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[DF] Monster Hunter Wilds - we can't recommend the PC version

Mr Moose

Member
Game is a vram hog:

4UcnCOR.jpeg



Can actually USE 17GB with 3440x1440 native while bullshit in game meter will show you something completely else.

No wonder that players with low vram cards (nvidia...) are suffering.


It doesn't even look good. There's something wrong with the game.
 

Mayar

Member
man... so at 4k, 16gb cards are cooked day1 (5070ti/5080)
I remember that I once wrote that cards with 12-16 GB will become a living wage pretty soon, since video cards need to be sold and none of the developers won't work on optimization, they told me there that I was wrong. :messenger_grinning:
I just didn't think it would happen so quickly in 2025, I was roughly counting on the end of 2025, beginning of 2026.

Oh hi Bojji Bojji :messenger_grinning:
 
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Gaiff

SBI’s Resident Gaslighter
Some fake. There is no option for 'film grain, chromatic aberration & color grading' in this game. TAA can't be turned off without disabling upscalers, and you can't play without it and FG. :messenger_grinning_smiling:
Likely modding it. You couldn't do most of those things in the in-game menu of World either.
 
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Dynasty8

Member
Performance has been fine for me. But I get it, I'm running on a high end PC, so yeah I am fortunate.

Biggest complaint is the dumb fucking cringe story that forces an overly linear campaign that makes the main story a slog. The easy difficulty doesn't help at all. Haven't had to upgrade anything at all and just cutting through the first set of monsters much easier than I ever did in Worlds. Capcom really fucked up here. Fanboys can continue to defend the game, I can't take them seriously.

Just can't wait to get to the end game when hopefully the game can take these shackles off.
 
Alright well, since no one in this thread actually has the game and has played it on more modest hardware, I'll report with my own findings

I was curious how it would perform on the dreaded 8 GB VRAM GPU and fortunately (or not) I have a gaming laptop with a 3070 Laptop which is in fact an 8 GB VRAM GPU. The 3070 Laptop performs roughly like a desktop 3060 Ti for anyone wondering

My gaming laptop has an i7-11800H (Tiger Lake) and the 3070 Laptop. Resolution of the display is 2650x1600 (16:10) but Wilds runs in a 16:9 window, so 1440p resolution. The laptop has been upgraded to 32 GB of system memory. I have Win11 24H2, latest Nvidia driver (572.60), latest Nvidia app. I was able to force DLSS 4 Preset K (Transformer) using Nvidia app by manually adding Wilds to the game list. I verified using the registry edit that it is in fact using DLSS 310.2.1 with Preset K

I did not download the High Resolution Texture Pack to the laptop, I'll save the 70 GB of SSD space thanks. The game defaults to High settings on launch, and I left it that way except tweaking Anisotropic Filtering to 16x instead of default 8x. I also turned off Motion Blur and Vignette. I also switched to DLSS Performance instead of default Quality. Reflex is turned off (it doesn't work anyways in this game on RTX 30 series). Vsync/Gsync are enabled, in-game Framerate Cap is off, like it matters on this machine. All other settings were left as the game set them

Then I went outside and tried beating up a Quematrice. There was one right outside the Base Camp so that was convenient. In the Base Camp I was seeing framerates in the 30-40 range, which isn't amazing but also completely playable with Gsync. When bonking the giant fire bird, I was also seeing framerates in the 30-40 range. I noticed no stuttering or frame drops except briefly when textures were loading in initially.

The game looks fine with High textures. I didn't notice any issues with textures not loading or PS2 graphics. There was, as far as I could tell, nothing wrong with Wilds on my 3 years old gaming laptop using an 8 GB VRAM GPU that I could see. I'm going to go back to playing on my desktop with a 3090 obviously when I'm at home but I cannot imagine how people with desktop 3060 Ti (similar to my 3070 Laptop) can be having a bad experience unless something is wrong with their computer. Which judging from the 1.3 million peak CCU, average 700k CCU during North American peak hours, is also the experience of the vast majority of PC gamers playing Wilds

DF can go suck a dick
 
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Gaiff

SBI’s Resident Gaslighter
Alright well, since no one in this thread actually has the game and has played it on more modest hardware, I'll report with my own findings

I was curious how it would perform on the dreaded 8 GB VRAM GPU and fortunately (or not) I have a gaming laptop with a 3070 Laptop which is in fact an 8 GB VRAM GPU. The 3070 Laptop performs roughly like a desktop 3060 Ti for anyone wondering

My gaming laptop has an i7-11800H (Tiger Lake) and the 3070 Laptop. Resolution of the display is 2650x1600 (16:10) but Wilds runs in a 16:9 window, so 1440p resolution. The laptop has been upgraded to 32 GB of system memory. I have Win11 24H2, latest Nvidia driver (572.60), latest Nvidia app. I was able to force DLSS 4 Preset K (Transformer) using Nvidia app by manually adding Wilds to the game list. I verified using the registry edit that it is in fact using DLSS 310.2.1 with Preset K

I did not download the High Resolution Texture Pack to the laptop, I'll save the 70 GB of SSD space thanks. The game defaults to High settings on launch, and I left it that way except tweaking Anisotropic Filtering to 16x instead of default 8x. I also turned off Motion Blur and Vignette. I also switched to DLSS Performance instead of default Quality. Reflex is turned off (it doesn't work anyways in this game on RTX 30 series). Vsync/Gsync are enabled, in-game Framerate Cap is off, like it matters on this machine. All other settings were left as the game set them

Then I went outside and tried beating up a Quematrice. There was one right outside the Base Camp so that was convenient. In the Base Camp I was seeing framerates in the 30-40 range, which isn't amazing but also completely playable with Gsync. When bonking the giant fire bird, I was also seeing framerates in the 30-40 range. I noticed no stuttering or frame drops except briefly when textures were loading in initially.

The game looks fine with High textures. I didn't notice any issues with textures not loading or PS2 graphics. There was, as far as I could tell, nothing wrong with Wilds on my 3 years old gaming laptop using an 8 GB VRAM GPU that I could see. I'm going to go back to playing on my desktop with a 3090 obviously when I'm at home but I cannot imagine how people with desktop 3060 Ti (similar to my 3070 Laptop) can be having a bad experience unless something is wrong with their computer. Which judging from the 1.3 million peak CCU, average 700k CCU during North American peak hours, is also the experience of the vast majority of PC gamers playing Wilds

DF can go suck a dick
You're playing at 1440p using DLSS performance, an internal resolution of fucking 720p and getting 30-40fps on a GPU faster than what the console have and you think this is fine lmao?

The 50-60% negative reviews, mainly concerned about performance, disagree with your assessment.
 
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xenosys

Member
I've been playing for 5+ hours

Dude this is an ugly, ugly fucking game. The textures look like shit, and for some reason that game is allergic to color. It doesn't come off like a next gen type of game. How is a game this ugly having such ridiculous performance issue?

MH World has a more vibrant color palette. After playing Wilds for a few hours, I went back to World just out of curiosity, and it checks out.
 
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You're playing at 1440p using DLSS performance, an internal resolution of fucking 720p and getting 30-40fps on a GPU faster than what the console have and you think this is fine lmao?

The 50-60% negative reviews, mainly concerned about performance, disagree with your assessment.
You don't even have the game nor do you seem to have any interest in playing it. You're just here to shit on it
 

Gaiff

SBI’s Resident Gaslighter
You don't even have the game nor do you seem to have any interest in playing it. You're just here to shit on it
Completely besides the point. I can talk about the technical aspects.

I didn’t buy it specifically because it’s still broken. I played World and the beta and was looking forward to Wilds, but the performance profile was always something that worried me. I’ll buy it when it’s better, hopefully.

You’re playing a PS4-looking game with an internal resolution of 720p, 30-40fps, and can’t see what’s wrong and shit on DF. Just lol.
 
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Mister Wolf

Member
Completely besides the point. I can talk about the technical aspects.

I didn’t buy it specifically because it’s still broken. I played World and the beta and was looking forward to Wilds, but the performance profile was always something that worried me. I’ll buy it when it’s better, hopefully.

You’re playing a PS4-looking game with an internal resolution of 720p, 30-40fps, and can’t see what’s wrong and shit on DF. Just lol.

The cope is massive. My cousin bought it too after shitting on the performance he got in the beta. He has a 3080ti paired with 5600x. FOMO is real. He with me right now making excuses for why he bought it still. I told him that's why Capcom doesn't give a fuck, because they know they got yall by the brain.
 
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MMaRsu

Member
I actually never finished World, but I killed the big fat rock monster last night with the lava and all. I think that was the last main mission.

Now I gotta do some expeditions to get back into the groove because I was kinda lost after not having played it for two years.

I hope to hit a higher rank so I can start Iceborne? Im rank 11 right now I think.

Bit offtopic I guess since its about World
 

SKYF@ll

Member
anyways, considering 60 fps mode on ps5 pro will have the full vsync latency that often gets you around 70-100 ms of latency, playing at 30/40 FPS with reflex on PC often ends up with 50-60 ms latency which should still be a more responsive experience than consoles. imagine having access to full VRR but not utilizing it to reduce latency massively. what is the point of having such strong hardware that can push 60 FPS when you ruin it with vsync lol. anyways.
Unlocking the frame-rate with a 120Hz display allows for higher frame-rates, typically 60-80fps. *PS5 Pro *DF
3wmecID.jpg
1zcad4N.jpg
 
The cope is massive. My cousin bought it too after shitting on the performance he got in the beta. He has a 3080ti paired with 5600x. FOMO is real. He with me right now making excuses for why he bought it still. I told him that's why Capcom doesn't give a fuck, because they know they got yall by the brain.
I'm sorry, I'll stop having fun now because you told me to
 
How come nobody at DF who cares about consoles has a freakin backbone?

Every time it's only the PC versions that get attention from developers because Alex is the only person who cares enough to call out the devs. ...meanwhile the console versions are just as shit as PC or worse!

But the consoles never get fixed or improved because the narrative just becomes "PC version needs work". This happened with Elden Ring where it got fixed on PC but consoles to this day can't run it at lower settings at a solid 60 fps....even on the Pro it's still sub 60

Same thing will happen with MH wilds. I swear John and now Oliver are too soft (or they don't really care what happens to console either). But last time I checked MH wilds is shit on the base consoles and not so hot on Pro. The textures in this game ...ouch

Never seen DF make a video calling out how much "consoles need work"
 

Zacfoldor

Member
Oh yeah, vindicated!!! Told yall you should buy a PS5 Pro if you want to play MH:W. It is the only good platform. The game is an 9 out of 10 on PS5 Pro, and a 6 on PC. GTA not launching day and date on pc, so the time to get in on a pro is now. It is no longer optional. Everything else either has major flaws or huge costs in combination with major flaws.
gonna cry tobey maguire GIF


BTW dragons dogma 2 runs perfectly on PS5 pro. Perfectly. Monster Hunter wilds will eventually look even better on pro, this is just the beginning.
 
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You don't even have the game nor do you seem to have any interest in playing it. You're just here to shit on it
I was hyped for it.

But didn’t buy it due to bad performance and graphics.

I do think game does a lot of things and is a heavy load on the system. Especially cannot be compared to other normal games.

But Capcom failed to deliver bare minimum I expect.
 

Zathalus

Member
You're playing at 1440p using DLSS performance, an internal resolution of fucking 720p and getting 30-40fps on a GPU faster than what the console have and you think this is fine lmao?

The 50-60% negative reviews, mainly concerned about performance, disagree with your assessment.
Well, the 3070 mobile is actually a touch slower compared to console GPUs. Hardware Unboxed did a review and the desktop 3070 is 35% faster, even the desktop 2070 Super is 10% better. The base consoles do around 1224p DRS with no upscaling and no RT for the 40fps mode with some drops. So a slower GPU doing 720p, higher settings, and using the more demanding transformer model to upscale to 1440p doesn’t seem that far off in raw performance vs the console versions.

All that being said, obviously I don’t think the port is great or anything. It still has fundamental issues with texture streaming, broken UI, frame time swings and variance, DRM causing issues, and bad graphics for the rendering budget. The only way you can apparently have some sort of stable performance on PC is to have a powerful enough GPU with enough VRAM and implement a 60fps cap to combat the frame time swings. But even that doesn’t resolve all the issues.
 

Zathalus

Member
Oh yeah, vindicated!!! Told yall you should buy a PS5 Pro if you want to play MH:W. It is the only good platform. The game is an 9 out of 10 on PS5 Pro, and a 6 on PC. GTA not launching day and date on pc, so the time to get in on a pro is now. It is no longer optional. Everything else either has major flaws or huge costs in combination with major flaws.
gonna cry tobey maguire GIF


BTW dragons dogma 2 runs perfectly on PS5 pro. Perfectly. Monster Hunter wilds will eventually look even better on pro, this is just the beginning.
It’s 1080p native on the Pro with zero RT for the 60fps mode, with the occasional dip. A 4070 Super with a 60 FPS cap at 1440p with DLSS 4 Quality, Ultra settings, and RT offers up a mostly locked 60fps, with the occasional frame drop. A regular 4070 can do the same, just disable RT or drop to balanced.

It’s broken on lower GPUs with limited VRAM and not enough GPU power to try and lock a 60fps cap, and still has frame time spikes on higher GPUs. But don’t try and pretend it is flawless on the Pro either, no RT, 1080p resolution, texture loading issues, and occasional frame drops are all present on the Pro version. It looks subpar on all systems as well.

Dragons Dogma 2 on PC with all the latest patches is fine on PC now. CPU performance drastically improved, and the frame time graph is smooth, so not even sure why you brought it up. Did you think the PC version doesn’t also get all the optimisation that went into the console versions?
 

Soodanim

Member
I'm happy I decided to get Worlds & Rise + DLCs when it was in the bundles a couple months back. I can enjoy them for god knows how long then maybe pick this up when it has been patched up in a couple years.
 

GymWolf

Member
I solved every problem by just disabling the texture pack, the difference is minimal or non existent inmost of the cases and now the game run smooth even inside the villages.
Let's be real the game look like a mid ps4 game texture pack or not, i can max out everything else and even use dlaa for the best possible iq.

The only problem is that it sometimes crash when i save and exit to the desktop but no crashes during gameplay.
 
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MagiusNecros

Gilgamesh Fan Annoyance
I solved every problem by just disabling the texture pack, the difference is minimal or non existent inmost of the cases and now the game run smooth even inside the villages.
Let's be real the game look like a mid ps4 game texture pack or not, i can max out everything else and even use dlaa for the best possible iq.

The only problem is that it sometimes crash when i save and exit to the desktop but no crashes during gameplay.
I'll have to try this and see if it removes the occasional stutter and choppy cutscenes since it wants to try to reload textures during said cutscenes.
 

yamaci17

Member
Unlocking the frame-rate with a 120Hz display allows for higher frame-rates, typically 60-80fps. *PS5 Pro *DF
3wmecID.jpg
1zcad4N.jpg
nice if that's the case

Well, the 3070 mobile is actually a touch slower compared to console GPUs. Hardware Unboxed did a review and the desktop 3070 is 35% faster, even the desktop 2070 Super is 10% better. The base consoles do around 1224p DRS with no upscaling and no RT for the 40fps mode with some drops. So a slower GPU doing 720p, higher settings, and using the more demanding transformer model to upscale to 1440p doesn’t seem that far off in raw performance vs the console versions.

All that being said, obviously I don’t think the port is great or anything. It still has fundamental issues with texture streaming, broken UI, frame time swings and variance, DRM causing issues, and bad graphics for the rendering budget. The only way you can apparently have some sort of stable performance on PC is to have a powerful enough GPU with enough VRAM and implement a 60fps cap to combat the frame time swings. But even that doesn’t resolve all the issues.

we don't even know what settings consoles are using. they literally use fsr 1 to actually reduce the resolution to 720p. there's at least 25% to %40 performance difference between running an the game at actual 720p and running it with 1440p dlss performance (more so with transformer model)

it is funny to me that people think that dlss performance is this massive performance boost for being internally at 720p. for some engines it doesn't even do anything meaningfully. some engines simply do not scale that well with internal resolution.



based on what I'm seeing here the game is as demanding as actual native 1080p at 1440p dlss balanced (830p internal, and that's without transformer model). I'm sure performance mode wouldn't do much for the performance either here. it would still run near what actual native 1080p output runs at
 
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Killjoy-NL

Member
Unlocking the frame-rate with a 120Hz display allows for higher frame-rates, typically 60-80fps. *PS5 Pro *DF
3wmecID.jpg
1zcad4N.jpg
That explains why it suddenly ran a lot smoother on my Portal when I unlocked frame-rate after starting with the framerate capped at 40fps.
For some reason, I was under the assumption that unlocked still ran close to 40fps.

Plays like a charm in Balanced mode uncapped on my Portal (and obviously on my OLED as well).
 
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Scrawnton

Member
I think the people saying the game looks like a PS4 game on mid to high end GPUs didn't get to the part of the game yet where the weather and sunlight is clear letting the game pop. Funnily enough that is a story line related thing. With high res textures downloaded and the game on DLSS 4K, the game looks jaw dropping. Capcom just crippled their own IQ for storyline reasons. The world looking garish and like garbage is literally a part of the lore. It gets much better. I'm already on high rank.

4070S / 14700KF / 32gb ddr5
 

Darchaos

Member
I think the people saying the game looks like a PS4 game on mid to high end GPUs didn't get to the part of the game yet where the weather and sunlight is clear letting the game pop. Funnily enough that is a story line related thing. With high res textures downloaded and the game on DLSS 4K, the game looks jaw dropping. Capcom just crippled their own IQ for storyline reasons. The world looking garish and like garbage is literally a part of the lore. It gets much better. I'm already on high rank.

4070S / 14700KF / 32gb ddr5
Just killed Hirabami, still looks and run like shit. Basin makes my eyes actualy bleed, wtf have they done to this game
 

Juza

Member
I think the people saying the game looks like a PS4 game on mid to high end GPUs didn't get to the part of the game yet where the weather and sunlight is clear letting the game pop. Funnily enough that is a story line related thing. With high res textures downloaded and the game on DLSS 4K, the game looks jaw dropping. Capcom just crippled their own IQ for storyline reasons. The world looking garish and like garbage is literally a part of the lore. It gets much better. I'm already on high rank.

4070S / 14700KF / 32gb ddr5
So, the director intentionally made the game's introduction look rough and run poorly to serve the narrative?

giphy.gif
 

Scrawnton

Member
So, the director intentionally made the game's introduction look rough and run poorly to serve the narrative?

giphy.gif
Having the lighting look like shit and everything look dull and flat? That's literally storyline related stuff.

The texture pop in being horrible and the game running poorly? That's just straight lazy and rushed development.
 

squidilix

Member
we don't even know what settings consoles are using. they literally use fsr 1 to actually reduce the resolution to 720p.
Stop saying bullshit, the game does't run at 720 on consoles.

More than 960-1080p DRS with FSR1, with a good stable 60fps..

Why do you have to say stupid things about the console versions to reassure yourself of the crappy quality of the PC port?
 
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