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Why does lotsa new AAA games this gen look WORSE??

Zathalus

Member
One of the reasons that probably doesn’t get talked about enough, is that a lot of the best developers and engineers leave the gaming industry as it is a pretty shit place to work for. Why stick it out when your job security is low, working conditions suck, pay is mediocre, and you might get stalked online by fanboys? Just go do development work for a bank or other safe/boring job. Games will never lack for developers due to it being a passion industry, but most of the really good ones will eventually up and leave.
 
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qbxwhi

Member
growing pains. things are slowly improving.

Switch and that lower end xbox holding things back.
switch 2 will still hold things back, but overall the lower bar end will raise a little.
 
Playing Avowed currently. Floored by the graphics. On Series S, no less.

N7jxspl.jpeg

xwj5zWb.jpeg
 

Hudo

Member
One of the reasons that probably doesn’t get talked about enough, is that a lot of the best developers and engineers leave the gaming industry as it is a pretty shit place to work for. Why stick it out when your job security is low, working conditions suck, pay is mediocre, and you might get stalked online by fanboys? Just go do development work for a bank or other safe/boring job. Games will never lack for developers due to it being a passion industry, but most of the really good ones will eventually up and leave.
This is the reason, and tightly coupled with this is that game studios (and tech companies in general) don't seem to care about the most valuable asset they have: Institutional knowledge. The bad pay and bad hours they want employees to work, the practice of not teaching younger employees, the willingness to hire and fire quickly, just contributes to loosing institutional knowledge. And I firmly believe that this will fuck a company in the long run. This is something Nintendo, for example, seem to have understood.
 
There are reasons for that:

1. Devs are going for more accurate algrithms that have greater performance costs but have diminishing returns. The cloth moves a bit more realistically but is twice as more expensive when it comes to performance.

2. Devs are going for expensive lighting solutions like global illumination and ray tracing. More expensive and realistic than cube maps and also requires less skill and time from devs. But it becomes a generalized solution rather than carefully and artistically placed lighting from ps4 gens. Does allow for better transition from day to night and vice versa though.

3. Games are far bigger and extensive nowdays but budgets have actually not increased as much from ps4 gen( well atleast comparatively to budget increase from ps4 to ps4 and previous gens). So dev focus are divided.

4. To mantain budgets, a lot of companies are relying more on cheap outsourcing( outsourcing can be good but good costs money and companies money pinching go for the cheapest solution rather than one with best quality) and junior devs as they don't want to pay expensive salaries of senior devs( half AC shadow's dev team, for example, is new to game development, https://www.theouterhaven.net/2024/...eed-shadows-devs-are-new-to-game-development/).

5. Art style requires skills, and due to constraints on power previous gens relied more on it. Currently, power is not as abig a limitation so devs go for more expensive higher quality textures and more realistic looking models. More accurate to real life but often less aesthetically pleasing.

6. Nostalgia often as users remembering previous gen games looking better than they actually did. Recently went back to gt sport and it looks so much worse than I remembered in comparison to gt7. More washed out, smaller color range, worse texture quality, just worse in every aspect, whereas I always remembered it looking not that different from gt7.

Not every point applies to every game but in general this should sum it up, imo.
 
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Fafalada

Fafracer forever
One of the reasons that probably doesn’t get talked about enough, is that a lot of the best developers and engineers leave the gaming industry as it is a pretty shit place to work for.
This has always been the case though, other tech jobs just pay better(conditions aren't necessarily much improved outside of that though, despite what ppl say).
The point is it's not a recent change though, and I am not aware of any statistics showing it's gotten significantly worse.
 

Assaulty

Member
This is exactly what I thought when I played Uncharted: Legacy of Thieves collection on my pc. While I wasn't a huge fan of the game, the graphics from this 2016 release are actually easily keeping up with most currently released games.

It's not just that games now don't look as good as you expect, they don't look as good as you expect when you take into account the crazy requirements some of these games have to run at high settings at 1440p. Most of the time, if you don't have a 4080 or better, FSR/DLSS is about mandatory and I absolutely HATE upscaling if it's not to 4K.
 

Hollywood Hitman

Gold Member
Yea was thinking that recently playing some ps4 titles I had on the back burner, it's wild man.. I blame dei but I also feel like they're trying to push too much when it's like slow down make a game look good but also make it run good, I dunno. But I agree.
 

Hollywood Hitman

Gold Member
Some people even need to take off their rose tinted glasses or buy a decent TV
Going back to play games on the PS4 or the XBox One is utterly painful these days
Not necessarily true, I recently played ghost of tsushima for a double platinum and the ps4 version was pretty damn spot on. But I was running on a pro with my LG c1 83" and it was pretty incredible.

There are plenty of ps4 games that still look and run great.
 
Not necessarily true, I recently played ghost of tsushima for a double platinum and the ps4 version was pretty damn spot on. But I was running on a pro with my LG c1 83" and it was pretty incredible.

There are plenty of ps4 games that still look and run great.
I don't think Ghost of Tsushima looks that good when you take out the wonderful foliage effects, I mean the water effects in the game are so poor, especially in the beginning when you have just an animated line representing the waves from the sea. The game is blurry when playing it on the 4K TV, The Pro console makes it much better but then its a night and day different from playing the game on the PS5

I think A Plague Tale: Requiem looks much better than that, but it's not even an AAA In-House SONY effort. I'll expect Ghost of Tsushima 2 to smoke the PS4 original for graphics
 

Hollywood Hitman

Gold Member
I don't think Ghost of Tsushima looks that good when you take out the wonderful foliage effects, I mean the water effects in the game are so poor, especially in the beginning when you have just an animated line representing the waves from the sea. The game is blurry when playing it on the 4K TV, The Pro console makes it much better but then its a night and day different from playing the game on the PS5

I think A Plague Tale: Requiem looks much better than that, but it's not even an AAA In-House SONY effort. I'll expect Ghost of Tsushima 2 to smoke the PS4 original for graphics

Well that's what I was on was my ps5 pro and the boost it gives to some ps4 games is decent. I mean don't get me wrong I personally don't go out of my way really to play many ps4 games anymore I only did that for an autopop but there are games that still hold nicely and I'm amazed are ps4 games. But there's also alot of brand new games that just look mediocre at the end of the day.

I recently platinumed Witcher 3 and again for as old of a game as it is still looked like it could hang with some modern day releases
 
Well that's what I was on was my ps5 pro and the boost it gives to some ps4 games is decent. I mean don't get me wrong I personally don't go out of my way really to play many ps4 games anymore I only did that for an autopop but there are games that still hold nicely and I'm amazed are ps4 games. But there's also alot of brand new games that just look mediocre at the end of the day.

I recently platinumed Witcher 3 and again for as old of a game as it is still looked like it could hang with some modern day releases

But that's the case with a lot of games that get a boost on new systems. Conkers on the OG Xbox looks better than some 360 games when playing it on the One X or Series X thanks to the boost up in screen res. You go back and play it on the original hardware and it's not so impressive anymore
 
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Radical_3d

Member
The answer is a lot, and I mean
ALOT.png

of 60fps games. If you keep playing at 30, like you did with the PS4, you’ll find many games stay closer or even locked at the 4K target with bells and whistles. FSR is still shit but thank fuck for the Pro.
 

NahaNago

Member
Playing Avowed currently. Floored by the graphics. On Series S, no less.

N7jxspl.jpeg

xwj5zWb.jpeg
Only the starry sky looks nice in that picture, but I have heard that the game looks good. I just never paid it much attention.

On topic, I'd say it's probably just a lack of direction from the director of the game.
 

Topher

Identifies as young
It still has this weird fuzzyness, regardless of the hardware. Even with everything cranked up as high as it will go, and using mods to make it even better, it's not very crisp.

Looked fine to me. Certainly better than those screenshots made it out to be. But as he said, screenshot of a screenshot so not a good example regardless
 
Only the starry sky looks nice in that picture, but I have heard that the game looks good. I just never paid it much attention.

On topic, I'd say it's probably just a lack of direction from the director of the game.
Are you checking this on big screen? Cause I took a screeshot to reduce file size.

Looks fine on phone.

It has slight grainy look typical of UE5 games. Outside of that it looks great.
 

Hollowpoint5557

A Fucking Idiot
I'm playing Avowed on PC and my son is playing on Xbox and both of us have remarked how good looking it is. Seriously under-rated gorgeous game. The slander in this thread is probably from people who haven't got very far into it or maybe never played it.
 
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spons

Gold Member
I'm playing Avowed on PC and my son is playing on Xbox and both of us have remarked how good looking it is. Seriously under-rated gorgeous game. The slander in this thread is probably from people who haven't got very far into it or maybe never played it.
People are probably surprised that an Unreal Engine 5 game is playable.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Ray-Tracing

In part, yes.

My go to example for cases like this is comparing Resident Evil 5 to Resident Evil 6 on Xbox 360. RE5 looks sharper, has better IQ and textures, cause with RE6 Capcom was pushing taxing visual effects like deferred rendering that weren't there in RE5, so other things suffered, and RE6 ended up looking fuzzier with worse textures compared to RE5 (but with better lighting).
 

Dibils2k

Member
artifacts and upscaling

some games still running below 1080p native is ridiculous

Ray tracing (mainly the global illumination part) makes a huge difference in the look of a world, but the consoles are not ready to use it yet without destroying the overall look of a game, but devs push it and you end up with a blurry, smeary, half real time half baked solutions that look worse
 
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