• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The BlazBlue: Calamity Trigger Official Thread [360/PS3] - Be Ready for the Rebel

d0c_zaius

Member
※" Tager apparently has a new move where he picks the opponent off the floor once they’re down. It’s similar to the move Ragna has."

SO GOOD:D :D :D
 

Oichi

I'm like a Hadouken, down-right Fierce!
※ Hakumen ※
Has a new move where he slices through the air and it can destroy projectiles as well as multi-hitting projectiles. When Hakumen performs the move, a giant Kanji symbol appears (封) and he can absorb projectiles for a second or so it seems. However if he hits his opponent, the barrier dissipates.

※ Tager ※
Apparently has a new move where he picks the opponent off the floor once they’re down. It’s similar to the move Ragna has.
He has double the Guard Libra of a regular character

Carl has no throw loop :X
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Arakune ※
Has a Curse meter, and when it fills completely, Fever time is activated. Once this is activated, even if Arakune is hit, the Curse does not disssipate, and the bugs that come out are much bigger than before. Touching Arakune’s Fog will increase the Curse meter but won’t actually hit you. Dive hits high, is slower and you can no longer Dive cancel.

Why does it feel like Arakune is getting a buff?

Nu Lambda is gonna be an offensive beast. Supposedly she's getting an invincible dragon punch added to her arsenal. She can perform Act Pulsr from 3c now? Holy fuck.

Two Bursts per round now with no negative penalty attached sounds like shenanigans. :lol
 

tafer

Member
Papercuts said:
Nu's HP was HALVED? :lol

I wonder if Tager's 720 still does the same damage if that's true...damn.

Hahaha this is going to be awesome... and at the same time scary. I already see Nu players taking an even more annoying "defensive" stand. And who would blame them?, 2 combos (or less!) and round is done.
 
Wow. Looks like they're nerfing everyone across the board, while giving them new toys to play with. Sounds like Guilty Gear XX Slash all over again. :lol
 

Giolon

Member
On the surface, I don't like the sound of most of the changes. This game is going to play completely differently.

Though I suppose it had better if they're going to charge $60 for it all over again. :D
 

Papercuts

fired zero bullets in the orphanage.
TAGER
- new down status throw called Rocket Finger which has magnetize property, 22D (the one like Ragna's 22C)
- Rocket Finger can be linked after A driver and 3C
- double the guard libra of other characters.
- new 4D move, magnetizes
- 623C has invincibility against HEAD attribute move
- Walk faster
- jump faster
- 2D is faster
- 5D has guard point and doesn't hit opponent far away, able to combo after it
- 3C pulls opponent back
- C is faster

Hoooly shit, awesome. :lol

It seems like everyone is getting nerfed while the lowest of the low tier are getting pretty buffed, hakumen in particular seems to be getting a lot too. Jin almost seems like he's getting hit with the nerfstick the worst...though it's still way to early to really talk about that.
 
Papercuts said:
It seems like everyone is getting nerfed while the lowest of the low tier are getting pretty buffed, hakumen in particular seems to be getting a lot too. Jin almost seems like he's getting hit with the nerfstick the worst...though it's still way to early to really talk about that.

Guess I'll be witching from jin/hakumen to hakumen/jin. ah who am I kidding, I'll be playing one of the new fighters.

what are some of Jin's changes?
 

Papercuts

fired zero bullets in the orphanage.
JIN
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault

Seems weird that he's getting hit with so much stuff in particular considering he was already well rounded.
 
Papercuts said:
JIN
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault

Seems weird that he's getting hit with so much stuff in particular considering he was already well rounded.

Maybe because he's getting some good new stuff. I bolded the ones I think will be significantly bad. for the first one, it depends how slow. for the second, depends on the angles, it might end up being a non-issue.

qcfC shooting two swords is cool and jD being faster is REALLY good.
 

Dreavus

Member
Papercuts said:
JIN
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault

Seems weird that he's getting hit with so much stuff in particular considering he was already well rounded.


God Damnit

No combo after C dp? Why not? You HAD to have a counter hit to do it anyways. Not completely unreasonable since Litchi and Ragna combo just fine after theirs.

And 5B... oh God. People were saying you can't use it as a meaty when your opponent is on the ground anymore either. This move looks like it will be pretty bad now D:

j.B as well? There goes my one of my best zoning tools. D:

Two swords off of 236C should be pretty cool. It's also hard to say how his new j.(5?)C will work into his air combos. And I'm hopeful that the ice cars moving the same distance is NOT the 214A distance.

...

I'm very obviously jumping to conclusions, as he's probably got a few new things coming as well. The 5B nerf though... looks like it will hurt.

EDIT: Beaten... sort of. :lol
 
Dreavus said:
God Damnit

No combo after C dp? Why not? You HAD to have a counter hit to do it anyways. Not completely unreasonable since Litchi and Ragna combo just fine after theirs.

And 5B... oh God. People were saying you can't use it as a meaty when your opponent is on the ground anymore either. This move looks like it will be pretty bad now D:

j.B as well? There goes my one of my best zoning tools. D:

Two swords off of 236C should be pretty cool. It's also hard to say how his new j.(5?)C will work into his air combos. And I'm hopeful that the ice cars moving the same distance is NOT the 214A distance.

...

I'm very obviously jumping to conclusions, as he's probably got a few new things coming as well. The 5B nerf though... looks like it will hurt.

EDIT: Beaten... sort of. :lol

The CDP thing isn't that big a deal I don't think since using it as wakeup or AA is too risky anyway. I hardly ever do it in matches outside combos. Same for ragna. Litchi's is a little more safe but it can still hurt her.

Anyway, what do you care? Arakune got buffed even more!
 

Dreavus

Member
akachan ningen said:
The CDP thing isn't that big a deal I don't think since using it as wakeup or AA is too risky anyway. I hardly ever do it in matches outside combos. Same for ragna. Litchi's is a little more safe but it can still hurt her.

Anyway, what do you care? Arakune got buffed even more!

:mad:

:lol

Yeah, I admit I don't use 623C very much, but that's most because I can't seem to get it out when I'm being pressured. My execution for DPs in general seems to suck.
 

FoxSpirit

Junior Member
Papercuts said:
Nu's HP was HALVED? :lol

I wonder if Tager's 720 still does the same damage if that's true...damn.

That was aparently a joke (and really good Nu players are playing super keepaway... super annoying). Also, Nu's/Lamba's range was lowered.

Oh, and Arakune's fever mode is on a timer... after some time it simply ends. During it you can NOT recurse your oponent. Also, the bugs are bigger, they have something (circle?) for added visibility and are generally a bit weaker. They also can't guardcrush anymore.

All in all I like those changes, seem to make Arakune more interesting and dynamic.

And those Jin changes sound crazy, why? He's good but in need of a nerf? Really?
 
"Nu has two barrier bursts now... ugh"

And apparently an invincible dragon punch.

AAAAHUAHUAHUAHUAHUAHUA.


They took away 5DD -> 4DD though, from what I read. :(
 
The one weekend with a broken laptop adapter...

The buffs, and nerfs sound crazy. I can't wait to see what they'll do to Bang!

also...I'll never lose to another Nu again!
 

remz

Member
iconoclast said:
Arakune got... BUFFED?!

I hope more info about him comes out soon, because that would be pretty ridiculous. No news about Tao = :(
I thought Arakune actually got a pretty serious nerf, if you look at the changes properly.
 
remz said:
I thought Arakune actually got a pretty serious nerf, if you look at the changes properly.

Ah, I was just going by the stuff on Oichi's blog. I didn't notice his dive got nerfed at first either. So yeah he did get hit a bit:

dustloop.com said:
ARAKUNE
- Dive move is not overhead anymore, slow, dive cancel only possible at hit
- when curse meter gets full it goes to FEVER mode
- You cannot recurse opponent in the FEVER mode
- All bugs are changed, not as good as old ones (at least observing from the current point
- u can only summon bees while in FEVER mode
- bugs are huge
- once the curse mode starts it wont go away even if Arakune takes hit
- Fog move has no hitbox but if u touch it the curse meter will increase
- Fog adds 40-50% to meter Everything else 20-25%
- YOU CANT GUARD BREAK with bees
- fast and short back step, no change to forward step

And for Tao
dustloop.com said:
TAOKAKA
- J236B changed to only hit in horizontal direction
- 3C>JD6>JC>J236B>J2DB doesnt combo
- 5B counter hit > 6C does not combo
- CD loop and taunt combo remains

Noooooooooo
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
What about Noel? I had to switch and make her my main because of all the rage quitting Nu inspired. I'll probably give Lambda a shot but I'd like to keep her my main if I could help it.
 

Papercuts

fired zero bullets in the orphanage.
DY_nasty said:
What about Noel? I had to switch and make her my main because of all the rage quitting Nu inspired. I'll probably give Lambda a shot but I'd like to keep her my main if I could help it.

Sounds like a general nerf with a few minor buffs,

NOEL
- 6A doesnt hit on most character's crouch motion
- Change to chain revolver, blueish color is now black
- Combo damage nerfed, combo from 6B does 3100
- You can counter Bullet Rain after Noel lands
- 236A/B/C becomes faster
- 6D becomes faster
- 22C loop nerfed, does only 2700 to Rachel
- new J6D move
- new move which is the 'old JD' directly from the ground
- 5C is shorter but faster
- 6C is slower
- 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
- 5A is slower

Basically seems like she'd have to work harder to get stuff done. I atleast know 5A was fast as hell and used a lot, so that one probably hurts.
 
Giolon said:
On the surface, I don't like the sound of most of the changes. This game is going to play completely differently.

Though I suppose it had better if they're going to charge $60 for it all over again. :D


hopefully you're joking
 

Drkirby

Corporate Apologist
DimmuBurgerKing said:
Tsubaki, lookin' classy!

Alright, no more pissing around. Reveal playable Jubei now plz :D
Wouldn't having 'The Strongest Living Creature' playable be a bit broken? He is ether going to be far to strong or too weak to be called the The Strongest Living Creature.
 

Steaks

Member
Drkirby said:
Wouldn't having 'The Strongest Living Creature' playable be a bit broken? He is ether going to be far to strong or too weak to be called the The Strongest Living Creature.
Slayer and Dizzy were playable in GG, generally "playable strongest person alive" equates to "that character is sandbagging and their ULTIMATE STRENGTH is too cool for you".

Edit: Technically like half the entire cast of GG was like, sandbagging.

I mean when you look at Slayer, his entire motif is just toying with you, blocking with one hand/smoke, laying down lazily when he loses etc. The other characters use some sort of mechanism that "blocks" their power like Potemkin/Sol. (Potemkin's instant kill is he just punches you without restraints on).
 
Drkirby said:
Wouldn't having 'The Strongest Living Creature' playable be a bit broken? He is ether going to be far to strong or too weak to be called the The Strongest Living Creature.

You guys talkin' about all this crazy retarded fighting game "story" bullshit?

I have no idea what the fuck is going on here. Fuck "story" modes.

I'm just glad to see Tager getting some tactical upgrades. :D
 

Hcoregamer00

The 'H' stands for hentai.
momolicious said:
Eh they better not charge 60 dollars for it..

Well, 4 new characters, re-balancing, and new stages.

You know it will be sold for as much as the original did when it came out.

Hopefully they improve more the home version to make the cost worth it (ie: more of the awesome storyline expanded and different modes)
 

FoxSpirit

Junior Member
If Madden can do it, so can BlazBlue

Though $49.90 would be better and it's not completely built from the ground up so maybe
 
EDIT: Nevermind...I found the correct thread on dustloop.

Anyway, fun games, D3vinci. I kept messing up with Litchi...couldn't do her DDs :lol Sometimes my mess-ups awarded me victory, though :p
 

tafer

Member
kensk said:
Slayer and Dizzy were playable in GG, generally "playable strongest person alive" equates to "that character is sandbagging and their ULTIMATE STRENGTH is too cool for you".

Edit: Technically like half the entire cast of GG was like, sandbagging.

I mean when you look at Slayer, his entire motif is just toying with you, blocking with one hand/smoke, laying down lazily when he loses etc. The other characters use some sort of mechanism that "blocks" their power like Potemkin/Sol. (Potemkin's instant kill is he just punches you without restraints on).

If I remember correctly, a lot of characters in BB are also sandbagging. (And that killed the story for me)
 

ultim8p00

Banned
Papercuts said:
Sounds like a general nerf with a few minor buffs,

NOEL
- 6A doesnt hit on most character's crouch motion
- Change to chain revolver, blueish color is now black
- Combo damage nerfed, combo from 6B does 3100
- You can counter Bullet Rain after Noel lands
- 236A/B/C becomes faster
- 6D becomes faster
- 22C loop nerfed, does only 2700 to Rachel
- new J6D move
- new move which is the 'old JD' directly from the ground
- 5C is shorter but faster
- 6C is slower
- 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
- 5A is slower

Basically seems like she'd have to work harder to get stuff done. I atleast know 5A was fast as hell and used a lot, so that one probably hurts.

What the FUCK is this nonsense? Fuck this game. She is now useless. Seriously. Noel is now useless. Why would they nerf Noel?
 
ultim8p00 said:
What the FUCK is this nonsense? Fuck this game. She is now useless. Seriously. Noel is now useless. Why would they nerf Noel?

they nerfed the most powerful parts of her game, which is pretty much the point of balancing a game. They did it to everyone, so what's the problem?
 

Papercuts

fired zero bullets in the orphanage.
ultim8p00 said:
What the FUCK is this nonsense? Fuck this game. She is now useless. Seriously. Noel is now useless. Why would they nerf Noel?

Pretty much everyone is getting nerfed aside from Tager and Hakumen.
 

Oldschoolgamer

The physical form of blasphemy
:( @ the Nu stuff. Not to bad though. She's got a decent amount of options up close, so closing the range on the swords aren't that bad. Yay for that extra burst now. Holy shit, if that invisible dragon punch is true. I can't wait. Lololz
 

Grifter

Member
Like with GG, you gotta treat this as a newer game. By nerfing the overused stuff and buffing or changing weaker stuff, the characters get more rounded and people are less likely to play a character the same way, which was a problem in earlier GG and now in BB.

I expect Noel 66c dropped in favor of more options but comparing what we currently know of her and say...Tager in CS, a tricky matchup now in CT sounds ridiculous in CS when we just go by the known changes..
 

zoku88

Member
tafer said:
If I remember correctly, a lot of characters in BB are also sandbagging. (And that killed the story for me)
Hmm, the only two super strong playable characters are Hakumen
who was weakened by staying in that field thing for hundred years
and Rachel who is toying with you.

That I can remember.
 

ultim8p00

Banned
akachan ningen said:
they nerfed the most powerful parts of her game, which is pretty much the point of balancing a game. They did it to everyone, so what's the problem?

Tager is now faster, Hakumen gets a buff, Arakune gets a buff. Three of her worst matchups are getting buffs, and she's being nerfed and made slower. I can't even imagine what Tager vs Noel will be like now that Tager can actually combo, and he moves faster.
 

Papercuts

fired zero bullets in the orphanage.
ultim8p00 said:
Tager is now faster, Hakumen gets a buff, Arakune gets a buff. Three of her worst matchups are getting buffs, and she's being nerfed and made slower. I can't even imagine what Tager vs Noel will be like now that Tager can actually combo, and he moves faster.

Araukne is getting changed a lot, it seems too early to say if it's a buff or a nerf. I don't play Noel, but I atleast know Tager has no matchups in his favor...or even 5/5(aside from mirrors), I think noel is 6/4 for her, which I don't really see that being one of her worst matchups. Maybe the others are, dunno.

It might swing in his favor for CS, but Tager in general is pretty shitty so he really needed something done. :lol
 
Top Bottom