D
Deleted member 30609
Unconfirmed Member
It's "good" with lots and lots of jank and a very unmemorable narrative and level design (the levels are neat if not entirely derivative by themselves, but far too short and they don't connect to each other in a way that would make them easy to remember).
I actually think one of my favourite qualities about the game *is* the level design, actually. Nearly every room or scenario has a very distinct vibe that makes it very easy to remember. I'm finding that to be true as I replay on NG+.
Like, I agree, it's not anywhere near as cohesive as I'd like, but it's full of RE4 style "remember that crazy shit?!" or "yeah, that moment with the X was tense" or "remember the room with the X, Y or Z?". And even when it repeats ideas, outside of one or two encounters at the *very* end of the game, it always felt new and interesting.