Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
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Yoshida, who recently left PlayStation, was able to play the game before it was cancelled, which he discussed in an interview with Sacred Symbols+ (thanks Push Square) saying he "played the game and it was great".
"The idea for The Last of Us Online came from Naughty Dog and they really wanted to make it," said Yoshida. "But Bungie explained [to them] what it takes to make live service games, and Naughty Dog realised, 'Oops, we can't do that! If we do it, we can't make Intergalactic: The Heretic Prophet.' So that was a lack of foresight."
Yoshida spoke further on live service games at Sony, stating that no first-party studio had been forced into the genre.
"From my experience, when studios see the company has a big initiative, [they realise] riding on that gives them a better chance of getting a project approved and supported," he explained. "It's not like [current PS Studios boss Hermen Hulst] is telling teams they need to make live service games, it's likely mutual."
He also addressed current issues in the games industry such as slowed development and layoffs. "I think it's an overreaction to the Covid situation," he said. "Companies invested too much, including ourselves. Then we had to face reality and make adjustments. If you take out the Covid years you'd have smoother growth over the years."
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The Last of Us Online "was great", former PlayStation exec says, but Naughty Dog couldn't make it alongside new IP
Former PlayStation exec Shuhei Yoshida played Naughty Dog's ill-fated The Last of Us Online and said "it was great".
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