Negotiator101
Member
That looks like the same issue, well spotted.It's in the reply chain you responded to
That looks like the same issue, well spotted.It's in the reply chain you responded to
Modders already fixing M$ Turn10 shit:
What brightness are you using for FM?Another FM (2023) vs FM7 comparison, this time on Mugello half cloudy weather.
Because it's difficult to get lighting to match when the stock game switches to a 2D sprite for a wheel in the name of performance, even on a beefy PC.Even modded doesn't look right tbh, why is it so hard to get right.
damn, clouds look way better on FM7, fuck it, i would say presentation in general looks better on FM7 at least imo.Another FM (2023) vs FM7 comparison, this time on Mugello half cloudy weather.
I put (normally if the game didn't fuck it again) everything back to standard, 50 brightness and 1000 peak white brightnessWhat brightness are you using for FM?
$100 to play on the (real) release date. Broken game with barebones content, full of bugs, massive downgrades in ALL elements and features and always online...
Reviewers and 'Content creators' awarded with review codes from M$: "Eeer... it is a good base, a solid foundation!"
Very few people being honest about this shit:
The lighting and weather effects at Suzuka in night is just
Can't wait for the RTGI update (if thats also not a lie lol).
I think you mean Forza Motorsport and not FM7 there turk.FM7 vs GT7 Watkins Glen/Toyota Supra GR
This track has the least difference between both games. This is one of the best looking tracks in GT7 because it was added in a update for GT7. In Forza its one of the more average looking one, there are better looking tracks than this. They are very comparable and excel in different places over each other.
20 comparisons so i put them in spoilers
Oeps. Done soo many comparisons this week that im making errors lol.I think you mean Forza Motorsport and not FM7 there turk.
People just need to accept that these consoles aren't that powerful. Especially not at 4k.I think the graphics on Series X are incredibly disappointing for a next gen only Forza. I keep hoping the next big non-cross gen game will finally be that game to say that "next gen has arrived" and what better game to do that than a new Forza, ya know?
I think GamePass is to blame and I think this can be applied to all MS games going forward. "Why should we go to extremes to make a truly next gen looking game when most players aren't spending $70 for it? We have to make GP profitable so our budget can't be too high now".
So these games on console are coming in way below the bar we had in previous generations. On PC it's not so bad because of brute force power. Though PC does have to deal with poor optomization.
The lighting and weather effects at Suzuka in night is just
Its because of the rain fog and mist thats causing those grayish reflections which is normal in SSR because its also reflecting the mist/fog. When you select other rain options without the mist and fog than they look fine. The only thing that bugs me is the wipers been reflected on the road.Artificial lights such as street lamps, etc. are rather well rendered, but at night the reflections on the road in SSR in rainy weather are still very grayish and once again not at all natural..
Yep I would say also that this comes from the fact that, as soon as there are no large lit structures to reflect on the road, things get better in terms of rendering ^^ and for me too, the interior view in the rain, personally I can't get past the windshield wiper bug with the SSR and it ruins everything else for me.. :/ and I don't really see how they can remedy this problem..Its because of the rain fog and mist thats causing those grayish reflections which is normal in SSR because its also reflecting the mist/fog. When you select other rain options without the mist and fog than they look fine. The only thing that bugs me is the wipers been reflected on the road.
FM (2023)vs GT7 Watkins Glen/Toyota Supra GR
This track has the least difference between both games. This is one of the best looking tracks in GT7 because it was added in a update for GT7. In Forza its one of the more average looking one, there are better looking tracks than this. They are very comparable and excel in different places over each other.
20 comparisons so i put them in spoilers
Regardless of his tastes, preferences and subjectivity, Turk1993Thanks for the picks, Turk1993 . As amazing as your comparisons are, they don't tell the whole story. One of the most impressive aspects of FM is how these new 3D trees react to lighting. You can be riding down the track that's covered in shadow and see sun breaking through the clouds and realistically shining on trees far in the background. That dynamic nature to lighting and how conditions on track are changing lap to lap are IMO the most impressive thing about new Forza.
It is true that you show one of the worst cases, but It is the most questionable point of FM since always and one of the reasons why a certain inconsistency is always attributed to it.A mono Mx5 race of 10 participants on XSX in quality mode
player car
AI car
Regardless of his tastes, preferences and subjectivity, it is the only one offering honest and close 1:1 comparisons. The only one commenting and arguing with proper visual evidences and facts.
Unfortunately, then you have people arguing based on comparisons of Twitter trolls, distorting and doing everything possible to put the competition's hated plastic box game in a bad light.
It has always been the weak point of FM compared to GT, the time dedicated to the presentation. It is not a neat game outside of the race gameplay and that is where the reasons to blame its certain inconsistency grow.He's a GAF treasure, that's for sure.
I just fired up my PS5 for the first time since GOW: Ragnarök release. After updating my controller, system software, controller again, rebuilding database (whatever that means) and installing newest patch for GT7, I was able to play it.
My thoughts: presentation/menus are excellent, very elegant and classy. It's leagues above Forza that has been using bloody rectangles since Horizon 2. Car paint and in general game's color grading also is far superior. Game looks amazing when closing in on details in photo mode, mouth watering stuff.
But.
When you're just playing and driving around the track (in my case it was Suzuka), game feels rather flat and empty, like you're driving around a fake version of the real thing made of cardboard cut-outs. It's weird. I think new Motorsport shines in this area. When you're just driving down the track with all the fog/volumetric effects, dynamic lighting, 3D trees properly lit and all the extra details put on the side of the track, game looks seriously impressive.
FM3 and especially 4 were presented beautifully, not as classy as GT but they were so slick and clean.It has always been the weak point of FM compared to GT, the time dedicated to the presentation. It is not a neat game outside of the race gameplay and that is where the reasons to blame its certain inconsistency grow.
It has always been the weak point of FM compared to GT, the time dedicated to the presentation. It is not a neat game outside of the race gameplay and that is where the reasons to blame its certain inconsistency grow.
They have not yet understood the importance of offering carefully crafted replays to "sell" the visual qualities of their game. Things like not knowing how to hide LODs in photo mode. Very simplistic menus and lack of atmosphere.....
That is to say, the gameplay during the race is certainly the most important thing, but the presentation is also a % important and in that T10 continues to be handicapped.
For a game that will be updated for years, I hope T10 spends time improving that aspect of the presentation and replays and not just focus on adding new tracks and cars.
yes you are probably right, it's fair to say that a game has been remade from scratch and still seeing the same faults is a bit taking people for imbeciles.. and seeing that again on an XSX in 2023 it's no...It is true that you show one of the worst cases, but It is the most questionable point of FM since always and one of the reasons why a certain inconsistency is always attributed to it.
It is incomprehensible that during photo mode or when you change cars in replays it does not activate better Lods for the AI cars. Something that GT7 does, which knows how to hide shortcomings and weak points much better.
Certainly there is a lot in FM8 done from Scratch (physics is very different, damage, race rules, lighting, RT, GI, 3D crowd, 3D trees, weather, tuning...) but ultimately the same engine and certain things will continue to be reflected. And one of those things is vehicle modeling. It is clearly seen that 70% are recycled models even in their different Lods and this can be seen in screenshots like the one you have provided. There is a lot of difference in quality with those recently created vehicles and you can see that in the same race. A race with recently launched cars is another visual level compared to, for example, a 2000 Ford Focus or Evo X race.yes you are probably right, it's fair to say that a game has been remade from scratch and still seeing the same faults is a bit taking people for imbeciles.. and seeing that again on an XSX in 2023 it's no...
Sry it comes a bit like that but I was talking about it on another forum and I shared it here too at the same time..
Underneath all the bullshit and bugs there is something special about this game imo. If only someone had the balls to delay it until Feb/March 24.He's a GAF treasure, that's for sure.
I just fired up my PS5 for the first time since GOW: Ragnarök release. After updating my controller, system software, controller again, rebuilding database (whatever that means) and installing newest patch for GT7, I was able to play it.
My thoughts: presentation/menus are excellent, very elegant and classy. It's leagues above Forza that has been using bloody rectangles since Horizon 2. Car paint and in general game's color grading also is far superior. Game looks amazing when closing in on details in photo mode, mouth watering stuff.
But.
When you're just playing and driving around the track (in my case it was Suzuka), game feels rather flat and empty, like you're driving around a fake version of the real thing made of cardboard cut-outs. It's weird. I think new Motorsport shines in this area. When you're just driving down the track with all the fog/volumetric effects, dynamic lighting, 3D trees properly lit and all the extra details put on the side of the track, game looks seriously impressive.
yes you are probably right, it's fair to say that a game has been remade from scratch and still seeing the same faults is a bit taking people for imbeciles.. and seeing that again on an XSX in 2023 it's no...
Sry it comes a bit like that but I was talking about it on another forum and I shared it here too at the same time..
No worries man, i love discussing graphics with people. As long as they are not trolling or posting twitter fanboy stuff i have zero problems with that. I can also make mistakes, if people can show me that im wrong im happy to learn from it. I learned here stuff from different posters about different games that i didn't know before. So healty discussions are always nice to have. And i made some friends in this thread that i have argued before .Ban all idiots that post obvious troll comparisons posted on twitter by fanboys with agendas, otherwise I fear Turk1993 may collapse from exhaustion having to explain them away.
Seriously, most of these comparisons are just dragging this thread down.
One thing I noticed is sometime the lighting/reflection on wheels just look terrible in Forza Motorsport, way worse than the body, I feel Forza has always struggled with lighting wheels correctly, especially in home space and the painting/customisation screen. What do you think?No worries man, i love discussing graphics with people. As long as they are not trolling or posting twitter fanboy stuff i have zero problems with that. I can also make mistakes, if people can show me that im wrong im happy to learn from it. I learned here stuff from different posters about different games that i didn't know before. So healty discussions are always nice to have. And i made some friends in this thread that i have argued before .
Not only in garage, on track some silver wheels look white at night. In FM7 it was not like this, they where perfect. I think its the RT thats messing it up and makes it lighter. Because the same happens o´ the lower part of the car body on some car where the rt reflection of the road are brighter than the car body itself. I will post a example later.One thing I noticed is sometime the lighting/reflection on wheels just look terrible in Forza Motorsport, way worse than the body, I feel Forza has always struggled with lighting wheels correctly, especially in home space and the painting/customisation screen. What do you think?
In almost all Forza images you can see cardboard trees in the background. I see none in GT. They don't look as detailed upclose but they don't look as bad when they're distant. Also the LOD for the grass in Forza is like 10 feet from the camera. It goes much further in GT. One thing that's weird in GT is that the crowd in that photo is completely in the shadow there which I don't think makes sense considering where the sun (apparently) isFM (2023)vs GT7 Watkins Glen/Toyota Supra GR
This track has the least difference between both games. This is one of the best looking tracks in GT7 because it was added in a update for GT7. In Forza its one of the more average looking one, there are better looking tracks than this. They are very comparable and excel in different places over each other.
20 comparisons so i put them in spoilers
Modders already fixing M$ Turn10 shit:
PD and Kaz have *a lot* that can be criticized too. Just an example: 7 iterations and 5 gens later, Gran Turismo still doesn't have a proper cockpit cam or options to remove the wheel and drivers arms from the driver's cam for people that play the game using a steering wheel instead of a gamepad. So much for "The real driving simulator".Sorry, maybe wrong thread but I have to say...
I don't know why it's so hard for many. PD was magicians even in PS1 era. There was nothing close to GT on PS2. With PS3 they did PBR materials, real-time lighting, weather and volumetric smoke with shadows. They have 25+ years of experience and it's still the same team but even more experienced...They also was always crazy serious about photography and always passionate, ambitious.
How do possibly a game made from 'ground up' with new director even compete with this super talented and experienced Japanese team with passionate director (who also have excellent taste in music and ALSO a good racing driver).
I mean you can't compete Gran Turismo, objectively. They know what they doing. Only way is do your own racing game that you believe and make it as good as possible.
I just want that Forza devs will focus on what they want the game to be, what they want to deliver as a game. And quality>quantity. It's much more fun to drive 5 very detailed, responsive cars than 25 same cars.
Motion blur in cockpit view!?FM Gameplay XSX quality mode
I actually thought the images looked pretty good... Until I opened up the images on my phone. What the fuck?? And that's the 30 fps mode??FM Gameplay XSX quality mode
The fast travel and map system in the Crew is more next gen than anything in Forza and GT7.
Timestamped:
Its insane how quick and seamless it is. Its even better than Spiderman 2.