Arakune ※
Has a Curse meter, and when it fills completely, Fever time is activated. Once this is activated, even if Arakune is hit, the Curse does not disssipate, and the bugs that come out are much bigger than before. Touching Arakunes Fog will increase the Curse meter but wont actually hit you. Dive hits high, is slower and you can no longer Dive cancel.
Papercuts said:Nu's HP was HALVED? :lol
I wonder if Tager's 720 still does the same damage if that's true...damn.
Papercuts said:It seems like everyone is getting nerfed while the lowest of the low tier are getting pretty buffed, hakumen in particular seems to be getting a lot too. Jin almost seems like he's getting hit with the nerfstick the worst...though it's still way to early to really talk about that.
Papercuts said:JIN
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault
Seems weird that he's getting hit with so much stuff in particular considering he was already well rounded.
Papercuts said:JIN
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men's one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault
Seems weird that he's getting hit with so much stuff in particular considering he was already well rounded.
Dreavus said:God Damnit
No combo after C dp? Why not? You HAD to have a counter hit to do it anyways. Not completely unreasonable since Litchi and Ragna combo just fine after theirs.
And 5B... oh God. People were saying you can't use it as a meaty when your opponent is on the ground anymore either. This move looks like it will be pretty bad now D:
j.B as well? There goes my one of my best zoning tools. D:
Two swords off of 236C should be pretty cool. It's also hard to say how his new j.(5?)C will work into his air combos. And I'm hopeful that the ice cars moving the same distance is NOT the 214A distance.
...
I'm very obviously jumping to conclusions, as he's probably got a few new things coming as well. The 5B nerf though... looks like it will hurt.
EDIT: Beaten... sort of. :lol
akachan ningen said:The CDP thing isn't that big a deal I don't think since using it as wakeup or AA is too risky anyway. I hardly ever do it in matches outside combos. Same for ragna. Litchi's is a little more safe but it can still hurt her.
Anyway, what do you care? Arakune got buffed even more!
Papercuts said:Nu's HP was HALVED? :lol
I wonder if Tager's 720 still does the same damage if that's true...damn.
I thought Arakune actually got a pretty serious nerf, if you look at the changes properly.iconoclast said:Arakune got... BUFFED?!
I hope more info about him comes out soon, because that would be pretty ridiculous. No news about Tao =
remz said:I thought Arakune actually got a pretty serious nerf, if you look at the changes properly.
dustloop.com said:ARAKUNE
- Dive move is not overhead anymore, slow, dive cancel only possible at hit
- when curse meter gets full it goes to FEVER mode
- You cannot recurse opponent in the FEVER mode
- All bugs are changed, not as good as old ones (at least observing from the current point
- u can only summon bees while in FEVER mode
- bugs are huge
- once the curse mode starts it wont go away even if Arakune takes hit
- Fog move has no hitbox but if u touch it the curse meter will increase
- Fog adds 40-50% to meter Everything else 20-25%
- YOU CANT GUARD BREAK with bees
- fast and short back step, no change to forward step
dustloop.com said:TAOKAKA
- J236B changed to only hit in horizontal direction
- 3C>JD6>JC>J236B>J2DB doesnt combo
- 5B counter hit > 6C does not combo
- CD loop and taunt combo remains
Darkman M said:Glad to see tager and Arakune get buffed :lol
DY_nasty said:What about Noel? I had to switch and make her my main because of all the rage quitting Nu inspired. I'll probably give Lambda a shot but I'd like to keep her my main if I could help it.
Giolon said:On the surface, I don't like the sound of most of the changes. This game is going to play completely differently.
Though I suppose it had better if they're going to charge $60 for it all over again.
Wouldn't having 'The Strongest Living Creature' playable be a bit broken? He is ether going to be far to strong or too weak to be called the The Strongest Living Creature.DimmuBurgerKing said:Tsubaki, lookin' classy!
Alright, no more pissing around. Reveal playable Jubei now plz
Drkirby said:Wouldn't having 'The Strongest Living Creature' playable be a bit broken? He is ether going to be far to strong or too weak to be called the The Strongest Living Creature.
Slayer and Dizzy were playable in GG, generally "playable strongest person alive" equates to "that character is sandbagging and their ULTIMATE STRENGTH is too cool for you".Drkirby said:Wouldn't having 'The Strongest Living Creature' playable be a bit broken? He is ether going to be far to strong or too weak to be called the The Strongest Living Creature.
Drkirby said:Wouldn't having 'The Strongest Living Creature' playable be a bit broken? He is ether going to be far to strong or too weak to be called the The Strongest Living Creature.
momolicious said:Eh they better not charge 60 dollars for it..
kensk said:Slayer and Dizzy were playable in GG, generally "playable strongest person alive" equates to "that character is sandbagging and their ULTIMATE STRENGTH is too cool for you".
Edit: Technically like half the entire cast of GG was like, sandbagging.
I mean when you look at Slayer, his entire motif is just toying with you, blocking with one hand/smoke, laying down lazily when he loses etc. The other characters use some sort of mechanism that "blocks" their power like Potemkin/Sol. (Potemkin's instant kill is he just punches you without restraints on).
Papercuts said:Sounds like a general nerf with a few minor buffs,
NOEL
- 6A doesnt hit on most character's crouch motion
- Change to chain revolver, blueish color is now black
- Combo damage nerfed, combo from 6B does 3100
- You can counter Bullet Rain after Noel lands
- 236A/B/C becomes faster
- 6D becomes faster
- 22C loop nerfed, does only 2700 to Rachel
- new J6D move
- new move which is the 'old JD' directly from the ground
- 5C is shorter but faster
- 6C is slower
- 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
- 5A is slower
Basically seems like she'd have to work harder to get stuff done. I atleast know 5A was fast as hell and used a lot, so that one probably hurts.
ultim8p00 said:What the FUCK is this nonsense? Fuck this game. She is now useless. Seriously. Noel is now useless. Why would they nerf Noel?
ultim8p00 said:What the FUCK is this nonsense? Fuck this game. She is now useless. Seriously. Noel is now useless. Why would they nerf Noel?
dragonlife29 said:I wish I could get excited with you guys, but it feels like I'm reading an alien language :'( Like, WTF is JC? Jump C [button]? CS?
Hmm, the only two super strong playable characters are Hakumentafer said:If I remember correctly, a lot of characters in BB are also sandbagging. (And that killed the story for me)
akachan ningen said:they nerfed the most powerful parts of her game, which is pretty much the point of balancing a game. They did it to everyone, so what's the problem?
ultim8p00 said:Tager is now faster, Hakumen gets a buff, Arakune gets a buff. Three of her worst matchups are getting buffs, and she's being nerfed and made slower. I can't even imagine what Tager vs Noel will be like now that Tager can actually combo, and he moves faster.