Probably you are not actually forcing AF off for the "trilinear" shot.
Going by his pics, it looks like the AF function isn't even being turned on.
Probably you are not actually forcing AF off for the "trilinear" shot.
No, I think that would be even more blurry. If I had to guess, I'd say both of them have AF, and neither of them has 16xAFGoing by his pics, it looks like the AF function isn't even being turned on.
No problem, I just wanted to point out that there's something off there. You could try driver-level global forcing of the filtering, that usually works.If you mean in the Control Panel, I should check that, but the ingame option sure was checked. Maybe the option is not working as intended in the GUI at the moment. I just reported it in the forum. I'm sorry any misundertanding my post has created. Will post pictures once I have an answer.
Vegetation in FH2 looks pretty flat. I guess it is less noticeable in motion. Definitely something I appreciate in DC is that there is generally a distinct lack of 2d objects.
No, I think that would be even more blurry. If I had to guess, I'd say both of them have AF, and neither of them has 16xAF
But they are very different species : the ones in Driveclub I'm pretty sure are Jubaea chilensis and are actually pretty similar to their rapresentation in the game, while the ones in FH are probably Chamaerops humilis, that is common in all Italy (Igot one in my garden)Yeah, the palms trees are superior in FH2. They're actually rather ugly in DC for some reason, even up close, lol.
But they are very different species : the ones in Driveclub I'm pretty sure are Jubaea chilensis and are actually pretty similar to their rapresentation in the game, while the ones in FH are probably Chamaerops humilis, that is common in all Italy (Igot one in my garden)
You're right, I googled jubaea chilensis and the trunks actually do have a really soft texture quality to them.
The IQ in Driveclub is really not that great. Can't wait for the photo mode though. That thread will be insane.
Uhh no.
The textures are not bad at all. Nothing is blurry it's because in motion there's a strong motion blur at work but in stills they look crisp.
Here
The game needs the photo mode update asap.
Yeah, but unfortunately at the moment it's quite a trade-off when it comes to IQ or new lighting techniques. It's great to see FH2 do the forward+ rendering as it allows them to catch on some the missing stuff they haven't had properly (ToD, better weather effects, etc) and the IQ is just fantastic as well as alpha effects, but on the other hand the deferred rendering that DC does allows them to do more stuff when it comes to lights and the dynamic GI. It's also a reason why I wouldn't personally compare them so closely together on certain singular aspects because they both have their own strengths and weaknesses and look fantastic, but that's just me.The IQ in Driveclub is really not that great. Can't wait for the photo mode though. That thread will be insane.
Do these satisfy you?
Forza Horizon 2 WET
Driveclub WET
Let me know if the Horizon 2 gifs are good enough because i googled all of them and the above one's are the best i can get off google. If there are other better looking rain/wet gifs of Horizon 2 around please feel free to post them.
Even with those better FH2 wet gifs still not good DC wet gifs. DC is so much better. It is in vain to make comparisons.
In terms of features, yes. But we're comparing purely aesthetics here, of which Horizon 2 and Driveclub are not off-limits in comparison to PC simulators like Assetto Corsa and rFactor 2. But given this is a console comparison thread, it's perfectly fine to compare the two.It is, as is comparing them as like for like, you may as well be comparing two FPSs, both are car games, it ends there. I would be surprised if you could cerate a game that looks like DC with the open world size of FH2, on any current platform. Console wars aside, DC art direction, for want of a better phrase, really does not suit the mood of FH2, it too gloomy for the upbeat theme of the game.
Is this thread really using gifs to compare games graphical settings?
Really?
It helps hide graphical flaws, so I'm not surprised that gifs are used.Is this thread really using gifs to compare games graphical settings?
Really?
Well... we already have a rock simulatorI'm starting to think that a tree simulator would sell pretty well.
Well... we already have a rock simulator
Yeah, but unfortunately at the moment it's quite a trade-off when it comes to IQ or new lighting techniques. It's great to see FH2 do the forward+ rendering as it allows them to catch on some the missing stuff they haven't had properly (ToD, better weather effects, etc) and the IQ is just fantastic as well as alpha effects, but on the other hand the deferred rendering that DC does allows them to do more stuff when it comes to lights and the dynamic GI. It's also a reason why I wouldn't personally compare them so closely together on certain singular aspects because they both have their own strengths and weaknesses and look fantastic, but that's just me.
I've never quite understood the Forza>GT comments in the graphics department and likewise FH2>DC comments. Whilst I don't claim to be an expert (and am obviously missing something!) GT/DC have always looked more realistic to me ergo better.
It's not that the Forza games don't look very nice, it's just I'd rather things look more realistic.
Big question is what can T10 do with Forward+ given the 1080/60fps they've commited to?
Is this thread really using gifs to compare games graphical settings?
Really?
first you play forza5, then you declare what 6 needsFM6 better have variable time of day, night, and weather or there will be riots.
I will say that this is not realistic at all.
the way luminosity works at driveclub, is like a video camera would record.
but the human eye, especially the racing drivers eye, when going full throttle and faced with bad visibility conditions, is not a camera. brain puts them pupils and rods and cons in the retina to work, and either you get better visibility through processing, or you slow down/stop. thats how it works.
GAF's greatest Forza fan has spoken, ladies and gentlemen!first you play forza5, then you declare what 6 needs
first you play forza5, then you declare what 6 needs
I mean, after playing driveclub extensively, jumping back to horizon really made me appreciate how in this game, you still get the variety of tod, but under all conditions, your visibility is not really botched.
and you know what? before someone (who probably doesnt even have a driving license) claims that to not see shit "this is realistic", I will say that this is not realistic at all.
the way luminosity works at driveclub, is like a video camera would record.
but the human eye, especially the racing drivers eye, when going full throttle and faced with bad visibility conditions, is not a camera. brain puts them pupils and rods and cons in the retina to work, and either you get better visibility through processing, or you slow down/stop. thats how it works. but try slowing down in dc, and you know what happens.
I find it quite weird that you claim FH2 to look more realistic when it's clear they've gone for a more stylized look and while that's OK and the games can still compared on which looks better in the end, but an argument of which is more realistic feels likea dead-end when it's quite universally agreed that they are going for a stylized look. I mean ever DF agreed on that:I mean, after playing driveclub extensively, jumping back to horizon really made me appreciate how in this game, you still get the variety of tod, but under all conditions, your visibility is not really botched.
and you know what? before someone (who probably doesnt even have a driving license) claims that to not see shit "this is realistic", I will say that this is not realistic at all.
the way luminosity works at driveclub, is like a video camera would record.
but the human eye, especially the racing drivers eye, when going full throttle and faced with bad visibility conditions, is not a camera. brain puts them pupils and rods and cons in the retina to work, and either you get better visibility through processing, or you slow down/stop. thats how it works. but try slowing down in dc, and you know what happens.
I still think both games are absolutely stunning and go for two totally different looks, but off course this a thread that's half war so I don't expect to sway anyone into any opinion.These lighting decisions seem like a stylistic choice designed to give Forza Horizon a distinctive look that sits in between the pastel vibrancy of arcade racers and muted tones of driving games aiming for absolute realism. It's a look that gives the game a slightly casual feel without completely losing the authenticity you'd expect to find in more serious racing games, although not without creating a slightly surreal appearance in common with a stylised car commercial.
Handling/racing wise I prefer the Forza series now. I was once an avid fan of GT. Wheel, pedals, everything. It's absolute BS that I can't use my $500+ Playseat setup to freaking play F5 and FH2.
However, I do agree with the Forza 6 MUST have weather/TOD changes...or at least...the ability to select the TOD and Weather in custom races....even if it is set during the race.
The series has surpassed certain aspects of the competition while remaining behind in others. I didn't slight F5 as it had to make launch, but now Playground and Turn 10 have a weather system in place. I expect F6 to be epic! Hopefully they deliver.
GAF's greatest Forza fan has spoken, ladies and gentlemen!
It's really fun to see you calling out DC lighting for being unrealistic, the kind only cameras would see but not human eyes, when in the same time FM5 makes so much use of lens flare and unrealistic blinding sun conditions.
lol
GAF's greatest Forza fan has spoken, ladies and gentlemen!
It's really fun to see you calling out DC lightning for being unrealistic, the kind only cameras would see but not human eyes, when in the same time FM5 makes so much use of lens flare and unrealistic blinding sun conditions.
lol
Jamesways said:Oh I've played FM5. Have a good friend who's letting me play through FH2 on his Xbox One as well.
I think the feel and handling in FM5 is incredible. And the lighting on the Ring is simply fantastic too.
I'm just saying many Turn 10 fans (myself included) will not be happy if FM6 doesn't offer time of day and weather. You see the threads each release, they're one of the most requested things every iteration, besides tracks.
do yourself a favor my friend, and find a way to try playing f5 (and h2 as a matter of fact) with the steering wheel. even if you choose sim settings on the pad, there is relly no comparison.Getting off topic a bit, but I was really surprised by the handling in Fm5. I enjoyed how cars handled in 4, but man, 5 just feels so good, even better than 4. The rumble in the triggers is such a huge addition too.
Why would I care about what other people think or have said about Forza?OR
"its really fun" seeing the same people that were ridiculing forza 5 for the two turns it had with intense sun flare, just eating it up now on much worse conditions, where there is no good visibility not only for a turn, but maybe even for a couple of full rounds...
and not only in direct sunlight (which is ..understandable you might say?) but also in covered sun conditions too.
Is it incompatible with being GAF's greatest Forza fan and a bit blinded by your preferences?also, let me correct you on this: I am primarily a racing games fan!
Pissing contest, now?for example, eventhough I havent played dc for the last two days, I am probably higher level than you there .... faster too.
And you'd be right. It definitely changes things, from small things like different set dressing and lighting on the tracks (festive lights turn on along houses at the side of the road, fireworks light up the sky, docked ships cast their lights, etc) to the more direct game-changers, like shrouding the road in darkness or dealing with the sun's glare.Wouldn't call weather and tod superficial if i'm honest.
I find it quite weird that you claim FH2 to look more realistic when it's clear they've gone for a more stylized look and while that's OK and the games can still compared on which looks better in the end, but an argument of which is more realistic feels likea dead-end when it's quite universally agreed that they are going for a stylized look. I mean ever DF agreed on that
here.and about df, excuse me if I dont pay too much attention in what they say in general, let alone what they have to say about racing games... did they do a full analysis on dc yet?
Even with those better FH2 wet gifs still not good DC wet gifs. DC is so much better. It is in vain to make comparisons.