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Monster Hunter Wilds | OT | There goes 2000 hours of your life!

How many hours are you investing in Monster Hunter Wilds


  • Total voters
    128
  • This poll will close: .

KrisB

Member
Spent some time this afternoon just doing sos quests farming for some mats…everything is so much faster in Wilds than it was in rise or world.

I know I am cherry picking the sos mission finder (I was getting into hunts in about* 15 seconds) but so far the multiplayer has been extremely solid for me.

I have heard that the co-op missions and lobby matchmaking is rough, but so far it’s been golden.
Seems to be luck of the draw. I haven’t had a single SOS quest work, just errors when trying to join. But when I use the Lobby member quests option, I’ve been able to join a majority of those without a problem.

I fired a couple of my own SOS signals just to test it out and I had people join my game fairly quickly.
 
been playing this whenever I can the last few days. while I know the low rank armors doesn't really mean mcuh once I'm into high rank, I'm still going to hunt and make a few sets just because. and I'm 100% certain now that this gen's long sword is the one that most long sword players want but shouldn't have. it's WAY too good to the point that even someone like me who's not that good with it can beat the last part of low rank with it. it's a little too good and I hope the high rank monsters will force me to learn to use it with more finesse.
 
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been playing this whenever I can the last few days. while I know the low rank armors doesn't really mean mcuh once I'm into high rank, I'm still going to hunt and make a few sets just because. and I'm 100% certain now that this gen's long sword is the one that most long sword players want but shouldn't have. it's WAY too good to the point that even someone like me who's not that good with it can beat the last part of low rank with it. it's a little too good and I hope the high rank monsters will force me to learn to use it with more finesse.

Dude, enjoy the ride. I took my sweet ass time and made basically everything as it came up.
You only get 1 first playthrough, it’s best not to rush it. I spent like 30 hours in LR lol
 

demigod

Member
Ran out of my hotspot to download the game on steam deck. Knew i shouldn’t have downloaded Fatal Fury beta. Went to places for free wifi since i’m not at home.

Starbucks your wifi speed sucks.

Walmart your wifi is shit, didn’t even work due to login being screwed up.

Buffalo Wild Wings came in clutch, took me 2 hours to download. Weird they still had wifi and TVs on after closing time.

Anyways has anyone played this on Steam Deck yet?
 
Ran out of my hotspot to download the game on steam deck. Knew i shouldn’t have downloaded Fatal Fury beta. Went to places for free wifi since i’m not at home.

Starbucks your wifi speed sucks.

Walmart your wifi is shit, didn’t even work due to login being screwed up.

Buffalo Wild Wings came in clutch, took me 2 hours to download. Weird they still had wifi and TVs on after closing time.

Anyways has anyone played this on Steam Deck yet?
If I were you, I would stop. It's basically not playable on Steam Deck

 

Danjin44

The nicest person on this forum
Rey Dau’s LS looks absolute badass.
XYpSM8F.jpeg
 

GymWolf

Member
Reached high rank and the monsters still die immediately, i really didn't noticed the switch between low and high rank yet.

Also, after all the talk about how unique is the cast of monsters compared to world, you still have too many repetition for such a small number of monster at launch.
 
Dude, enjoy the ride. I took my sweet ass time and made basically everything as it came up.
You only get 1 first playthrough, it’s best not to rush it. I spent like 30 hours in LR lol

oh worry not, I'm definitely taking my time. really enjoying everything so far. they did a lot of things right and I hope they fix the PC performance soon even thou I've been doing ok. no crashes so far after 30+ hours.

just finished the Arkveld fight and it's the first time so far that I carted twice in a hunt in the actual game so far. but once again, long sword carried me through. and just when I was starting to
warm up to Nata, little shit decided to go all emo and asked me not to kill Arkveld. like dude, it killed a bunch of your villagers AND is wrecking havoc on the ecosystem! you're lucky I don't backhand you along with Arkveld.

going to get back to the grind tomorrow and get some more (Palico) armors before I go up against whatever this next monster is.
 

HRK69

Member
The game becomes so much better when it let you explore the maps and fucking play. It's so weird that Capcom decided to focus so much on the story and dialogues, no one cares about the story in these games man
What is there to explore? I took my time with the second area but It was pretty empty
 

GymWolf

Member
I don’t know I personally liking monsters in Wilds waaaay more than based world no question.
Kinda the opposite here, they are way too easy so i don't even care about learning their moves, i just bulldoze.
Looking cool is only half of the job.

Also, arkweld is a pussy compared to nergigante and the final boss was a huge disappointement, both look and mechanics.

There are some standout like the octopus or the marine star but i'm not impressed overall.

I still have to discover a couple of monsters but it looks like they are using this guardian status to just reuse old monsters with some white cum on them, so i don't expect much.

The locations are also pretty dull, nothing on the level of coral heights.
 
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Comandr

Member
All main and side missions complete. Best MH base game in the series so far. Difficulty complaints were way overblown. The first HR fight you get into will knock your ass around. My first-timer friend has carted a ton and failed several missions through the story, and is now chewing his way through HR. He played World for 3 hours and quit because he couldn't get a grip on the systems, and felt that Wilds explained itself very well - I agree. From incorporating lore into the story - explaining what fanged beasts are and where felynes come from, etc, to numerous tutorials on everything.

Multiplayer is a little awkward. It's challenging during the story, since it mimics World's method of imprisoning the player behind cutscenes; but honestly, those fights are so short, you really don't need multiplayer unless you just really want to play the story with your friend. The longest fight I had in LR was 14:53, and that was the very last one. Most early fights were 5ish, progressively ramping up into the 10's. If you're having any trouble, just use the support hunters. Wait until the training wheels are off to play multiplayer, when you have so many less hoops to jump through. At that point, you just invite one another to your link party and okay fine. Someone posts a quest, everyone else gets a notification and you can join it right away. Easy peasy.

The story - while you hit the credits at the end of LR, there is definitely more to it through high rank and characters continue to develop all the way to the very end, and, surprisingly, I found myself invested in them.

Support hunters are shockingly good. Playing with 3 supports feels like playing with really competent real players. Olivia is constantly on the monster's face, Rosso is always getting mounts - I don't even know how he does it sometimes, and him and Alessa both are quick to use life powder if the player gets in trouble. Olivia and Rosso both drop traps regularly. Rosso will fire off armor and heal shots at the player and other supports. If you drop a trap, the support hunters will idle behind it to try to lure the monster in. They're so good.

Performance is rocky, no doubt. There are a number of mods so far that alleviate some of the issues. It's all a bandaid on cancer though, the real fixes will be up to capcpom. With my 3090 and 13900k, I have a mix of ultra/high settings, with some stuff like sky, ground tessellation, etc, turned down to lowest. Idgaf how bumpy the ground is or how detailed the clouds are if it means scraping up any more frames. I run the game at 4k with DLSS set to balanced, and capped my framerate at 45. I can achieve higher, usually 50-60 depending on what's going on, but there's an issue currently where panning the camera quickly can cause issues with the way textures are loaded. This issue is evident regardless of resolution settings. So rather than stutter constantly, I elected to cap at a stable framerate. Honestly 45 has been fine, it feels smooth enough to me.

The game is very CPU heavy, but I also suspect quite GPU heavy. There is an enormous amount of geometry being rendered at any given time. As far as I could tell, the Leaflugger ants outside of the Scarlet Forest base? They're all modeled! This is the level of detail I'm talking about here. Something that easily could have been just a flat scrolling image, they took the time to model them, and then populate the tree with them. This line of thought goes throughout the entire game. I watched a ceratonoth jump over a log that was randomly in its way. It didn't just awkwardly amble across it like I would expect any other random thing pathing over an obstacle, it was a meaningful, deliberate animation.

I love the way killed monsters don't just despawn. The corpses remain and rot until scavengers come and pick the bones clean; which you can then gather! You can traverse the entire map, all the way from the very beginning to the very last area without a single loading screen. From a design standpoint, Wilds really is the culmination of what Capcom has been striving for these last two decades. A living, breathing world of cause and effect.

The game, the design is an absolute 10 out of 10. I have a handful of observations and nitpicks that mar that score; its blemishes really do drag it down to an 8 for now.
 
The Artian weapons are ridiculously powerful, you can easily make some busted shit, but they all look so dumb. Layered weapons need to get here asap.


Edit.
While I thought HR was definitely a step up from LR in this game, this is still the only MH where I never tripled carted a single time. I’ve only actually carted like 3 times in total and one was to Jin because I didn’t know the mechanics in that particular hunt.
 
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Gonzito

Gold Member
What is there to explore? I took my time with the second area but It was pretty empty

Hey papi, when I say explore, I say moving around environments and experiencing the beauty of them. For me exploration in videogames is a bit subjective. I dont see it as some people that you need to get rewards or items for exploring. I see it more about the journey and beauty. I hope I have explained myself and yes I agree that the reward for exploring in this game doesn't seem too deep so far
 

GymWolf

Member
Hey papi, when I say explore, I say moving around environments and experiencing the beauty of them. For me exploration in videogames is a bit subjective. I dont see it as some people that you need to get rewards or items for exploring. I see it more about the journey and beauty. I hope I have explained myself and yes I agree that the reward for exploring in this game doesn't seem too deep so far
You can explore during the campaign aswell, no idea why you people waited to end the campaign ro roam the map.

Every time you needed to speak to someone to go forward with the campaign you could have just explore the map instead.

During the campaign i explored the map and played in multy without the game forcing me to anything.
 

Gonzito

Gold Member
You can explore during the campaign aswell, no idea why you people waited to end the campaign ro roam the map.

Every time you needed to speak to someone to go forward with the campaign you could have just explore the map instead.

During the campaign i explored the map and played in multy without the game forcing me to anything.


Yes but the problem with that is the if you find new monsters you can't fight them because the lady tells you that you can't. So its quite restricted. I haven't finished the campaign btw, I am still early on so I am doing what you are actually explaining, the exploration is a bit restrictive but at least the game allows you to play a bit which is what everyone wants in a Monster Hunter game last time I checked
 

GymWolf

Member
Yes but the problem with that is the if you find new monsters you can't fight them because the lady tells you that you can't. So its quite restricted. I haven't finished the campaign btw, I am still early on so I am doing what you are actually explaining, the exploration is a bit restrictive but at least the game allows you to play a bit which is what everyone wants in a Monster Hunter game last time I checked
Structure wise i had zero problem tbh, after almost evey mission you were let free to explore and hunt in solo or multy so i did like i do in any open world i play, an healthy mix of story mission and side-hunts to not feel too much on rail, and the game let you do that.

Never happened to me to discover new monsters around the map that i didn't fought already in the campaign, and i was able to hunt balahara on the maps before their cutscene when you have to fight them for story missions for example.

Now that i'm in high rank i'm starting to see monsters roaming the map that i haven't fought in the campaign yet like a white monkey and the rathian but i'm not gonna fight them until i have a proper intro cutscene in the story (in the hope that capcom didn't cheaped out with intro cutscenes for monsters considering that they already cheaped out with the total number of momsters).
 
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acidagfc

Member
Got to the credits screen.

The story is so trash this time around.
It was not particularly good in World or Rise, by any means, but it was serviceable.
The one here is just pure anime BS, with tropes on top of tropes, nonsensical motivations, etc etc. I was rolling my eyes so hard on the boy's dialogues.

I am also not a fan of some of the monsters. 2 spiders and 2 octopuses, really?

Oh, well, time to start the actual game. I hope there are more of classic\returning monsters there.
 

Pejo

Member
Finally feeling comfy with IG this time around. I really like what they did with the weapon. Trading off the kinsect buffs for a big damage finisher, the air combo stuff feels good, nice mobility and strafing options, and the weak point popper move gives full extract. Really happy with it this time around.

Having said that, I've been concentrating on just that weapon most of the time, so I swapped to my secondary weapon of choice this time, bow, and man... So damn fun. My biggest issue as a bow player is that I'm not used to contorting my hands to press all of the damn buttons you need to press. There are so many options with bow that it's almost silly. I'm sure there's a standard "best dps rotation" nonsense, but I love just how varied the kit is.

You've got:
  • Arrow rain move that tags the target with up to 3(?) tags
    • You can pop all 3 with a lock on charge shot for nice damage
  • You can shoot a tracer shot that makes ALL shots home in on the part that it hits.
  • Weakness pop move can't miss if you lock on by just holding the button down
  • Charge/tap shots of both focused and wide variety
  • Dodge charge to instantly charge your shots
    • Even better dodge charge if you perfect evade
    • Can do a jumping mobile shot after either evade
      • Will track the monster if you have a tracer round on it
  • Dragon Piercer/Thousand Dragons for big damage when the monster is immobile (both track to tracer shots)
  • Status coatings, damage coatings
What an insane weapon it is this time around. I'm having a real issue getting my hands to do the correct buttons in the correct order, but that will come with time and practice.
 
The game has its ups and downs currently, no doubt - but the foundation is here for this game to be absolutely incredible after 2-3 years of updates.

The story stuff was so damn bad though, like within 15 minutes of the credits it felt like I was playing a different game. They really need to work on making a central hub though, so much of the game is going from area to area setting up makeshift camps, where the hell are the permanent bases like in World? (and that initial place is completely underwhelming) There are finally 100 person lobbies, but now you cant watch people getting served food at a central canteen or sit down anywhere or any of that social stuff. It's basically just MMO style 15 people crammed into a 2 person wide area to buy armor and weapons. They should have designed the area so that 10 people can be shopping at the same time and not covering each other.
 
You can explore during the campaign aswell, no idea why you people waited to end the campaign ro roam the map.

Every time you needed to speak to someone to go forward with the campaign you could have just explore the map instead.

During the campaign i explored the map and played in multy without the game forcing me to anything.
That's what I've done. Wander around in-between missions. Lots of stuff seems to be blocked off but it helps with understanding some of the mechanics and menus. I don't think the game is too confusing, though the controls are ass backward compared to most games I've played. They're starting to feel natural though.

It's weird in that the game really does want to keep you on rails. Seems like post-campaign is when it truly opens up.
 

R6Rider

Gold Member
What's everyone's favorite fight so far?

With mostly using SnS mine have been:
Xu, Rey, Nerscylla, Arkveld

Xu is much more fun solo than in multiplayer by a large margin.
 
going off about some hyperbole and then tryig to act smug...jesus.
Don't be so eager to join the club of shitposters, I never "went off", I asked a question which was never answered, instead trying to turn it around and make it about the performance itself which I never contested.
 

GymWolf

Member
Jin Dahaad.
It has the coolest intro but the fight is kinda bootleg xenojiva with ice instead of lasers except for the escaton move.

I think a lot of monsters are cool and their animations are cool and the mechanics are cool but they are so easy and with no friction that you bulldoze them even before learning their moves and mechanics, i never bruteforced a mh more than this one.

Like lala barina has super cool animations and sound effects but the fight end immediately...


I think my favourite is ray dao or jin daddy for now, i haven't fought every monster yet.
 

MagiusNecros

Gilgamesh Fan Annoyance
It has the coolest intro but the fight is kinda bootleg xenojiva with ice instead of lasers except for the escaton move.

I think a lot of monsters are cool and their animations are cool and the mechanics are cool but they are so easy and with no friction that you bulldoze them even before learning their moves and mechanics, i never bruteforced a mh more than this one.

Like lala barina has super cool animations and sound effects but the fight end immediately...


I think my favourite is ray dao or jin daddy for now, i haven't fought every monster yet.
I like it for the spectacle and to me it was more final boss then the final boss.

But yeah with Gunlance being able to just laugh at about everything WITHOUT GUARD UP just makes most monsters a cakewalk to me.

Jin daddy has an Ice Nova to strike fear into you if you don't have Ice Resist. Even the Final Boss's Ultimate attack can just be avoided by standing behind the boss. Oversight perhaps?

Most attacks even Nu Udra's Flamethrower can just be tanked and take maybe 25% HP?

Maybe HR will change things but so far not really.

Amusingly Xu Wu can just be hugged and all it's attacks miss me until it Enrages. His knives just go over you otherwise.

I do agree with you though. Many times I'm like "oh over already?"
 
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GymWolf

Member
I like it for the spectacle and to me it was more final boss then the final boss.

But yeah with Gunlance being able to just laugh at about everything WITHOUT GUARD UP just makes most monsters a cakewalk to me.

Jin daddy has an Ice Nova to strike fear into you if you don't have Ice Resist. Even the Final Boss's Ultimate attack can just be avoided by standing behind the boss. Oversight perhaps?

Most attacks even Nu Udra's Flamethrower can just be tanked and take maybe 25% HP?

Maybe HR will change things but so far not really.

Amusingly Xu Wu can just be hugged and all it's attacks miss me until it Enrages. His knives just go over you otherwise.
I fought like 4-5 monsters in hr already with a low rank armour and an hr weapon that onky has +10 attack compared to my low rank weapon and i still haven't carted once, like i said in a previous post, i didn't felt the switch from lr to hr at all, some monsters died so easily that i doubted their health pool was reduced for story reasons...

They did something to the hitboxes of the monsters, i can stay glued to them and avoid a lot of attacks that in past games would have hitten you, i feel super safe glued to them like i never felt in other mh games.

The starfish is the perfect example yeah, when she does that range attack on repetition if you are close she just can't hit you, it was kinda of a bizarre feeling.
 
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MagiusNecros

Gilgamesh Fan Annoyance
I fought like 4-5 monsters in hr already with a low rank armour and i still haven't carted once, like i said in a previous post, i didn't felt the switch from lr to hr at all, some monsters died so easily that i doubted their healt pool was reduced for story reasons...
I'm still rocking a full LR Nu Udra set. Bad Blood/Resentment/Speed Eating/Free Meal takes me places. If I get a god charm/talisman with Mushroomancer I'll be eating good.
 
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