feynoob
Banned
Are you sure?My goodness. The ratio barely changes when adjusted.
Xbs did 15% by itself. And that userbase is smaller than Xbox one.
Are you sure?My goodness. The ratio barely changes when adjusted.
PS5 userbase is smaller than the PS4, and it got the vast majority of the splits by far. What are you even arguing?Are you sure?
Xbs did 15% by itself. And that userbase is smaller than Xbox one.
Don’t forget that the UK might be Microsoft’s best region this gen when it comes to market share between the consoles. You can imagine how it looks like in other European countries where Xbox is not as popular.Also before anyone goes further: no, digital will not help close the gap in Xbox's favor by a significant amount.
UK market data shows PS has an almost 2:1 advantage over Xbox for digital software sales. The very, very few examples where digital helped Xbox close the gap are with games of questionable quality (and no PS marketing deals) like Saint's Row.
At best I would expect total platform split in the UK to be 80/20 in favor of PlayStation, at least console-wise. It might look something closer to 50/30/20 PS/PC/Xbox or 55/30/15 PS/PC/Xbox once PC storefronts are added in.
That data is stupid as the game doesn't exist on Xbox one.
I guess people fall for these stupid data
PS5+4 vs Xbs isn't fair data.Please please please tell me this is sarcasm.
What I am arguing is that Xbox one data isn't there.PS5 userbase is smaller than the PS4, and it got the vast majority of the splits by far. What are you even arguing?
The game sold 13% on PS4, what percentage do you think it would sell on Xbox One? 50%?That data is stupid as the game doesn't exist on Xbox one.
I guess people fall for these stupid data
It's boxed sales for this data.The game sold 13% on PS4, what percentage do you think it would sell on Xbox One? 50%?
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Going by these splits, it would have sold 3%. Smart decision to not waste resources.The game sold 13% on PS4, what percentage do you think it would sell on Xbox One? 50%?
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This split is physical.Going by these splits, it would have sold 3%. Smart decision to not waste resources.
My goodness.This split is physical.
But is this the case ? We don't even have digital sales ?Do tell, then why are the games not selling closer to the platform splits?
Well there is also the opposite effect. I tried Wo Long, found it excellent and bought the Steelbook Edition. I can't be the only one to have done this.People wait. They say it all the time on here and across the web.
That is more rare than you think. Games no longer charting on their platform is all the proof we need. Along with the splits growing wider and wider despite the console splits being far closer, and MS admitting that their sub service cannibalizes sales.But is this the case ? We don't even have digital sales ?
Well there is also the opposite effect. I tried Wo Long, found it excellent and bought the Steelbook Edition. I can't be the only one to have done this.
I think the breakdown of PS5 to PS4 is the most intertesting part to me, and surprising. I feel like we can finally bury cross-gen.Not shocking. Especially with the last title being exclusive.
Digital is not going to change the ratio. There is a 70% digital to physical ratio on PlayStation, if we "assume" all things being equal, the 86% box sales should represents only 30% of total sales on PlayStation.It's boxed sales for this data.
You need both physical and digital combined.
Box physical is limited to how much copies the publisher makes.
PS5+4 vs Xbs isn't fair data.
That is more rare than you think. Games no longer charting on their platform is all the proof we need. Along with the splits growing wider and wider despite the console splits being far closer, and MS admitting that their sub service cannibalizes sales.
Blame the picture for that.My goodness.
The devs didn't make the game for Xbox one due to Xbox one being weak.Who cares if it's fair? It's not Sony's fault Microsoft ceased commercial support for Xbox One in 2020. It's also not their fault the install base for fighting games on Xbox One was so low it made a port for SF6 to that system a non-starter.
Data ain't about fairness, it's about truth (or, it should be). That's all.
The issue is that we don't know how much will buy the game from Xbox one users.Digital is not going to change the ratio. There is a 70% digital to physical ratio on PlayStation, if we "assume" all things being equal, the 86% box sales should represents only 30% of total sales on PlayStation.
I'm not saying that is the case, just saying all things being equal. Adding digital sales won't change the scale by much.
Amazing, innit.Somehow saying that Netflix dealt a mega blow to home video sales is controversial??!!
All these mental gymnastics for what would amount to moving the needle single digit percentile points, I would wager 5% to 6% tops, and that's being generous. Sony sells digital too. And in the UK, digital is skewed heavily in software sales for them as well.Blame the picture for that.
Had to go back toHeisenberg007 post again to read the split.
It will still change the numbers.
Dude, what mental gymnastics?Amazing, innit.
All these mental gymnastics for what would amount to moving the needle single digit percentile points, I would wager 5% to 6% tops, and that's being generous. Sony sells digital too. And in the UK, digital is skewed heavily in software sales for them as well.
I’d argue that Game Pass locked out SF6 from Xbox users.That Street Fighter V money hat really locked in the fighter crowd for Sony.
Ok.Dude, what mental gymnastics?
The entire is dumb anyway, as UK sales only represents a part of overall sales. Which is stupid in the first place.
All I said was that data doesn't represent overall Xbox users, as we don't have Xbox one data.
But if you are too invested in those sales, well here is something to calm you down. PS sales claps Xbox globally, which makes these UK/US argument worthless. Hope that calms you down.
Why would people wait for SF6 to come to Game Pass? There isn't precedent for that happening anytime soon, or a Capcom buyout happening or something.I’d argue that Game Pass locked out SF6 from Xbox users.
Developers check globally, and PS sells very well in that department (PS outsells Xbox globally by 1.7 ratio). Plus countries like Japan have fewer Xbox around 400k, where PS is above 1m, plus and continue to dominate in sales every week (35k minimum a week).Exclusive or not games sell better on PlayStation. Prob why it’s easy for Sony to buy out Xbox’s side to make it exclusive.
The devs didn't make the game for Xbox one due to Xbox one being weak.
Why would people wait for SF6 to come to Game Pass? There isn't precedent for that happening anytime soon, or a Capcom buyout happening or something.
Dude, what mental gymnastics?
The entire is dumb anyway, as UK sales only represents a part of overall sales. Which is stupid in the first place.
The needle isn't the issue.Ok.
The needle won't move but a mere few percentile points. That's it.
It wasn't financially viable for them. They see the splits. Not releasing software tells it all.It's not that weak. I mean this game is on PS4 as well; the typical difference between XBO and PS4 multiplats was 900p vs 1080p, and slightly better textures for PS4. It's the exclusives where the visual gap was much bigger, but that's for obvious reasons.
Capcom could have scaled down the texture resolutions a tad and output resolution by maybe 20% to get the game running on Xbox One, or at least certainly the One S. Some of y'all are acting like the XBO is 360-tier in specs compared to PS4. The gap is much smaller than that.
They should buy more games then. ProTip: They don't. These publishers/developers know the splits. They know if it's financially viable for ROI or not.The needle isn't the issue.
The issue is Xbox fans getting left by moves like these. It creates a 2nd class treatment, especially that PS4 has the game. And considering the xbs drops, i wouldn't be surprised if those users switch to PS. People will buy the system that has their favourite games.
now that I made this clear, hope we go back to our stupid arguments.
It wasn't financially viable for them. They see the splits. Not releasing software tells it all.
No bro, that's called 2nd class.People don’t buy games on Xbox One anymore. Even PS4 with its huge userbase is lagging way way way behind.
The needle isn't the issue.
The issue is Xbox fans getting left by moves like these. It creates a 2nd class treatment, especially that PS4 has the game. And considering the xbs drops, i wouldn't be surprised if those users switch to PS. People will buy the system that has their favourite games.
now that I made this clear, hope we go back to our stupid arguments.
I think it's more of platform sales wise.It's not that weak. I mean this game is on PS4 as well; the typical difference between XBO and PS4 multiplats was 900p vs 1080p, and slightly better textures for PS4. It's the exclusives where the visual gap was much bigger, but that's for obvious reasons.
Capcom could have scaled down the texture resolutions a tad and output resolution by maybe 20% to get the game running on Xbox One, or at least certainly the One S. Some of y'all are acting like the XBO is 360-tier in specs compared to PS4. The gap is much smaller than that.
Digital is not going to change the ratio. There is a 70% digital to physical ratio on PlayStation, if we "assume" all things being equal, the 86% box sales should represents only 30% of total sales on PlayStation.
I'm not saying that is the case, just saying all things being equal. Adding digital sales won't change the scale by much.
So your argument that Game Pass is the reason SF6 sells much better on PS5 rather than SF5 being an exclusive that shifted an entire fighting fanbase to Sony consoles is based in generic thoughts on how buying habits might be formed by Game Pass. Got it.It's more to the effect they may be more content with what's already in the service, and wait for a game like SF6 to drop down in price before picking it up. And the Xbox already has a much more casual audience for fighting games than PlayStation (by "casual" in this case I mean in terms of fighting games as a preference or priority, not the size of the audience, where for Xbox that size would be a lot smaller).
A lot of Xbox players just probably aren't as interested in picking up a new fighting game Day 1 as PS or PC users.
It's gamepass fault. Not like Xbox didn't have a good sale console (50+m-55+m life time sales), consistent draughts and not iconic first party games.They created that scenario for themselves when they stopped buying games, in part due to the platform holders' overzealous marketing of a glorified rental service.
So what exactly do you expect?
By your own advice, I think most publishers should leave Xbox, since their users don't buy their games.They should buy more games then. ProTip: They don't. These publishers/developers know the splits. They know if it's financially viable for ROI or not.
So... mental gymnastics. You act like there is some nefarious reason. There isn't.
Well that would explain the Resident evil split too, the hogwart legacy too.So your argument that Game Pass is the reason SF6 sells much better on PS5 rather than SF5 being an exclusive that shifted an entire fighting fanbase to Sony consoles is based in generic thoughts on how buying habits might be formed by Game Pass. Got it.
Now you're being intellectually dishonest.By your own advice, I think most publishers should leave Xbox, since their users don't buy their games.
How do the percentages all compare to each other?Well that would explain the Resident evil split too, the hogwart legacy too.
No, because I am using your argument against you.Now you're being intellectually dishonest.
Well look atHow to the percentages all compare to each other?
No, you are not.No, because I am using your argument against you.
You are saying their users don't buy games, then why do publishers waste their time making games for that system?
Make sense for me man.
PS5+4 vs Xbs isn't fair data.
Oh wait, this is physical only as well. I'm curious how the digital numbers look.Well look atHeisenberg007 post from earlier , he perfectly explained the split, I'll edit when I find his post.
But spoiler alert it was way higher than the ratio Xbox/Ps.