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The Blood of Dawnwalker — Cinematic Trailer & Gameplay Teaser

R6Rider

Gold Member
I read you only have thirty days in game, to complete your mission? That sounds like a timer so.........

Im Outta Here GIF by Tiffany
No. To clarify: Only major quests move time forward. They have emphasized that you can mess around and "take in the view" without any worry. But when it's down to make important decisions and complete major quests, time will move forward.

An example: Let's say Elden Ring worked the same way. Time would not pass unless you defeated the main bosses in the game. Or another example, let's say a racing game. Time would only pass if you complete a championship race, but not when doing any other races.
 
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viveks86

Member
No. To clarify: Only major quests move time forward. They have emphasized that you can mess around and "take in the view" without any worry. But when it's down to make important decisions and complete major quests, time will move forward.

An example: Let's say Elden Ring worked the same way. Time would not pass unless you defeated the main bosses in the game. Or another example, let's say a racing game. Time would only pass if you complete a championship race, but not when doing any other races.
Correct. But I will add that they will make you choose what quests to spend your time on. It will be impossible to experience all available quests in a single playthrough.
 

Dazraell

Member
Given how little gameplay was shown (and even that was labeled in-engine rather than gameplay), I'd still guess it's at least 2 years out.
I wouldn't be surprised if it's planned for 2026, but that's just my guess. Looks like they wanted to give a brief taste of the game and then properly show it in a few months, that recent trailer mentioned a proper gameplay reveal this summer
 

Putonahappyface

Gold Member
No. To clarify: Only major quests move time forward. They have emphasized that you can mess around and "take in the view" without any worry. But when it's down to make important decisions and complete major quests, time will move forward.

An example: Let's say Elden Ring worked the same way. Time would not pass unless you defeated the main bosses in the game. Or another example, let's say a racing game. Time would only pass if you complete a championship race, but not when doing any other races.

Correct. But I will add that they will make you choose what quests to spend your time on. It will be impossible to experience all available quests in a single playthrough.
That sounds pretty unique to me, but I still don't like it. Any form of timer is a kiss of death to me.
 

viveks86

Member
I wouldn't be surprised if it's planned for 2026, but that's just my guess. Looks like they wanted to give a brief taste of the game and then properly show it in a few months, that recent trailer mentioned a proper gameplay reveal this summer

Gameplay is being shown this summer and will probably give us a better idea.

Come on now. You didn't take that seriously, did you? Isn't Polish summer a myth?

:p
 
Have any of these "ex dev from famous studio opens up new studio to make a game that's very similar to the stuff that made them famous" worked out?

Kojima with Death Stranding.
Mikami with The Evil Within. He also did it previously with Vanquish (the greatest game ever made) but that wasn't particularly similar to his earlier work.
 

MagiusNecros

Gilgamesh Fan Annoyance
Yeah I can see the sense of urgency being a turn off for some. Not a big fan of multiple playthroughs myself, but if the game is big enough for just one playthrough, I wouldn’t mind.
It's ironic.

Gamers: I want my choices to matter and for the story to have some urgency. Mah immersion.
Devs: ok
Gamers: This is bullshit I can't take my time and do whatever I want without consequence. I hate immersion.

Like with Majora's Mask, Pandora's Tower, Nights of Azure 2, Metaphor, Unsighted all had time mechanics and part of the fun is learning how the worlds worked, how the world unraveled and what NPCs did on a daily basis and was a game within a game to manage your time wisely. So if you failed at something your next attempt could be different since you are more knowledgeable. Or just be a Save Scummer.
 

Fbh

Member
Kojima with Death Stranding.
Mikami with The Evil Within. He also did it previously with Vanquish (the greatest game ever made) but that wasn't particularly similar to his earlier work.

Yeah I guess Kojima, Tango and Platinum are good examples of how it can sometimes work out.
Weird how they are all Japanese.
 

viveks86

Member
It's ironic.

Gamers: I want my choices to matter and for the story to have some urgency. Mah immersion.
Devs: ok
Gamers: This is bullshit I can't take my time and do whatever I want without consequence. I hate immersion.

Like with Majora's Mask, Pandora's Tower, Nights of Azure 2, Metaphor, Unsighted all had time mechanics and part of the fun is learning how the worlds worked, how the world unraveled and what NPCs did on a daily basis and was a game within a game to manage your time wisely. So if you failed at something your next attempt could be different since you are more knowledgeable. Or just be a Save Scummer.
I think this kind of stuff will not matter if the game is good and reviews turn out ok. I don't think anyone complained about it in Metaphor, for example. No idea what the conversations were around Majora's Mask.
 

DeepEnigma

Gold Member
I think this kind of stuff will not matter if the game is good and reviews turn out ok. I don't think anyone complained about it in Metaphor, for example. No idea what the conversations were around Majora's Mask.
Spider-Man games do the very same thing. You can do whatever you want, but the main will progress the time.

This is pretty much all open world games, especially RPGs. They just tied it into the story and lore more with a play on '30 Days of Night' (comic & film) in a way.

I think people are reading way too much into this.
 
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MagiusNecros

Gilgamesh Fan Annoyance
I think this kind of stuff will not matter if the game is good and reviews turn out ok. I don't think anyone complained about it in Metaphor, for example. No idea what the conversations were around Majora's Mask.
Majora's Mask was one of the first and still is one of the few where it had a strict time system across 3 days and each of those 3 days all NPC's had a routine. And determined when you could and couldn't do certain quests and going back in time removed progress and certain items from your inventory. It seemed very complex but once you understood how everything worked it was rather simple to figure out.

Other games with time systems are generally very lenient. I think once more details are revealed regarding the 30 days it will become much clearer how the game will pan out but I think it'll be similar in scope with Witcher 3 where the game just takes place during a certain timeframe within the narrative.
 

Clintizzle

Lord of Edge.
I got emotional watching this. This game, The Witcher 4, Fable, Avowed, AssCreed: Japan and whatever Sony is cooking up means RPG Bros are eating well in the next few years.
 

viveks86

Member
Spider-Man games do the very same thing. You can do whatever you want, but the main will progress the time.

This is pretty much all open world games, especially RPGs. They just tied it into the story and lore more with a play on '30 Days of Night' (comic & film) in a way.

I think people are reading way too much into this.
It's a bit more than that here. I initially thought that too, but they specifically are using time as a consideration for what quest to take up next. I would think there would be multiple available questlines, but a limited number you can actually do in a day as each questline will move time forward by X amount. When it turns night, certain quests will become unavailable as you turn into a vampire and vice versa for daytime. They talk about how each person's playthrough would be different as a result, as the quests they choose and the choices they make within the quests will all be different. It's not a real-time clock, but a system that forces you to be strategic on how to shape your story. Unlike spiderman, by design, you can't 100% all quests in one playthrough
 

DeepEnigma

Gold Member
It's a bit more than that here. I initially thought that too, but they specifically are using time as a consideration for what quest to take up next. I would think there would be multiple available questlines, but a limited number you can actually do in a day as each questline will move time forward by X amount. When it turns night, certain quests will become unavailable as you turn into a vampire and vice versa for daytime. They talk about how each person's playthrough would be different as a result, as the quests they choose and the choices they make within the quests will all be different. It's not a real-time clock, but a system that forces you to be strategic on how to shape your story. Unlike spiderman, by design, you can't 100% all quests in one playthrough
That make's sense. Souls games with their tendency system, etc., have something similar, while not exact.
 

EDMIX

Writes a lot, says very little
Sounds like a knockoff Blade.
This, not that I'm against that lol

Sorta like Blade and Underworld knock off.
The Witcher: Vampire Edition. Looks cool, will wait for gameplay, optimistic about it overall 👌

Agreed.

I'm semi hyped, I need more info and a proper reveal. Being made by folks that used to work at CDPR is not as much a flex as some might think, consider they might be fine with the same um "tactics" that were used in Witcher 3 and CP2077's reveal

Be like "ok, here is why you have to wait 3 years for us to code a enemy using a horse, btw it will cost you $30 for the rest of the game you paid for 3 year ago" lol
 

EDMIX

Writes a lot, says very little
Yeah I guess Kojima, Tango and Platinum are good examples of how it can sometimes work out.
Weird how they are all Japanese.
yea "weird" how none of that shit is bigger then Medal Of Honor to Call Of Duty success by jason west and vince zampella

I mean shit, Evil Within is not bigger then Resident Evil and Death Stranding is no bigger then MGS, i'm not saying it didn't work out for em, but a bit odd to try to make that sound like that was a Japanese thing, the whole fucking industry is contracted and folks move on to different projects all the time, some times bigger then the last IP, some times lessor.

The biggest literally being a game NOT Japanese so......yea

edit and I don't know if this will be bigger then Witcher 3, I think it could be better in so many ways, but I don't know about it being bigger as 50 million is quite a number to top, but shit who knows, maybe Vampires is a bigger mainstream thing that gets this IP to move numbers beyond Witcher IP
 
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simpatico

Member
Easily became my most hyped game that has actually been announced.

Witcher 3 isn't even the best Witcher. It's got nothing on the Scoia'tel hunting brormace with Roche that part 2 offers. This game can eclipse Witcher 3 in quality without outselling it.
 
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Details about "time limit". Google translate from Polish to English.

There won't be any rush doing side quests apparently.

Time will only advance while doing the main quest "tasks". That's what I understood from this article.

I guess we need to chill a bit and just wait for Summer gameplay.

Hmm new details about Coen in this article.

He did work in the silver mines, maybe he got silver poisoning there which makes him a Dawnwalker? He can't fully embrace vampiric powers or smth?
 
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Jinzo Prime

Member

Details about "time limit". Google translate from Polish to English.

There won't be any rush doing side quests apparently.
"In short - the player has limited time to complete the main goal - exploring the world doesn't move the time forward, but every quest does. It plays a huge role in our narrative setup, and we'll be expanding on what it means later on"


Sounds like Persona or Metaphor. I have a feeling you will need to beat this multiple times to see everything.
 

Mister Wolf

Member
"In short - the player has limited time to complete the main goal - exploring the world doesn't move the time forward, but every quest does. It plays a huge role in our narrative setup, and we'll be expanding on what it means later on"


Sounds like Persona or Metaphor. I have a feeling you will need to beat this multiple times to see everything.

That's kind of dumb if this game has a dynamic day/night cycle. Works in games like Persona because they don't have that.
 
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Hmm new details about Coen in this article.

He did work in the silver mines, maybe he got silver poisoning there which makes him a Dawnwalker? He can't fully embrace vampiric powers or smth?

"Born into a peasant family as the eldest of four siblings, Coen's childhood was not easy. He began working in the silver mines with his father when he was still a child.

As an intelligent and curious child, he dreamed of adventures and travels beyond the valley, away from his duties and family obligations. He never did – he knows that his family needs him to survive, and he cannot abandon them.

Gaining vampiric powers turns his life upside down and terrifies him, but... it also gives him a way to free himself from the limitations and responsibilities placed upon him."
 

Braag

Member
Yeah seems to be bit a of trend in games right now.
Dawnwalker would have been better.
I also think just Intergalatic or just The Heretic Prophet would have been a better name than "Intergalatic The Heretic Prophet"
Or just Expedition 33 instead of "Clair Obsucr: Expedition 33".
Yeah, titles are getting just too long
 

Mozzarella

Member
Looks alright but i will never understand devs obsession with the le open world meme.
Games like this go for this type of realistic art style then they have lower budget and lower tech, at the end the game gets buggy and too big for them to handle, they release it halfbaked and full of issues while not meeting the high standards of AAA production, for what purpose? it only tanks your game.
I understand its alpha footage but it looks kinda generic? i dont know, maybe i played too much games.
Also its ARPG but its one of those story games, why go open world to make a story game? it can work but its too much effort for a small studio, just make it like Witcher 2 and go from there.
Also we are in post Souls, ER, Black Myth now, a simple and shallow mechanical system won't cut it, they need to really pay attention to making good gameplay here.
 

leizzra

Member
Well, maybe it'll be good, but I see that they have a few people that were problematic to work with. Especially one of them was a real pain in the ass for people working under him. Good luck.
 

Kotaro

Member
Born in the Roman Empire under the name Caeso Burrienus Laurentius, AD 131, to a noble family who owned massive latifundia, Brencis was destined for greatness.He joined the rank of Senators and quickly rose to the top of Roman officialdom, with ambitions to become the next consul. He was on the right track to make it happen... if only he was not turned into a vampire. In a blink of an eye, he fell from the very top of the social ladder to its very bottom – but his hunger for power remained.

 
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Jinzo Prime

Member
...'time as a resource' mechanic, which links every completed quest or task to the passage of time on a day-night cycle. This plays into the game's 'narrative sandbox' approach where gamers will shape their own stories in-game by choosing which quests and tasks they're going to do (and which they are not, as they can't do everything at the same time)...

Basically confirming a Persona-like time system. Very cool idea for a WRPG.
 

MagiusNecros

Gilgamesh Fan Annoyance
Why do I feel like this is the real sequel to Witcher 3, while Witcher 4 is going to be the 'made for modern audiences' one.
Original plan was probably to have a plot involving the Unseen Elder for Witcher 4 until things changed to what they are now. Given how much they've changed Ciri and what CDPR stands for W4 is after that "modern" crowd.

When you do a compare contrast between the trailers you have W4 focusing on a sidequest and gives you no premise of an overarching plot or stakes to build on. Dawnwalker however is quickly setting up the stakes with main location, and Vampires taking over a settlement that was ruled by a lesser lord or King amid a Plague afflicting many of the inhabitants.

Just off this alone Dawnwalker is far more gripping then Witcher 4.
 

FeralEcho

Member
Well, maybe it'll be good, but I see that they have a few people that were problematic to work with. Especially one of them was a real pain in the ass for people working under him. Good luck.
Yeah "one of them" lol the literal game director of one of the most influential games of the past generation. I'd rather have that guy to keep shit in check than another yes man that's easy to work with...and If he was that awful to work with then so many influential team members from the Witcher 3 team wouldn't have joined him.
 
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