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Star Citizen Gamescom presentation [Over]

spuckthew

Member
Parts of this look absolutely incredible, like the scale and the detail in the environments and vehicles, but then there's the framerate, the bugs, and the poor character animations :/
 

jett

D-Member
Pretty much. See a bug of a game in heavy development and suddenly we're back to the "Scam Citizen" comments.



If you can point me to the schedule of "6 years of full development" that'd be grand. Otherwise you can take the shitposting out of here.

Development for this thing started in 2012, right? 2012, 2013, 2014, 2015, 2016, 2017. This is year 6.

And why should we only count the years of full development?
 
Backstage:
507846.gif

lol
 

~Cross~

Member
ITT:

if everything goes perfectly, scripted bullshit smoke and mirrors

if things are janky and a bit buggy b/c the game is not complete: LOL this shit sucks, vaporware blah blah


Its crazy where some ppls expectations are with this game.

I think its pretty amazing everytime I see it but I know its a long ways off as it should be for what they are trying to accomplish.

They've been showing off a small portion of 3.0 live for 3 days and the shit was breaking constantly. Cutting down the amount of players, rehearsing their actions over and over again to not trigger problem areas is 100% likely. That the game crash meant that they triggered something they weren't expecting.

Its not fake, its just not at all indicative of the state of the game as it is. Normal play would probably have killed both of them trying to climb a ramp or something
 

Trace

Banned
I mean, if I were a backer I'd be probably pretty pissed at this point with the state of the game as it is.

As a backer, I'm not. I understand the insane scale of the tech behind it, and bugs happen the more complicated you get. If people backing expected a $60 AAA boxed title from the likes of Ubisoft or EA they were backing the wrong product.

Game will be done when it's done.

Development for this thing started in 2012, right? 2012, 2013, 2014, 2015, 2016, 2017. This is year 6.

And why should we only count the years of full development?

Are you seriously going to count years of "development" that basically amounted to prototyping and building up a studio? When EA starts a game they have hundreds of people all working on ready to go, Star Citizen had to build a development team from the ground up. That takes time, and it takes time to flesh out the scope and tech. This hasn't been done before.

But if you want to portray this in the most negative possible light, as you've done literally every time I've ever seen you post in a Star Citizen thread, go ahead.
 

Lothars

Member
I mean, if I were a backer I'd be probably pretty pissed at this point with the state of the game as it is.
Why? I'm a backer for the base game at like the 35 dollar mark and have no issue where it is and it will be done when it gets done. I also don't get the extreme hate for this by some really vocal posters.
 

Vashu

Member
I mean, if I were a backer I'd be probably pretty pissed at this point with the state of the game as it is.

I'm a backer and I am not pissed, so, yeah...

I have no huge stakes in this and love following their development of the game. State of the game is fine for me right now.
 
If they do that, the naysayers will say it's scripted and the game doesn't exist. It's a lose-lose situation unfortunately.

It is a basic planning to have a backup plan in case you cannot do the live demonstration. Imagine the game crashes one or two more times.

They don't need to care about trolls, they are not going to lose the funds or anything. Current viewers are losing because the presentation stalls.
 
The music makes it so much more stressful feeling than it should be. Hopefully they get the demo back soon.

Also hopefully they show something new. It's interesting seeing a repeat of last year's demo basically but I'd be disappointed if that's all they have.
 

JCH!

Member
I'm really looking forward to Star Citizen and I am pretty optimistic about its outcome but bullshit like this is not excusable.

You know this is going to be seen my thousands of people, get your shit together. At least have a damn contingency plan that's not eh 'turn it on an off again'.

It is a basic planning to have a backup plan in case you cannot do the live demonstration. Imagine the game crashes one or two more times.

They don't need to care about trolls, they are not going to lose the funds or anything. Current viewers are losing because the presentation stalls.

Pretty much.
 

jett

D-Member
It is a basic planning to have a backup plan in case you cannot do the live demonstration. Imagine the game crashes one or two more times.

They don't need to care about trolls, they are not going to lose the funds or anything. Current viewers are losing because the presentation stalls.

Sony actually has backups for their live presentations. Not pre-canned video, but other people playing the same demo in the background, ready to switch to that feed in case something unexpected happens.

Probably what they should've done. They don't even have save files or anything here, gonna have to run through the same demo it seems.
 

Zarth

Member
Don't mind this game is taking so long to get done but its a shame when they have trouble demoing even. I'm sure they spent lots of time trying to make sure that demo would be locked down and have no issues.

A lot of the "Its done when its done" concept just doesn't apply to games. Theres definitely a point where working more on it causes harm unless you throw away most of your work. Same way theres a point where enormous teams can do more harm than good.
 

Trace

Banned
Sony actually has backups for their live presentations. Not pre-canned video, but other people playing the same demo in the background, ready to switch to that feed in case something unexpected happens.

The full restart of the UC4 demo says otherwise. And that demo was probably significantly more polished than this one.
 
I'm pretty sure we already saw this last year? What are they showing that's new?

edit: okay so this face reaction stuff is new, that is... extremely extremely awkward
 
this dudes neck is like 2 feet away from the rest of his body.. and the players eyes goes into his own head all within 30 seconds.
 

SighFight

Member
It looks cool when it works, but I don't get why they're putting work into so many side things that could easily wait for later when they should be focusing on the core gameplay loop.
That's something I don't understand either. Yes, that facial stuff is cool but also jerky as hell right now. Just get the basics running...

I will continue to peek in on the game but since I backed it years ago I learned not to be excited anymore. If it is playable at some point that's cool. If not, well, then not. It's been nice to see them try.
 

Skade

Member
It is a basic planning to have a backup plan in case you cannot do the live demonstration. Imagine the game crashes one or two more times.

They don't need to care about trolls, they are not going to lose the funds or anything. Current viewers are losing because the presentation stalls.

Well, i'm a developer myself (web, but still), and we hardly have any backup when it's demo time. It's either : Do our shit work ? Yes ? Then show it. It does not ? Ok, cancel the demo. We'll apologize and show it when it's ready.

Something they can't do here given the stakes and the reserved venue.
 

KKRT00

Member
Development for this thing started in 2012, right? 2012, 2013, 2014, 2015, 2016, 2017. This is year 6.

And why should we only count the years of full development?

They finished crowdfunding campaign on November 2012 and we are at middle of 2017. Even you counted this, its 4.5 years. But do you really think that counting like first 7-8 months when they were staffing from like 8 people is meaningful time for a game with scope like this?
Generally beginning of 2014 would be a proper start of development of this game, as they were approaching 100 head count.
http://i.imgur.com/QLUK3iY.png

----
They don't even have save files or anything here, gonna have to run through the same demo it seems.
Save files? wtf
 
That would suggest a prerecorded demo. Something they've stated hundreds of times they're NOT going to do.

Yes I understand, but you're suggesting Uncharted 4 had the same problem, when in reality the had a contingency plan and used it.

Don't get me wrong, I appreciate CIG doing live demos.

Didn't they just switch to another PS4/PC, not video?

Could have been, I'm not sure. Point is they had a backup plan.
 

Bedlam

Member
Didn't take long for this thread to take a dive.
Blame the presentation.

Star Citizen is a pretty mess.

I wanted to give them the benefit of the doubt for a long time but I just can't see this coming together as a coherent game one day. All they seem to produce are buggy tech demos / vertical slicew. Are there people working on the actual content, populating planets and space with interesting stuff?
 
Yeah sure hate posting when viewing a presentation of a game crash right in front of us and the developer even kinda "brags" about that they had lots of bugs earlier but not this one.

Tell me one other live demo presentation that would not be ripped to shreds if the same happened to it.
 

Vashu

Member
Development for this thing started in 2012, right? 2012, 2013, 2014, 2015, 2016, 2017. This is year 6.

And why should we only count the years of full development?

Actually, the first thing we saw was a version that wasn't used for development but made for the Kickstarter only to give a general idea and feel. A proof of concept created for investors (and backers). Nothing more.

When the Kickstarter ended and the game was funded, CIG was basically 5 to 10 people which grew lineair over time. And the first year was a bust, as Chris Roberts admitted himself, which is why they brought his brother on the team.

The first version of Star Marine was scrapped because it was not compatible with the modules and assets and the studio working on it was let go in favour of creating their own in-house studio that is working on the game right now.

So yeah, it's been a pretty bumpy road, feature creep definitely was a problem, but they're very open about their development.

But it's not year 6 six for the actual development.
 

espher

Member
Yeah sure hate posting when viewing a presentation of a game crash right in front of us and the developer even kinda "brags" about that they had lots of bugs earlier but not this one.

Tell me one other live demo presentation that would not be ripped to shreds if the same happened to it.

At this point in the game's development (acknowledging it has a dev cycle that is way longer than other games) we'd get a nice CG trailer, if anything, for other games.
 

fanboi

Banned
Blame the presentation.

Star Citizen is a pretty mess.

I wanted to give them the benefit of the doubt for a long time but I just can't see this coming together as a coherent game one day. All they seem to produce are buggy tech demos / vertical slicew. Are there people working on the actual content, populating planets and space?

Did you watch the current stream? They have added AI that walks around and have sims like schedules.
 
Guy running from one place to another is off script now, but more realistic to what a player would say I guess. She is still on script, which just clashes even more.
 
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