considering that the game runs and looks like crap on the consoles :PC master race continues to be treated as second class citizens for console releases, esepcially by Japanese developers. Obviously PC gamers don't buy enough games.
Dso gaming says it's dog shit as well.
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Rise of the Ronin Benchmarks & PC Performance Analysis
Powered by the Katana Engine, it's time now to benchmark Rise of the Ronin and examine its performance on the PC.www.dsogaming.com
Japanese developer incompetence at its finest such as the below...
"Not only that, but you cannot use DLSS 3 Frame Generation in Fullscreen Mode. Instead, you’ll have to use Window or Borderless. I raised this issue to Team Ninja and its response was “The unavailability of frame generation in non-borderless fullscreen mode is a specification”. That’s the first time I’ve heard anything like that. But hey, it is what it is"
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This fucking sucks. The PS5 version runs like shit so I was hoping for a big performance increase on PC.
This is a PS5 exclusive too, mind you. The textures are shit, the geometry is flat. There's zero reason for this thing to run like shit AND be 150 gigs in size. Either their engine or their optimization team are absolute garbage.
That's what i read almost every time. If you have a 2k 3k or 4k pc you can brute force and will run ok.At least I thought you could brute force it with a very decent rig.
Apparently you shouldn’t expect much more powerful and expensive hardware to run games much better than consoles. That would be unreasonable.That's what i read almost every time. If you have a 2k 3k or 4k pc you can brute force and will run ok.
They haven't made a good version of the game in general. Complete incompetence.I don't know why they bother making a broken port to PC, if you're going to release it, make it good.
Nioh 2 looked like a PS3 game though.I mean...they did put out Nioh 2 if anyone remembers that amazing port.
Everything they put out is a wait and see for me until they improve their track record.
It is funny that the Ninja Gaiden 2 remake on UE5 runs better than this game though. Why bother with an in-house engine if you can't control for good performance?
This game too.Nioh 2 looked like a PS3 game though.
It would be fine if it ran poorly on Ultra but looked amazing. But it looks meh at best.After reading the article it seems like performance is shit on Ultra settings as they are just completely unoptimised. It's obviously not a good look when trying to run the game on the highest end hardware and it runs badly.
That being said, if you run the game on standard settings it sounds like it's better optimised and runs well enough on what they have under the recommended requirements.
That's what i read almost every time. If you have a 2k 3k or 4k pc you can brute force and will run ok.
Guys, the game runs at 1070p-1100p on average in Performance Mode on the Pro without ray tracing. It's 936p on the regular PS5.Apparently you shouldn’t expect much more powerful and expensive hardware to run games much better than consoles. That would be unreasonable.
Just like you shouldn’t expect a switch game to look much better when ported to ps5.
It looks like half arsed optimised trash on the PS5 PRO. I played about twenty minutes worth and then deleted it.Just get a PS5 Pro.
Other than games with bad shader stutter or games with extensive added RT, I can't think of any that don't run satisfactory 'for me' on my 6900XT.Question for PC gamers:
Were there any major console titles from last gen that couldn't be brute-forced to a satisfactory level performance on mid to decent PC rig?
And obviously I mean during the lifetime of the PS4/Xbone gen, because I'm curious to know if you guys have noticed a generational change.
Don't call the PC a trash can bruh. It really isn't. It's actually a dump. Call it the giant console port dump.Another shitty Koei Tecmo port for the trash can
The game scales just fine on PC compared to the PS5 version. It’s just an ugly game that doesn’t have the graphics the hardware commend. PC wasn’t going to optimize it better.
But that artcile is at least more nuanced. Ultra settings seem to push some settings too much, tanking performance. Reminds me of old games that had ridiculous shadow quality and draw distance settings that tanked performance by 50%.Dso gaming says it's dog shit as well.
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Rise of the Ronin Benchmarks & PC Performance Analysis
Powered by the Katana Engine, it's time now to benchmark Rise of the Ronin and examine its performance on the PC.www.dsogaming.com
Japanese developer incompetence at its finest such as the below...
"Not only that, but you cannot use DLSS 3 Frame Generation in Fullscreen Mode. Instead, you’ll have to use Window or Borderless. I raised this issue to Team Ninja and its response was “The unavailability of frame generation in non-borderless fullscreen mode is a specification”. That’s the first time I’ve heard anything like that. But hey, it is what it is"
How’s the game running on the Pro? Oh ~1080p upscaled to 4K with the oldest version of PSSR so it’s an unstable mess? It also drops to the low 40s?Don't call the PC a trash can bruh. It really isn't. It's actually a dump. Call it the giant console port dump.
Hey, we all just take what we can get.
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I can't honestly think of any.Question for PC gamers:
Were there any major console titles from last gen that couldn't be brute-forced to a satisfactory level performance on mid to decent PC rig?
And obviously I mean during the lifetime of the PS4/Xbone gen,
Having played and finished the game on the Pro performance mode. That is not simply not true. It looks shit, and frame drops were often. I only finished it because the game itself is good.Bottom line: PS5 Pro Performance Mode is the best way to experience this gem.
Question for PC gamers:
Were there any major console titles from last gen that couldn't be brute-forced to a satisfactory level performance on mid to decent PC rig?
And obviously I mean during the lifetime of the PS4/Xbone gen, because I'm curious to know if you guys have noticed a generational change.
Bottom line: PS5 Pro Performance Mode is the best way to experience this gem.
Dso gaming says it's dog shit as well.
![]()
Rise of the Ronin Benchmarks & PC Performance Analysis
Powered by the Katana Engine, it's time now to benchmark Rise of the Ronin and examine its performance on the PC.www.dsogaming.com
Japanese developer incompetence at its finest such as the below...
"Not only that, but you cannot use DLSS 3 Frame Generation in Fullscreen Mode. Instead, you’ll have to use Window or Borderless. I raised this issue to Team Ninja and its response was “The unavailability of frame generation in non-borderless fullscreen mode is a specification”. That’s the first time I’ve heard anything like that. But hey, it is what it is"
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1070-1100p and dropping below 60 vs native 4K+DLAA 80-100fps and Ultra settings.
Yeah, I don't think so. Mind you, the Pro should be running this at like 1800p60, but the optimization is ass.
And considering you never touched the PC version, how do you know how good it is?The best play experience is not measured through graphs.
Console users aren't the ones complaining.And considering you never touched the PC version, how do you know how good it is?
They were complaining a year ago.Console users aren't the ones complaining.