More discussion and less personal attacks. Here have a happy picture;
A more fun racing game than both DC and FH2
I ain't even mad.
More discussion and less personal attacks. Here have a happy picture;
More discussion and less personal attacks. Here have a happy picture;
thanks!
well, you know what they say about 30fps racers... they can be great, as long as you dont switch between sessions to f5Really impressed how well Horizon 2's visuals turned out, everything has a chunkier look to it than Forza 5 to my eyes but I soon adjusted and yeah it's pretty damn good.
Nothing I took a picture of is a 2D "object". I stated I made sure everything pictured was a 3D plant with limbs/leaves/branches in multiple directions . If you think leaves/grass has an actual thickness to it in either game, outside of just branching off in different directions, then you're 100% mistaken .
Both games generally have a "distinct lack of 2D objects" within a certain LOD.
An update. It seems Trilinear is broken and it uses 16x AF instead. Didn't know, as I always use 16x AF and my first time going trilinear was to do this failure of a comparision xDNo problem, I just wanted to point out that there's something off there. You could try driver-level global forcing of the filtering, that usually works.
well, you know what they say about 30fps racers... they can be great, as long as you dont switch between sessions to f5
since you got your wheel back and all, hit me up for some online free roam tandem when you feel like it
I'm not sure why but in the FH2 gifs going full speed it looks like a game. The feeling of speed and fear of crashing look like meh.
When I play DC and I'm going full speed down a narrow street, it's like SHIT MAN HOLY SHIT. Adrenaline starts pumping and I actually fear crashing. The sense of speed and physics is unreal in that game.
I'm not sure why but in the FH2 gifs going full speed it looks like a game. The feeling of speed and fear of crashing look like meh.
When I play DC and I'm going full speed down a narrow street, it's like SHIT MAN HOLY SHIT. Adrenaline starts pumping and I actually fear crashing. The sense of speed and physics is unreal in that game.
Hopefully we'll see something like this on the current generation:
Maybe PD could pull something close to that, they still have the best smoke imo
and just for comparison here's Driveclub's smoke
Both FH2 and DC can be very forgiving when rubbing against the walls - with collisions not slowing your speed down very dramatically. But DC is touchier by far, and at speed its very easy for the super and hyper cars to go very wrong very quickly, and even some slight collisions will send you spinning and careening and flipping about - which is fucking horrifying and abrupt from cockpit view.Trust me, the fear of crashing in FH2, with rewind off, is far greater than you could ever imagine. Especially at 150mph with no wall to bounce off of.
I'm pretty impressed with how smoke in Pcars is turning out.
dude above commented earlier how it is to extract conclusions from gifs.I'm not sure why but in the FH2 gifs going full speed it looks like a game. The feeling of speed and fear of crashing look like meh.
sure! anytime you want, shoot me a message or a chat or whatever.Yeah will do mate, I seriously feel like an idiot when it comes to games menus, features and stuff since slowing down on the gaming..I might need some coaching how to find that shit!
http://xboxclips.com/video.php?uid=...ate2&vid=23cf0b7c-27e2-4a40-be5c-4d80ff213f97
Here's my contribution to the sense of speed and danger in FH2. Road is mostly clear and then it's not.
Thanks for sharing that videoclip.dude above commented earlier how it is to extract conclusions from gifs.
dont conclude from gifs.
here is a small video of a 120hp car, going in speeds 120-160km/h
http://xboxclips.com/video.php?uid=2533274792368218&gamertag=P3tran&vid=8962e349-109d-4a1b-a850-8e2416df55c6
sure! anytime you want, shoot me a message or a chat or whatever.
even better, from withing horizon, you just press start button to go to menu, then on the first page there where it says "Home", there is down-center the white box saying "game party". you press that and it brings the "invite friend" options.
edit: OR, that same white box will say "JOIN X" (instead of "game party"), when X is anybody from your friendlist that is currently in an online session. and you can join that too. if there are more than one, you let it alone to scroll to display who else is online and joinable.
Happened way too many times that I entered a corner with more speed than I had hoped. Result: ending in a random vineyard a few dozen yards away from the track or crashing full frontal against a tree, good luck getting back in the top 3 at that point.and entering a turn at too high a speed is a lot more difficult to compensate for in most cars.
Couple of Project Cars gifs.
Thanks for sharing that videoclip.
I'd play the shit out of Forza Horizon 2. That looked so cool.
Forward+ is like Deferred and Forward combined, no? Or am I way off? If it is, I wonder why Evo decided to use both independently instead of Forward+,Yeah, but unfortunately at the moment it's quite a trade-off when it comes to IQ or new lighting techniques. It's great to see FH2 do the forward+ rendering as it allows them to catch on some the missing stuff they haven't had properly (ToD, better weather effects, etc) and the IQ is just fantastic as well as alpha effects, but on the other hand the deferred rendering that DC does allows them to do more stuff when it comes to lights and the dynamic GI. It's also a reason why I wouldn't personally compare them so closely together on certain singular aspects because they both have their own strengths and weaknesses and look fantastic, but that's just me.
Could you please link me the videos from whence these gifs come?
also, I have to ask those people that praise the lighting (and they do have the game, of course. no gif bullshit conclusions)... are you praising from a ...viewers perspective, or from the player perspective?
are you happy with most of tod (time of day) conditions when playing? dont you get mad when your visibility is decreased because they deliberately chose to over desaturate/deilluminate?
I mean, after playing driveclub extensively, jumping back to horizon really made me appreciate how in this game, you still get the variety of tod, but under all conditions, your visibility is not really botched.
and you know what? before someone (who probably doesnt even have a driving license) claims that to not see shit "this is realistic", I will say that this is not realistic at all.
the way luminosity works at driveclub, is like a video camera would record.
but the human eye, especially the racing drivers eye, when going full throttle and faced with bad visibility conditions, is not a camera. brain puts them pupils and rods and cons in the retina to work, and either you get better visibility through processing, or you slow down/stop. thats how it works. but try slowing down in dc, and you know what happens.
http://www.neogaf.com/forum/showpost.php?p=81378681&postcount=535p3tran said:in real life if you have the sun in front of you while your eyes try to focus on the turns of a 5m wide road ahead while going in excess of 150, the effect in your eyes is worse than lens effect. its pure and all white, and instantaneous loss of bearings if driver not ready to handle it.
did you think that Ari Vatanen for example, in the famous pikes peak video drives with only one hand in 4th gear, holding the other as a shade, because of ...lens flare? or something that is WAY more dramatic for the eye?
real effect is way more pronounced than either tv cameras or games are able to display it.
http://www.neogaf.com/forum/showpost.php?p=81277593&postcount=526p3tran said:nah, real life its worse. try staring at the real sun.Metalmurphy said:If only people didn't see the world through camera lenses that overexpose the what we're seeing.
what you could say, is that the sun is blinding in the ring for about 15 seconds out of 7 minutes in that video. but then again, sun is kind of low and trees do their job nicely.
OR
"its really fun" seeing the same people that were ridiculing forza 5 for the two turns it had with intense sun flare, just eating it up now on much worse conditions, where there is no good visibility not only for a turn, but maybe even for a couple of full rounds...
and not only in direct sunlight (which is ..understandable you might say?) but also in covered sun conditions too.
It's also important to note the comments on how the contrast adjustment is what a camera does and not a human eye. Given that there's lens flare in all camera views, it's kind of obvious that it's meant to be from a camera's point of view and not a human one.Really hilarious that you complain about DC's sun glare and visibility, that you can't see anything then go on to say it's not realistic at all, yet you defended Forza 5's use of the sun glare pointing out back then that it IS realistic, which was actually way more obtrusive than it is in DC, not to mention you can't even adjust the time of day in that game. I didn't think you were that big of a fanboy, but goddamn, this is an all new low.
I tried to ignore that poor attempt of yours of trying to explain how the human eye works, but you even contradicted yourself there since back then you said the glare effect is worse to the human eye than it is for the camera. So which one is it? lol
It's also important to note the comments on how the contrast adjustment is what a camera does and not a human eye. Given that there's lens flare in all camera views, it's kind of obvious that it's meant to be from a camera's point of view and not a human one.
Couple of Project Cars gifs.
Here's a how-to.ok guys, because you keep twisting what I say, last incident being what i said about visibility under NOT direct sunlight, please tell me, is it possible to upload some screenshots to usb, WITHOUT making a link to twitter/facebook?
they say a picture usually is worth 1000 words, only in your case it might be worth a million words...
if there is no way to copy to usb without linking to facebook/twitter, then I guess I will take some off-screen pics.
I could push myself do a lap record the game asks for three stars, and not make it no matter how much I try, OR, I could go make a sandwich, let the "cloud system" pass to somewhat more favorable for visibility conditions,
and BAM! 3-4 seconds lower, no frustration, no repeat, no need to learn when a stupid turn approaches by heart.
Sure bro, you're taking out that one race in DC where you're literally racing underneath a storm cloud, and where it's almost dark as night when you're not facing more brighter skies, and make it an example of how bad visibility is in the game, because that's not the worst offender?now, as anybody who has the game knows, the pics I chose are not the worst offenders in poor visibility
Do you also have to make sandwiches for your opponents in game, so that they wait for you when the event is not a time trial?was to replay and learn that turn by heart. thats why I asked last week if there was a way to change tod for the career events. then I was told that a good solution is to leave the game running and go make a sandwich (which actually proved to be a great fix)
Or you could use the 'bad cloud' situ to practice the track waiting for the right cloud conditions and BAM! 5-6 seconds lower?
I dunno, seems fine to me and a majority of gamers seems the 2 of you are a pretty small percentage.
doesnt work like that.Do you also have to make sandwiches for your opponents in game, so that they wait for you when the event is not a time trial?
now, as anybody who has the game knows, the pics I chose are not the worst offenders in poor visibility. {snipped to save space}
anyway
blimblim, kudos from me, because what you wrote, I understand you are a player, not a ...viewer.
Same here. It adds to the challenge of the event.Eh, I like that it's random, always changing. I see your point about challenges, but that's the deal with a GI game with a simulated weather system.
I don't agree with it being "being tiring, frustrating, and overall a waste of time".
now, as anybody who has the game knows, the pics I chose are not the worst offenders in poor visibility. the worst offenders in visibility (not even talking about direct sunlight or night) is not when the atmosphere like in my pics below, but instead worse is when clouds get that bright golden color, or even the reddish.
also, in high speed cars you get the full blur along with that effect where the screen is trembling up-down -which makes visibility even worse- and is not displayed here, nor can it be displayed at static.
and keep in mind that I chose places where everything is as clear as can be roadside, to exactly show my point.
you know that in other places where it is more busy with roadside objects, along with that shaking, visibility gets even worse. there have been points where the only way I could make a turn at a decent speed (so ai dont crush behind me), was to replay and learn that turn by heart. thats why I asked last week if there was a way to change tod for the career events. then I was told that a good solution is to leave the game running and go make a sandwich (which actually proved to be a great fix)
http://abload.de/img/2niizn.jpg
http://abload.de/img/38wf89.jpg
also, to continue the other discussion about dc looking so realistic, here are a couple of pics where screen is not too much desaturated (because normal light conditions).
again, I did not pick the worst offenders.
http://abload.de/img/driveclub_20141013144idcmp.jpg
Many things
I hear you on that. I know it was mentioned in the past about how clouds will never be the same twice, unless you were challenged by someone in which case they were identical (or something along those lines) but you'd think they'd carry across for things like time trials and such. At least, if you were using identical time/weather settings.My issue (just like p3tran I guess) isn't that there is a visibility problem, I'm perfectly fine with that and it's actually awesome that it works as well as it does. My issue is that by just restarting the race, I get very different visibility conditions depending on how the clouds have moved. When doing time trials, I expect the exact same conditions from one attempt to the next one. I know some people will say that it's that way in real life rally events (or ski or whatever), but I disagree with that. I understand that random stuff can happen in real life, but in a video game this pesky things shouldn't be an issue.