MidGenRefresh
*Refreshes biennially
MidGenRefresh that car is not in the game, or atleast not in the autoshow .
I think there’s 2007 GT3, that’s close enough.
MidGenRefresh that car is not in the game, or atleast not in the autoshow .
rFactor 2 still looks good 10 years later (but in ongoing dev).
What's funny is that the GTR model is a lot better in the 2022 shot (less angular edges) but the ferrari models is much better in the 2023 shot.DC is a game that can look very ugly and very good at the same time. Its all tod and weather depended. And its not ugly, its just showing its age where games newer games like FM and GT7 clearly look better most of the time. But they still lack the rain effects compared to DC, thats still the best in class for a unmodded game.
In this shot the reflections have higher quality lod surprisingly in the final build, look at the lod in the reflection on the back wheels. Even the tree reflections are the same but look worse because the trees got downgraded. And the headlights are also upgraded with better shaders and textures. But almost anything else is downgraded.
I think the Ferrari is this time the players car and the gtr the ai car, and vive versa in the reveal. Thats the reason why one car model looks better in one game than other.What's funny is that the GTR model is a lot better in the 2022 shot (less angular edges) but the ferrari models is much better in the 2023 shot.
Im gonna look at that later because the in game paint doesn't look that bad tbh.But the biggest downgrade is the car paint shader in 2023. Wtf is that ? looks like they put a solid black texture with glossiness set to 80% and called it a day like in the good old Xbox 360 times
In this shot the reflections have higher quality lod surprisingly in the final build, look at the lod in the reflection on the back wheels. Even the tree reflections are the same but look worse because the trees got downgraded. And the headlights are also upgraded with better shaders and textures. But almost anything else is downgraded.
This is the closest i could get. Don't have the credits right now to buy the car to paint it silver so its in standard white.I think there’s 2007 GT3, that’s close enough.
There are self reflections, you can see it, in shadows its even easier to notice. Look at front splitter, the trees don't reflect in the places where the self reflections are. But there are bugs, somtimes the RT disappears on some cars randomly.The LOD has nothing to do with the reflection, the LOD of the red car itself is much better if you compare the models on the left. That's also why the headlight looks better and not because of better shaders. The most striking difference in the reflection is the fact that there is no self reflection in the final build and I would argue the shaders for headlights are worse in the final build due to that. Look at the reflection inside the black GTRs headlights. You see an upsidedown reflection of the track instead of it looking silver/grey from reflecting the other side of the headlight like the 2022 reveal. Look at the splitter (front bumper lip) in the final build. You see some random trees instead of black from the car. The car itself has become invisible in the reflections.
Never played Driveclub, but every video I've seen of it looks stunning. So what the hell happened here? It actually looks ugly in this comparison. Was it captured wrong?
I know what you mean and yes, they are a lot better than before.... but still nowhere near the GT7 level.I didn't mean the headlight illumination, im talking about the headlight/backlight modeling and the glass shaders. In Headlight illumination GT is the benchmark, the way they render the light inside the light is insane.
You remember the ugly 190E that was in the early trailers that people mocked. Look how it looks in the final game
vs
I know what you mean and yes, they are a lot better than before.... but still nowhere near the GT7 level.
This is how materials and lights look in GT7.
Ignore the post, I'm just talking about the first video I have found on the twitter. (I could not embed just the video).
I can do some shots to compare if you post some good headlights and tail lights pictures from FM.
I don't need to look at that video since i saw it with my own eyes. GT headlight and brakelight rendering is the benchmark which is why i said some of them looks like GT level. They nailed that since GT5P, the attention to detail is insane.Turk1993 As I said, ignore the post (and also the guy, because of.... you know) but look at the video, which is real.
rFactor 2 still looks good 10 years later (but in ongoing dev).
Full 4K direct captures from race mode with 1 ai car on track. Open the same image 2 times in different tabs and go left on one and right on the other. That way you can flick back and forth to see the difference fullscreen. This way i can spare lots of space in my posts since i have lots of comparisons.
Well as promised here is the first batch.
Full 4K direct captures from race mode with 1 ai car on track. Open the same image 2 times in different tabs and go left on one and right on the other. That way you can flick back and forth to see the difference fullscreen. This way i can spare lots of space in my posts since i have lots of comparisons.
Forza looks clearly better in those comparisions, and it's weird because there it's Forza the one that looks vivid and punchy while GT7 looks flat and dull...
Anyway, these mirrors on a PC with an RTX 4090 are a fucking insult:
Pc, i don't have a Xbox.Thank you for the comparison, but just one more info, it is the PC version (ultra I imagine) or the Xbox series X ??
ok thx if someone can do the same with the XSX version of the game that would be cool or I will do it myself as soon as the game is available on the GP ^^Pc, i don't have a Xbox.
This track shows the biggest difference out of any track. The level of detail and overall quality is much higher in Forza.
I made a race so that way there are people and tents/objects on track. Otherwise its missing and looks completely empty, the same goes for FM also. Both are in a race with 1 ai car on track. I made that mistake 2 years ago, i didn't know back than that the trackside objects and crowds where missing in time attacks. So after that i corrected my mistake and made all my comparisons from that moment in race mode.I'm not sure because I haven't restarted the game recently, but there are 2 versions of the circuits in GT7 that in of the tests/time attacks are generally more empty on the edges of the tracks than the racing versions..
I am wrong ?? Which version did you use for your comparisons ??
I'm no Digital Foundry but doing these GT7 vs Forza comparisons myself has been interesting. Both are impressive in their own ways. Car models though GT7 > Forza
Big difference in Forza's favour.This track shows the biggest difference out of any track. The level of detail and overall quality is much higher in Forza.
Yeah, well, that's PC at max settings. It's be better if we were seeing XSX vs. PS5. I don't know how much of a difference it makes but probably some.Big difference in Forza's favour.
There are no differences with PC in terms of number of elements and details on the trackside with console.Yeah, well, that's PC at max settings. It's be better if we were seeing XSX vs. PS5. I don't know how much of a difference it makes but probably some.
Le Mans in GT7 is literally ported straight from GTS with only a few minor changes to the start finish straight. It's comfortably the most dated track in GT7 along with a couple of fictional tracks introduced in GTS like Dragons Trail.Yeah, well, that's PC at max settings. It's be better if we were seeing XSX vs. PS5. I don't know how much of a difference it makes but probably some.
Well mmm, the fucking games brightness levels are bugged. Just turned the slider up and down which didn't change anything on my screen. but when i saw the image after i took the pictures, it made it clear that it was bugged and overexposed everything when not in HDR mode. Just see the difference with the correct standard brightness vs my fucked up brightness.Afternoon heavy rain on Nurburgring. The lighting in rain in afternoon or daytime is too bright in FM, the circuit lights are alwyas on when its raining which makes everything too bright. They need to tone it down, in HDR its better but still. GT nails the lighting in daytime rain weather but as i said its missing the effects to back it up. I like the motion blur on the wipers in GT7, they look soo smooth.
Well mmm, the fucking games brightness levels are bugged. Just turned the slider up and down which didn't change anything on my screen. but when i saw the image after i took the pictures, it made it clear that it was bugged and overexposed everything when not in HDR mode. Just see the difference with the correct standard brightness vs my fucked up brightness.
anyway here is the rest of the comaparison pic with right brightness level
Le Mans in GT7 is literally ported straight from GTS with only a few minor changes to the start finish straight. It's comfortably the most dated track in GT7 along with a couple of fictional tracks introduced in GTS like Dragons Trail.
Watkins Glen is a 2022 DLC track and every bit a match for FM's version, it's the closest we have to a like-for-like comparison.
This is the problem with all these comparisons, very little is like-for-like. Assets in both games, be they cars or tracks, where built at different times, to different standards. Not to mention the difficulty in matching dynamic lighting and weather conditions.
For me the differences come down to artistic intention. One dev is targeting photorealism, the other has a mixed bag of realism and heightened effects. For a true technical leap I think we'll have to wait for GT8 and FH6.
It's not messed up. It's you not liking their approach to lighting.I’m playing in SDR and I had to adjust the gamma in game from .5 to .3 for it to look correct. I don’t understand how they could mess up something so basic.
It's not messed up. It's you not liking their approach to lighting.
One of the worst looking tracks on GT7.. i keep hoping it gets an upgrade.This track shows the biggest difference out of any track. The level of detail and overall quality is much higher in Forza.
Also in third person view car paint,how it reflect lighting etc looks so much better on GT. And again it seems Turn 10 just can't match PDs artistry when it comes to replaysGT7 looks much better here. In cockpit view you can see how badly modelled FM is, lots of polygon edges everywhere.