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Next-Gen PS5 & XSX |OT| Console tEch threaD

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HeisenbergFX4

Gold Member
You people are freaking out so bad that it's funny now. Yall really think a 17% difference in TFLOP power should equal $150 difference? Are you 12 years old?

There might be a $50 and it wouldn't surprise me if they are the same price.

Talking to some people that SSD Sony went with is not going to be cheap.

Can't wait to see more on both systems.
 

Fake

Member
There might be a $50 and it wouldn't surprise me if they are the same price.

Talking to some people that SSD Sony went with is not going to be cheap.

Can't wait to see more on both systems.

I guess people are running into circle thinking PS5 will be more cheap than seX because is weaker. That SSD is bloody expensive and the cooling system will be too, so in the end both will have similar or near prices.
 
NX is, definitely worth a listen if you were like me and have been feeling like all of SIE has been run by monkeys the last two years. The reaction from top tier journos like Jason and actual devs to the ps5 tells me that Sony marketing incompetence doesnt mean all of PlayStation is incompetent.

It is still entirely possible the rest of SIE has been humming along and as we get closer to launch we’ll see the real world performance of ps5 being better, and possibly cheaper than xbox. Maybe, just maybe PS5 will have a revolutionary, must-play exclusive launch game that is not possible on xbox, given MS’ commitment to PC, streaming, and old consoles. That is, Sony might have an actual must-play BotW coming that will showcase exactly why ps5 is a true generational leap.

I still have major doubts about Sony’s gaming division, and worry that their focus on boring single player 20 hour ’emotional’ journeys will mean whatever game ps5 launches with will just be another GoW/TLOU/Spiderman/GoT/Days Gone, instead of a 200+ hour BotW/GTA. But the ps5 hardware does at least have the potential for that imaginary BotW to exist.

anyway, Sony has 6 months to get me back on board despite the shitty marketing that makes fans feel like a nuisance instead of community.
I played GoW 50 hours, Horizon 60 hours, Death Stranding 60 hours again, and I'm not the tipe of guy who complete the games 100%. Even shorter games like Uncharted and TLOU had ad active multiplayer for a while, otherwise I should speak the same of Killzone.
I can't bare GTA V. It's my opinion, but this is what it is. If I have to be honest, between the few AAA games that impressed me this gen there are mostly Sony exclusives. Aside from those, my top games are AA or indies. For istance: I have 50 hours on Hollow Knight, 80 on Yakuza 0 and 40 on EDF 4.1.
Everyone has different tastes anyway.
 
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As i said in another thread - NVME is still miles from ram in latency.

NVME - 250 microseconds latency.
GDDR6 - 10 - 20 nanoseconds latency.

1 nanosecond = 0.001 microseconds.

So - 1 microsecond is 1000 nanoseconds. That means the latency on NVME is 250.000 nanoseconds - around 12500 times slower than GDDR6.
For nvme they are down to 10 microseconds actually but yup that's still too much.
 

Desodeset

Neo Member
There might be a $50 and it wouldn't surprise me if they are the same price.

Talking to some people that SSD Sony went with is not going to be cheap.

Can't wait to see more on both systems.

It depends on some factors as Lockheart specs/price and performance differences with XsX.

If Sony position as market leader is endangered, they will eat the cost and sell PS5 for 399 dollars. Main source of money is user base/software sales and subscription fees.
 

Ellery

Member
I would not bet so much on SeX 499 and PS5 399. In one way or another they all have costly parts, anything below 499 is gold to me no matter the console.

True. I don't see those prices happening unless they take a big loss which they might if they really want to push install base, but here is something people forget and have their perception completely skewed right now :

What Xbox is doing with the Series X is the completely opposite of the Xbox One. The Xbox One was extremely outdated when it came out. It was worse than 2 year old AMD graphic cards and the CPU was extremely weak aswell. The Series X however is basically the latest tech and it is quite big aswell. Xbox dialed it up by a lot following the failure of the Xbox One. If they had taken the same route like they did with the Xbox One we would have a 7TF Xbox Series X right now just to make people see how much Xbox invested in the Series X.
So Playstation was maybe kind of caught off guard that is true, but both have excellent hardware that is way beyond what people could've hoped for in a console form factor and that brings me back to the price. If any of these next gen consoles is $399 then they will take a gigantic loss. The hardware is insane. For both of them and the Series X especially.

I wouldn't even be surprised if the Series X was $599 or more purely based on the hardware specifications, but I think Microsoft is going to be extremely aggressive with the pricing because they want to sell more than Sony (desperately) and want a huge install base of gamers for gamepass/xbox gold etc.

Exciting times for consoles. I wonder when we will get the reveal date/price

Edit : Ok they also might have a weaker Series S for a bigger install base I didn't factor that in.
 
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Von Hugh

Member
Who are they?
Name and shame?
In my view PS5 will be a little more efficient, but still less powerful. Many insiders already were saying that targets were higher. Many were pointing 11-11.6 tflops of performance. May be PS5 will have performance efficiancy that will be comparable to 11 tflops GPU running on lower clocks.

Thats why i think that in some modes, PS5 will perform similarly. In other modes will perform worse. But there are still so many unknowns. We know nothing about RT solution, VRS support, Geometry Engine impact, PS5 API which seems to be a big deal for developers.

Let's make a guess.

We have a visual mode for a third party game that supports Native 4k + Ray Tracing and 30 fps.

XsX will use 12.18 tflops (lower clocks) and 3.66 ghz CPU
PS5 will use 10.28 tflops (higher clocks) and 3.2 ghz CPU (dev will prioritize GPU).

There are many factors:
- CPU don't play crucial roles in higher resolution and lower frame rates;
- PS5 will have around 400 mhz higher clocks;
- We don't have a clue about PS5 RT performance;
- We don't know which console will be base platform. If developers make a game for PS5 as a base platform, the port for XsX may suffer;
- It seems that devs are praising PS5 API. Imagine Vulkan vs DX12 situation.

If PS5 perform like e 11.2 tflops GPU because of those factors, we are within 10% of performance delta. Devs will cap frames at 30, no matter that PS5 is running around 31/32 and XsX around 34-35.

Still trying to bargain, eh?
 
True. I don't see those prices happening unless they take a big loss which they might if they really want to push install base, but here is something people forget and have their perception completely skewed right now :

What Xbox is doing with the Series X is the completely opposite of the Xbox One. The Xbox One was extremely outdated when it came out. It was worse than 2 year old AMD graphic cards and the CPU was extremely weak aswell. The Series X however is basically the latest tech and it is quite big aswell. Xbox dialed it up by a lot following the failure of the Xbox One. If they had taken the same route like they did with the Xbox One we would have a 7TF Xbox Series X right now just to make people see how much Xbox invested in the Series X.
So Playstation was maybe kind of caught off guard that is true, but both have excellent hardware that is way beyond what people could've hoped for in a console form factor and that brings me back to the price. If any of these next gen consoles is $399 then they will take a gigantic loss. The hardware is insane. For both of them and the Series X especially.

I wouldn't even be surprised if the Series X was $599 or more purely based on the hardware specifications, but I think Microsoft is going to be extremely aggressive with the pricing because they want to sell more than Sony (desperately) and want a huge install base of gamers for gamepass/xbox gold etc.

Exciting times for consoles. I wonder when we will get the reveal date/price
Yes, no matter the power, over 599 MS is doomed until prices don't get lower. There are around 170 milions consoles users in the world, if we don't consider people who still owns only PS3/360 or even Wii, and if we also don't consider Switch. Hardcore gamers VASTLY overestimate how big of a cut they are compared to this numbers, they are incredibly small. We are incredibly small. We are the only ones vaguely understanding what specs could actually do to games and how this relate with price. If two consoles are similars overall, the casual gamer wont understand the difference between the two, numbers wont do it, he just do not have the perspective of the numbers, he needs to see games. If games are equal to his eyes, there is no point in buying a more expensive console that maybe doesn't even have interesting exclusives just because a friend said "it's more powerful bro". Numbers without context and understanding aren't enough to convince folks to spend 100 dollars more.
Now, it doesn't come down to how much this consoles cost to produce and such, it depens by how much Sony and MS want to gain or lose on the prices. If Sony want to set 399, it can. If MS feels bold and want to do 599, it can. It will all comes down to the sacrifices they are ready to make in order to look the overall better package to the average consumer.
 
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joe_zazen

Member
This sounds like that some actual insiders might have been aligned with a particular company to begin with.. so they had an agenda to begin with which they made us all follow. Like they wanted to set us up for disappointment. This is why the insiders made it look like they had accurate info from both sides when in fact they only had info for the side they were supporting.

yeah i hate to say it, but OsirisBlack OsirisBlack is either a sad sociopath or working as a social marketer; either way a liability to any forum.
 
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Audiophile

Gold Member
I understand people have an aversion to proprietary storage solutions and it is admirable that Sony want to allow you to use your own third-party drives.

So having the option at least is great, but I still think Sony should offer their own proprietary, PS-branded cards. It keeps it simple and straightforward for the less technically versed customers out there, which is most of them. This will also mean that anyone wanting additional storage at launch won't have limited third party options or possibly even no options.

MS' approach is also more durable and elegant.

Again, it's great to have the option but establishing a baseline standard out of the gate means establishing quality for all and ease of use for most. I worry that a third party-only solution is going to get messy and convoluted.

I think the best approach would be to do what MS have done but include a simple little enclosure for your own NVMe drive/s for when they become available.
 
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Ellery

Member
Yes, no matter the power, over 599 MS is doomed until prices don't get lower. There are around 170 milions consoles users in the world, if we don't consider people who still owns only PS3/360 or even Wii, and if we also don't consider Switch. Hardcore gamers VASTLY overestimate how big of a cut they are compared to this numbers, they are incredibly small. We are incredibly small. We are the only ones vaguely understanding what specs could actually do to games and how this relate with price. If two consoles are similars overall, the casual gamer wont understand the difference between the two, numbers wont do it, he just do not have the perspective of the numbers, he needs to see games. If games are equal to his eyes, there is no point in buying a more expensive console that maybe doesn't even have interesting exclusives just because a friend said "it's more powerful bro". Numbers without context and understanding aren't enough to convince folks to spend 100 dollars more.
Now, it doesn't come down to how much this consoles cost to produce and such, it depens by how much Sony and MS want to gain or lose on the prices. If Sony want to set 399, it can. If MS feels bold and want to do 599, it can. It will all comes down to the sacrifices they are ready to make in order to look the overall better package to the average consumer.

When I made that post I forgot to include the lower end Series model. probably named the Series S. If they have that at a $299 entry point then the Series X cost doesn't matter. Microsoft is having multiple entry points with Series X, (possible Series S lower end model) and the PC. I forgot to factor that in, so I guess they could price the Series X a bit higher.
Sony can't and they have to be aggressive with this. Anything above $499 would be EXTREMELY bad in my opinion for Sony. They need to undercut the Series X for sure.
 

Desodeset

Neo Member
Still trying to bargain, eh?

Just speculating as a fan of all games. We know many more details about XsX, while PS5 has so many unknowns.

There are still things like:
- power difference is a lot smaller compared to PS4 Pro and Xbox One X;
- third party devs are impressed by PS5 and are literally doing Sony job by marketing the console :D
- real world performance is interesting, because of those two different approaches;
- value (price to performance) for each console including Series S.
 
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When I made that post I forgot to include the lower end Series model. probably named the Series S. If they have that at a $299 entry point then the Series X cost doesn't matter. Microsoft is having multiple entry points with Series X, (possible Series S lower end model) and the PC. I forgot to factor that in, so I guess they could price the Series X a bit higher.
Sony can't and they have to be aggressive with this. Anything above $499 would be EXTREMELY bad in my opinion for Sony. They need to undercut the Series X for sure.
Right now, simply by the idea that Sony passed to people (it seems), PS5 is a trashcan and yeah more than 499 would be considered a steal.
Yet, dividing two systems in price too much is, imho, dungerous the same. 299 and 599 means I have no choice but to spend low and get an entry level console or spend a lot and have an high end console, and I don't feel like I want any of the two. What I do? I buy PS5.
This, if we assume that SeX will cost more of course. We don't know.
 

HeisenbergFX4

Gold Member
yeah i hate to say it, but OsirisBlack OsirisBlack is either a sad sociopath or working as a social marketer; either way a liability to any forum.

I just find it hard to believe that any of those guys would go through the trouble of proving who they know and talk to just to have an agenda here.

I don't know why they all had the PS5 more powerful as did many people though.
 
Gpu cache scrubbers have direct access to I/O.
Function as unlimited edram. Powerful stuff
Have to do it.

yLo4bKH.png
 

ethomaz

Banned
Gpu cache scrubbers have direct access to I/O.
Function as unlimited edram. Powerful stuff
Not even comparable.
Not the same work/purpose... not the same implementation... not the same results.

PS5 doesn’t need eDRAM or like because there is a fast memory pool available.

PS5 follow the same PS4 architecture with they trying to fix the biggest bootleneck for games for the last two or more decades... slow mechanical HDDs.
 
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So the PS5 SSD drive can have a theoretical bandwidth of 20 GB/sec due to its I/O bottleneck removal, that is literally equivalent to PS3 RAM bandwidth with its CELL processor. If that is the case, does that mean that the PS5's OS/UI has no footprint in its 16GDDR6 RAM?

Can XsX somehow reduce the OS footprint further away from the GDDR6 RAM and put it into the SSD?
 
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-kb-

Member
So the PS5 SSD drive can have a theoretical bandwidth of 20 GB/sec due to its I/O bottleneck removal, that is literally equivalent to PS3 RAM bandwidth with its CELL processor. If that is the case, does that mean that the PS5's OS/UI has no footprint in its 166GDDR6 RAM?

Can XsX somehow reduce the OS footprint further away from the GDDR6 RAM and put it into the SSD?

I wouldn't say no footprint but you can probably reduce the footprint with the fast SSD id still expect around 2.0-2.5GB of reservation on both consoles.
 
So the PS5 SSD drive can have a theoretical bandwidth of 20 GB/sec due to its I/O bottleneck removal, that is literally equivalent to PS3 RAM bandwidth with its CELL processor. If that is the case, does that mean that the PS5's OS/UI has no footprint in its 166GDDR6 RAM?

Can XsX somehow reduce the OS footprint further away from the GDDR6 RAM and put it into the SSD?
It's a 22 GB/s peak which is monstruos. But those "ideal conditions" are unknown and as such it's difficult to draw conclusions, if they are very rare I don't think you could drag there the entire OS assuming that it is possible anyway from my understanding.
 
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I guess both companies overlapping design philosophies was to get rid of bottlenecks and redundancies and to offset any unnecessary tasks to other components of the hardware so it can free up the CPU and GPU and focus more on hi-fidelity graphics. But to what degree/fold does that improve graphics *IF* they were to follow the same design principles from previous generation? Mainly still having the same HDD and no I/O bottleneck removal
 

CJY

Banned
Does anyone have any insight/explanation behind what Cerny said here:

33:46 it's counterintuitive but
33:49 processing dense geometry typically
33:51 consumes less power than processing
33:53 simple geometry which is I suspect why
33:56 horizons map screen with its low
33:58 triangle count makes my ps4 pro heat up
34:01 so much

How does processing dense geometry consume less power than simple geometry? That truly does sound counter-intuitive. I would have thought more geometry -> more processing -> more energy -> more heat & fan noise.


I don't like him suspecting why his PS4 Pro is heating up so much, he's the architect, so I would expect him to know exactly why it's heating up so much.

It's the only part of the presentation that made me raise my eyebrows a little bit.

The general thinking about why PS4 heated up so much on menus was because of unlocked framerates, but this should now be calling into queston.
 
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Reindeer

Member
Sony PS5 Vs. Xbox Series X Technical Analysis: Why The PS5’s 10.3 TFLOPs Figure Is Misleading

 
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Aceofspades

Banned
Sony PS5 Vs. Xbox Series X Technical Analysis: Why The PS5’s 10.3 TFLOPs Figure Is Misleading


I love how they avoid putting PS5 compressed output just to avoid showing xbox number as low in comparison 🤣

Also what's the deal of 14TF xbox? Are we putting imaginary numbers now? Lol

Did you write that? 🤣
 

joe_zazen

Member
I played GoW 50 hours, Horizon 60 hours, Death Stranding 60 hours again, and I'm not the tipe of guy who complete the games 100%. Even shorter games like Uncharted and TLOU had ad active multiplayer for a while, otherwise I should speak the same of Killzone.
I can't bare GTA V. It's my opinion, but this is what it is. If I have to be honest, between the few AAA games that impressed me this gen there are mostly Sony exclusives. Aside from those, my top games are AA or indies. For istance: I have 50 hours on Hollow Knight, 80 on Yakuza 0 and 40 on EDF 4.1.
Everyone has different tastes anyway.

fair dues.

I should really stop putting my feelings onto the the wider market. I want to see a launch game that I see as worth buying a $600+ CND console for and that shows me why I need a ps5 in my life. Who am I to say that GoW 2, HZD2, TLOU3, UC8, Days Gone2, etc arent system sellers to the RoW just because I found their predecessors hollow and boring.

Still, I hope ps5 hardware will translate into actual gameplay and world innovations and not just better graphics and effects.
 

joe_zazen

Member
I just find it hard to believe that any of those guys would go through the trouble of proving who they know and talk to just to have an agenda here.

I don't know why they all had the PS5 more powerful as did many people though.

same reason(s) timdog did: money and/or mental illness.

edit: why would a marketer try to build up competitor pre reveal? Because post reveal there will be more disappointment and anger.
 
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splattered

Member
I just find it hard to believe that any of those guys would go through the trouble of proving who they know and talk to just to have an agenda here.

I don't know why they all had the PS5 more powerful as did many people though.

Perhaps certain folks knew specs ahead of time and expected a fallout of disappointment... getting ahead of the reveal and spouting constant positive things about the PS5 to form an early favorable outlook about the system before reality set in?
 

HeisenbergFX4

Gold Member
same reason(s) timdog did: money and/or mental illness.

I do not remotely compare any of these guys to Timdog.

Perhaps certain folks knew specs ahead of time and expected a fallout of disappointment... getting ahead of the reveal and spouting constant positive things about the PS5 to form an early favorable outlook about the system before reality set in?

Yeah I just don't have an answer.

You would think if people were doing that they would know they would never be trusted again.

I dunno you could be right.
 
fair dues.

I should really stop putting my feelings onto the the wider market. I want to see a launch game that I see as worth buying a $600+ CND console for and that shows me why I need a ps5 in my life. Who am I to say that GoW 2, HZD2, TLOU3, UC8, Days Gone2, etc arent system sellers to the RoW just because I found their predecessors hollow and boring.

Still, I hope ps5 hardware will translate into actual gameplay and world innovations and not just better graphics and effects.
Try Bloodborne at the very least, if you didn't.
Between calice dungeons and NG+ you can get 200 hours out of that game.
 

Ascend

Member
I love how they avoid putting PS5 compressed output just to avoid showing xbox number as low in comparison 🤣

Also what's the deal of 14TF xbox? Are we putting imaginary numbers now? Lol

Did you write that? 🤣
It's a reasonable estimation, if the XSX allowed boost. Both manufacturers are using AMD, so, there is little reason to assume that the XSX hardware could not boost to PS5 numbers.
 

Reindeer

Member
I love how they avoid putting PS5 compressed output just to avoid showing xbox number as low in comparison 🤣

Also what's the deal of 14TF xbox? Are we putting imaginary numbers now? Lol

Did you write that? 🤣
Take it easy, that amount of salt is not good for you 🧂🧂🧂 😆.
 
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Stuart360

Member
It's a reasonable estimation, if the XSX allowed boost. Both manufacturers are using AMD, so, there is little reason to assume that the XSX hardware could not boost to PS5 numbers.
Yeah people keep talking about PS5 boost clockls (and 2.25ghz is ridiculous by the way, even by PC standards), and yet XSX clocks are locked, you need considerable headroom to be able to LOCK clocks like that. So if the need ever arrose (and i doubt it will), XSX could be boosted just the same.
 
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So the PS5 SSD drive can have a theoretical bandwidth of 20 GB/sec due to its I/O bottleneck removal, that is literally equivalent to PS3 RAM bandwidth with its CELL processor. If that is the case, does that mean that the PS5's OS/UI has no footprint in its 16GDDR6 RAM?

Can XsX somehow reduce the OS footprint further away from the GDDR6 RAM and put it into the SSD?
Theres additional SRAM in the I/O. Maybe 4GB?
There could be some OS built into that.
Maybe 14.5GB for games
 

Reindeer

Member
Yeah people keep talking about PS5 boost clockls (and 2.25ghz is ridiculous by the way, even by PC standards), and yet XSX clocks are locked, you need considerable overhead to be able to LOCK clocks like that. So if the need ever arrose (and i doubt it will), XSX could be boosted just the same.
Not to forget that Xbox is probably operating within much better thermal budget because of its design, that of course if PS5 is going with traditional design.
 
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On the hardware side not even upset it puts them in a pretty shit position for the entire generation though. They will be playing catch up and their is no sauce created that can span that gulf. XSeX is definitely more powerful. Also clearing up a bunch of bullshit Ive read PSV does constantly run in boost mode but I don't think that is a good thing. (Own Opinion) Cant imagine sustaining that high a clock speed is going to be quiet after hours of playing anything. Never cared who won will still be getting both systems for exclusives but XSeX should be the multiplat king.
After months feeding this thread with fake information about the PS5 and pretending to know shit, we finally see what were your real intentions:

1. Try to generate dissapoitment in PS fans after the PS5 reveal

2. Donwplay the PS5 now that we know the real specs

sAtr3mS.gif
 
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sinnergy

Member
Sony PS5 Vs. Xbox Series X Technical Analysis: Why The PS5’s 10.3 TFLOPs Figure Is Misleading

Yup, but we will be having SSD wars ...

Locked clocks is better. PS5 is 9.2 TF sustained, I think Cerny must have done this otherwise harakiri, demanded from Japan.
 
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Shio

Member
Yup, but we will be having SSD wars ...

Locked clocks is better. PS5 is 9.2 TF sustained, I think Cerny must have done this otherwise harakiri, demanded from Japan.
What is your source for 9.2TF sustained?, i know of the boost they talked about with was a couple of %, but interested where you got that 9.2TF from?
 

PaintTinJr

Member
Does anyone have any insight/explanation behind what Cerny said here:



How does processing dense geometry consume less power than simple geometry? That truly does sound counter-intuitive. I would have thought more geometry -> more processing -> more energy -> more heat & fan noise.


I don't like him suspecting why his PS4 Pro is heating up so much, he's the architect, so I would expect him to know exactly why it's heating up so much.

It's the only part of the presentation that made me raise my eyebrows a little bit.

The general thinking about why PS4 heated up so much on menus was because of unlocked framerates, but this should now be calling into queston.

The 'rise' in ambient temperature of a chip - assuming all other things are equal like clock/cooling - is directly proportional to energy powering the chip that doesn't do work. Transistors doing work are conductive, while the others are infinitely resistive (AFAIK), so most transistors being conductive allows them to use more of the supplied energy for work done, resulting in less residing in the transistors adding to ambient chip temperature. As ambient temperature rises overall electrical resistance of transistors rise -even when they are in the conductive state which then result in more power used to maintain work at that performance(iIIRC, but is a long time since EE modules at Uni).
 
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