Those points have already been discussed a lot. Do we have to keep going in circles?
Audio =>
This is how XSX does it. Is it better or worse, we'll find out. But are we suddenly all audiophiles, or was the presentation so lacklustre that we are grasping for the smallest things that might be better? That's like me saying, oh but look at the
low latency thing at XSX.
SSD => It's fast, and can be used as RAM. The SSD of XSX can also be used as RAM, they already said this. Oh right, and now people can put way more stuff on their screen which makes the worlds more lively. The issue here is that you won't put 5.5GB of assets on your screen each second. Why? Because otherwise your games would be 1TB of size... Theoretically, the PS5 can put 3GB of more assets every second in a scene, practically that's just not realistic when your SSD size is 825TB-1TB. How big is your game going to be if you really need that speed every second?
Most devs commenting were from Playstation development studios... You must see through that, right?