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Ninja Gaiden 2 Black Announced | Available Today on Console, PC, and Xbox Game Pass

Is it though? More enemies means it's easier to spam ultimates.
True, but the epicness of that area is the sheer number of enemies that are like "come at me bro".
And at least on Warrior difficulty, ultimate is not an automatic kill.

Something they should consider patching in are those egyptian cat lady enemies that were in NG Black. Does little things were scary to face compared to these big claw Ninja fodder.
 

Orbital2060

Member
Credits rolled. Damn, that was great. One of the greatest action games ever made, in my opinion. I still think NG2 is the better version because I dont really need any of the extra chapters with the new characters. I like how the OG game has a more narrow focus on Ruys journey. But Team Ninja really made a great feeling game, I just sat through a 3 hour session through the world of the dead, and still want to go back and start over, or rather continue with upgrading all of the weapons.

Now Im looking at the options, and you can do chapter challenges, but is there any way to go back and pick up skulls if you missed some?
 
Any noticeable differences in the PS5 Pro version besides the mixed opinion 120 refresh rate? I heard the resolution is noticeably higher from the other versions and then I heard some people say it’s barely any different looking. I’m currently playing it on an XBOX Series X and imo it looks quite nice. Seems like a very noticeable improvement over the old versions and even the Master Collection in my eyes.
 

Orbital2060

Member
Series X

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proandrad

Member
It already uses TSR which is better implemented than PSSR by all metrics. Using a more resource heavy upscaling engine would hardly improve image quality on already struggling hardware.
It’s an unreal 4 engine game correct? FF rebirth is running on the same engine and pssr looks fantastic on it.

Edit: actually it looks running on UE5, your right they should just leave it alone.
 
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808mate

Neo Member
Only up to chapter 8, but this seems way easier than I remembered (on Normal)

Must be all that conditioning playing From titles over the years.
 
Are these unlockable as playable characters?

Either way Japanese devs can’t stop winning 👌
There are chapters you play as these characters. Chapter 5 is the middle character, but only for 1 chapter.
I actually turned the camera assist back on for that boss fight.
 
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beat the game on MN difficulty, I got new title screen.







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unlocked the fiend Hayabusa




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which looks awesome


The game is 99% same as Sigma 2, there are some occasions with added enemies, but they are few and far between.

Also, I think the damage of base dual kantana (not the BOA) had nerfed significantly, that 1st encounter of Elizabeth was a chore.

Overall, I can say this is slightly harder than the Vanilla Sigma 2, only because you don't get the free upgrades.

They just don't give enough essence with reduced enemy count to upgrade weapons and purchase potions.

(I bought ZERO potions, yet only managed to fully upgrade 4 weapons in total excluding DS and BOA)
 

MMaRsu

Member
beat the game on MN difficulty, I got new title screen.

unlocked the fiend Hayabusa

which looks awesome

The game is 99% same as Sigma 2, there are some occasions with added enemies, but they are few and far between.

Also, I think the damage of base dual kantana (not the BOA) had nerfed significantly, that 1st encounter of Elizabeth was a chore.

Overall, I can say this is slightly harder than the Vanilla Sigma 2, only because you don't get the free upgrades.

They just don't give enough essence with reduced enemy count to upgrade weapons and purchase potions.

(I bought ZERO potions, yet only managed to fully upgrade 4 weapons in total excluding DS and BOA)

Dont forget mods are coming with classic NG2 enemy count and placement
 

SkylineRKR

Member
Original is much more responsive on Series compared to 2 Black, its really a world of difference if you compare both versions. If you go from a jump to UT as well. 2 Black just doesn't play that well. Its perhaps UE5 and its stutters, I don't remember having issues with the PS3 game even.

There is no comparison, I guess the Xbox is here to stay.
 
Original is much more responsive on Series compared to 2 Black, its really a world of difference if you compare both versions. If you go from a jump to UT as well. 2 Black just doesn't play that well. Its perhaps UE5 and its stutters, I don't remember having issues with the PS3 game even.

There is no comparison, I guess the Xbox is here to stay.

If you're playing on PC, I heard there's a control responsiveness issue with 120fps enabled. (will fix with 60fps they say)
 
Original is much more responsive on Series compared to 2 Black, its really a world of difference if you compare both versions. If you go from a jump to UT as well. 2 Black just doesn't play that well. Its perhaps UE5 and its stutters, I don't remember having issues with the PS3 game even.

There is no comparison, I guess the Xbox is here to stay.
I've been playing both at the same time, flipping between them between save points and there's no difference on responsiveness on my end, they literally control the same; 2 black on pc does have some light traversal hitches and slight fps drops during ultimate techniques, but combat is identical.
 

rm082e

Member
I looked at buying this on Steam and was disappointed to see it's a remaster and not a remake. I guess I missed that bit of detail.

I decided to install Sigma 2 from the Master Ninja collection instead. It doesn't seem like this is enough of an upgrade to justify $50.
 

Miles708

Member
I looked at buying this on Steam and was disappointed to see it's a remaster and not a remake. I guess I missed that bit of detail.

I decided to install Sigma 2 from the Master Ninja collection instead. It doesn't seem like this is enough of an upgrade to justify $50.

It's made for a completely new engine, how is this not a remake?
 

kevboard

Member
It's made for a completely new engine, how is this not a remake?

it's not a remake because it runs the original engine code beneath and uses UE5 to draw the graphics with new assets.

this is how Halo 1/2 Anniversary works too. those run the original Blam Engine for the entire game logic, and then use the Saber 3D Engine to draw the graphics with the new assets on top of it.

the only difference is that you can't switch to the original engine in Ninja Gaiden 2, but it's there and is running the entire game logic.
 
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Miles708

Member
it's not a remake because it runs the original engine code beneath and uses UE5 to draw the graphics with new assets.

this is how Halo 1/2 Anniversary works too. those run the original Blam Engine for the entire game logic, and then use the Saber 3D Engine to draw the graphics with the new assets on top of it.

the only difference is that you can't switch to the original engine in Ninja Gaiden 2, but it's there and is running the entire game logic.
That's also how Shadow of the Colossus remake works. And that's a remake, as this is.

They remade the game for new consoles on a completely new engine. They didn't rewrite it all by hand but this is also not a new game so why should they do that?
 

kevboard

Member
That's also how Shadow of the Colossus remake works. And that's a remake, as this is.

They remade the game for new consoles on a completely new engine. They didn't rewrite it all by hand but this is also not a new game so why should they do that?

Shadow of the Colossus is also not a remake 🤷
noone calls Halo Anniversary a remake, so why do it for games that work the same exact way on a technical level?
 

kevboard

Member
I think this is absolutely splitting hairs and SotC is 100% a remake too, so let's just agree to disagree.

well all I'm asking for is consistency. if we call Halo Anniversary a Remaster then SotC and NG2 Black are also remasters.

if we call NG2 Black a remake and SotC, then Halo Anniversary is also a remake... oh and Perfect Dark on 360, or the newest rerelease of Beyond Good & Evil as well.

my issue on the matter is the arbitrarily made distinction that has no basis on the technology behind the games.
these are all basically the same concept on a technical level.
og engine running the code, new engine gives a new coat of paint on top.

which stands in stark contrast to something like System Shock, which doesn't run the original code and was entirely remade.
 
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Larsowitz

Member
Original is much more responsive on Series compared to 2 Black, its really a world of difference if you compare both versions. If you go from a jump to UT as well. 2 Black just doesn't play that well. Its perhaps UE5 and its stutters, I don't remember having issues with the PS3 game even.

There is no comparison, I guess the Xbox is here to stay.
Noticed this as well. Something is off with the engine. It seems the game is a bit slower (?). It is definitely not as fast and responsive as the original NGII.
 

kevboard

Member
Original is much more responsive on Series compared to 2 Black, its really a world of difference if you compare both versions. If you go from a jump to UT as well. 2 Black just doesn't play that well. Its perhaps UE5 and its stutters, I don't remember having issues with the PS3 game even.

There is no comparison, I guess the Xbox is here to stay.

Noticed this as well. Something is off with the engine. It seems the game is a bit slower (?). It is definitely not as fast and responsive as the original NGII.

I had to test it, here are my results:
I always started counting frames the moment the A button was fully depressed, and I tried to press it in as fast as possible each time...
this isn't the most accurate way to test input lag, but it gives a ballpack estimate.

I also tested each game with 5 jumps, and looked for discrepancies. but each time I timed each press for each version, the frames of lag were very similar and all within 1 frame of margin of error.

this is recorded at 240fps, this means each frame is 4.17ms long, keep that in mind. I am counting camera frames, not in-engine frames here.
feel free to set the youtube player to 0.25x speed to see it more clearly



430bWFy.png

I think the jump does have a start-up lag that isn't tied to the game's input lag.
as mashing the right stick to the side and looking for the camera to start turning feels more responsive than pressing jump in all versions.

but that's way harder to accurately test.
 
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SkylineRKR

Member
Makes sense because I play on 60fps as 120 makes the game look like ass on PS5. Also, did you guys notice its much slower to upgrade weapons? They even lowered the price to 20k for the last one, but I could only upgrade a small few weapons despite fighting everything. Big orbs don't spawn after UT chains either.

The more I play it the less I like it as I remember I found Sigma 2 quite dull. Its also too easy on Acolyte and even Warrior. And then too frustrating on Mentor due to the suicide bombs and increased enemy health. The projectile spam in the original on Warrior and up is kind of pissing me off right now though lol. 2 Black could've been the ultimate version. If it really was based on vanilla (which is 100% isn't; they lied), but just with reduced projectile spam, tweaked bosses and the reinstated gore. And they could've kept the women in as I really liked them, but perhaps with a toggle or something to not break the pace if so desired.

I utterly hate the bow and cannon in this, its so fucking boring to use here. There is nothing to do with it, just basic shots with infinite ammo. Worse yet then centered a boss or 3 around it. And I kind of enjoy the orb collecting thing in Chapter 2, opening doors etc... its nothing major and it just adds a tiny bit of interactivity with the world.



I agree with this guy, you start and you see blood and the statue boss gone, and then slowly it hits you that you are simply playing Sigma 2 again. Which had just been redone in Master Collection already.
 
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yogaflame

Member
Has anyone achieve a No damage win against any bosses in this game? Or is it even possible with this type or style of game? In souls type it is achievable like those I saw from Ongbal from his past videos.
 

kevboard

Member
Makes sense because I play on 60fps as 120 makes the game look like ass on PS5.

yup 120fps looks like ass on Series X too.
although some, less taxing areas look ok.
I hope they maybe patch it and lower other settings in order to get the resolution up higher... but due to them already relying heavily on the generally super low quality software Lumen for reflection fallbacks and GI, I kinda doubt they can do much in that regard 😑

I think part of the added lag is due to it being based on Sigma, and part due to the UE5 layer on top of the original engine.
 
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