kevboard
Member
Bbbut DLSS is better than native! How dare you!
it usually is. the ghosting in that example can probably be fixed by replacing the .dll file for a different DLSS version. sadly, most devs don't really test this shit, and you gotta fix it yourself. but that is thankfully as easy as drag&dropping the desired DLSS version into the game's folder. and thankfully people will usually find the best version fairly quicly.
it's not always the newest DLSS version that gives the best results. it's different for each game, and if devs fuck up with either the wrong version used or the wrong preset selected for what their game works best with.
what different presets can do to a game can be seen in the video below.
these are all recorded using DLSS 3.1.11, the only difference you see is the presets for each mode
in the first example. notice the very obvious trail in Preset A, D and E in the first example, while the other presets have noticeably less trailing issues, while still looking different from eachother as well.
they all use the same quality mode and version number, just a different preset.
and if you look at all the examples he shows in that video, Preset C seems to have the best results across the situations shown.
but if you replaced the DLSS version, a different preset might work better. so if devs don't optimally set this, they can introduce these issues.
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