This endeavor has borne fruit. I used nvidia's game filters to apply a color vibrance boost by 30 and I love the way the game looks now. I genuinely completely forgot about that feature. Yay computers.
What's the ... goal here? You're comparing footage of a build of a game from 7 months ago running at low settings to the second expansion pack of a game that had already been out for a year?
Increasing the saturation by 10% massively improves the visual appeal of the image. My head isn't so far up my own ass to not understand that. MH games lately have all been very washed out. I don't know why. I really wish you could boost the saturation in game. Reshade will save us.
This is what the game actually looks like at max settings... from a build that is many months old. You know, in a game that's not out yet. Because it's not done.
I don't disagree that the greenery is pretty, but it's not like that scene in TW3 is perfect. There's a lot of near field grass, but there is not a single NPC in the entire scene, not a single soul in the nearby towns, but the wheels really start to fall off when you look in the middle-far distance.
So like what exactly are we comparing here? This scene in TW3 is more green. Okay. It's not like Wilds doesn't have lush areas?
The only thing embarrassing here is your disingenuous comparison.
Focus mode is brand new. Being able to hit enemies in previous entries was the game expecting the player to git gud.
Wire bugs are gone, and will never darken our doorways again.
If your game doesn't at least look like the screenshot I posted, its your settings that are the problem.
The Witcher 3 will be a ten year old game by the time Wilds comes out. Yet little visual progress has been made, despite Wilds running dramatically worse. That's the issue.
Put The Witcher 3, Wilds, Red Dead 2 and Final Fantasy XV on PC next to each other and challenge a casual person to guess which is the latest game - they won't be picking Wilds.
All those other games were also more scalable, even running on a 1.84TF PS4 without ending up looking like this:
There is nothing in Wilds that warrants the massive system requirements.
Your screenshot even with 'max settings' still looks like shit and, I hate to break it to you, will not look dramatically better by release. Betas never do.
Timed out twice fighting Rey Dau. Guy has a massive health pool and runs away constantly. Is there a way to stop monsters from retreating? Flash them out of the air or something?
Also had a funny visual bug one time where he looked like he was made of Origami or something.
The Witcher 3 will be a ten year old game by the time Wilds comes out. Yet little visual progress has been made, despite Wilds running dramatically worse. That's the issue.
Put The Witcher 3, Wilds, Red Dead 2 and Final Fantasy XV on PC next to each other and challenge a casual person to guess which is the latest game - they won't be picking Wilds.
All those other games were also more scalable, even running on a 1.84TF PS4 without ending up looking like this:
There is nothing in Wilds that warrants the massive system requirements.
Your screenshot even with 'max settings' still looks like shit and, I hate to break it to you, will not look dramatically better by release. Betas never do.
I'm not saying you're wrong. Or even that I disagree. This just might be a point of diminishing returns. I think the problem is the casual observer. There are so many people that say that World looks better than Wilds, and I can't believe people earnestly think that. The sheer amount of detail in Wilds is nuts. The fact of the matter is though, the game does look a lot better than the examples you're providing, given the right settings.
I took this just now, just for you, because I'm petty. I would have to guess the last shot you showed is from PS5. The difference is ...dramatic.
and how does the benchmark tool run it? interested to see how much improvement was made between builds
for instance my 7800x3d and 7900xtx build has about 20-30fps difference between beta2 and benchmark tool. (benchmark being way better considering its near final)
Between both betas, I've now tried every weapon for at least one hunt. I know the full game will have significant changes, but so far I'm looking at Dual Blades/Bow as my loadout. Both weapons feel good in this new chunkier combat.
I was particuarly surprised how bad Charge Blade feels this time. I don't know if I'm just rusty or if they completely removed the ability to fine tune the aim of SAED. Also, it'd been a while since I played, but did they remove the ability to elemental charge the sword with a full charged shield? I feel like that mechanic would be great in this game where the monsters so far have been extra "wiggly".
Define struggling? There are quite a few videos on youtube of people playing at 1080p high settings DLSS set to quality getting 40+ fps with a 3060ti. If you're doing less than that something sounds like its seriously wrong.
I'm not saying you're wrong. Or even that I disagree. This just might be a point of diminishing returns. I think the problem is the casual observer. There are so many people that say that World looks better than Wilds, and I can't believe people earnestly think that. The sheer amount of detail in Wilds is nuts. The fact of the matter is though, the game does look a lot better than the examples you're providing, given the right settings.
I took this just now, just for you, because I'm petty. I would have to guess the last shot you showed is from PS5. The difference is ...dramatic.
is that screenshot supposed to look good? Low resolution textures clipping into each other on partially ok-poly geometry with big parts of the scene including the hunter happily ignoring modern levels of AO......And that´s already cherrypicked, the main part of the grassland looks way ...waaay worse with assets where I can almost manually count the triangles and textures of the same "quality" while still bringing my OCed 5080 to its knees (~50-60 fps) regardless.
How is that even remotely good? And don`t come around with "but but but old build", the benchmark runs only marginally better and the visuals are the same.....
I´m playing the beta at 5120 × 2160 ultra with DLSS Quality (no FG) and that game is just not up to current gen AAA graphics standards, especially considering how heavy this is.
That enginehas proven itself to be absolute garbage in DD2 and now here....
You’re not wrong, I felt it too, beyond just the hit stop issues and the supposed “bugs” causing monsters to run too much, there’s just something slightly off and janky about the game. I’ve also been playing the series since Tri. And of course I’m still going to get this day 1, but the dream of OG MH is dead. I doubt they will ever return to that style. Which is sad because I liked building up and maintaining the farm, having to actually go mine decos, and generally actually have things to do beyond just hunt.
They aren't doing this to promote the game, necessarily. They are stress testing their network to ensure that everyone can connect and play day 1 without problems. This is the first monster hunter game in history to not only have a simultaneous global launch, but also be fully cross play with all platforms. There is going to be a tremendous influx of players and they want to make sure that they don't have the usual MMO launch troubles of no one being able to connect.
Rather than focus resources into building out a strong beta right before release, they are putting that effort into making sure the actual game gets as much care as it can. Would I prefer the beta was more reflective of the final product? Yes. Do I think they made the right call? Also yes. Can I see a lot of people playing this old build and going tHiS iS sHiT! Still yes.
Baffling decisions by Japanese devs? It's a given at this point, they're completly out of touch. And yes the game looks like crap considering how demanding it seems to be.
whats with the hdr settings?!
Capcom games always had good hdr settings. Now there is the usual pattern and then 3 sliders?! shadows default seems washed out. Should it be moved down to 0? ... as in black = 0 ?
- Open World, no more menus
-Expanded Combat
-Much Better Hit Boxes
-Fights are fast like in Rise
-Block/Parry Mechanics
- Peopel can join in and help you much more easily.
- NPCs, Mount now bring you supplies
Define struggling? There are quite a few videos on youtube of people playing at 1080p high settings DLSS set to quality getting 40+ fps with a 3060ti. If you're doing less than that something sounds like its seriously wrong.
Imagine running RDR2 at 1440p@60 ultra with a 3060ti and having problem to run this at 1080p DLSS at 40+ fps..... If something sounds seriously wrong its not his config.
Biggest thing is you can summon NPC hunters, this gonna help when Capcom decide to do Seige type hunts and I dont to play with other people.
Safi'jiiva was one of the most annoying fight in Iceborne and not because of difficulty, Alateron and Fatalis are MUCH harder but still way more fun hunting them solo.
Safi'jiiva in other hand the entire energy drain mechanic was grindfest and worse part is if any point you suddenly get cut off from the server you lose all progress on the siege.....it just fucking tedious rather than being fun hunt.
Imagine running RDR2 at 1440p@60 ultra with a 3060ti and having problem to run this at 1080p DLSS at 40+ fps..... If something sounds seriously wrong its not his config.
Rockstar is one of the best open world developers in the business with over 1600 people working on that game. This is capcoms what, second open world game in over a decade? These aren’t the same.
Why do you keep coming into these threads to just shit on it? Go touch grass.
Biggest thing is you can summon NPC hunters, this gonna help when Capcom decide to do Seige type hunts and I dont to play with other people.
Safi'jiiva was one of the most annoying fight in Iceborne and not because of difficulty, Alateron and Fatalis are MUCH harder but still way more fun hunting them solo.
Safi'jiiva in other hand the entire energy drain mechanic was grindfest and worse part is if any point you suddenly get cut off from the server you lose all progress on the siege.....it just fucking tedious rather than being fun hunt.
Dont know how good NPC are in game, but in a game that you have 3 carts, in a fight with a monsters like Safi, i wouldnt use NPCs and lbh 99% of MHWI content is doable solo player, no need for even NPC.
Rockstar is one of the best open world developers in the business with over 1600 people working on that game. This is capcoms what, second open world game in over a decade? These aren’t the same.
Why do you keep coming into these threads to just shit on it? Go touch grass.
Cause i can see the reality, i love MH games, but i m not blind, game looks like shit, perform even worse. Capcom inst some Indie dev that is trying something groundbreak they are just doing Worlds 2 and Wilds is not open world, its open zone.
I dont care If u are Rockstar, Capcom or some Indie companie, If u are gonna charge me premium price for a product ill compare with other premium products.
Dont know how good NPC are in game, but in a game that you have 3 carts, in a fight with a monsters like Safi, i wouldnt use NPCs and lbh 99% of MHWI content is doable solo player, no need for even NPC.
I'm no gonna even use NPC unless they decide to give Safi like quests, also I heard if they do faint you wouldn't lose cart.
Again I dont mind giving me hard quests like Alateron or Fatalis as long as I can solo them but dont give fucking annoying quests like Safi, it just not a fun fight.
Baffling decisions by Japanese devs? It's a given at this point, they're completly out of touch. And yes the game looks like crap considering how demanding it seems to be.
I'm no gonna even use NPC unless they decide to give Safi like quests, also I heard if they do faint you wouldn't lose cart.
Again I dont mind giving me hard quests like Alateron or Fatalis as long as I can solo them but dont give fucking annoying quests like Safi, it just not a fun fight.
Hope this is not true, what is the point of MH If u have infinite carts? Put 3 NPC in party, go ranged and win everything, Fatalis would have been a breeze.
Rockstar is one of the best open world developers in the business with over 1600 people working on that game. This is capcoms what, second open world game in over a decade? These aren’t the same.
Why do you keep on sucking capcom`s dick as if their miserable technological open-world trackrecord that is evidently about to repeat itself was a stain on your personal history...
This game is gonna run and look like shit on a looot of paying customer`s systems.
Demand better or you`ll get (even)worse.
Hope this is not true, what is the point of MH If u have infinite carts? Put 3 NPC in party, go ranged and win everything, Fatalis would have been a breeze.
I trust Capcom to balance that out somehow like Palico they might not do much damage compare to you, it would equally be annoying if you fail the hunt because of the NPC faint too many times.
Imagine running RDR2 at 1440p@60 ultra with a 3060ti and having problem to run this at 1080p DLSS at 40+ fps..... If something sounds seriously wrong its not his config.
but they cost the same. Why would the customer care about the background?!?
Why do you keep on sucking capcom`s dick as if their miserable technological open-world trackrecord that is evidently about to repeat itself was a stain on your personal history...
This game is gonna run and look like shit on a looot of paying customer`s systems.
Demand better or you`ll get (even)worse.
Dude, world ran like shit when it came out. Do you not remember it running at mid 20s FPS on ps4 at launch? It got better. Now you can run that game at high settings at 60fps on a steam deck.
The same question goes for you? We get it. You don’t like wilds. So… maybe fuck off out of a thread about it instead of going out of your way to just shit talk it every turn when some people actually can and want to enjoy it?
Yeah yeah, every game is diferente, price is the same, like i already said, If u gonna charge me premium price for a product, i ll compare your product with another premium one sold for the same.
I cant understand why ppl defend this when they are getting a inferior product for the same price of superior ones.
Dude, world ran like shit when it came out. Do you not remember it running at mid 20s FPS on ps4 at launch? It got better. Now you can run that game at high settings at 60fps on a steam deck.
Yeah yeah, every game is diferente, price is the same, like i already said, If u gonna charge me premium price for a product, i ll compare your product with another premium one sold for the same.
I cant understand why ppl defend this when they are getting a inferior product for the same price of superior ones.
Its a whole different genere. Tell me a more premium game hunting than monhun. Why would I care if red dead is the most premium release ever if I want to play a hunting game. It's stupid period.
Its a whole different genere. Tell me a more premium game hunting than monhun. Why would I care if red dead is the most premium release ever if I want to play a hunting game. It's stupid period.
Yeah yeah, every game is diferente, price is the same, like i already said, If u gonna charge me premium price for a product, i ll compare your product with another premium one sold for the same.
I cant understand why ppl defend this when they are getting an inferior product for the same price of superior ones.
- Open World, no more menus
-Expanded Combat
-Much Better Hit Boxes
-Fights are fast like in Rise
-Block/Parry Mechanics
- Peopel can join in and help you much more easily.
- NPCs, Mount now bring you supplies
Other than clutch claw/applying wounds not being a thing anymore some weapons feel worse then in world. Like Lance for example. Slower, less satisfying counters, worse sound fx, new combo ender is long, perfect block tickles the enemy.
The focus button is kind of crazy, like with GS you can use it to completely turn around while swinging a charged slash. It it nice and accessible? Sure . But it also kind of makes the weapon ez mode and it loses something in the transition. Far less skill required , and it makes the weapon just a bit less satisfying to use.
I also don’t think “fights are fast like in rise” is the positive comment you may think it is.
I still think Wilds will be a good game and fun, but only because it’s built of the corpse of old MH titles.
How is this fairytail still being tossed around when we already have the final benchmark tool and sys-monitors......
short version: no, absolutely not
long version: the performance ist still garbage with 99% GPU load while the accompanying cpu is barely at 50% over all cores.....
No magic simulation logic performance hurdles, this is all on the engine being poo poo for this task.
Rise definitely has a stronger identity for sure. Also actually being colorful helps.
I was thinking about this last night. It’s not that Wilds looks bad graphically, but there is a lack of visual clarity , things don’t stand out from the back ground that much and sometimes there’s just too many effects going off that it starts to look messy.