Bunta_Fujiwara
Member
GT looks so much better here
Last edited:
The rims in forza always change from a 3d model to a 2d image when you pick up some speed. Always been like that.Do cars still have the weird pixilation around the wheels when in motion?
Seems to be matter of certain TOD/weather settings, because on some other comparations theres opposite outcome.
Where's all the light coming from in the Forza example?
Real life examples of similar conditions on the same track:
Yeah GT7 it is not so flashy as forza when it comes to wet racing but looks
and most importantly drives much more realistic
That's not what I meant, in the preview build the rims have this awful pixelation around the edge of the tires, DF pointed it out in their video also. At work so cant get a screengrab atmThe rims in forza always change from a 3d model to a 2d image when you pick up some speed. Always been like that.
I think that's just FSR struggling with fast moving parts.That's not what I meant, in the preview build the rims have this awful pixelation around the edge of the tires, DF pointed it out in their video also. At work so cant get a screengrab atm
GT looks so much better here
This is so disappointing
This is so disappointing
Yeah that looks like complete shit, not even on par with Forza 7 or 6. The windshield wiper is not even wiping the water.That 'next gen' rain effect in 2023 is just pathetic.
This is so disappointing
GT looks so much better here
Nah, these mirror-like reflections maybe looks "cool", but they are absolutely inaccurate in this case.That's no contest. Rainy weather in Forza looks on another league. There's no reflection in GT, nothing.
I mean, technically wise it's on another league. There's a lot going on at the same time and RT. I do think GT looks better.Nah, these mirror-like reflections maybe looks "cool", but they are absolutely inaccurate in this case.
Nah, those are cheap screen space reflection on the road, Driveclub was in this league in 2014 already.I mean, technically wise it's on another league. There's a lot going on at the same time and RT. I do think GT looks better.
Not running at 1440p 60 fps with RT reflections and RTAO with 24 cars on track.Nah, those are cheap screen space reflection on the road, Driveclub was in this league in 2014 already.
Here you goThat's not what I meant, in the preview build the rims have this awful pixelation around the edge of the tires, DF pointed it out in their video also. At work so cant get a screengrab atm
Has the car been cut from the scene?Here you go
Pc, i don't own a Xbox.Has the car been cut from the scene?
jk is that X version or PC?
I have to wait until tomorrow because I bought it on SteamPc, i don't own a Xbox.
Wtf! That footage is miles ahead of anything on yourube right now. Looks incredible here.His footage looks soo much better than any other reviewer or youtuber, even DF. I don't know how they captured there footage but the game on my pc is definitely not washed up looking.
Where's all the light coming from in the Forza example?
Real life examples of similar conditions on the same track:
Looks splendidHaven't tried to grab the best shots but here's a few from FM, RT 60FPS Xbox direct screenshot.
Finally played the game couple hours so now i had a good look at the graphics. There are lots of good things to say but there ae also some bad things. Lets start with the bad things. i played it maxed out on pc btw.
The bad
- IQ is not so clean, im not sure if they use the latest DLSS2. There are trails and rough edges on track objects when in motion.
- RT reflections are quarter rez, even on pc maxed out which is a shame since pc has always potential to have better hardware later on. So why limit it for the pc players. Also they can look a bit fuzzy in heavy motion. And semi glossy surface don't have RT reflections.
- Where is the motion blur in the cockpit view.
- RTAO is bugged right now, it doesn't work at night
- Circuit lights don't create self shadows on cars during night. They do however create self shadows in the cockpit which is nice.
- Some track textures like grass and mud are a bit lower quality on some tracks.
- Cockpit rain effects are improved but still not on the level of modded AC or DC.
The good
- The lighting is soo good, dynamic lighting at this quality is just chef kiss. RTAO really helps to ground everything, it looks also top notch in the cockpit. Youtubers and reviewers have really fucked up there footage.
- RT reflections add alot during chase cam and cockpit view, even if its not perfect as mentioned. Cars with shiney interiors have amazing self reflections that reflect everyhting perfectly accurate especially at night. During chase cam it looks really good when you are in a large grid and the all the car reflect of each other which look good. And the way the car reflects itself makes everything more grounded. And the cubemaps on pc also look really good on cars, one of the better ones.
- The track side detail are the best out there, there is soo much stuf going on and it all looks good. There is even parallax occlusion mapping on track surfaces which looks amazing and adds lots of depth.
- Best foliage and trees out of any sim, it looks soo good. The way it reacts to light and wind which animates soo good. There are also soo much different looking trees which looks incredible.
- Spectators are fully 3d and full animated which looks great during races on oval tracks. They make some smoke and confetti show which give them more depth.
- Most textures are improved and they are more realistic and accurate to track its based on.
- The material shaders are soo much improved its literally one of the best i have seen. Every material is high quality and has a unique look. And this time there is lots of more variations in different materials. Also the car paint shaders are finally up there with the best. And the way they rendered there headlights and brake lights are finally on GT level on most cars.
- Weather effects are improved and they have lots of high quality effects like the spray and track surfaces. The volumetric lights really blend well with the weather effects.
- Car models have been improved, they have more detail and better shaders which look incredible during gameplay.
- Smoke effects are also improved, they are really high quality and volumetric which reacts light and shadows.
- Sense of speed, i was like gaddamn when i first drove a fast car. This is the first sim that gave me this feeling of speed.
- The motion blur in 3d person is really high quality.
- Replays are also improved drastically, more depth of field and cinematic camera angles.
Here are some screen i took during my gameplay
Finally played the game couple hours so now i had a good look at the graphics. There are lots of good things to say but there ae also some bad things. Lets start with the bad things. i played it maxed out on pc btw.
The bad
- IQ is not so clean, im not sure if they use the latest DLSS2. There are trails and rough edges on track objects when in motion.
- RT reflections are quarter rez, even on pc maxed out which is a shame since pc has always potential to have better hardware later on. So why limit it for the pc players. Also they can look a bit fuzzy in heavy motion. And semi glossy surface don't have RT reflections.
- Where is the motion blur in the cockpit view.
- RTAO is bugged right now, it doesn't work at night
- Circuit lights don't create self shadows on cars during night. They do however create self shadows in the cockpit which is nice.
- Some track textures like grass and mud are a bit lower quality on some tracks.
- Cockpit rain effects are improved but still not on the level of modded AC or DC.
The good
- The lighting is soo good, dynamic lighting at this quality is just chef kiss. RTAO really helps to ground everything, it looks also top notch in the cockpit. Youtubers and reviewers have really fucked up there footage.
- RT reflections add alot during chase cam and cockpit view, even if its not perfect as mentioned. Cars with shiney interiors have amazing self reflections that reflect everyhting perfectly accurate especially at night. During chase cam it looks really good when you are in a large grid and the all the car reflect of each other which look good. And the way the car reflects itself makes everything more grounded. And the cubemaps on pc also look really good on cars, one of the better ones.
- The track side detail are the best out there, there is soo much stuf going on and it all looks good. There is even parallax occlusion mapping on track surfaces which looks amazing and adds lots of depth.
- Best foliage and trees out of any sim, it looks soo good. The way it reacts to light and wind which animates soo good. There are also soo much different looking trees which looks incredible.
- Spectators are fully 3d and full animated which looks great during races on oval tracks. They make some smoke and confetti show which give them more depth.
- Most textures are improved and they are more realistic and accurate to track its based on.
- The material shaders are soo much improved its literally one of the best i have seen. Every material is high quality and has a unique look. And this time there is lots of more variations in different materials. Also the car paint shaders are finally up there with the best. And the way they rendered there headlights and brake lights are finally on GT level on most cars.
- Weather effects are improved and they have lots of high quality effects like the spray and track surfaces. The volumetric lights really blend well with the weather effects.
- Car models have been improved, they have more detail and better shaders which look incredible during gameplay.
- Smoke effects are also improved, they are really high quality and volumetric which reacts light and shadows.
- Sense of speed, i was like gaddamn when i first drove a fast car. This is the first sim that gave me this feeling of speed.
- The motion blur in 3d person is really high quality.
- Replays are also improved drastically, more depth of field and cinematic camera angles.
Here are some screen i took during my gameplay
Yeah the thing that really stands out over GT7 is the dynamic lighting especially in the cockpit view. Lovely screenshots no washed out look like some have got.Finally played the game couple hours so now i had a good look at the graphics. There are lots of good things to say but there ae also some bad things. Lets start with the bad things. i played it maxed out on pc btw.
The bad
- IQ is not so clean, im not sure if they use the latest DLSS2. There are trails and rough edges on track objects when in motion.
- RT reflections are quarter rez, even on pc maxed out which is a shame since pc has always potential to have better hardware later on. So why limit it for the pc players. Also they can look a bit fuzzy in heavy motion. And semi glossy surface don't have RT reflections.
- Where is the motion blur in the cockpit view.
- RTAO is bugged right now, it doesn't work at night
- Circuit lights don't create self shadows on cars during night. They do however create self shadows in the cockpit which is nice.
- Some track textures like grass and mud are a bit lower quality on some tracks.
- Cockpit rain effects are improved but still not on the level of modded AC or DC.
The good
- The lighting is soo good, dynamic lighting at this quality is just chef kiss. RTAO really helps to ground everything, it looks also top notch in the cockpit. Youtubers and reviewers have really fucked up there footage.
- RT reflections add alot during chase cam and cockpit view, even if its not perfect as mentioned. Cars with shiney interiors have amazing self reflections that reflect everyhting perfectly accurate especially at night. During chase cam it looks really good when you are in a large grid and the all the car reflect of each other which look good. And the way the car reflects itself makes everything more grounded. And the cubemaps on pc also look really good on cars, one of the better ones.
- The track side detail are the best out there, there is soo much stuf going on and it all looks good. There is even parallax occlusion mapping on track surfaces which looks amazing and adds lots of depth.
- Best foliage and trees out of any sim, it looks soo good. The way it reacts to light and wind which animates soo good. There are also soo much different looking trees which looks incredible.
- Spectators are fully 3d and full animated which looks great during races on oval tracks. They make some smoke and confetti show which give them more depth.
- Most textures are improved and they are more realistic and accurate to track its based on.
- The material shaders are soo much improved its literally one of the best i have seen. Every material is high quality and has a unique look. And this time there is lots of more variations in different materials. Also the car paint shaders are finally up there with the best. And the way they rendered there headlights and brake lights are finally on GT level on most cars.
- Weather effects are improved and they have lots of high quality effects like the spray and track surfaces. The volumetric lights really blend well with the weather effects.
- Car models have been improved, they have more detail and better shaders which look incredible during gameplay.
- Smoke effects are also improved, they are really high quality and volumetric which reacts light and shadows.
- Sense of speed, i was like gaddamn when i first drove a fast car. This is the first sim that gave me this feeling of speed.
- The motion blur in 3d person is really high quality.
- Replays are also improved drastically, more depth of field and cinematic camera angles.
Here are some screen i took during my gameplay
It's because of the tint/sun shade or whatever it's called on the windscreen.Why is the upmost part of the windshield white here?
I'm going to wait to give my opinion on my XSX version, but its a shame, cars are not to be truly integrated into their environment and the reflections RT or not are variously sloppy..
the worst effects are the windshield wipers which sweep away the drops of water at the same time as the reflections in SSR on the road.. it's even annoying for driving, how can we let that pass?
I had same impressions from hour that I played in RT performance mode on XSX, image seems a little soft in comparison to GT7. I'll try performance mode later. Other than that (and gamma), game looks great.Played couple hours on Series X. Game looks great but only on tracks where the GAMMA is set correctly. Now, why is it sometimes correct and others not? My fear is that in daytime, foggy conditions, this is just how things will look. I hope it's just a bug though.
Image quality could be better in terms of shimmering in the rt performance mode though its not terrible or anything just distracting. I think that yes, it is the more impressive game than gt7 but gt7 is more refined and clean. Hope they can clean things up.
I'm going to wait to give my opinion on my XSX version, but its a shame, cars are not to be truly integrated into their environment and the reflections RT or not are variously sloppy..
the worst effects are the windshield wipers which sweep away the drops of water at the same time as the reflections in SSR on the road.. it's even annoying for driving, how can we let that pass?