Honestly the best thing for gaming would be if Microsoft had healthy sales vs Playstation, because they were a legitimately strong competitor, achieved not in full but in part by acquisitions, if they so chose to make them.
In a world where Microsoft cannot successfully manage itself, where they cannot make a studio from scratch with a stated goal and execute the mission several times over, then the acquisition is not a very good thing for gaming ultimately. I'm sorry it just isn't. It might be a good thing for a Playstation owner in the short term because they have to buy one less hardware to get at a game for example. But that isn't driving new incredible games the same way a healthy ecosystem battle should, it's just enjoying some perks of failure and consolidation, while exposing many studios and publishers to the death touch of MS management that already ruined their own business before backfilling it with other ones.
I'd say history can go many ways from here, with many pros and cons from this fork. I think it will end up a net negative for gaming, but it's not all doom and gloom.
I
somewhat disagree with this. What you want
as a gamer is
1) studio competition and
2) hardware competition, not game exclusives competition
tied to specific hardware. The latter is only good for the companies themselves as a way of making you choose one hardware or service over another; there's nothing good about it for the gamers themselves except where it crosses with point 1 above.
Otherwise, it's like saying that I can only watch Netflix on Samsung TVs and HBO on LG Tvs: great for the TV companies, shit for the consumer. Instead, you want to be able to choose your hardware of preference (Samsung or LG) and let Netflix and HBO compete among themselves in the sofware/services space, independently of the hardware itself. Same for the gaming industry, and why PC-only players couldn't care two shits less if their games of preference are on other platforms or not: it's irrelevant, and if anything, more platforms more potential sales. You could also make the case that pervasive availability of a game IP on all platforms also increases the probability of sales and thus the existence of that IP in the future instead of leaving it to the vagary of sales on only one platform, which may end up in it's demise.
Whatever way you look at this, IPs tied to hardware isn't something that benefit's
gamers in the grand scheme of things except for helping your prefered platform survive. But even the latter point is just a matter of letting the hardware offerings themselves compete, the same way that TV manufacturers compete on hardware, not content.
If the gaming business will go the full way in that direction is another mater. Personaly, there's only a couple of IPs from MS I care about and a couple of IPs from Sony I care about. The vast majority of what I want is, and always has been, 3rd party. Having to buy multiple hardware for a couple of games here and there doesn't benefit anyone except the hardware companies that own game studios. And I'm pretty sure there's a substantial and non-negligible amount of people who own consoles and are in this same position.
Anyway, we'll see.