Chapter 12 wastrash
Was that the one where you ride a short bus shooting at the gallery then grab a Humvee .50 cal which then triggers a hundred haunted spawns? If so...
Chapter 12 wastrash
How many chapters are there? I'm only on chapter 4, but I feel like I'm probably around a fourth through it. Does that seem accurate?
Idk I played up to chapter 3 and the jank and camera is really bothering me. Tell me it gets better
Pretty sure you don't have to have the camera centered to pick up an item.
Idk I played up to chapter 3 and the jank and camera is really bothering me. Tell me it gets better
I know it's from the front. It still doesn't work 100% of the time even when the Ganado is clearly in the stunned animation. It's like they tried to bring in the bottle/brick --> melee move from The Last of Us without any of the finesse or beautiful blending animations.
Not centered exactly, but you have to do too much camera adjusting to get things to pop up sometimes.
Congrats! if you have atheories or questions hit the spoiler thread!Beat the game, honestly one of my favorite games released this year so far.
Just checking: Are you sure you hit them in the face with the bottle? Unlike Joel, Seb's not a star pitcher and doesn't get bullseye's like magic. But yes, animation-wise (and control, unfortunately), it just isn't like TLOU.
Just checking: Are you sure you hit them in the face with the bottle? Unlike Joel, Seb's not a star pitcher and doesn't get bullseye's like magic. But yes, animation-wise (and control, unfortunately), it just isn't like TLOU.
Do you mean the popup bubbles? I turned those off completely.
Shouldn't need those to popup to pick up objects anyways I would think.
Also what is supposed to be the tell for the invisible dudes? I can't ever seem to get a grasp what gives their position away, it can't be that vague little blur of a thing that is hard as fuck to see in this game.
Supposed to be the splashes of their footsteps in puddles or physical objects being pushed aside.
I was stumped on the best method so I experimented with them. You can either place a explosive bolt since it is triggered by proximity in their path although this won't be an instant kill.
What worked for me was using a flash bang arrow against and then charging him while he was blinded for a stealth knife kill. I liked that idea better than trying to hit them and end up wasting ammo.
I'm really sad, I finally got back to it today and have almost no interest anymore. Got halfway through chapter 11 and I'm just not feeling it anymore. Maybe if I come back tomorrow it will be better.
I'm really sad, I finally got back to it today and have almost no interest anymore. Got halfway through chapter 11 and I'm just not feeling it anymore. Maybe if I come back tomorrow it will be better.
I'm really sad, I finally got back to it today and have almost no interest anymore. Got halfway through chapter 11 and I'm just not feeling it anymore. Maybe if I come back tomorrow it will be better.
Wow that was a surprising amount of slow walking
Wow that was a surprising amount of slow walking
Chapters 5 and 6 took me about two hours each. Was not expecting them to he so meaty.I can't believe how long these chapters are. I was going to finish Chapter 6 before running down to the drive-through to grab some dinner, but I think I'll just go now. A puzzle seems like a good pause point, I hate those.
The Evil Within - Path= (32bit)
Base Address=0x0, Process ID=5000, Version=Unknown
Resolution=1920x1080, Aspect=1.778, Monitors=1x1, Bezel Comp=False - (\\.\NVDisplay on GeForce GTX 780)
So what is the general impression on this game good or bad ??
Supposed to be the splashes of their footsteps in puddles or physical objects being pushed aside.
I was stumped on the best method so I experimented with them. You can either place a explosive bolt since it is triggered by proximity in their path although this won't be an instant kill.
What worked for me was using a flash bang arrow and then charging him while he was blinded for a stealth knife kill. I liked that idea better than trying to hit them and end up wasting ammo.
Ugggh, that sucks. At least I know that it's not just me. Guess I'll perservere, I wanna see the end at least.Based off some people in this thread it seems like the last few chapters until the very last one are some of the worst in the game.
I never said I wasn't engaged with the any of that. Quite the opposite, I loved the story and didn't think the characters or gameplay were bad. I have no idea what's wrond tonight, chapter 11 just isn't pulling me back into the game.Give it up dude if you're not engaged with the gameplay let alone the story and the characters, you weren't the audience for this game, go play something else, you could probably get a good trade in amount if you gamestop it .
This is the first game with black bars I think I've played where I feel like the bars don't suit the game. I feel like I am constantly looking at something just off screen...
I just got my pin in the mail today. It's a pretty large pin.
I always used the pillar to shoot from at the start, and as soon as I would line up my shot to actually hit the eye (that was looking right at me), it would instantly move because I was detected. Can't hit the eye when the stalk is whipping around.
Where'd you get that? I NEED one of those haha
I found it on eBay.
http://www.ebay.com/sch/i.html?_fro...evil+within+pin&_nkw=evil+within+pin&_sacat=0
They have a few others too. I take it they were handed out at E3.
Ugggh, that sucks. At least I know that it's not just me. Guess I'll perservere, I wanna see the end at least.
I never said I wasn't engaged with the any of that. Quite the opposite, I loved the story and didn't think the characters or gameplay were bad. I have no idea what's wrond tonight, chapter 11 just isn't pulling me back into the game.
There are some parts of the game that make me question whether members of the dev team were even sentient creatures capable of intelligent thought.How could anyone think that's fun? It's just mindblowing. I can't possibly fathom a reason why no one would stop and say "hey guys, this is a stupid thing to include."In chapter 7 there is a spot when random spikes just shoot out and kill you. There's no audio or visual cue that something might be wrong. There's no switch sticking out anywhere. Just your 5285th hanging body then you walk by it and bam, dead.
The first chapter might as well be calledWow that was a surprising amount of slow walking
This is the first game with black bars I think I've played where I feel like the bars don't suit the game. I feel like I am constantly looking at something just off screen...
I got a chapter 6 nightmare question.
Having problems with the section where Joseph is with you and you gotta snipe those bolt spewing boxes. Do the haunted have infinite spawns in that part or will they stop spawning if I shoot out all the boxes?
I have to mention that dat Mikami pacing is in full effect here. As noted, I played from chapter 7 to the end of the game in one sitting (minus bathroom breaks) without ever getting bored. It's kind of difficult for me to describe why, but Mikami just fucking gets pacing. The game moves from stealth encounters, to balls-out action, to psychological moments, to exploratory situations, back to other stuff over and over without skipping a beat. Just masterful.
Few things speak to me more than a game with great pacing. Pacing is something I value very highly in a game, much more than the average.
It's why I generally can't stand open-world games that aren't made by Rockstar.
Even them...fuck it
hate the damn open world trend thats hot right now, with mission design that aint evolved since GTA3. Hope Zelda and MGS got their own thing going on next year.
Guys pls, don't get me started on open world games that all make me angry but I keep buying anyway....aside from the wonderful Sleeping Dogs.
antitrop baiting me with that "except Rockstar" comment. I won't bite, I won't bite *struggles internally*
So I finished the game after a marathon session (chapter 7-end) yesterday. Time was around 14:15. Pretty satisfied with the length, especially with NG+ and additional difficulties to play.
Just some quick thoughts. I think the gameplay is generally amazing, with stellar mechanics and encounter design. The feedback from killing, or hell, even merely wounding enemies in some cases is some of the best I've ever seen. Many encounters are crafty in their construction, and even the more rudimentary fights are elevated by the pure joy of the mechanics.
Aesthetically, I'm very pleased with the game for the most part. Sound design is pretty much perfect given the scenarios in the game, and the art design rises above the technical shortcomings of the engine.
A few knocks against the game: The graphics become pretty bland during outdoor areas late in the game. There's occasional jank in the gameplay with certain prompts requiring a bit of effort to trigger, or Seb just not moving quite as accurately as I want, or crouch walking feeling just a tad too slow. I'm pretty alright with the black bars by this point, though the FOV still feels a bit too narrow in most cases. While I found the story to be very interesting in concept, the characters amount to nothing and there seem to be way too many holes for anything to really tie together logically.
I have to mention that dat Mikami pacing is in full effect here. As noted, I played from chapter 7 to the end of the game in one sitting (minus bathroom breaks) without ever getting bored. It's kind of difficult for me to describe why, but Mikami just fucking gets pacing. The game moves from stealth encounters, to balls-out action, to psychological moments, to exploratory situations, back to other stuff over and over without skipping a beat. Just masterful.
Overall, this is nearly a 15 hour ride that I'll definitely take again. Mikami nails the - and I don't use this word often - "visceral" nature of combat like no one else. Fucking dudes up in this game is a sadistic joy. Pacing is pitch-perfect and the scenarios are constantly inventive. The game is also quite a looker most of the time.
Rating this game is difficult. I'd like to say 8/10 but my heart says 9/10. I feel this is definitely a game that's more than the sum of its parts. I suppose its a bit like that Dan Hsu Gears of War review where he trashes several elements of the game before giving it top marks. For all the occasional jank in the gameplay, irrelevant characters, and technical issues (framerate/FOV/letterboxing), the game just hit me in the feels like no other in recent memory. I may be a bit biased because RE4 is my favorite game of all time, but goddamn if TEW not only scratched an itch I've had for nearly 10 years, but scratched it well. Welcome back, Mikami. We've missed you.
They popularized the genre and they're still the masters of it. Bring on November 18, baby!
Guys pls, don't get me started on open world games that all make me angry but I keep buying anyway....aside from the wonderful Sleeping Dogs.
antitrop baiting me with that "except Rockstar" comment. I won't bite, I won't bite *struggles internally*