SlasherJPC
Banned
So did twitch say fuck it and start letting people stream the game at this point?
So did twitch say fuck it and start letting people stream the game at this point?
Any word on the 360 version? Aside from some tearing and inferior resolution, is it comparable to the XB1/PS4 version?
Seems like it. Same folks streaming for a few hours now.
Geoff Keighley is a better games journalist with his Final Hours series than most of the rest of the "journalists" put together. Final Hours of Titanfall was a phenomenal read and was absolutely worth paying money for. That was some straight up embedded games journalism.
I don't care what his college degree is in.
Soooooooooooooooooo
Based on the last couple of pages I've gathered the following:
Slasher's review will suck because he already made up his mind long before the game released?
Interesting, they usually go by Embargo information, so wondering why the change. That or all their mods are chilling on the weekend.
Since I have made some critical posts of Slasher in this thread I want to make one thing clear. I don't think his review will suck. I have no doubt his enthusiasm is earnest and that he will be putting in his best effort at creating comprehensive and entertaining coverage of the game.
On a personal note, I feel it's the job of devs and pubs to sell me on a game and it's the consumer's role to push back and be skeptical. Marketing is adversarial for a good reason. I find it somewhat unappealing when gamers themselves take up the mantle of promoter even though they have no special information about the product beyond what we all have. It happened for Lords of Shadow, it happened for DmC, and I found it irritating then as well. So if I've come off as rude in my criticism in threads about this game, this is why.
I don't want to imply people shouldn't be excited about games. Hell, I wish I was able to get this excited about games that I hadn't yet played. But the fact remains that lots of us on GAF are excited about games and we don't all manifest that excitement by doing free PR work.
So that's probably the last I'll say on this subject, and I look forward to getting the game sometime this coming week.
Videogamer.com 8/10
http://www.videogamer.com/reviews/the_evil_within_review.html
Note: the embargo for media that received The Evil Within from Bethesda is on October 14th, the day of release. As Bethesda declined to send us a review copy of the game (presumably due to the score we gave Wolfenstein: The New Order) we bought our own copy. As such said embargo does not apply, hence why the review is live now.
Good score. UK press are usually more strict.
lol
Could we start a review thread or is it too early ?
Good score. UK press are usually more strict.
lol
Could we start a review thread or is it too early ?
So that's probably the last I'll say on this subject, and I look forward to getting the game sometime this coming week.
Yeah and I expect it to me taken down soon. They jumped the gun.
Yeah and I expect it to me taken down soon. They jumped the gun.
Since I have made some critical posts of Slasher in this thread I want to make one thing clear. I don't think his review will suck. I have no doubt his enthusiasm is earnest and that he will be putting in his best effort at creating comprehensive and entertaining coverage of the game.
However, as far as using his review as a barometer of quality or an indication of how I'll feel about the game... well, I probably won't. Imagine if a "professional" reviewer working for a major outlet had spent months openly hyping themselves and others for the game, acting basically as a promoter despite having access to only the same public knowledge we all have. How would you feel about their review when it eventually came? So many GAFers gives reviewers so much shit, much warranted, plenty unwarranted, so I have to imagine that many would agree with me that acting as a hype-man AND reviewer is just kind of sketchy. Not like "he was paid to do all this" sketchy, but just "how should I evaluate his own evaluation of the game given his long-term emotional investment in the game?"
On a personal note, I feel it's the job of devs and pubs to sell me on a game and it's the consumer's role to push back and be skeptical. Marketing is adversarial for a good reason. I find it somewhat unappealing when gamers themselves take up the mantle of promoter even though they have no special information about the product beyond what we all have. It happened for Lords of Shadow, it happened for DmC, and I found it irritating then as well. So if I've come off as rude in my criticism in threads about this game, this is why.
I don't want to imply people shouldn't be excited about games. Hell, I wish I was able to get this excited about games that I hadn't yet played. But the fact remains that lots of us on GAF are excited about games and we don't all manifest that excitement by doing free PR work.
So that's probably the last I'll say on this subject, and I look forward to getting the game sometime this coming week.
Yeah and I expect it to me taken down soon. They jumped the gun.
One of the the most interesting things about famed Resident Evil creator Shinji Mikimi's latest is how much it feels like Silent Hill. While the influence of past Capcom classics is obvious - it plays like a cross between Resi remake's slow-burn horror and resource management while effortlessly slipping gears into the slasher-terror of Resi 4's action - The Evil Within's paranormal setting gives the director free reign to play with notions of reality in a way that resembles Team Silent's best.
Is this the first review of the game?
Videogamer Review - 8/10
Pros:
Wonderful environments
Superb Gunplay
Cons:
Sags in the middle
Story never really gets going
One of the the most interesting things about famed Resident Evil creator Shinji Mikimi's latest is how much it feels like Silent Hill. While the influence of past Capcom classics is obvious - it plays like a cross between Resi remake's slow-burn horror and resource management while effortlessly slipping gears into the slasher-terror of Resi 4's action - The Evil Within's paranormal setting gives the director free reign to play with notions of reality in a way that resembles Team Silent's best.
Yeah and I expect it to me taken down soon. They jumped the gun.
No, they bought their own copy, thus the embargo no longer applies.
Ahhhhhhhhh ok. Makes sense then, but they why do twitch streams usually get removed?
What did they give Wolfenstein? (Too lazy to look it up)
Good score. UK press are usually more strict.
lol
Could we start a review thread or is it too early ?
Holy shit indeed!Holy shit.
I sense a lot of 7s and 8s for this.
Admins are asleep
6/10 =(
Holy shit indeed!
I thought Wolf was awful, but I'm surprised Bethesda would blacklist over that score, it's not that bad.
The 22 min videogamer video seems pretty good. Just listening not really watching but the footage does look good.
Your foes - whose tactics are essentially the same as the ganados in Resi 4 - work perfectly in these dreamscape worlds: they just keep coming.
Mikami, more than perhaps anyone, understands that the secret to gunplay and enemy encounters is crafting weapons that are actually tools, with specific functions, not just bang-bang power fantasies. The Evil Within's environments are cramped, dangerous, and oppressive. But they're also that to your enemies. Best laid plans will often go wrong, but the maxim remains: use your weapons and items wisely.
Failure to do so will result in death, and you'll probably die a few times anyway as a matter of course. Enemies are tough and intelligent, moving in packs and swarming the player, using melee and ranged weapons to box Sebastian in. Their resilience - a well-placed shotgun shell to the face sometimes isn't enough - is at the heart of their danger. In a nod to Resi remake's Crimson Heads, one of the few times players will feel safe is after burning downed foes. Even then, matches are at a premium.
There's a satisfaction to combat that feels distinctly Mikami - every encounter is a test, a potential last stand, and it takes true skill to come out alive. Choices have to be made - do you use the various tricks and traps against your enemy, or break them down into ammo for your multi-purpose bow? It's up to you, which makes combat so much fun.
It's these elements that drag you through a game that is, on the face of it, exhausting to play. Even when it isn't at its best, you'll want to press on. It sags considerably in the middle, unable to match Resi 4's superb pacing and letting some rather uninspired environments get in the way.
Never post full articles. It's a scummy thing to do. Every site lives from clicks.
Ok. Here's the full Videogamer review and the bolded parts are the ones i found interesting
He's a dude making youtube videos, think of his review as his opinion. An opinion you know comes from a guy who was hyped about the game he's reviewing prior to release.
There you go, he's not being held to any standards here, he's just some fan giving his opinion. There is nothing wrong with that. There's no conflict of interest here at all unless he's not disclosing certain things. But having seen him talking about the game for the past couple of months it's pretty clear that he's just a fan who made videos, got some attention from Bethesda PR and ended up with a review copy a week early because of it.
I do agree that he's been subtly plugging his upcoming coverage a little bit too much though the past couple of days but whatever. I'm not going to watch his videos because I don't really care about his opinion (no offense) at the end of the day but it sucks to see a truly passionate fan get railed on for no real reason.