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Monster Hunter Wilds | OT | There goes 2000 hours of your life!

How many hours are you investing in Monster Hunter Wilds


  • Total voters
    129
  • This poll will close: .

Agent_4Seven

Tears of Nintendo
I'm honestly baffled there isn't ANY content after HR50
Monster Hunter Wilds: Sandborne $39

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is there some tip to the controls that when you know it, everything clicks and the game becomes super fun? it's just a bunch of button mashing and missing with heavy swings. dude puts the sword away and then takes it out. no way to tell how much damage the fucking monster has left. blurry mash some more. repeat. still stuck in the "this game is fucking awful, can't believe i listened to internet and bought this shit" phase. does that pass eventually? (playing on pro)
 

GymWolf

Member
I'm still rocking a full LR Nu Udra set. Bad Blood/Resentment/Speed Eating/Free Meal takes me places. If I get a god charm/talisman with Mushroomancer I'll be eating good.
I have a mix of arkwalk for the skill that make you open wounds more frequently, balahara for the improved evade distance and a piece of arakajan for something else, the game really doens't push you to optimize the build so i'm just experimenting.
 

Raven117

Member
Im enjoying the game because I love MH, and the combat in this may be even better than World....

But I do miss the quest delivery system and main hub of previous games at Low Rank. (Ie, go to quest board, pick up what you need, do a few, get an Urgent quest, go prepare, go kill it. Rinse and repeat.)

I know they were trying to go for that "expedition" type vibe, but they didn't quite nail it. 4U pulled that off better.
 

GymWolf

Member
I don't know what problems people have with the multy, maybe because they try to play with friends, but for multyplayer with strangers the game could not be more simpler and faster tbh.


We really need a neogaf squad.
 

R6Rider

Gold Member
I don't know what problems people have with the multy, maybe because they try to play with friends, but for multyplayer with strangers the game could not be more simpler and faster tbh.


We really need a neogaf squad.
Playing with friends is unnecessarily convoluted. It should be a quick join with online friends, but it's not.

Meanwhile, like you said, playing with randoms is much easier.
 

GymWolf

Member
is there some tip to the controls that when you know it, everything clicks and the game becomes super fun? it's just a bunch of button mashing and missing with heavy swings. dude puts the sword away and then takes it out. no way to tell how much damage the fucking monster has left. blurry mash some more. repeat. still stuck in the "this game is fucking awful, can't believe i listened to internet and bought this shit" phase. does that pass eventually? (playing on pro)
Watch some guide about best settings, disabling auto sheathe is one of the first things to do.

Try to use easy weapons with easy movesets like hammer or lance or greatsword against weak monsters so you can learn the basics.
Onestly, the game is harder to digest than your average action rpg, it only clicked with me after a while but there is no telling if it's gonna click with you aswell.
 

GymWolf

Member
Playing with friends is unnecessarily convoluted. It should be a quick join with online friends, but it's not.

Meanwhile, like you said, playing with randoms is much easier.
I think that it's gonna be much easier when everyone is gonna finish the campaign.
 

R6Rider

Gold Member
is there some tip to the controls that when you know it, everything clicks and the game becomes super fun? it's just a bunch of button mashing and missing with heavy swings. dude puts the sword away and then takes it out. no way to tell how much damage the fucking monster has left. blurry mash some more. repeat. still stuck in the "this game is fucking awful, can't believe i listened to internet and bought this shit" phase. does that pass eventually? (playing on pro)
I would try out all the weapons in the training area. This is essential as some moves and combos only work when actually hitting a target. Plus the training area shows the combos you can do as you press the buttons. Super helpful when starting.

Putting your weapon away is part of a fight and you do it a lot for any weapon, but some require it more than others. The monster health is never shown with a bar, but you do get some idea based on the monsters visuals (wounds, broken parts, missing parts, etc.) as well as the monster icon. When the monster has a little skull next to it that means it's almost dead and often will retreat to sleep. This also is the time you can capture the monster.

Two weapon types I'm most familiar with and have both high mobility and not needing to constantly put away your weapon are the Hammer and Sword n Shield. The SnS has arguably highest mobility in the game as you don't even need to put the weapon away to drink potions. Hammer hits hard and has moves to get towards a monster quickly.

The more you use a weapon the more you get familiar with it and learn the moves and when to do certain moves etc.
 
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Draugoth

Gold Member
I don't know what problems people have with the multy, maybe because they try to play with friends, but for multyplayer with strangers the game could not be more simpler and faster tbh.


We really need a neogaf squad.

Someone made a Neogaf Squad early in the thread, just need to find it
 
is there some tip to the controls that when you know it, everything clicks and the game becomes super fun? it's just a bunch of button mashing and missing with heavy swings. dude puts the sword away and then takes it out. no way to tell how much damage the fucking monster has left. blurry mash some more. repeat. still stuck in the "this game is fucking awful, can't believe i listened to internet and bought this shit" phase. does that pass eventually? (playing on pro)
These games have a learning curve if you're new to the series. I would say it's a steeper learning curve than say, Souls games, since no other game plays like Monster Hunter. Go with what R6Rider R6Rider suggested.

Sword and Shield is definitely the one that will give you more mobility and can help you get to grips with the other mechanics in the game. I would not suggest Greatsword, that takes a lot more deliberate actions and not easy to get to grips with if you are new to the series (but super satisfying once you master it, Its typically my main in every MH game).
 
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DeVeAn

Member
I keep deleting my save because I never happy with my characters look lol. I see why they charge for the tickets because of this. Fuckers.
 
Watch some guide about best settings, disabling auto sheathe is one of the first things to do.

Try to use easy weapons with easy movesets like hammer or lance or greatsword against weak monsters so you can learn the basics.
Onestly, the game is harder to digest than your average action rpg, it only clicked with me after a while but there is no telling if it's gonna click with you aswell.
Thanks man!
 
What's everyone's favorite fight so far?

With mostly using SnS mine have been:
Xu, Rey, Nerscylla, Arkveld

Xu is much more fun solo than in multiplayer by a large margin.

I don’t even know if Xu counts as an actual hunt lol, it seems incapable of even hurting the hunter, you get up in its face and smash it and it seemingly can’t do anything. Even the HR ver is weak sauce.

Structure wise i had zero problem tbh, after almost evey mission you were let free to explore and hunt in solo or multy so i did like i do in any open world i play, an healthy mix of story mission and side-hunts to not feel too much on rail, and the game let you do that.

Never happened to me to discover new monsters around the map that i didn't fought already in the campaign, and i was able to hunt balahara on the maps before their cutscene when you have to fight them for story missions for example.

Now that i'm in high rank i'm starting to see monsters roaming the map that i haven't fought in the campaign yet like a white monkey and the rathian but i'm not gonna fight them until i have a proper intro cutscene in the story (in the hope that capcom didn't cheaped out with intro cutscenes for monsters considering that they already cheaped out with the total number of momsters).

This was almost my exact experience.
Had no issues whatsoever hunting anything I wanted in between quests.
 

R6Rider

Gold Member
I don’t even know if Xu counts as an actual hunt lol, it seems incapable of even hurting the hunter, you get up in its face and smash it and it seemingly can’t do anything. Even the HR ver is weak sauce.
Obviously Xu wants to die and become the awesome weapons and armor sets.
 

Hollywood Hitman

Gold Member
For all the rookie hunters in here, I recommend crafting:
chatacabra helm/mail/belt, and quematrice braces/greaves.
This will give you flinch free lvl 2 and speed eating lvl 3, both are amazing skills even all the way into endgame.
My dude thank you. What about bows, which tree you prefer?
 
My dude thank you. What about bows, which tree you prefer?
for low rank it doesn't matter much, just build whatever does the most damage.
for starting high rank it probably won't matter that much either, go with whatever looks coolest.
for later on/endgame it gets a bit more complex, you either optimise and graft a bow for every element, or you craft a bow with raw high stats, a couple decoration slots, and the most status coating available, as a kind of jack of all trades.
 
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