And I'm telling you there isn't a difference to LOD budget with "canned playback" and any 30fps gameplay because it isn't a CPU thing but a GPU rendering budget thing. The replays could be gameplay at 30fps. It would make no difference to triangle count or shaders. You're still doing those things in realtime in "canned playback". If you want to compare go 60fps mode in FH and you'll see it's not equivalent to ultra settings.Your comparison with GT's replay mode is inaccurate. FH's Quality mode you actually play, GT's replay mode is just canned playback.
That's not a valid comparison at all. If you wanna compare both's photo mode or replays that's a different thing. But you're literally comparing real time game play in one versus replays in another.
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