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Who else struggles to get into Monster Hunter?

Danjin44

The nicest person on this forum
Probably gonna give Mon Hun World a shot whenever my gaming pc arrives. 4k 60fps easy. Tried the beta of Worlds back then, hated the time limit pressure. Never went back.
Most hunts give you 50 minutes which is way more than enough but later end game hunts will give you less time like 30 minus or less but by that time you be experience enough to handle them.
 
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KiteGr

Member
The story just exists. It's not it's point. Just an excuse to send each time to monsters a rank higher than your and rise your self.

The hunting part draws you in once you start hitting walls and attempt to overcome them with specific armours and other players.

Wilds kind of sucks at this, as most of the game is very easy. It was intended to be like dark souls.

The other thing you can get addicted to is mastering the weapons, as each has the depth and movelist of a fighting game character. Some are easy like the Dual Blades and Lance.
Some require YouTube tutorials and training to make proper use like the Charge Blade and Gunlance.
Some look simple on the surface but are very deep once you learn them like the Sword & Shield and Longsword.

The rest is your will to grind and hunt.
 
I have tried so many times but for the life of me can't get there, I hate that because I feel I'm missing out but there's something about 30 40 50 minute boss hunts that just doesn't do it for me but even the progression behind it all to get better at it, man it doesn't grab me.

I know there's so many games to play so it's never like an issue to skip it but I'm one that realizes some games just don't click right off the bat and when they finally do it's awesome. I posted about Cyberpunk recently also and this is in the similar boat, I know good stuff is there most likely but man I can't get there.
You just justified why the Souls series should never have an easy mode. The beauty of game design is that you appeal to different types of people. Do you expect an arcade racer fan to get into a racing sim? Unlikely. No doubt they would feel "frustrated" tinkering the specs to shave those few seconds on the track because it's so overwhelming.

Here's my tip for Monster Hunter, you go to the training area and test each weapon until you memorize the moveset of your preferred weapon. Then just go do a survey mission and start practicing on small monsters and see how fast you can clear them out. Once you get the "feel" of the mechanics, try attempting to do this with the bosses. Again, it's not about rushing, this is a Capcom game after all, so approach it like you would in a 2D side scrolling game and you'll have a much better time.

If that still doesn't get you to the game, there's Devil May Cry / Dragons Dogma.
 

SCB3

Member
I see why, it took me until World for it to click and even then I don't out 100's of hours in

The story is bad and so fucking cringey, its one of the few games where I don't care for its story at all and the gameplay is the thing that keeps me. I like seeing and fighting the big creatures, and helping others fight them, theres something about a team of 4 vs a big powerful beasts that appeals to me
 

GigaBowser

The bear of bad news
what even is going on gameplay confused me

chris-farley.gif
 

Hollywood Hitman

Gold Member
You just justified why the Souls series should never have an easy mode. The beauty of game design is that you appeal to different types of people. Do you expect an arcade racer fan to get into a racing sim? Unlikely. No doubt they would feel "frustrated" tinkering the specs to shave those few seconds on the track because it's so overwhelming.

Here's my tip for Monster Hunter, you go to the training area and test each weapon until you memorize the moveset of your preferred weapon. Then just go do a survey mission and start practicing on small monsters and see how fast you can clear them out. Once you get the "feel" of the mechanics, try attempting to do this with the bosses. Again, it's not about rushing, this is a Capcom game after all, so approach it like you would in a 2D side scrolling game and you'll have a much better time.

If that still doesn't get you to the game, there's Devil May Cry / Dragons Dogma.
Like I said before I'm a huge souls fan platted them all pretty much, love Dragon's dogma as recently my dragons dogma 2 platinum was one of my favorites... These are IPs I'm there day one. Monster Hunter has just never felt great to play and I just don't find sponge bosses enthralling, but as I said I'm willing to see if this game can maybe get me finally... Not sure I'll get it right say as I'm loving KCD2
 
Like I said before I'm a huge souls fan platted them all pretty much, love Dragon's dogma as recently my dragons dogma 2 platinum was one of my favorites... These are IPs I'm there day one. Monster Hunter has just never felt great to play and I just don't find sponge bosses enthralling, but as I said I'm willing to see if this game can maybe get me finally... Not sure I'll get it right say as I'm loving KCD2
How are they sponge bosses? Monster hunter is one of the very few games where Bosses actually react to the damage you deliver instead of having a healthbar whittled down.

You can break parts of the bosses, cause them to studder, paralize, poison, you can wack them hard enough they fall mount and over and even determine when they are weak. I hardly see any game that has the dynamism of bosses than monster hunter. If this is your impression, it's clear you have not discovered the full scope of the game.
 
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Nickolaidas

Member
I have tried so many times but for the life of me can't get there, I hate that because I feel I'm missing out but there's something about 30 40 50 minute boss hunts that just doesn't do it for me but even the progression behind it all to get better at it, man it doesn't grab me.

I know there's so many games to play so it's never like an issue to skip it but I'm one that realizes some games just don't click right off the bat and when they finally do it's awesome. I posted about Cyberpunk recently also and this is in the similar boat, I know good stuff is there most likely but man I can't get there.
I am on the same boat. I love the designs and the premise, but the combat doesn't do it for me. No lock-on system, and the whole procedure of the monster hunting (the prepping, the hunting, the chasing) over an hour just doesn't do it for me.

Kudos to anyone who loves the genre, though.
 

Magister

Member
Same here.
Tried playing World.
At first, I thought I was very good at it, but then I realized that the game gave me cheat armor automatically.
I was not a big fan of fighting game style combo memorization as I have shit memory.
I also found weapon sharpening BS.
Too complex for my taste.
 

Lokaum D+

Member
Same here.
Tried playing World.
At first, I thought I was very good at it, but then I realized that the game gave me cheat armor automatically.
I was not a big fan of fighting game style combo memorization as I have shit memory.
I also found weapon sharpening BS.
Too complex for my taste.
- Dont use cheat armor.
- If u dont like combo weapon pew pew your way with LBG or HBG.
- Sharp your weapon only when the monster changes location, or use ranged weapon.
- Game is little overwhelming at firs, i ll give you that
 
I love capcom games but I just don't understand why monster hunter is popular, it's not interesting to me therefore everyone is wrong for playing it is how I feel.
Can you please elaborate than just "not interesting to me"? The world doesn't revolve around you. I don't get the hype of Minecraft and Fortnite and DOTA, they don't fit me but I can understand a different type of audience see value on this in a way I don't.
 

nnytk

Member
Monster Hunter fanboy here, been playing since the DS era.

These games are similar to Skate 1, 2 and 3, in the sense that your character technically does not level up.

YOU as a player get better at knowing your weapon, the layers of gameplay and the dance between you and the monster you are fighting.

It's incredibly rewarding to master a weapon in these games and top of that you have the build-crafting and load out system that really shines in the endgame.

You end up playing for fun, but also grinding materials to have f.e. "Hammer fire build" and "Hammer earplug build" and "Lance guard up build".

In the meantime monsters evolve, updates bring new variants and content AND you can fuck around with different weapons and have friends join you in the process.

Not to mention the fashion aspect. The incredible art direction and most importantly, the incredibly good feeling combat system. So darn rewarding.

I absolutely love this series. But it requires a certain "look" or "approach". It's like animal crossing or dark souls, if you try get into these games with wrong expectations you'll get frustrated and drop it. Enter with an open mind and you might just find the truest of true gems.

Edit: I didn't even mention speedruns on monsters, raid like monsters (Kulve Taroth) or the community and evolving meta of the games.
 
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Rob_27

Member
Never tried to get in to it. Thought I would give it a go this release on PS5 pro. Spent 57 mins on it. Anyone want a steel box version before I take it to cex or ebay.
 
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sncvsrtoip

Member
I struggle to get into games when their core gameplay is around boss fights. Didnt found Shadow of Colossus or Elden ring 10/10 that many says and this time I probably wont give a chance Monster Hunter (also passed on Wukong).
 
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Bit of a heads up, mp doesn't make things strictly easier because you share the limited deaths, so if someone on the team keeps dying, everyone fails.

Especially later on its highly recommended you have experience with the hunt so you're not a burden on the team.

That is what is more fun for me. Rather than matching with good hunters who play perfectly and finish the hunt easily, I like matching with noobs who are trying their best to cart in a variety of ways. The real challenge is to keep them alive and finish the hunt somehow.
 

Agent_4Seven

Tears of Nintendo
What's the point of this game? Essentially bounty hunting monsters? I assume there isn't really a structured story, missions, etc.
Can't say anything about previous games, but Wilds (and Stories series, 2 especially) clearly has huge focus on the story, characters, great set pieces, cutscenes etc.
 
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nnytk

Member
What's the point of this game? Essentially bounty hunting monsters? I assume there isn't really a structured story, missions, etc.
There's a lot of story in MH Wilds but it's convoluted as heck.

It does a lot of world building and exploration/farming materials is encouraged.

The point of this game is to grow from absolute "tool" to "godlike monster slaying demon" and you choose which weapon/build/style you end up evolving into. AND to discover the worlds, characters and monsters in it.

Edit: it's a bit like Elden Ring or DaS in the sense of "hunting for that flow state" and "dopamine hit" of absolutely smashing a monster and evading or blocking whatever it throws at you.
 
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Arachnid

Member
The story just exists. It's not it's point. Just an excuse to send each time to monsters a rank higher than your and rise your self.

The hunting part draws you in once you start hitting walls and attempt to overcome them with specific armours and other players.

Wilds kind of sucks at this, as most of the game is very easy. It was intended to be like dark souls.

The other thing you can get addicted to is mastering the weapons, as each has the depth and movelist of a fighting game character. Some are easy like the Dual Blades and Lance.
Some require YouTube tutorials and training to make proper use like the Charge Blade and Gunlance.
Some look simple on the surface but are very deep once you learn them like the Sword & Shield and Longsword.

The rest is your will to grind and hunt.
Agreed with this. The bosses are fun for the same reason Souls bosses are IMO. You make your custom build you try to constantly tweak and min max while trying to overcome progressive difficulty walls.

The coop aspect makes it even better. It's just a boss rush game. If that's not your thing, fair, but the bosses are the best part of Souls for me and this scratches the same itch. It was fun as hell crashing against Angenath in Worlds high rank bump with my group of 4. It took hours for us to get him, and after that, we wrecked him every time.

Unfortunately, I ran through Wilds with a friend yesterday and carted maybe twice the entire story. Shame too. It was a pretty god tier roster of monsters with great designs.
 
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I think at some point people think like: "Everyone likes this game. Why is it so popular? Maybe I should try"

It is only natural to try popular games even they are not your style. It's just curiosity. There is nothing wrong with it. And it is totally understandable that you may not like the game or genre.

For me I also wondered and wanted to try at least one Monster Hunter game. But didn't try it. Something doesn't click with me. I'm not saying they are bad games, far from it. I think they are not for me. Maybe if try, I'll love MH games but I really doubt that. I know myself and I don't like games with sponge health enemies + nearly no story.

So don't be hard yourself if you don't like some games or genre. It is totally normal.
 
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I’m the same way, but I also don’t think I’ve ever given one a fair chance.

Seeing people talk about Wilds as a stripped down and simplified MH game intrigues me and I’ve been thinking about grabbing it.
 

Durin

Member
The biggest obstacle for the Monster Hunter series at this point is still that they consistently suck at tutorializing the game, and the series has accrued more systems/mechanics over time that add complexity.

They front-load too many cutscenes and story bits that it takes too long to get through the actual loop to see the appeal of the game. Too few parts of the tutorial organically set you up to perform mechanics, and too much is video/text pop-ups that you have to read/watch rather than perform.

To compensate, it seems like with each game since World they make the early game easier and easier, which makes it so new players won't die as much, but not challenging enough to need to use the mechanics they don't teach well...so some players will get bored.

Not saying it's an easy fix, because the game has combos, 14 weapon types that all play differently, no lock-on because you have to do location-based damage, and the flow of combat will appear clunky because it controls so different than Souls or Devil May Cry.
 
I'm a few hours in and I'm enjoying it but this game is completely mindless so far.

Fighting is mindless hack n' slash, monsters are easy so far. I fully expect it to get more difficult but it really is just kill monsters to eventually create better weapons.

I rarely regret buying games but I wish I would have got DD2 instead. Even the coop, I'd rather just play ER or BB. I don't think Monster Hunter is for me, lol.
 

PSYGN

Member
No, I'm the same way these days. It was fun when I was younger - played MH on PS2 and PSP. I played MH World and the "hunt" felt kinda scripted and dragged on. I found I was was more annoyed that the monster runs away and you have to chase it down.

This is not bashing the game, I wish my brain receptors took joy in chasing down monsters, but it just doesn't scratch that itch it did when life was simpler.
 

Hollywood Hitman

Gold Member
Well I think the biggest thing for me was I been a destiny player since it launched so I was so balls deep in destiny I never truly had room to squeeze in a MH as it also never appealed to me. However I quit D2 recently and that opened up an opportunity for me to give this a more honest try.

I caved and am trying Wilds and it's decent. I can see the hook and I'm most likely able to finally get into this a bit, so I'll see how it continues to go. Got KCD2 going as well.
 
Yeah. Game doesn't do it for me. Feels to aimless. You didn't have to like something just cause everyone else does though. There were two betas for the game so I knew not to waste my money on it.
 

poppabk

Cheeks Spread for Digital Only Future
Decided to pick up Monster Hunter World and give it a whirl. No point in going whole hog and spending $70 on a game I might bounce right off.
 

Neolombax

Member
Wilds is the first MH game that clicked for me. I have a suspicion its the easier inital difficulty. Before this I struggled with stun and knockback from the monsters, I think its way less prominent in Wilds.
 

Ozzie666

Member
It's not for me overall. The only time I got into it was on Switch, when we had multiple people playing in the same together, like the good old N64 days or Lan parties. That at least made it fun for a bit.
 

Lambogenie

Member
Me.
I find it clunky but I keep trying with the modern stuff. It's a shame DD came after because it just seems they're afraid of it taking some MH players if they ever built the game up with proper multiplayer boss rush style mechanics.
 
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