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Monster Hunter Wilds open beta 2 impressions (Feb 7th-10th, 14th-17th)

Danjin44

The nicest person on this forum
nah, this can't be true. can it?...
There are multiple village, we already see two of them one in wasteland and one in oil volcano area.

there is a base camp but you don't really need to return to it for the most part if you want to stay outside. I imagine you'll still need to go back to progress the story and what not but you can more or less just stay out there and use the pop up camps for restocking and what not.
In village they can cook you food that has stronger buffs than what you can cook on the field.
 
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nnytk

Member
I loved the beta, the health pool of that flying lighting monster was a tad much for two players tbh... Should've not posted the quest but done the instanced environment probably...

I love the simple weapon reworks.

I'm curious how the main game will evolve and what features it will introduce.

It feels a lot more similar to World than I expected. Ranged weapons seem very strong in group, killing the flagship monster with a decent HBG user in the team almost felt like cheating. Overall, GOTY material and I already know I'm gonna play this too much.

Lastly, I hope they feature a lot of arena quests, I love grinding special gear in arena with preset builds and a gaming partner.
 
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TheKratos

Member
@rofif
Ignore this absolute trainwreck of a dud and get MH World instead. It's way better than this anyways.
Wilds beta alone is much more fun than World (and I played billion hours of World). Offsets and power clashes make fights like a beautiful deadly dance. Monsters designs already infinitely better than World, not to mention weapon design.

Look you didn't enjoy beta due whatever reasons, but don't spread nonsense. Gameplay, monster design, weapon design all improvements over Wilds.
 

Klosshufvud

Member
Wilds beta alone is much more fun than World (and I played billion hours of World). Offsets and power clashes make fights like a beautiful deadly dance. Monsters designs already infinitely better than World, not to mention weapon design.

Look you didn't enjoy beta due whatever reasons, but don't spread nonsense. Gameplay, monster design, weapon design all improvements over Wilds.
The performance is horrendeous, the visuals are heavily downgraded from World and the combat lacks that meaty and methodical ways of prior games. The streamlining has gone to such extreme lengths that MH now plays like any other action game. I think it is losing its identity. MH Rise was already pushing it with wirebugs and instant monster GPS lock.
 

Danjin44

The nicest person on this forum
The performance is horrendeous, the visuals are heavily downgraded from World and the combat lacks that meaty and methodical ways of prior games. The streamlining has gone to such extreme lengths that MH now plays like any other action game. I think it is losing its identity. MH Rise was already pushing it with wirebugs and instant monster GPS lock.
I recently finished replaying World/Iceborne in including beating Fatalis I enjoyed a lot but I can safely say I’m enjoying Wilds a lot more even on old build beta.
 

Danjin44

The nicest person on this forum
I can understand saying this about Rise, but Wilds combat is extremely similar to world with a few different moves per weapon and a wound mechanic instead of the clutch claw. I have no idea how it is streamlined.
Which is fucking 10000 times better than that fucking Tenderizing mechanic in Iceborne.

And you can’t fucking ignore it, practically mandatory for most of end game hunts especially for Fatalis because you only have 30 minus to beat him and you need all that extra damage you can get.
 
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MagiusNecros

Gilgamesh Fan Annoyance
I can understand saying this about Rise, but Wilds combat is extremely similar to world with a few different moves per weapon and a wound mechanic instead of the clutch claw. I have no idea how it is streamlined.
Weapon swap during battle does make monster matchups a bit easier. I hope we have some Monsters that are immune to Focus System to spice things up. Some DPS checks might also be nice if you need to pop a wound to knock a monster out of an unblockable attack. Streamlining I see is cookie cutter DPS rotations, auto crafting, excessive amounts of guard points and perfect evades(Dual Blades) being present in weapons. Multistake on GL has Guard points everywhere and I believe Iframes on the first quick Wyvern's Fire following Multistake.

I think it's overall too premature to make a conclusion since as I stated a few pages ago we have limited ammo types and loadouts and weapons that doesn't give us the big picture of what you can do. Different types of Gunlances and Charge Blade Phials as an example.
 

SkylineRKR

Member
I don't see whats MH about this. You have this cluttered map even Ubi would call them out for, and monsters are just there. You go and slash one with rather cumbersome controls.

Game looks brown as if we're back in PS360 era.
 

MagiusNecros

Gilgamesh Fan Annoyance
I don't see whats MH about this. You have this cluttered map even Ubi would call them out for, and monsters are just there. You go and slash one with rather cumbersome controls.

Game looks brown as if we're back in PS360 era.
I think they picked the worst locale to show off. Probably should of went with the Ice zone or the Red Forest.

Rocks and Deserts aren't very exciting. Nightime just sems to be FFX Thunder Plains without any rain whatsoever.
 

TheKratos

Member
The performance is horrendeous, the visuals are heavily downgraded from World and the combat lacks that meaty and methodical ways of prior games. The streamlining has gone to such extreme lengths that MH now plays like any other action game. I think it is losing its identity. MH Rise was already pushing it with wirebugs and instant monster GPS lock.
Visuals objectively better than World, this isn't subjective. The fights with Rey Dau and Arkveld are pure spectacle with all the effects on screen and performance hold up well. I'm playing on the pro though, regardless they mentioned performance is being improved.

Wilds is far more classic MH than Rise. Rise is the typical handheld flashy MH they have been doing since MHGen. While Wilds is the more classic, grounded MH with gameplay tweaks to keep it fresh and lots of QoL improvement.

I have been playing MH since the first entry on PS2, played literally all entries with countless hours, nobody can tell me with straight face that Wilds is big deprature from OG Monster Hunter. That's simply nonsense, I guess people who play the same shit COD every year, which is literally copy paste same shit with nothing new, would claim such a thing.
 

Hero_Select

Member
I played the beta for a bit, enough to get a feel for the game and I'm stoked to jump in. I played like 80 hrs of Rise just in the first week when it first game out with a buddy and the loop is just so damn satisfying

Thinking about going Hammer this time :pie_thinking:
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I figured I’d share this since it’s kinda funny. I was listening to a debate on Wilds and how keyboard and mouse is the best control input (main argument was around focus mode) and I had to laugh… after 1000’s of hours of console MH, things happen:


MBG6foQ.jpeg


Anyway, this is muscle memory to me now. But I’ve been aiming my attacks (ala focus mode) years before Wilds appeared.
 
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I figured I’d share this since it’s kinda funny. I was listening to a debate on Wilds and how keyboard and mouse is the best control input (main argument was around focus mode) and I had to laugh… after 1000’s of hours of console MH, things happen:


MBG6foQ.jpeg


Anyway, this is muscle memory to me now. But I’ve been aiming my attacks (ala focus mode) years before Wilds appeared.
Season 18 Omg GIF by America's Got Talent
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I seriously doubt it. This seems to be the most streamlined MH yet, by a fair margin.

Weather that's a good or bad thing depends on who you ask.
It's streamlined, and yet more fun... because the ingredients aren't just items in a menu screen, you actually cook meals with them. It must have been so much work for them to create this system, just for immersion / enjoyment. Another change I don't mind, and honestly prefer.
 
This was in my recommended. This guy also played the preview event PS5 build in performance mode. Capture quality of his footage is sharpest I've seen so far, doesn't suffer as much from youtube upload compression.
 
They are applying depth of field on all the backgrounds when fighting a monster? This looks awful. I hate it with a passion.

Or is it always that blurry? Monster Hunter World was not blurry like this on PS5.
 
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They are applying depth of field on all the backgrounds when fighting a monster? This looks awful. I hate it with a passion.

Or is it always that blurry? Monster Hunter World was not blurry like this on PS5.
DOF and motion blur can be turned off in the options. At least in the beta those had absolute garbage implementations that resuled more in smear than anything else.
Doesn´t help with the generally blurry texture quality though...
 
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