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Marvel Vs. Capcom: Infinite Characters and Stages Roster Discussion Thread

Dahbomb

Member
Addressing rumors is also part of the PR.

Capcom was hella fast to jump on that DP rumor which ended up being bogus on their part.

They aren't jumping on this rumor pretty much confirms it to be true. They should be trying to get ahead of the rumor by showing off more of the DLC characters that's not on that leak rather than having their head stuck in the ground pretending like everything is just fine.
 

sephi22

Member
You know what the sad part is, the gameplay concerns we all had back in December were all for nought. The game's system seems OD. That's opposite from SFV where you could see the cracks early on due to the casualization.

The last thing anyone expected was the game to look like shit and have a basic roster. Like they stuck the landing on the hard part but are fucking up basic shit.

Addressing rumors is also part of the PR.

Capcom was hella fast to jump on that DP rumor which ended up being bogus on their part.
C'mon bro. Ryu still has a DP. Fake news. Get left behind.

People keep saying they want Capcom to be more like NRS.

ay-oooo

We'd be lucky if the balance ends up like MKXL's latest patch.
 
Rather go off rumors and complain. Best case scenario: the rumors are right and they listen, worst case: rumors are off and we are pleasantly surprised.

As opposed to letting them do their standard PR rigmarole and info release cycle and end up on release date with a wack graphics and an underwhelming roster and then kicking ourselves for not letting them know.

Communication is good, even if it is one sided like it has been with Capcom over the last few months. If the rumors are way off and we're complaining about nothing, then they can just ignore us and go about their merry way. If not, I hope someone there is sweating bullets.

If that new leak taught anybody anything is that you shouldnt go off rumors. That new leak had more validity then ryce's leak when it first came out by stating two VERY oddball characters who 8 days later was to be revealed to be in the game. And with that said, didnt have Ant-Man on it, which questions ryce's leak. Again, ryce's leak had no mention of zero, and here we are today. So again. We dont know ****. Better to get confirmations then go off rumors.
 

sephi22

Member
If that new leak taught anybody anything is that you shouldnt go off rumors. That new leak had more validity then ryce's leak when it first came out by stating two VERY oddball characters who 8 days later was to be revealed to be in the game. And with that said, didnt have Ant-Man on it, which questions ryce's leak. Again, ryce's leak had no mention of zero, and here we are today. So again. We dont know ****. Better to get confirmations then go off rumors.

Does the new leak mention any X-Men? No? Then we can keep complaining.
Also it mentions a monster hunter monster who we know isn't going to be playable. All it seems to list are story mode assets and Zero being in doesn't invalidate Ryce because he kept the last Capcom character open.

Like Dahbomb said, the leaks about DP motion being gone were correct. Not only did the company deny that being the case, they didn't do anything to change it. So I'll take a leakers word over Capcom and hope they change shit even if there's only a 10% chance of the leak being legit.
 
Does the new leak mention any X-Men? No? Then we can keep complaining.
Also it mentions a monster hunter monster who we know isn't going to be playable. All it seems to list are story mode assets and Zero being in doesn't invalidate Ryce because he kept the last Capcom character open.

Like Dahbomb said, the leaks about DP motion being gone were correct. Not only did the company deny that being the case, they didn't do anything to change it. So I'll take a leakers word over Capcom and hope they change shit even if there's only a 10% chance of the leak being legit.

Who told you the monster wasnt going to be playable? Cause im pretty sure youre talking rumors again. And because it mentions possible story aspects it makes it fake? True. Ryce never said anything about who the last character was, but the other guy Saiko did, who also backed up that same list.
 

J-Tier

Member
Like Dahbomb said, the leaks about DP motion being gone were correct. Not only did the company deny that being the case, they didn't do anything to change it. So I'll take a leakers word over Capcom and hope they change shit even if there's only a 10% chance of the leak being legit.
DP was clearly in the Combofiend video, just not the demo. Unless you mean the leaks specifically sourced an older build.

I'm replying out of context since I'm out and about and apologies if I'm misconstruing your post.
 

sephi22

Member
DP was clearly in the Combofiend video, just not the demo. Unless you mean the leaks specifically sourced an older build.

I'm replying out of context since I'm out and about and apologies if I'm misconstruing your post.
Are you sure? I saw that combo gameplay too. Afaik only Ryu has DP motion. Everyone else has down, down. The solo Ryu DP is what Diamonon used to call the leak fake news. Who did you see have DP in the new build?
 
DP was clearly in the Combofiend video, just not the demo. Unless you mean the leaks specifically sourced an older build.

I'm replying out of context since I'm out and about and apologies if I'm misconstruing your post.

Ryce originally leaked that the game has teabad motions instead of DP motions. Everybody started losing their shit.

John D (The Left Behind guy) tweeted that the rumour is FAKE and that DP motions are indeed in the game. Then reporters played the game and reported that the DP motions were indeed replaced with teabag motions.

So a representative of Capcpom straight up called fake on a leak that turned out to be true.

In regards to the current state of the game, Only Ryu has a DP motion all other characters have the teabag motion.
 
It's possible that DP motions are a toggle or will work with either input on release.

Or the game is 3 months out from release and they still haven't decided yet.

It's a weird thing to get hung up on either way imo.
 
It's possible that DP motions are a toggle or will work with either input on release.

Or the game is 3 months out from release and they still haven't decided yet.

It's a weird thing to get hung up on either way imo.

Exactly. This is where im coming from here. WE DONT KNOW EVERYTHING.
 

sephi22

Member
It's possible that DP motions are a toggle or will work with either input on release.

Or the game is 3 months out from release and they still haven't decided yet.

It's a weird thing to get hung up on either way imo.
It's not that we are getting hung up on it, it's that it sets a precedence for leakers like Ryce being right on other things like the roster.

Exactly. This is where im coming from here. WE DONT KNOW EVERYTHING.
Let's start grabbing our pitchforks when we do then: a week before the game launches. I'm sure Capcom will touch up the graphics and patch in the X-men in a week.
 
It's not that we are getting hung up on it, it's that it sets a precedence for leakers like Ryce being right on other things like the roster.


Let's start grabbing our pitchforks when we do then: a week before the game launches. I'm sure Capcom will touch up the graphics and patch in the X-men in a week.

Bro... You keep talking about this X-Men thing and its a dead horse at this point. We already know why the X-Men arent here. Let it go.

EDIT: And let me stop myself right there... cause again, for all we know.... Wolverine could be just waiting for us. (Not trying to give anyone hope though.)
 

MrCarter

Member
I think they've done a pretty damn good job of justifying the return to 2v2 TBH.

The assist character thing is inevitable and only further stratifies top tier characters into more relatively powerful teams of three (versus teams of two).

I'm SO glad 2v2 is back and oozing in style that was reminiscent in their original games. Never liked 3v3.
 

Dahbomb

Member
If 3 months out they don't know if they want DPs in the game or not...

What the hell are you even doing then?

Feels like two different teams working on the game. One that is working on just the game play/combat mechanics... and one that is working on the other stuff.
 

vg260

Member
I'm convinced Capcom must be getting a UE4 royalty discount based on how much chromatic aberration they use.

image.png


I mean look at the left side of this image compared to the right. Like they need to smear it all over that gem and text. Why? To make it blurry and unreadable? I can't think of another reason. They have some decent lighting in the game. Look at Thanos and Nova in match. They look nice. You can have good lighting and effects without it. Look at Injustice 2. It has awesome lighting and doesn't lose any crispness or smear up the visuals with that crap thankfully. Not to mention people are buying systems and TVs specifically for sharper, higher resolutions, and that just makes it moot.

Of course that's just one example. It's all over the everything and even on the big Fight logo at match start. When I see that it just scream amateur hour like someone just getting access to photoshop for the first time and going bananas with the effects. It shows too from the rest of the UI.

I'm going on and on about it what seems like a trivial thing, but when a game is covered it in like this, I get a damn headache watching it, and this is a game I want to watch pros play.
 

Ryce

Member
Capcom could improve the visuals immensely by removing or greatly reducing the chromatic aberration. It's ridiculous. Who on Earth thinks that effect looks good?
 

Dahbomb

Member
PC mods can probably get rid of the CA right?
I can bet you right now you give this current game to modders right now and within a week they can remove CA, add in shaders and change up lighting and this game would actually look like something on PS4.

The actual models in the game are fine in terms of detail, texture and polygon. It's lacking that final artistic touch/flair that is making it look worse than it actually is.
 

Risero

Banned
I can bet you right now you give this current game to modders right now and within a week they can remove CA, add in shaders and change up lighting and this game would actually look like something on PS4.

The actual models in the game are fine in terms of detail, texture and polygon. It's lacking that final artistic touch/flair that is making it look worse than it actually is.

Yeah that's been my line of thinking throughout this whole gralhics fiasco but TBH I think it looks fine either way, this thread is just nit picking the smallest things
 

enzo_gt

tagged by Blackace
If 3 months out they don't know if they want DPs in the game or not...

What the hell are you even doing then?

Feels like two different teams working on the game. One that is working on just the game play/combat mechanics... and one that is working on the other stuff.
I think it's like SFV where Capcom USA takes a lead on design and then has to communicate with Japan who are actually making the game.

And I agree, these discrepancies are some of the more uncomfortable similarities to SFxTK. Personally, I want DP motions back in. Double tapping directions for moves sucks, especially on pad.
 

Ryce

Member
Personally, I want DP motions back in. Double tapping directions for moves sucks, especially on pad.
As a casual player, DP motions are much more natural and intuitive than down, down. A lot of these "simplified" gameplay changes actually make the game more difficult for me.
 

Risero

Banned
I think it's like SFV where Capcom USA takes a lead on design and then has to communicate with Japan who are actually making the game.

And I agree, these discrepancies are some of the more uncomfortable similarities to SFxTK. Personally, I want DP motions back in. Double tapping directions for moves sucks, especially on pad.

What? As a pad player I find down down MUCH easier. At least on 360/Xbone pad
 
I've always found DP motions kind of unintuitive and awkward for my clumsy sausage hands to do so I think down down punch isn't a bad idea.

It should probably be an option though.
 

Hex

Banned
I loved watching JWong and PChamp playing this at E3.
Here on the board people are like meh meh meh, they were fucking loving it.
 

enzo_gt

tagged by Blackace
MvC:I coming up next on IGN Live.

I loved watching JWong and PChamp playing this at E3.
Here on the board people are like meh meh meh, they were fucking loving it.
Everyone who has played the VS game or going off of the reactions of people watching the E3 Story Mode trailer outside of the FGC (i.e. EasyAllies) seem to be excited. Everyone has noticed the funky Chun-Li face though.

Also just finished watching some stuff on LEGO Marvel Super Heroes 2, Bill Roseman reiterating that story is at the centre of everything Marvel Games does.
 

Risero

Banned
The time stone is freakin ridiculous. You can just mash normals and get a crap ton of damage. I look forward to character specific optimized time storm combos
 

Dahbomb

Member
Down, down motions are easy on pad.

Literally just dash motion but down. Games like Tekken are filled with stuff like this.

They should just give the option. I know I would still use Down down but people on a stick would prefer dragon punch motion.
 

Skilletor

Member
The time stone is freakin ridiculous. You can just mash normals and get a crap ton of damage. I look forward to character specific optimized time storm combos

Capcom fighting game logic dictates that Time Stone is going to be the best gem. Custom Combos are always stupid.
 

shaowebb

Member
I can bet you right now you give this current game to modders right now and within a week they can remove CA, add in shaders and change up lighting and this game would actually look like something on PS4.

The actual models in the game are fine in terms of detail, texture and polygon. It's lacking that final artistic touch/flair that is making it look worse than it actually is.

Get me a packer/unpacker setup and so long as I can load a UV unwrap I'm set. At that point I can go in and just make any missing maps needed to change the way light and shadow play out on the model. I can replace normal and texture maps with new ones...whatever. Anyone could. At that point its just a glorified coloring book you fill in. To change things in the lighting engine itself can take more work but generally start painting blacks/whites on a shadow or highlight/Reflection map to tell the engine to what degree to add or remove color and your set. The rest is normal and texture map touchup. Hell I used makeup techniques and paint on a normal map once to more or less correct most of the problems with Raven's face in Injustice 1. I highly doubt their would be only 1 or 2 maps to play with so its not likely you'd need to make new stuff to add to it and then find a way to connect shader nodes in the model's files or anything. Just replace what they got and go should be good enough because it looks like they already have the types of maps we need...they just aren't finished yet and we could do that if they half ass it out the door.

Texturing isn't that hard. Its UV mapping that takes time. If they already got a UV map laid out its just super easy painting work. You can get fancy and load the model with the uv on it and paint directly to it in 3d programs like zbrush, maya, or subtance or whatever or you can just load the map itself in photoshop. Hell you can use photoshop 3d too I guess though I usually dont due to crash issues. In any event...if it can be unpacked then repacked with whatever files we want in the zip we're good.
 

Risero

Banned
Every stone except the power stone seems to be pretty powerful as they give some advantage in the neutral in both forms.

Idk dude the power stone as some nasty extensions.https://youtu.be/1sbQcr-_Ws0

I wonder if any of this games characters will have a forced wall bounce because that would go great with this stone. Also the power stone had a deceptively large hitbox especially in the air
 

Risero

Banned
Get me a packer/unpacker setup and so long as I can load a UV unwrap I'm set. At that point I can go in and just make any missing maps needed to change the way light and shadow play out on the model. I can replace normal and texture maps with new ones...whatever. Anyone could. At that point its just a glorified coloring book you fill in. To change things in the lighting engine itself can take more work but generally start painting blacks/whites on a shadow or highlight/Reflection map to tell the engine to what degree to add or remove color and your set. The rest is normal and texture map touchup. Hell I used makeup techniques and paint on a normal map once to more or less correct most of the problems with Raven's face in Injustice 1. I highly doubt their would be only 1 or 2 maps to play with so its not likely you'd need to make new stuff to add to it and then find a way to connect shader nodes in the model's files or anything. Just replace what they got and go should be good enough because it looks like they already have the types of maps we need...they just aren't finished yet and we could do that if they half ass it out the door.

Texturing isn't that hard. Its UV mapping that takes time. If they already got a UV map laid out its just super easy painting work. You can get fancy and load the model with the uv on it and paint directly to it in 3d programs like zbrush, maya, or subtance or whatever or you can just load the map itself in photoshop. Hell you can use photoshop 3d too I guess though I usually dont due to crash issues. In any event...if it can be unpacked then repacked with whatever files we want in the zip we're good.

Careful now, with that much motivation Capcoms visual designers might start doing their job
 

shaowebb

Member
Idk dude the power stone as some nasty extensions.https://youtu.be/1sbQcr-_Ws0

I wonder if any of this games characters will have a forced wall bounce because that would go great with this stone. Also the power stone had a deceptively large hitbox especially in the air

Those Drones got like Phoenix levels of low life though so I wouldnt read to much into the damage. If you abuse the stone a lot to get goin I'd say you'd easily build them enough bar to counterswitch you. Remember...this is like TVC. 2 bars and you're FREE. They gotta scout when you switch to try and nail the incoming dude otherwise you can force them to drop.
Careful now, with that much motivation Capcoms visual designers might start doing their job

Its really nothing special It'd be load the maps, paint, save the files then repack the zip of the character in the folder for the game to load. Thats it. If they have unpackers and repackers for this like UMVC3 Folks could just give you the maps to color and play with as you like to learn how to do stuff. Anyone can make normal maps and texture maps. Just paint in the lines, save in the right format and load it up. So long as the file names the same the model will use whatever is painted in that file on the model. Takes a little bit of trial and error to feel out how much black or white to paint on reflection or maps to handle shadows but its not too much work to get it right. Its really just your level of artistic talent. If folks here do makeup they'd probably pick up on how to fix faces damned fast because the same principles apply.

All the technical work is making the model, unwrapping it, laying out a UV map to apply textures too, and then setting up how the shader nodes interact with each other to display textures the way we see them in game. All that will be done already so all we'd get to do is play around and color. You could drag and drop Iron Fist tattoos to Hulks chest or put a "Murica" on Caps gut if you wanted. Its really that simple.
 

Risero

Banned
Ign stream was boring as hell. Low level gameplay with the exact same PR stuff from those two guys at PSX down to certain sentences sounding the same. It's like they're reading a script
 

shaowebb

Member
I think ComboFiend was showing that it gave super armor against projectiles on the Capcom stream earlier.

SOME projectiles. Not all. Captain Marvel could straight up dash through Reality Stone energy balls and perform attacks once she activated her energy absorber field. I think they mentioned several things wouldn't be things she could deal with though. Chris' Magnum for example sounded like one.
 
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