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[DF] Monster Hunter Wilds - we can't recommend the PC version

bbeach123

Member
It run like trash while look like a ps4 game (would say ps3 but too much hyperbole I guess) .

I dont mind 40-60fps with drops to 30fps . But not for something that looks like this .
 

Gonzito

Gold Member
SpecialK has made some testing and found the issue is the DRM.
This game uses Denuvo and might also use Capcom's own DRM on top. And they are spamming the CPU with this in every thread they create.



And some people wonder why gamers hate crap like Denuvo...


So we have another Resident Evil Village case where Capcom uses denuvo plus his own DRM to fuck with the consumer

Seriously Capcom fuck off with this bullshit
 
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UnrealEck

Member
It's all relative.
Runs shit on my high end PC.

But that's still over 100 FPS at max settings, 3440x1440 ultrawide with amazing DLSS upscaling tech. So if you have a decent PC (not even high end) it's going to be the best place to play it regardless because the game runs (and looks) shit on everything, relatively.
 

Gaiff

SBI’s Resident Gaslighter
All the bitching mirrors the same we heard with dragons dogma 2... and again, my buddy with a 4080 is really happy, game runs great.
You guys are happy, game runs great. I am happy, benchmark runs great.

so wtf? Pc gamers forgot how to pc game.
It used to be absolutely normal that 2 years old pc was straight up trash. I got that 3dfc in 1998? well good luck with it in 2000. Max Payne would not even boot.
2-3 years was the usual rotation.
Now people have their 5 years old + parts and they are moaning to heavens about the game running bad?

Yeah, the benchmark ran like trash on my pc... but my 3700x was from 2019 and 3080 from 2020. TF I am in no place to complain.
And guess what? I upgraded to 5700x3d and the benchmark runs GREAT. textures 1 level down. Shadows 1 level down and the framepacing line is SMOOOOOOTH and flat.

you are a fucking pc gamer. Know your hardware. Know your limitations and know your settings and diagnostics. The settings are there for a reason. Not just to set it to ultra and complain that you 6 years old pc stutters.
Ffs do I have to say that?

And another thing is whining about bad graphics. Was again the same with dragons dogma 2 and I think it looked incredible. Very tangible lighting. Felt grounded. I loved how that game looks and all I saw was complaining?
Can people not recognize what really good graphics look like anymore? Does it need 100 neon lights on the screen or instagram filter to "look" good?
Amateur, noveu fake pc gamers everywhere. Shameless.

That said, I will be playing on ps5 pro because it is my preference. If I didn't had a ps5, the pc version seemed great from the benchmark.
It also used to be normal that 10-year old systems were completely obsolete. Hell, even 7 years old systems were left behind. How many games came out for the PS1 or N64 in 2004-2006?

Monster Hunter Wilds is a PS4-lookong game and not even a good one, and on the Pro runs at PS4 resolutions. This makes no sense. If at least the game were a looker, I would be more forgiving, but entire rhetoric of "buy better hardware, bro" for a game that looks like shit is comical.
 

rofif

Can’t Git Gud
It also used to be normal that 10-year old systems were completely obsolete. Hell, even 7 years old systems were left behind. How many games came out for the PS1 or N64 in 2004-2006?

Monster Hunter Wilds is a PS4-lookong game and not even a good one, and on the Pro runs at PS4 resolutions. This makes no sense. If at least the game were a looker, I would be more forgiving, but entire rhetoric of "buy better hardware, bro" for a game that looks like shit is comical.
Exactly. Console systems, graphics cards, cpus. It was normal things aged. Maybe it was cheaper so we were easier on it?

I am withholding my graphical judgement until I play the game which should be today.
That's why put dd2 as example in my post of what I think was a great looking game that didn't get great opinions about it's graphics.
 

Gaiff

SBI’s Resident Gaslighter
Exactly. Console systems, graphics cards, cpus. It was normal things aged. Maybe it was cheaper so we were easier on it?

I am withholding my graphical judgement until I play the game which should be today.
That's why put dd2 as example in my post of what I think was a great looking game that didn't get great opinions about it's graphics.
The point was that times have changed. This isn’t 1999 when a new GPU generation came out every 6-8 months. If it were, even the 4090 would be low-tier trash today.
 
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Lokaum D+

Member
for those with low end hardware this is how the game looks on a RTX 2060 at 1440p + DLSS 4 Performance / Medium settings, running at 30fps with some dips, but playable

stJdDFg.jpeg
rZeizxr.jpeg
t4lxRSq.jpeg
8rpg1sN.jpeg
 

yamaci17

Member
for those with low end hardware this is how the game looks on a RTX 2060 at 1440p + DLSS 4 Performance / Medium settings, running at 30fps with some dips, but playable
lol this looks way better than the ps5 pro and its resolution mode based on what I've seen from reviews

it looks like what native 1440p should look like give or take (thanks to DLSS 4 that even runs on RTX GPUs from 2018). and with blurry upscaling and AA solutions, even the modes that run at above 1620p on PS5 pro looks incredibly blurry in comparison to what you posted

dlss 4 truly is magic. you would probably get a consistent 40+ FPS at 1080p/dlss quality while still retaining much better image quality than so called ps5 pro running the game at native 1080p pssr in its performance mode. and we're talking about the lowest end RTX GPU possible here

anyways, considering 60 fps mode on ps5 pro will have the full vsync latency that often gets you around 70-100 ms of latency, playing at 30/40 FPS with reflex on PC often ends up with 50-60 ms latency which should still be a more responsive experience than consoles. imagine having access to full VRR but not utilizing it to reduce latency massively. what is the point of having such strong hardware that can push 60 FPS when you ruin it with vsync lol. anyways.
 
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simpatico

Member
simply not recommend this game to anyone with a graphics card with 8GB of VRAM or less

It would behoove GAF to come to an agreement now about roundly and unanimously mocking 5060 RTX buyers. Memory is a fluid thing, and if we could make an official forum rule regarding it, we could be insulated from mortal folly when these cards release.
 

Lokaum D+

Member
lol this looks way better than the ps5 pro and its resolution mode based on what I've seen from reviews

it looks like what native 1440p should look like give or take (thanks to DLSS 4 that even runs on RTX GPUs from 2018). and with blurry upscaling and AA solutions, even the modes that run at above 1620p on PS5 pro looks incredibly blurry in comparison to what you posted

dlss 4 truly is magic. you would probably get a consistent 40+ FPS at 1080p/dlss quality while still retaining much better image quality than so called ps5 pro running the game at native 1080p pssr in its performance mode. and we're talking about the lowest end RTX GPU possible here

anyways, considering 60 fps mode on ps5 pro will have the full vsync latency that often gets you around 70-100 ms of latency, playing at 30/40 FPS with reflex on PC often ends up with 50-60 ms latency which should still be a more responsive experience than consoles. imagine having access to full VRR but not utilizing it to reduce latency massively. what is the point of having such strong hardware that can push 60 FPS when you ruin it with vsync lol. anyways.
with DLSS4 game looks better but it performs a little worse, here are some 1080p DLSS performance, its way less blurry than PS5 imo.

WwLPJat.jpeg
qmW5J7n.jpeg
 
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yamaci17

Member
with DLSS4 game looks better but it performs a little worse, here are some 1080p DLSS performance

WwLPJat.jpeg
qmW5J7n.jpeg
here
thanks. I hope they can improve textures. most of it looks fine but I've spotted a poor texture on the tree there
rest looks okay though for medium textures
not surprising 1080p dlss 4 performance looks more native 1080p than ps5 pro
 
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MMaRsu

Member
It would behoove GAF to come to an agreement now about roundly and unanimously mocking 5060 RTX buyers. Memory is a fluid thing, and if we could make an official forum rule regarding it, we could be insulated from mortal folly when these cards release.
Its badly optimized its not a problem with 8gb cards
 

MMaRsu

Member
SpecialK has made some testing and found the issue is the DRM.
This game uses Denuvo and might also use Capcom's own DRM on top. And they are spamming the CPU with this in every thread they create.



And some people wonder why gamers hate crap like Denuvo...

What a surprise Denuvo trash impacting another release

"But it doesnt hamper performance!"
 

Lokaum D+

Member
thanks. I hope they can improve textures. most of it looks fine but I've spotted a poor texture on the tree there
rest looks okay though for medium textures
not surprising 1080p dlss 4 performance looks more native 1080p than ps5 pro
low res textures are a little problematic with medium settings and the RTX 2060 has only 6gigs of vram so for what it is, its looking pretty damn great
 

Bojji

Member
What a surprise Denuvo trash impacting another release

"But it doesnt hamper performance!"

Denuvo was proven to be not really much performance impacting. Many games have removed Denuvo in patches and differences are usually minimal.

Capcom bullshit DRM was causing massive problems in RE Village and (probably) here.
 

MMaRsu

Member
Denuvo was proven to be not really much performance impacting. Many games have removed Denuvo in patches and differences are usually minimal.

Capcom bullshit DRM was causing massive problems in RE Village and (probably) here.
Wrong



Load times, frame times and 0,1% lows are massively impacted.

It also depends how its implemented and if you run another DRM on top its going to be worse.
 
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Bojji

Member
Wrong



Load times, frame times and 0,1% lows are massively impacted.

It also depends how its implemented and if you run another DRM on top its going to be worse.


Load times, yes. But framerate difference and not something really massive. Campcom DRM on the other hand caused drops to few frames/s in Village when shooting.
 

HeWhoWalks

Gold Member
Here we go again with DF and Eurogamer pretending that the issues they are spotting on a PC version magically do not apply in even worse forms to their console counterparts.
Well, maybe now folks can stop saying that DF only picks on PlayStation! :goog_tongue:

Also, maybe Capcom will get its ass in gear and fix some stuff!
 
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viveks86

Member
lol this looks way better than the ps5 pro and its resolution mode based on what I've seen from reviews

it looks like what native 1440p should look like give or take (thanks to DLSS 4 that even runs on RTX GPUs from 2018). and with blurry upscaling and AA solutions, even the modes that run at above 1620p on PS5 pro looks incredibly blurry in comparison to what you posted

dlss 4 truly is magic. you would probably get a consistent 40+ FPS at 1080p/dlss quality while still retaining much better image quality than so called ps5 pro running the game at native 1080p pssr in its performance mode. and we're talking about the lowest end RTX GPU possible here

anyways, considering 60 fps mode on ps5 pro will have the full vsync latency that often gets you around 70-100 ms of latency, playing at 30/40 FPS with reflex on PC often ends up with 50-60 ms latency which should still be a more responsive experience than consoles. imagine having access to full VRR but not utilizing it to reduce latency massively. what is the point of having such strong hardware that can push 60 FPS when you ruin it with vsync lol. anyways.
Given this, why is DF so negative on it and refusing to recommend console equivalent/optimized settings? Is Alex just throwing a tantrum because he has higher expectations for pc? This looks totally serviceable imo
 

UnrealEck

Member
thanks. I hope they can improve textures. most of it looks fine but I've spotted a poor texture on the tree there
rest looks okay though for medium textures
not surprising 1080p dlss 4 performance looks more native 1080p than ps5 pro
Some of the textures are surprisingly bad. Even with the high res texture pack that is if I saw correctly 60-something gigabytes in size and uses around 17-18GB of VRAM, some textures literally look like something from 2006.
 

Hot5pur

Member
People defending a poorly optimized releases is peak idiocy. How is sending the message that this is fine work in our favor as a consumer?

From all the reports, it is clear the game, for its visual quality, is highly sub par and runs poorly on top of that. FG recommended to hit 60 should have been a big red flag, and I doubt Capcom understand what FG technology actually does, so this was pure bad. The game is also launching in an unfinished state, given Capcom is trying to hit its fiscal cycle.

Rewarding crummy actions and clear disregard for the consumer should not be a thing. It would be like we have a population unphased in repeatedly self owning itself for the sake of being contrarian, or maybe owning the "midrange PC crowd". It would be like a society empowering a criminal and worshipping them.

Oh wait.
 

MMaRsu

Member
People defending a poorly optimized releases is peak idiocy. How is sending the message that this is fine work in our favor as a consumer?

From all the reports, it is clear the game, for its visual quality, is highly sub par and runs poorly on top of that. FG recommended to hit 60 should have been a big red flag, and I doubt Capcom understand what FG technology actually does, so this was pure bad. The game is also launching in an unfinished state, given Capcom is trying to hit its fiscal cycle.

Rewarding crummy actions and clear disregard for the consumer should not be a thing. It would be like we have a population unphased in repeatedly self owning itself for the sake of being contrarian, or maybe owning the "midrange PC crowd". It would be like a society empowering a criminal and worshipping them.

Oh wait.
We already lost with these ridiculous player numbers tho
 

Gaiff

SBI’s Resident Gaslighter
Load times, yes. But framerate difference and not something really massive. Campcom DRM on the other hand caused drops to few frames/s in Village when shooting.
When you stack anti-cheat on top of Denuvo garbage, the issues multiply.
 
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Guilty_AI

Member
install the game
don't understand what decades of graphical improvements are and what good graphics are
make the game look as sterile as possible
ruin the image
what a bunch of nonsense

oh and that picture is fake
I agree with all of those maybe except volumetric rendering. Like, who the fuck gets this idea of putting film grain & chromatic aberration in everything, do they want their game to be some found footage horror or some shit?
 
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Codes 208

Member
What I’m trying to figure out is how the hell does the open world part play just fine, running at 100+ fps on high settings but the moment a cutscene starts playing it dips to the single digits (especially in the second camp when youre in that forest cave)

Like wtf, i had to change the cutscenes settings to medium just to keep the game from crashing on me
 

rofif

Can’t Git Gud
I agree with all of those maybe except volumetric rendering. Like, who the fuck gets this idea of putting film grain & chromatic aberration in everything, do they want their game to be some found footage horror or some shit?
Sometimes it is too much and sometimes it is not fitting the game, sure.
But imo these serve to make the picture less artificial and gamey. These effects can ground the image if done well.
And depth of field is just nice looking and mimics real eyes and camera. Just a focus. I remember when these effects were all introduced on ps2 and 360/ps3 and games started looking so much better.
And film grain is essentially dithering for some games with poor gradients. But maybe its a rare case.
but Alan wake 2 and resident evil 2 remake show more gradient banding without film grain
 

Kacho

Gold Member
What I’m trying to figure out is how the hell does the open world part play just fine, running at 100+ fps on high settings but the moment a cutscene starts playing it dips to the single digits (especially in the second camp when youre in that forest cave)

Like wtf, i had to change the cutscenes settings to medium just to keep the game from crashing on me
What GPU?
 

Guilty_AI

Member
Sometimes it is too much and sometimes it is not fitting the game, sure.
But imo these serve to make the picture less artificial and gamey. These effects can ground the image if done well.
And depth of field is just nice looking and mimics real eyes and camera. Just a focus. I remember when these effects were all introduced on ps2 and 360/ps3 and games started looking so much better.
And film grain is essentially dithering for some games with poor gradients. But maybe its a rare case.
but Alan wake 2 and resident evil 2 remake show more gradient banding without film grain
Visual clarity >>> grounded image. DoF is actually a good example, while it does make the image look more like a camera, it negatively affects gameplay by essentially blocking your view from parts of the picture.
 

viveks86

Member
That looks like the rock texture in FF7 Rebirth during the demo. I'm sure they'll patch it out for the Pro
I can’t remember the last time persistent texture streaming issues were resolved post launch. This feels like Arkham Knight on PC all over again. I think we should all just make peace with it having these issues on all platforms and either make the best of it and play with whatever we have or take a stance and vote with our wallets
 
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