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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Rudius

Member
It was really stupid for Sony not to show any games running. Even if PS5 was inferior in every department (think PS4 Pro vs One X) the games from their best developers would still impress.
 

pasterpl

Member
No but i was expecting my digital library available day 1

sony will want to “remaster” some games and sell these again



I thought Digital Foundry compared XSX performance to standard RTX 2080, but wccftech article mention 2080ti, so I have rewatched entire video and indeed DF shows 2080ti benchmark results saying XSX offered similar performance.

XSX will be faster than I thought.

they also said it achieve it with 50% more particle count
 
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xool

Member
This slipped under my radar - wonder if it's true


Good to know intel is still serious about GPU, but crazy to think that they are already inquiring about 3nm (and not making in house).

..

btw Can we talk about Xbox Series Y and PS6 now? 'next gen' seems to be done and dusted.
 
In my view PS5 will be a little more efficient, but still less powerful. Many insiders already were saying that targets were higher. Many were pointing 11-11.6 tflops of performance. May be PS5 will have performance efficiancy that will be comparable to 11 tflops GPU running on lower clocks.

Thats why i think that in some modes, PS5 will perform similarly. In other modes will perform worse. But there are still so many unknowns. We know nothing about RT solution, VRS support, Geometry Engine impact, PS5 API which seems to be a big deal for developers.

Let's make a guess.

We have a visual mode for a third party game that supports Native 4k + Ray Tracing and 30 fps.

XsX will use 12.18 tflops (lower clocks) and 3.66 ghz CPU
PS5 will use 10.28 tflops (higher clocks) and 3.2 ghz CPU (dev will prioritize GPU).

There are many factors:
- CPU don't play crucial roles in higher resolution and lower frame rates;
- PS5 will have around 400 mhz higher clocks;
- We don't have a clue about PS5 RT performance;
- We don't know which console will be base platform. If developers make a game for PS5 as a base platform, the port for XsX may suffer;
- It seems that devs are praising PS5 API. Imagine Vulkan vs DX12 situation.

If PS5 perform like e 11.2 tflops GPU because of those factors, we are within 10% of performance delta. Devs will cap frames at 30, no matter that PS5 is running around 31/32 and XsX around 34-35.
This is exactly what I said few pages ago. But I still can't accept that devs are really gonna deliver on 30 fps at this level of details. Games are meant to be PLAYED first and WATCHED second, this is not some casual blabbling, it's fucking game design at its core: structure the game as it plays best, then focus on estetic. Yet, we still need to hear about 30 fps because we just can't let go native resolutions like full 4K. Chekerboard, dynamic resolution, graphics scaling, use what you can but get FLUIDITY, this is where interactivity starts. I don't know if some wants games or nice screenshots really.
 
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Desodeset

Neo Member
This is exactly what I said few pages ago. But I still can't accept that devs are really gonna deliver on 30 fps at this level of details. Games are meant to be PLAYED first and WATCHED second, this is not some casual blabbling, it's fucking game design at its core: structure the game as it plays best, then focus on estetic. Yet, we still need to hear about 30 fps because we just can't let go native resolutions like full 4K. Chekerboard, dynamic resolution, graphics scaling, use what you can but get FLUIDITY, this is where interactivity starts. I don't know if some wants games or nice screenshots really.

I still think that modes that support full RT will be capped at 30 fps.
 
I still think that modes that support full RT will be capped at 30 fps.
I think too, but IF acqually there will be different modes on consoles like on X and Pro. I would like that, but I really hope they don't go only full RT 4K and then 30 fps. With this power is crazy, arcade games used 60 fps as a standard and now I should believe another giant graphic jump is essential to enjoy games?
 
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pasterpl

Member
In my view PS5 will be a little more efficient, but still less powerful. Many insiders already were saying that targets were higher. Many were pointing 11-11.6 tflops of performance. May be PS5 will have performance efficiancy that will be comparable to 11 tflops GPU running on lower clocks.

Thats why i think that in some modes, PS5 will perform similarly. In other modes will perform worse. But there are still so many unknowns. We know nothing about RT solution, VRS support, Geometry Engine impact, PS5 API which seems to be a big deal for developers.

Let's make a guess.

We have a visual mode for a third party game that supports Native 4k + Ray Tracing and 30 fps.

XsX will use 12.18 tflops (lower clocks) and 3.66 ghz CPU
PS5 will use 10.28 tflops (higher clocks) and 3.2 ghz CPU (dev will prioritize GPU).

There are many factors:
- CPU don't play crucial roles in higher resolution and lower frame rates;
- PS5 will have around 400 mhz higher clocks;
- We don't have a clue about PS5 RT performance;
- We don't know which console will be base platform. If developers make a game for PS5 as a base platform, the port for XsX may suffer;
- It seems that devs are praising PS5 API. Imagine Vulkan vs DX12 situation.

If PS5 perform like e 11.2 tflops GPU because of those factors, we are within 10% of performance delta. Devs will cap frames at 30, no matter that PS5 is running around 31/32 and XsX around 34-35.

you have just made up 1tflop ...lol
 

xool

Member
In my view PS5 will be a little more efficient, but still less powerful. Many insiders already were saying that targets were higher. Many were pointing 11-11.6 tflops of performance. May be PS5 will have performance efficiancy that will be comparable to 11 tflops GPU running on lower clocks.

..

I do not believe one word those insiders are saying now.

There's no way in hell they were targetting a 11+TF machine with only 36CUs .. 2.23 GHz is faster than any gpu ever before by a (big) margain (afaik), and way above the curve what what everyone else has being designing for .. it's not realistic to even think that Sony engineers thought 2.5GHz GPU was going to be ok/doable/realistic

Those insiders are fake, or just trying to pull the wool over people's eyes
 
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xacto

Member
The amount of PS5's SSD-related threads in the past two days is outstanding, butthurt and denial have reach a whole new level LMFAO. It's hilarious to read how the fanboys are supposedly more excited about SSD or 3D audio (that even at release will still be a work in progress) than anything else, without seeing any actual results/practical applications, hell they didn't even saw the console itself yet...

It's ok, you like numbers, nothing wrong with that. Now move along, please.
 

sinnergy

Member
In my view PS5 will be a little more efficient, but still less powerful. Many insiders already were saying that targets were higher. Many were pointing 11-11.6 tflops of performance. May be PS5 will have performance efficiancy that will be comparable to 11 tflops GPU running on lower clocks.

Thats why i think that in some modes, PS5 will perform similarly. In other modes will perform worse. But there are still so many unknowns. We know nothing about RT solution, VRS support, Geometry Engine impact, PS5 API which seems to be a big deal for developers.

Let's make a guess.

We have a visual mode for a third party game that supports Native 4k + Ray Tracing and 30 fps.

XsX will use 12.18 tflops (lower clocks) and 3.66 ghz CPU
PS5 will use 10.28 tflops (higher clocks) and 3.2 ghz CPU (dev will prioritize GPU).

There are many factors:
- CPU don't play crucial roles in higher resolution and lower frame rates;
- PS5 will have around 400 mhz higher clocks;
- We don't have a clue about PS5 RT performance;
- We don't know which console will be base platform. If developers make a game for PS5 as a base platform, the port for XsX may suffer;
- It seems that devs are praising PS5 API. Imagine Vulkan vs DX12 situation.

If PS5 perform like e 11.2 tflops GPU because of those factors, we are within 10% of performance delta. Devs will cap frames at 30, no matter that PS5 is running around 31/32 and XsX around 34-35.
Actually we have a clue about RT performance which is linked with CU COUNT.
 
I’m surprised XsX is reserving 3,5 gig for the system. Keep essential services running real-time, dump all the user interface, gfx, etc, to the ssd freeing up ~couple of gig more for current game.

Over time I’m sure they’ll move in that direction, makes no sense not to.
2.4G/s and maybe even 5.5G/s might be a low speed for putting entire OS on the SSDs. Also GDDR6 might be high in latency to do so which is true for both consoles. So I'm not sure why there is 2.5GB reserved on SeX for system, and we don't even know PS5 allocation at all.

As RAMs got faster and faster and high in bandwidth, their latencies spiked too so a DDR3 has less speed and latency than DDR4 and so on, GDDR6 is fastest but might have a latency that is inoperable for something like an OS, but then again this is all speculation at this point. Speed wise putting an OS on RAM modules needs something like at least a DDR3L-1600. Looking at iFixit Pro teardown Pro used 2xSamsung K4B4G0846E 512 MB DDR3 RAM modules, I don't know if it is 1600 or 1866 version of this DDR3L (L stands for low power) but you're free to look.

On the other hand Cerny mentioned like 12 channels for SSD, and looking at the picture it has 12 memory NAND modules and 12 channels to connect to them. This makes it very interesting as each can be accessed simultaneously which not only increases bandwidth but also decreases latency. Normally PCIe 4.0 SSDs use 4 lanes for interconnect, for Xbox Series X this seems the same, but for PS5 it seems the lanes are tripled. So at least on the latency end PS5 may have solved it and use the SSD for OS if 5.5GB/s uncompressed is high enough speed for it.

Xbox Series X has 4 lanes can be counted visibly
gFmvicW.png

On the other hand PS5 has 12 lanes to SSD as can be seen

Y6bvMQM.png


This btw proves that only the speed metrics 2.4GB/s vs 5.5GB/s is not enough to compare the two, there are other thins behind those numbers that make their interoperability very very different. For 4 lanes vs 12 lanes at least I can say that PS5 should have considerably lower latency to access SSD vs Series X's classic approach of 4 lanes of PCIe 4.0.

If I knew the exact latency numbers we could even argue if the GPU on the PS5 die could use these NAND modules for slower speed and latency RAM modules or not. But even then 5.5GB/s seems low and might need decompression adding to latency/cycles. On Series X it seems night impossible as both the speed (2.4GB/S) and latency (only 4 lanes) seems not enough.

does anyone knows about decompression chip when cerny talked saying it's equal to 9 zen 2 cores but that's just decompression hw inside ps5 apu not like full fledge 9 core zen 2 cpu that would not make sense because it would fit in apu and it would be bigger then main ps5 cpu.
Those are custom ASICs (Application-specific integrated circuit) specifically designed to handle compression/decompression algorithms and hence use much less die space than being 9 core zen 2. That 9 core zen 2 figure is given just to understand their power, these chips real size are much smaller. CPUs are generalized processors, tase chips do only one job and thus designed, engineered and produced for only for it.

I mean if what you say/write doesn't make sense even for you (and let's be real it didn't) then you could do a little research on the topic yourself and share the result with us.
 

Rudius

Member
Cerney acknowledged they sucked with previous gens and they are employing a power cap vs cpu/gpu throttling approach this time to combat it. So there's that, let's hope it works.
The problem with PS4 is that that the noise levels vary drastically from game to game. Playing GT Sport on my Pro I barely hear it, but in Dreams the noise level is unbearable without headphones. Perhaps this new approach will make noise levels constant, so that they may chose a convenient cooling system.
 
Apollo Helios Apollo Helios , does your graphic not indicate that the SSD connects to the APU (main custom chip) via 4 lanes? The number of channels to your controller (the most important component here) are not necessarily connected to your PCIe width. 7GB drives will hit the high-end market soon, all will use the standard 4 lanes of PCIe 4.
 

-kb-

Member
Google is your friend.

It'd be great if you could point out exactly, where AMD has said that raytracing performance is linear to CU count only and not to clocks aswell, because the setup there patent for raytracing uses suggests that it is highly likely linear to the CU count and clocks, not just CU count. This is because AMD's raytracing units are situated inside the TMUs and share caches in a measure to reduce die space. It would surprised me if the raytracing units did not run in some sort of multiple of the core clock to match the clock of the cache they are accessing.
 

Shmunter

Member
Apollo Helios Apollo Helios , does your graphic not indicate that the SSD connects to the APU (main custom chip) via 4 lanes? The number of channels to your controller (the most important component here) are not necessarily connected to your PCIe width. 7GB drives will hit the high-end market soon, all will use the standard 4 lanes of PCIe 4.
Could be something to do with the priority lanes, and why Cerny was alluding to needing 7gig drive to have the overhead to match the PS5 custom 5.5gig??
 

-kb-

Member
Apollo Helios Apollo Helios , does your graphic not indicate that the SSD connects to the APU (main custom chip) via 4 lanes? The number of channels to your controller (the most important component here) are not necessarily connected to your PCIe width. 7GB drives will hit the high-end market soon, all will use the standard 4 lanes of PCIe 4.
Could be something to do with the priority lanes, and why Cerny was alluding to needing 7gig drive to have the overhead to match the PS5 custom 5.5gig??

I think he is accidentally conflating internal parallel interface of the SSD (which uses 12 chips in the PS5) to the external PCIe interface, which both will likely use a PCIe4 4x configuration.
 

Fake

Member
Well, if Sony is struggling MS isn't? XSX will be more expensive for sure.

Microsoft seen not caring about the cost of seX because they gonna sell like a premium device and they don't care how much will sell as well.

That old 'bruh Microsoft have money to cost Xbox division'. IMO both suffer from the same problem, but only one is being charged.
 
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xool

Member
2.4G/s and maybe even 5.5G/s might be a low speed for putting entire OS on the SSDs. Also GDDR6 might be high in latency to do so which is true for both consoles. So I'm not sure why there is 2.5GB reserved on SeX for system, and we don't even know PS5 allocation at all.

As RAMs got faster and faster and high in bandwidth, their latencies spiked too so a DDR3 has less speed and latency than DDR4 and so on, GDDR6 is fastest but might have a latency that is inoperable for something like an OS, but then again this is all speculation at this point. Speed wise putting an OS on RAM modules needs something like at least a DDR3L-1600. Looking at iFixit Pro teardown Pro used 2xSamsung K4B4G0846E 512 MB DDR3 RAM modules, I don't know if it is 1600 or 1866 version of this DDR3L (L stands for low power) but you're free to look.

On the other hand Cerny mentioned like 12 channels for SSD, and looking at the picture it has 12 memory NAND modules and 12 channels to connect to them. This makes it very interesting as each can be accessed simultaneously which not only increases bandwidth but also decreases latency. Normally PCIe 4.0 SSDs use 4 lanes for interconnect, for Xbox Series X this seems the same, but for PS5 it seems the lanes are tripled. So at least on the latency end PS5 may have solved it and use the SSD for OS if 5.5GB/s uncompressed is high enough speed for it.

Xbox Series X has 4 lanes can be counted visibly
gFmvicW.png

On the other hand PS5 has 12 lanes to SSD as can be seen

Y6bvMQM.png


This btw proves that only the speed metrics 2.4GB/s vs 5.5GB/s is not enough to compare the two, there are other thins behind those numbers that make their interoperability very very different. For 4 lanes vs 12 lanes at least I can say that PS5 should have considerably lower latency to access SSD vs Series X's classic approach of 4 lanes of PCIe 4.0.

If I knew the exact latency numbers we could even argue if the GPU on the PS5 die could use these NAND modules for slower speed and latency RAM modules or not. But even then 5.5GB/s seems low and might need decompression adding to latency/cycles. On Series X it seems night impossible as both the speed (2.4GB/S) and latency (only 4 lanes) seems not enough.


Those are custom ASICs (Application-specific integrated circuit) specifically designed to handle compression/decompression algorithms and hence use much less die space than being 9 core zen 2. That 9 core zen 2 figure is given just to understand their power, these chips real size are much smaller. CPUs are generalized processors, tase chips do only one job and thus designed, engineered and produced for only for it.

I mean if what you say/write doesn't make sense even for you (and let's be real it didn't) then you could do a little research on the topic yourself and share the result with us.

..have to break it you .. you made a mistake - those 12 lanes are between SSD controller and flash chips - the link between CPU and controller and CPU is in the diagram too .. you can count the wires if you want - it's the PCIe 4.0 link. ..

[also those are just diagrams, be cautious taking them literally - neither of the PCIe links has just 4 wires in reality]

The speed difference between PS5 and XbX is just the 2x that's plain in the released figures. there's no extra sauce.
 
People saying PS5 is for 2019 and XboxSX is built for the future are silly. Give it another 7 years and we may well be close to 100TF GPUs in consoles. Fact is, in today's society, hardly any tech is future-proof.

Price vs Performance is what matters most in a console and hitting maximum performance within their desired target price. Not raw performance. It has never been about raw performance.

The one time Sony went for raw power, they ended up with PS3.

Literally all Sony have to do is wait for Xbox to reveal their price and undercut them. They are almost guaranteed to win.

Granted, Xbox SX might come in at $399, then Sony might be in trouble. Point is, price is probably the single most important thing for a mass-market console and Sony knows this better than anyone. MS probably also know this and are not interested in eating massive losses so they went with more power.

I can definitely see Xbox SX being $499 and PS5 being $399. That's a 25% price delta for an ~18% GPU performance delta.
No, not silly. They don't get that the heat of PS5 - aka the SSD - is a game changer for the industry despite all the talks for years. It's all about speed VS power.
Or they are PR fan boys and let's not waste time with those.
 
Could be something to do with the priority lanes, and why Cerny was alluding to needing 7gig drive to have the overhead to match the PS5 custom 5.5gig??

Agreed. Sony's implementation is special and I'm sure does have 12 lanes connected to the controller. However, 4 lanes of PCIe should still be able to carry that data. Not saying they didn't use 8 or 12 PCIe lanes, but looking at the numbers they've provided they should still fit comfortably into 4 lanes.
 

TTOOLL

Member
Microsoft seen not caring about the cost of seX because they gonna sell like a premium device and they don't care who much will sell as well.

That old 'bruh Microsoft have money to cost Xbox division'. IMO both suffer from the same problem, but only one is being charged.

That's not how companies work, dude.
 

xool

Member
Agreed. Sony's implementation is special and I'm sure does have 12 lanes connected to the controller. However, 4 lanes of PCIe should still be able to carry that data. Not saying they didn't use 8 or 12 PCIe lanes, but looking at the numbers they've provided they should still fit comfortably into 4 lanes.
I think it's 4 lanes of PCIe4.0 and 12 channels from controller to SSD chips - (btw 12 is impressive, current best available is 8)

eg (from www.anandtech.com/show/14728/phison-previews-nextgen-ps5018e18-pcie-40-ssd-controller-up-to-7-gbs-nvme-14 )


Kb66NJu.png


(added highlights)

top end (far right) uses 4 channel PCIe , but has 8 channels to the actual NAND chips
 
..have to break it you .. you made a mistake - those 12 lanes are between SSD controller and flash chips - the link between CPU and controller and CPU is in the diagram too .. you can count the wires if you want - it's the PCIe 4.0 link. ..

[also those are just diagrams, be cautious taking them literally - neither of the PCIe links has just 4 wires in reality]

The speed difference between PS5 and XbX is just the 2x that's plain in the released figures. there's no extra sauce.
Reaching/accessing depends on those 12 lanes which decreases latency. This decrease in latency isn't hampered by main memory controller connected to APU with 4 lanes of PCIe 4.0. I didn't made the mistake you allude to btw. MS's memory controller solution and their NAND usage is unknown atm but it is still clear they are not customized to take advantage of the SSD beyond the loading speedups, PS5's usage of SSD will vary was my point. And decreasing latency to SSD (which is possible by using 12 lanes and 12 NAND chips) is going to be more important for other use cases.
 
..have to break it you .. you made a mistake - those 12 lanes are between SSD controller and flash chips - the link between CPU and controller and CPU is in the diagram too .. you can count the wires if you want - it's the PCIe 4.0 link. ..

[also those are just diagrams, be cautious taking them literally - neither of the PCIe links has just 4 wires in reality]

The speed difference between PS5 and XbX is just the 2x that's plain in the released figures. there's no extra sauce.
No. Theres 11 zen2 cores of power in PS5 I/O die with sram(4GB?)
GPU is heavily customized with cache scrubbers(proprietary) built in to harness the SSD(supercharged+nitro).
5 bottlenecks eliminated via I/O die.
Sony didnt build this I/O technology to just eliminate load times for games lol.
 

xool

Member
No. Theres 11 zen2 cores of power in PS5 I/O die with sram(4GB?)
GPU is heavily customized with cache scrubbers(proprietary) built in to harness the SSD(supercharged+nitro).
5 bottlenecks eliminated via I/O die.
Sony didnt build this I/O technology to just eliminate load times for games lol.

xool has left the chat. needs to go lie down. for a long time. maybe an entire gen.
 
@ Apollo Helios Apollo Helios , weren't you the one that brought up the PCIe lanes? Sony's goal of removing bottlenecks with laser precision is impressive, no one will fault that. I'm sure devs will find a lot of ways to use it. There could still be many more features we don't know about yet, is PS5 as it has been shown directly upgradable, etc.
 
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nosseman

Member
As RAMs got faster and faster and high in bandwidth, their latencies spiked too so a DDR3 has less speed and latency than DDR4 and so on, GDDR6 is fastest but might have a latency that is inoperable for something like an OS, but then again this is all speculation at this point. Speed wise putting an OS on RAM modules needs something like at least a DDR3L-1600. Looking at iFixit Pro teardown Pro used 2xSamsung K4B4G0846E 512 MB DDR3 RAM modules, I don't know if it is 1600 or 1866 version of this DDR3L (L stands for low power) but you're free to look.

On the other hand Cerny mentioned like 12 channels for SSD, and looking at the picture it has 12 memory NAND modules and 12 channels to connect to them. This makes it very interesting as each can be accessed simultaneously which not only increases bandwidth but also decreases latency. Normally PCIe 4.0 SSDs use 4 lanes for interconnect, for Xbox Series X this seems the same, but for PS5 it seems the lanes are tripled. So at least on the latency end PS5 may have solved it and use the SSD for OS if 5.5GB/s uncompressed is high enough speed for it

As i said in another thread - NVME is still miles from ram in latency.

NVME - 250 microseconds latency.
GDDR6 - 10 - 20 nanoseconds latency.

1 nanosecond = 0.001 microseconds.

So - 1 microsecond is 1000 nanoseconds. That means the latency on NVME is 250.000 nanoseconds - around 12500 times slower than GDDR6.
 
Could be something to do with the priority lanes, and why Cerny was alluding to needing 7gig drive to have the overhead to match the PS5 custom 5.5gig??
This is right on the money. Right now at best the memory controllers sold with PCIe 4.0 m2.SDDs have 8 channels interconnect and can saturate those 4 lanes of CPU connect however, the latency is still there as long as the NANDs are controlled by less than 8 channels. Remember access to look up tables for data locations inside the NANDs and through the controllers are governed by the weakest link in the connection. Increasing 8 lanes to 12 should be across the market for these SSD going in the future, and I would not buy an expansion just yet. Even an SSD saturating the PCIe 4.0 lanes right now have 8 NAND channels and Cerny says that this still leaves some arbitration on PS5's 6 priority levels vs m2 standard's 2. So for once the whole industry needs to catch up to the consoles and not the other way around.
 

joe_zazen

Member
Lmao now everyone talks logic, they're paid?? The guy has 30k of subscribers why Sony would pay him?? He breaks games performance & tech etc... I don't know, but when someone talks logic but against your favor then he must be paid. Watch his video first he praise both consoles but whatever. This thread became laughable. Someone told me that I should not waste my time trying to convince a wall to change his position lol, anyway the video is there if anyone wants to listen to it then go a head I highly recommend it. Peace!

NX is, definitely worth a listen if you were like me and have been feeling like all of SIE has been run by monkeys the last two years. The reaction from top tier journos like Jason and actual devs to the ps5 tells me that Sony marketing incompetence doesnt mean all of PlayStation is incompetent.

It is still entirely possible the rest of SIE has been humming along and as we get closer to launch we’ll see the real world performance of ps5 being better, and possibly cheaper than xbox. Maybe, just maybe PS5 will have a revolutionary, must-play exclusive launch game that is not possible on xbox, given MS’ commitment to PC, streaming, and old consoles. That is, Sony might have an actual must-play BotW coming that will showcase exactly why ps5 is a true generational leap.

I still have major doubts about Sony’s gaming division, and worry that their focus on boring single player 20 hour ’emotional’ journeys will mean whatever game ps5 launches with will just be another GoW/TLOU/Spiderman/GoT/Days Gone, instead of a 200+ hour BotW/GTA. But the ps5 hardware does at least have the potential for that imaginary BotW to exist.

anyway, Sony has 6 months to get me back on board despite the shitty marketing that makes fans feel like a nuisance instead of community.
 
No. Theres 11 zen2 cores of power in PS5 I/O die with sram(4GB?)
GPU is heavily customized with cache scrubbers(proprietary) built in to harness the SSD(supercharged+nitro).
5 bottlenecks eliminated via I/O die.
Sony didnt build this I/O technology to just eliminate load times for games lol.
It really seems like they had a weaker GPU by default and could't change it, so "asked" Cerny to solve the problem. If you look at it with this perspective, he come up with a damn fine solution in theory.
But probably they went with this plan since the start or so.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
With that spec sheet as a Sony gamer 100$ less would still be bad. I'd be wanting 150+ which while it won't happen it should cause the spec disparity is crazy.

You people are freaking out so bad that it's funny now. Yall really think a 17% difference in TFLOP power should equal $150 difference? Are you 12 years old?
 
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