audience of players and get the spotlight in FGC tournaments, which is the main issue for me.

DBFighterZ just gets alot right from the gameplay footage that MVC:I failed to, IMO of course. An assist system and 3v3 were things that I thought were given in MVC:I when it was announced, and I was sorely disappointed, being a longtime MVC player. Along with the lackluster roster rumors in MVC:I, it's easy to see why DBF looks so hype to a Marvel player.

Also, this is subjective but I know there's a ton of people who agree with me - MVC:I aesthetically looks hideous while DBFighterZ looks beautiful.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Personally, I'm not a fan of not having incoming mixups in these types of games. A lot of Marvel hype comes from pulling off crazy incoming mixups or blocking crazy incoming mixups.

So hype, brehs.

(You literally get a 1-frame window to escape Dirt Nap + Jam Session via guard cancel throw, and not only do you have to burn your once-per-match XF to do it, but you can't even see the opposing character and literally have to guess the exact moment when the hit is coming.)

Yeah I can do without that part. I've had my fill of Zeros over the past 7 years.
 

BadWolf

Member
Seen countless matches in MVC3 where someone would loose their second and third characters from full health to incoming mix ups. It's dumb.

I also hope there are no death combos from the start of a round in DBZ (and MVCI).

Also, this is subjective but I know there's a ton of people who agree with me - MVC:I aesthetically looks hideous while DBFighterZ looks beautiful.

More like fact.
 
So hype, brehs.

(You literally get a 1-frame window to escape Dirt Nap + Jam Session via guard cancel throw, and not only do you have to burn your once-per-match XF to do it, but you can't even see the opposing character and literally have to guess the exact moment when the hit is coming.)

Yeah I can do without that part. I've had my fill of Zeros over the past 7 years.

Justin Wong hitting down M with Wolvie against an incoming helm breaker at Evo. There are so many more examples of incoming mixup hype than not. Guard breaks in MVC2? That shit is fucking Marvel.
 

Anth0ny

Member
I'm literally 50/50 on the incoming mix up thing


cause 50% of the time it's hype

and 50% of the time I'm like "fuck this game fuck you zero let me play the game"



so ehhh
 

Dahbomb

Member
Incoming mix ups is like oki/hard knockdown game in GGXrd or corner mix ups in SFV after a throw.

It being bad/good depends on the balance of the game. It's way too ruthless in Marvel 3 of course but it has its moments.


That being said I am still glad DBZ doesn't have incoming mix ups. It's doing something different from the formula which is fine, it's a different game. It might be more curious if Marvel Infinite didn't have incoming.
 

enzo_gt

tagged by Blackace
We don't even know what infinity stones will be like. Since that hasn't been revealed and Capcom has been secretive about the game since the preorder reveal.

We know half of them and all about how they work and how they fit into gameplay. Don't be obtuse.
 

eggandI

Banned
I like incoming mixups but not the OD ones in marvel 3. I'm fine with DBF not having them, and hoping MvCI tones them down.

Infinity Stone system is something that looks cool on paper but eeh after SFV's boring V-system i really gotta wait and see. We haven't seen enough of them yet.
 

Neoxon

Junior Member
I like incoming mixups but not the OD ones in marvel 3. I'm fine with DBF not having them, and hoping MvCI tones them down.

Infinity Stone system is something that looks cool on paper but eeh after SFV's boring V-system i really gotta wait and see. We haven't seen enough of them yet.
Eh, I'll take the V-System over Focus Attack any day. But yeah, we need to see the last 3 Infinity Stones.

If anything, the Groove system would be a better analogy.
 

rocK`

Banned
Infinity Stones is more like V Skill/V Trigger system from SFV. But instead of being attached to specific characters, you can attach one to two characters you play.

So that would be like in SFV giving Balrog Urien's Armor on specials V Skill and Aegis V Trigger.

That's a pretty poor analogy imo. Why not liken it to a groove system?
 

DR2K

Banned
So hype, brehs.

(You literally get a 1-frame window to escape Dirt Nap + Jam Session via guard cancel throw, and not only do you have to burn your once-per-match XF to do it, but you can't even see the opposing character and literally have to guess the exact moment when the hit is coming.)

Yeah I can do without that part. I've had my fill of Zeros over the past 7 years.

You've got a Mika avatar and you don't like bull shit mix ups?
 

Hazzuh

Member
I'm literally 50/50 on the incoming mix up thing


cause 50% of the time it's hype

and 50% of the time I'm like "fuck this game fuck you zero let me play the game"



so ehhh

Same. I'm happy that DBZ is trying its own thing tbh. Funny that ASW are trying to tone things down though, I guess they don't want another HnK.
 

Dahbomb

Member
That's a pretty poor analogy imo. Why not liken it to a groove system?
Because it works more similar to the V Trigger system in SFV.

You use your V Skill/Infinity Stone as a special move and it builds up some V Gauge/Infinity Stone meter. You can also build the meter by getting hit (ie. a comeback factor).

Then you activate the V Trigger/Infinity Surge to have an install ability for a set duration of time.
 

Dahbomb

Member
645 so honest he used to play Morrigan BEFORE she was buffed and then didn't play her when everyone was playing her.

True honest Marvel player.
 

DR2K

Banned
We know half of them and all about how they work and how they fit into gameplay. Don't be obtuse.

We don't know what they'll be like in the final version, as we haven't even seen a full match. The mechanics aren't finalized and all the stones havent been shown.
 

Neoxon

Junior Member
Is that the one with Asura in it or is that Riku's?
Neither, it's...

Captain Marvel
Iron Man
Captain America
Hawkeye
Hulk
Ultron
Thor
Rocket/Groot
Nova
Ant-Man
Spider-Man
Gamora
Thanos
Doctor Strange


Mega Man X
Morrigan
Ryu
Chun-Li
Spencer
Monster Hunter
Firebrand
Arthur
Jedah
Chris
Dante
Strider Hiryu
Nemesis
Frank West
 

Negaduck

Member
I think it's going to be very interesting to see what and how much 'new' or at the very least 'confirmed' info we get.

Likely to get 4 new characters?

I just wanna see jedah or a new character to the series, not just another returning character.
 

Risero

Banned
Is that the one with Asura in it or is that Riku's?

Neither it's

Marvel

Ant-Man
Captain America
Captain Marvel
Doctor Strange
Gamora
Hawkeye
Hulk
Iron Man
Nova
Rocket/Groot
Spider-Man
Thanos
Thor
Ultron
Capcom

Arthur
Chris
Chun-Li
Dante
Firebrand
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Spencer
Strider Hiryu
X
Frank West

Cmon guys this is common knowledge in this thread
Edit: Neoxon'd
 

enzo_gt

tagged by Blackace
I'm surprised we haven't seen pre-conference leaks yet, TBH.

We don't know what they'll be like in the final version, as we haven't even seen a full match. The mechanics aren't finalized and all the stones havent been shown.
What? Even with a gameplay trailer outlining their capabilities and ueses, your argument is that they can change from now until launch? I mean, no shit, but yeah, this is being difficult for the sake of it.
 

Tizoc

Member
Neither, it's...

Captain Marvel
Iron Man
Captain America
Hawkeye
Hulk
Ultron
Thor
Rocket/Groot
Nova
Ant-Man
Spider-Man
Gamora
Thanos
Doctor Strange


Mega Man X
Morrigan
Ryu
Chun-Li
Spencer
Monster Hunter
Firebrand
Arthur
Jedah
Chris
Dante
Strider
Nemesis
Frank West

OK gotcha. I'm still baffled by there being two Makaimura series reps.
 

DR2K

Banned
I'm surprised we haven't seen pre-conference leaks yet, TBH.


What? Even with a gameplay trailer outlining their capabilities and ueses, your argument is that they can change from now until launch? I mean, no shit, but yeah, this is being difficult for the sake of it.

They can change drastically and completely especially with so little shown. Just like Chunlis v trigger which turned her into Morrigan in showings to just a generic multi hitting install in the final game.
 

Neoxon

Junior Member
They can change drastically and completely especially with so little shown. Just like Chunlis v trigger which turned her into Morrigan in showings to just a generic multi hitting install in the final game.
That would have been hella OP if it stayed.
 
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