Those guys delivered excellent single player games for years and then everything goes to shit right around the time WB starts putting out a bunch live service stinkers. Look at WB Games now. They’re in shambles. I don’t think it’s a coincidence they left the studio. The lack of passion in Suicide Squad shows.At just a bit over a year before release, though? I see one being the creative director and the other being the studio head up until late 2022, and I see no better people to blame (within Rocksteady, ofc) for the utter mess that was Suicide Squad. Rocksteady may be just a name right now, but not during (most of, if you want to go that way) the development of Suicide Squad.
Which names were those who left and made Hundered.Stars game company ?Not that I seriously care about Rocksteady, but I checked a bit the credits of Batman: Arkham Knight on MobyGames and the results were... interesting.
Are these mostly assumptions due to the gulf of quality between both games? Because literally everyone here -bar Adam Doherty and Francesco Coan- still worked on Suicide Squad, and with key roles at that.
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Obviously this isn't the entire development team (because I didn't check on the rest), but these being some of the most important staff that worked on Arkham Shadow, including the actual game director going on to be the creative director on Suicide Squad, is interesting, as I previously said.
Their reasoning was “exciting new opportunities” or something to that effect. Doesn’t take a genius to read between the lines. I’m sure they took talent with them too.
No, Suicide Squad was literally their fault, and the fact that you're saying this shows that their sleight of hand has worked.Those guys delivered excellent single player games for years and then everything goes to shit right around the time WB starts putting out a bunch live service stinkers. Look at WB Games now. They’re in shambles. I don’t think it’s a coincidence they left the studio. The lack of passion in Suicide Squad shows.
Their “sleight of hand.” Lol give me a break…No, Suicide Squad was literally their fault, and the fact that you're saying this shows that their sleight of hand has worked.
Before they landed on Suicide Squad, they spent 2 years twiddling their thumbs with another live service MP puzzle game called stones. They were the ones who wanted to make DC-skinned Warframe Destiny and chose the Suicide Squad as the team they would use. They mismanaged the development of the game, not having any idea how to make a Destiny wannabe.
Not many here going to understand that reference I think.They should have called Gotham Nights ‘Quiet Batpeople’.
Missed a trick there.
Arkham Knight wasn't flawless but it's the kind of "black eye" most studios would KILL to be able to achieve.Sefton Hill and Jamie Walker left, and even though they headed the Arkham Trilogy (with Knight being a black eye, imo)
I'd be up for themed one off releases, like 60s Batman, Batman Beyond, Burton's Batman, Nolan's Batman.Batman is so lame.
Most of them, but the point is that all of them - leads and directors across the whole Arkham trilogy - were there calling the shots on Suicide Squad from day one and up until late 2022, meaning that the Suicide Squad that we saw extensive gameplay of at the early 2023 State of Play was the game that the creators of the Batman: Arkham series had been working on for the past six years up to that point. They only quit once the game was fully done and in the debugging phase.Which names were those who left and made Hundered.Stars game company ?
Were they actually at important positions.
Now.....a Batman game based on the 60's TV series would be amazing and fun. Unlike the usual drab, dark, dreary stuff we always get.I'd be up for themed one off releases, like 60s Batman, Batman Beyond, Burton's Batman, Nolan's Batman.
thats the important question , they way games are being made today its getting harder and harder to get excitedAre the staff behind the classic Arkham games still there?
Their “sleight of hand.” Lol give me a break…
WB shares plenty of blame for Suicide Squad. They wanted an endless cash generator like all publishers do. They’ve been pressuring their studios to deliver stuff like that for years, which is why we got Suicide Squad and moronic MTX in Monolith’s Shadow of War. There’s even rumors WB want Hogwarts 2 to be a live service.
Who knows what the hell Wonder Woman was supposed to be, what it is now, or what’s going on over at Monolith.
Edit: Gotham Knights too according to Grubb. I guess WB Montreal were given mercy by WB.
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Around the end of 2016, Walker and Hill told their staff there’d been a change of plans. Stones was out. Suicide Squad was in. According to people who attended the meetings, Hill explained that he saw it as a better opportunity than making something new from scratch and that the company hoped to release the game in 2019 or 2020. (Walker and Hill declined requests to be interviewed for this story.
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Over time, the leaders’ vision kept morphing, most notably switching from an emphasis on melee combat to heavily focusing on guns. The change left some staff members wondering why protagonists such as Captain Boomerang, known for fighting with his namesake weapon, would suddenly pivot to gunplay.
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Staff members sometimes waited weeks or months for Hill, the studio’s perfectionist co-founder and director of the game, to review their work, said the people familiar, creating a bottleneck that further slowed development. He scrapped big chunks of the script and struggled to convey his evolving ideas, they said, confessing that he hadn’t spent much time with competing games such as Destiny. The constant delays hurt morale and led staff to fret that they were discarding too much and failing to make real progress.
The single player open-world action game will introduce an original story set in the DC Universe and allow players to become Diana of Themyscira in the fight to unite her Amazon family and the humans from the modern world.
Powered by the Nemesis System, gamers will forge deep connections with both enemies and allies as they progress from a heroic fighter into a proven leader.
An initial version of Wonder Woman tried reimagining the Nemesis system with the game’s namesake heroine befriending enemies, but that idea has since been tossed out in favor of a more traditional action-adventure game. Now, Wonder Woman’s fate remains in question, according to the people familiar with the business, because of challenges following the changes in Monolith’s leadership and issues surrounding the game’s technology.
So you just don't have any clue what you're talking about as it pertains to this story.
Wonder Woman, meanwhile, was explicitly revealed as a single player story driven game in 2021. It remains so, only now without the Nemesis system.
And for the man-jaw assoomers here, she's designed to be attractive.
I have my problems with Schreier, and you sometimes get that sense, especially from his early crunch exposes about Naughty Dog and even BioWare.Yes, I'm aware of Jason Schreier's article. That's nothing more than gossip from bitter employee's with an axe to grind.
Sure it is, two things can be true at once. But the idea that them staying would've meant a definite win isn't the case. Developers can actually lose the plot over their careers. We've seen many cases of "star talent" leaving and starting up their own studios away from the major publishers. I do not believe it has worked once so far.Walker and HIll leaving Rocksteady with a bunch of talent is bad for the studio. I look forward to seeing what they can produce now that they're no longer under control of WB Games. WB has been mismanaging the fuck out of their studios in recent years.